So separate pages for Tanks, Melee, Ranged, Casters and Healers?
The Danse Macabre CodexI've moved the Tank Classes to their own page. I'll start work on the others shortly.
Edit: Ranged Classes have their own page now.
Edited by SullenFrog The Danse Macabre CodexMelee DPS and Caster Classes are done.
EDIT: Healer Classes is done. I'm leaving Disciples of Hand and Disciples of Land right where they are.
Edited by SullenFrog The Danse Macabre CodexWith the large number of changes to the Machinist job in Shadowbringers, I did a complete pass over the tropes listed for it and updated it to reflect the job's current abilities. I also removed a number of tropes that no longer applied to it due to the changes. Let me know if I should add those back and reword them to indicate that they used to apply in a former version of the job.
Hide / Show RepliesMy general view on old information, if its relevant to explanation or particularly interesting, there's possibly an argument to be made to keep it. If all else fails, there's probably somewhere it can be catalogued for one reason or another.
If its minor (I.E. Potency changes unless its something very dramatic or major rework of how it operates), it can be deleted or ignored.
Edited by SwordsageRagnarNot sure how to edit things, but under red mage the Ver prefix is a shorthand for vermillion, which is a shade of red/ The latin thing is just coincidental.
So, here's a question, and this is specifically aimed at Black Mages
Do we have a trope for classes that work on an ebbing/flowing system like them? It's not the first class I've seen do it (Balance druids in World Of Warcraft), so I'm debatting throwing it up into YKTTW, but I was wanting to make sure it didn't exist
Hide / Show RepliesI wouldn't know for sure. If anything, it would likely be covered under Regenerating Mana.
Edited by Taxima
The page is officially too big now. How should we go about splitting it?
Edited by SullenFrog The Danse Macabre Codex Hide / Show Replies