Rock n Roll
Be forewarned this is an extremely difficult game. In fact, I would garner Capcom would never sanction this game due to it difficulty level.
Now don’t get me wrong I appreciate the effort and hard work you have put into this. However, watching the brutality of this game, I could say that the difficulty is ratcheted way up to the point that the game is more aggravating than fun. While the Mega Man expert could play this game, any average person who rented an NES cartridge from the video store would have returned this the next day.
Mega Man needs to be FUN, not Battletoads aggravating.
1. Too many parts of the game that require precision pinpoint jumping or landing. This was never required in anything past MM 1
2. Too many characters on the screen at one time would be improbable of the NES capabilities.
3. Too many characters that are too small to hit successfully (The glowing dots in the one castle stage is a good example.)
4. Too many spawning enemies on the screen at one time.
5. Too many situations where the user has to constantly be running through the course without running or stopping. An average user can maybe do this for three seconds, but you’re requiring individuals to do this for up to seven seconds. The worst egregious part is the upside-down castle stage for Roll. This stage is just ridiculous and not a traditional Mega Man level.
6. Enemies cause WAY too much damage when you are hit.
7. Too many ‘dick moves.’ You’ll walk onto the screen and an enemy will be firing before you even have a chance to react. Or you will get to a certain spot only to be shot down by a hidden enemy.
8. Too many requirements for using special weapons. In all the original games I could easily make my way through the levels with just the buster and save the special weapons for the bosses.
9. Not enough power-ups appear when you shot enemies. No way to grind to get back up to normal power.
10. Way too many jumps and fall-to-your-death situations, that are way too long, way too hard, and completely insane to try and complete.
Any Capcom representative would attempt to play this and go ‘yeah this is too difficult, it’s not fun.’ And while I really want to love this game, I simply can’t because simply, it’s way too difficult. A good Mega Man game is something you can progress easily through, and this one is just too brutal.
Rock n Roll Be forewarned this is an extremely difficult game. In fact, I would garner Capcom would never sanction this game due to it difficulty level. Now don’t get me wrong I appreciate the effort and hard work you have put into this. However, watching the brutality of this game, I could say that the difficulty is ratcheted way up to the point that the game is more aggravating than fun. While the Mega Man expert could play this game, any average person who rented an NES cartridge from the video store would have returned this the next day. Mega Man needs to be FUN, not Battletoads aggravating. 1. Too many parts of the game that require precision pinpoint jumping or landing. This was never required in anything past MM 1 2. Too many characters on the screen at one time would be improbable of the NES capabilities. 3. Too many characters that are too small to hit successfully (The glowing dots in the one castle stage is a good example.) 4. Too many spawning enemies on the screen at one time. 5. Too many situations where the user has to constantly be running through the course without running or stopping. An average user can maybe do this for three seconds, but you’re requiring individuals to do this for up to seven seconds. The worst egregious part is the upside-down castle stage for Roll. This stage is just ridiculous and not a traditional Mega Man level. 6. Enemies cause WAY too much damage when you are hit. 7. Too many ‘dick moves.’ You’ll walk onto the screen and an enemy will be firing before you even have a chance to react. Or you will get to a certain spot only to be shot down by a hidden enemy. 8. Too many requirements for using special weapons. In all the original games I could easily make my way through the levels with just the buster and save the special weapons for the bosses. 9. Not enough power-ups appear when you shot enemies. No way to grind to get back up to normal power. 10. Way too many jumps and fall-to-your-death situations, that are way too long, way too hard, and completely insane to try and complete. Any Capcom representative would attempt to play this and go ‘yeah this is too difficult, it’s not fun.’ And while I really want to love this game, I simply can’t because simply, it’s way too difficult. A good Mega Man game is something you can progress easily through, and this one is just too brutal.