Countering. A countered spell or ability simply fizzles. All the costs of it must still be paid (and sometimes, that's much worse than just mana), but the user gets nothing. This is very frustrating and the methods to get past it are rarely obvious to new players. This is a big reason scrubs say "no blue". In fact, countermagic is so unpopular that R&D has deliberately been reducing its effectiveness.
I was hesitant to include this because this kind of opinion is mostly seen among new players.
If R&D has deliberately been toning down countermagic because it's so hated among new players, I think that's enough reason to keep the example. But do we have evidence that countermagic was nerfed for that reason, and not just power level concerns?
(I normally wouldn't be this picky about Scrappy Mechanic examples, but almost all of the ones on this page are backed up by Word of God and/or data, so I think that should determine whether countermagic stays. If it goes, maybe it can go somewhere on Casual-Competitive Conflict instead.)
I was hesitant to include this because this kind of opinion is mostly seen among new players.
If R&D has deliberately been toning down countermagic because it's so hated among new players, I think that's enough reason to keep the example. But do we have evidence that countermagic was nerfed for that reason, and not just power level concerns?
(I normally wouldn't be this picky about Scrappy Mechanic examples, but almost all of the ones on this page are backed up by Word of God and/or data, so I think that should determine whether countermagic stays. If it goes, maybe it can go somewhere on Casual-Competitive Conflict instead.)
Edited by MathsAngelicVersion