"The locations of the Triforce Shards are all rather creepy." I'm not so sure I agree, especially since one of the islands it's found near is Link's home. But if you want creepy, for my Rupees, the locations of the Triforce Charts are better in that regard. A cave that only opens when you get a seagull to hit 5 switched guarded by Kargarocs? A battle with three patrolling cannon boats? A cave in a metal island guarded by patrolling cannon boats? A small island with a giant stone head on it? The Savage Labyrinth? A basement with rats and Re Deads? A Ghost Ship? All seven of these seem to be a greater test of courage than the shards themselves are, but if someone can make a good enough case, I won't argue it further.
How — and when — do you tell a philosophy it's adopted? What do you do when it wants to meet its birth adherents?
"The locations of the Triforce Shards are all rather creepy." I'm not so sure I agree, especially since one of the islands it's found near is Link's home. But if you want creepy, for my Rupees, the locations of the Triforce Charts are better in that regard. A cave that only opens when you get a seagull to hit 5 switched guarded by Kargarocs? A battle with three patrolling cannon boats? A cave in a metal island guarded by patrolling cannon boats? A small island with a giant stone head on it? The Savage Labyrinth? A basement with rats and Re Deads? A Ghost Ship? All seven of these seem to be a greater test of courage than the shards themselves are, but if someone can make a good enough case, I won't argue it further.
How — and when — do you tell a philosophy it's adopted? What do you do when it wants to meet its birth adherents?