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** In the ''Stormblood'' Paladin quests, they're clearly disappointed when "Black Lotus" suddenly pulls out of the Ul Cup even though it would win them the tournament by default, working with Mylla to track him down and convince him to rejoin. Their journal entry also shows the Warrior's bitterness when a "damnably curious spectator" outs Black Lotus as [[spoiler:Aldis, the Sword of Nald]]. But when Mylla and Nanamo rally the public into having the match anyways, the Warrior pounds their fists together with excitement and grins before drawing their sword.



* DamselOutOfDistress: In ''Endwalker'', the Warrior is captured [[spoiler:by Fandaniel and has their soul plucked out by Aulus mal Asina's soul extraction machine to be placed in the body of a nameless Garlean footsoldier. [[BroughtDownToNormal Bereft of their usual abilities]], they fight and sneak their way past the magitek weapons and tempered soldiers, managaging to make it back to Camp Broken Glass just in time to stop Zenos from killing G'raha or Alisaie.]]

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* DamselOutOfDistress: In ''Endwalker'', the Warrior is captured [[spoiler:by Fandaniel and has their soul plucked out by Aulus mal Asina's soul extraction machine to be placed in the body of a nameless Garlean footsoldier. [[BroughtDownToNormal Bereft of their usual abilities]], they fight and sneak their way past the magitek weapons and tempered soldiers, managaging managing to make it back to Camp Broken Glass just in time to stop Zenos from killing G'raha or Alisaie.]]

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* MagicKnight: While not all classes will use MP, all forms of combat in Eorzea do use magic and aether to achieve their superhuman feats. Every class/job has at least one aspect that is considered supernatural or magical. This is especially true with jobs. Even if they learn nothing too flashy as a base class, the magic starts to pick up as the job it follows into. Not even the Machinist is spared this trope. Their bullets are made of aether.

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* MagicKnight: While not all classes will use MP, all forms of combat in Eorzea do use magic and aether to achieve their superhuman feats. Every class/job has at least one aspect that is considered supernatural or magical. This is especially true with jobs. Even if they learn nothing too flashy as a base class, the magic starts to pick up as the job it follows into. Not even the Machinist is spared this trope. Their bullets are made of aether.Its aetheroconverter turns the body's energies into electricity to power its gadgetry.



** This even applies to the usually-silly Hildibrand Adventures questline, especially in the "Somehow Further" story in ''Endwalker''. Despite being the go-to StraightMan for the storyline, they have no qualms clowning around; [[spoiler:when trying to find Hildibrand in the First, the very first thing that comes to their mind is to ''perform the Manderville (Mambo)'' to bring him to them. Then their next course of action is to throw a bomb at Hildibrand to re-jog his memory, something that Nashu would certainly do.]]

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** This even applies to the usually-silly Hildibrand Adventures questline, especially in the "Somehow Further" story in ''Endwalker''. Despite being the go-to StraightMan for the storyline, they have no qualms clowning around; [[spoiler:when trying to find Hildibrand in the First, the very first thing that comes to their mind is to ''perform the Manderville (Mambo)'' to bring him to them. Then their next course of action is to throw a bomb at Hildibrand to re-jog his memory, something that Nashu would certainly do. When he hits it back, the Warrior ''spikes'' it back into him like a volleyball.]]



** When the goblins of Idyllshire agree to clear the blockage barring passage to the west side of the Dravanian Hinterlands, the Warrior is content until they realize that the goblins intend to do this with bombs. And that they're standing right next to the bombs. Cue them sprinting away from the ensuing explosion in a panic.
** In ''Endwalker'', the Warrior's jaw drops as it dawns on them how they accidentally helped [[spoiler:invent the behemoth species while aiding Kleon with his research.]]

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** When the goblins of Idyllshire agree to clear the blockage barring passage to the west side of the Dravanian Hinterlands, the Warrior is content until they realize that the goblins intend to do this with bombs. And that they're standing right next to the bombs. Cue them sprinting away from the ensuing explosion in a panic.
panic. They have a similar reaction in ''Shadowbringers'' when Bethric warns them to get out of the way of his thunder bombs ''after'' he starts throwing them.
** In ''Endwalker'', the Warrior's jaw drops as it dawns on them how they accidentally helped [[spoiler:invent the behemoth species species]] while aiding Kleon with his research.]]



* ProtagonistWithoutAPast: The player's past and motivations don't come up too often, although the game gives you a few opportunities to define your character a little. They don't change the flow of the game, but mostly exist to let you define what sort of person your character is. ''Averted'' in ''Shadowbringers'', [[spoiler:concerning their original identity.]]

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* ProtagonistWithoutAPast: The player's past and motivations don't come up too often, although the game gives you a few opportunities to define your character a little. They don't change the flow of the game, but mostly exist to let you define what sort of person your character is. ''Averted'' in ''Shadowbringers'', [[spoiler:concerning their original identity.former life as Azem of the Convocation of Fourteen.]]



* TheSlowWalk: They pull off two very badass slow walks at the end of 3.3. The first one re-enacts part of the ''Heavensward'' cinematic, where the Warrior slowly approaches the Horde as Temple Knights fall back. The second occurs [[spoiler: after Nidhogg rips off one of Hraesvelgr's wings. The Warrior of Light doesn't even flinch as s/he stares down Nidhogg and proceeds to slowly approach him with a determined look once they obtained Hraesvelgr's eye.]]

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* ShellShockedVeteran: Spoofed and PlayedForLaughs during the Eden raid series. When asked about what Titan is like, the Warrior of Light can respond with, "The landslides... the landslides...", a nod toward his infamous RingOut mechanic. [[spoiler:Ryne]] then says that the Warrior sounds like they've gone through something traumatic.

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* ShellShockedVeteran: ShellShockedVeteran:
** The Warrior of Light gains some very noticeable {{Trauma Button}}s throughout the story, including any mention of the Sil'dihn Subterrane and [[spoiler:being poured drinks]] due to the events of the Bloody Banquet and a later traumatic experience in ''Heavensward''. The Dark Knight questline emphasizes that part of them has grown jaded over this and they harbor intense guilt over ending and failing to save so many lives despite the number of people counting on them. [[spoiler:Both Fray and Myste encourage the Warrior to run away from all the things that hurt them because they represent the Warrior's self-love and GuiltComplex respectively. Myste also lambastes the Warrior for being a DoomMagnet who has murdered countless people and gets many of their loved ones killed.]]
**
Spoofed and PlayedForLaughs during the Eden raid series. When asked about what Titan is like, the Warrior of Light can respond with, "The landslides... the landslides...", a nod toward his infamous RingOut mechanic. [[spoiler:Ryne]] then says that the Warrior sounds like they've gone through something traumatic.
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* UnclePennybags: The Warrior's adventures have accrued them a handsome sum of gil over the course of their career. Numerous story events have dialogue options to wield their wallet to help their friends, such as trying to outbid a merchant planning on putting an immobile Inspector Hildibrand in his house as a statue or offering to foot the bill when Alphinaud blows the Scions' funds on buying back Gosetsu's sword. But these offers are inevitably refused.

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* UnclePennybags: The Warrior's adventures have accrued them a handsome sum of gil over the course of their career. Numerous story events have dialogue options to wield their wallet to help their friends, such as trying to outbid a merchant planning on putting an immobile Inspector Hildibrand in his house as a statue or offering to foot the bill when Alphinaud blows the Scions' funds on buying back Gosetsu's sword. But these offers are inevitably refused.refused -- mainly so that the dev team doesn't have to worry about whether or not the player ''[[GameplayAndStorySegregation really]]'' has all that gil available to spend.

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** Also in ''Endwalker'', [[spoiler:the Scions are barely hanging on as they desperately try to protect the Hannish refugees from the Blasphemies in Garlemald. When the Warrior finally arrives to lend a hand, the available dialogue options they can offer to a beleaguered Alisaie range from a cheerful, "I'm back!" to a gentle rib of "I see you've done well in my absence," to a "This is precisely why you should never skip your squat regimen."]]

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** Also in ''Endwalker'', [[spoiler:the he Scions are barely hanging on as they desperately try to protect the [[spoiler:tthe Hannish refugees from the Blasphemies in Garlemald. Garlemald.]] When the Warrior finally arrives to lend a hand, the available dialogue options they can offer to a beleaguered Alisaie range from a cheerful, "I'm back!" to a gentle rib of "I see you've done well in my absence," absence." to a "This is precisely why you should never skip your squat regimen."]]"



* DependingOnTheWriter: The Warrior is usually depicted as a well-adjusted individual who does express emotions like anger and sorrow when appropriate but is generally content with their life. The Dark Knight questlines, however, show them as having huge amounts of pent up grief, rage, and guilt that they apparently simply repress most of the time. Likely not coincidentally, when the writer of that questline, Natsuko Ishikawa, became a main scenario writer for ''Shadowbrigners'' and ''Endwalker'', those expansions put increased amounts of emphasis on the stress and strain the Warrior goes through during their journey.

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* DependingOnTheWriter: The Warrior is usually depicted as a well-adjusted individual who does express emotions like anger and sorrow when appropriate but is generally content with their life. The Dark Knight questlines, however, show them as having huge amounts of pent up grief, rage, and guilt that they apparently simply repress most of the time. Likely not coincidentally, when the writer of that questline, Natsuko Ishikawa, became a main scenario writer for ''Shadowbrigners'' ''Shadowbringers'' and ''Endwalker'', those expansions put increased amounts of emphasis on the stress and strain the Warrior goes through during their journey.



* FanOfTheUnderdog: And savior of them too should the player choose. The Warrior gets involved in many causes that are deemed wastes of time due to the people needing help or because they agree with their goals and, rather frequently, making them a success:

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* FanOfTheUnderdog: And savior of them too should the player choose. The Warrior gets involved in many causes that are deemed wastes of time due to the people needing help or because they agree with their goals and, and rather frequently, making frequently makes them a success:



* HowDoIShotWeb: Amusingly, outside of a handful of explicit cases where they show more fortitude in its use, the Warrior of Light's most vaunted power of the Echo is out of their control. While they do use it in one case to [[spoiler:create barriers to block tempering attempts made on the Eorzean Alliance leaders]], for the most part they just involuntarily see past memories. [[spoiler:And ''Endwalker'' reveals that tempering-immunity is a separate power from the Echo proper.]] Several other Echo users get more elaborate abilities by comparison, leaving it a question as to just how much further the Warrior can push such an ability if they ever had to. Given their already-superhuman capabilities separate of the Echo, they haven't exactly had to push themselves to find out any time soon.
** Averted at the end of the main Palace of the Dead storyline. [[spoiler:After the defeat of the necromancer Nybeth, the Warrior is presented with documents unearthed by the investigation team. Since these documents are written in an ancient otherwordly langage, the Padjal have no means of translating them, but the Warrior deliberately invokes the Echo to see into their past and understand Nybeth's origins and motivations.]]

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* HowDoIShotWeb: HowDoIShotWeb:
**
Amusingly, outside of a handful of explicit cases where they show more fortitude in its use, the Warrior of Light's most vaunted power of the Echo is out of their control. While they do use it in one case to [[spoiler:create barriers to block tempering attempts made on the Eorzean Alliance leaders]], for the most part they just involuntarily see past memories. [[spoiler:And ''Endwalker'' reveals that tempering-immunity is a separate power from the Echo proper.]] Several other Echo users get more elaborate abilities by comparison, leaving it a question as to just how much further the Warrior can push such an ability if they ever had to. Given their already-superhuman capabilities separate of the Echo, they haven't exactly had to push themselves to find out any time soon.
** Averted Subverted at the end of the main Palace of the Dead storyline. [[spoiler:After the defeat of the necromancer Nybeth, the Warrior is presented with documents unearthed by the investigation team. Since these documents are written in an ancient otherwordly langage, the Padjal have no means of translating them, but the Warrior deliberately invokes the Echo to see into their past and understand Nybeth's origins and motivations.]]



* IKnowMaddenKombat: The Warrior shows off their chops as a volleyball player [[spoiler:while doling out an explosive to jog Hildibrand's memory. After the inspector tries to hit it back, Theyler and Vonard set it toward the Warrior, who proceeds to ''spike'' the bomb back at Hildibrand after jumping two to five times their height into the air.]] In the same quest chain, the Warrior finishes off [[spoiler:Dr. Lugae]] by kicking his head (set on fire by friction) like a star soccer player. The dent from the kick can still be seen in the victim's head afterward. The Warrior later slam dunks a coblyn into the mouth of a foe charging a BreathWeapon, causing the attack to backfire and sending the victim flying with the resulting explosion. Then finally, using [[spoiler:a giant frying pan]], the Warrior returns a speeding explosive to sender with a home-run swing.

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* IKnowMaddenKombat: The Warrior shows off their chops as a volleyball player [[spoiler:while doling out an explosive to jog Hildibrand's memory.memory in the ''Endwalker'' Hildibrand quests. After the inspector tries to hit it back, Theyler and Vonard set it toward the Warrior, who proceeds to ''spike'' the bomb back at Hildibrand after jumping two to five times their height into the air.]] In the same quest chain, the Warrior finishes off [[spoiler:Dr. Lugae]] by kicking his head (set on fire by friction) like a star soccer player. The dent from the kick can still be seen in the victim's head afterward. The Warrior later slam dunks a coblyn into the mouth of a foe charging a BreathWeapon, causing the attack to backfire and sending the victim flying with the resulting explosion. Then finally, using Finally, the Warrior uses [[spoiler:a giant frying pan]], the Warrior returns pan]] as a baseball bat to return a speeding explosive to sender with a home-run swing.



** At the end of the Dancer questline, the Warrior rallies an insecure Ranaa Mhigo's spirits not with words but by sharing a dance with her. Watching the Warrior's technique relieves the stress Ranaa was feeling and helps her find the confidence to [[spoiler:take up leadership of Troupe Falsaim while Nashmeira leaves to train more dancers to combat the Totentanz.]] Seeing this, Nashmeira compares the Warrior's presence to a mirror that helps others find their turest selves.

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** At the end of the Dancer questline, the Warrior rallies an insecure Ranaa Mhigo's spirits not with words but by sharing a dance with her. Watching the Warrior's technique relieves the stress Ranaa was feeling and helps her find the confidence to [[spoiler:take up leadership of Troupe Falsaim while Nashmeira leaves to train more dancers to combat the Totentanz.]] Seeing this, Nashmeira compares the Warrior's presence to a mirror that helps others find their turest truest selves.
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** This is extremely exaggerated if you also put into perspective all of the various jobs the character can have. The Warrior of Light? They can very easily become the master of 20 forms of combat and counting. This is lampshaded repeatedly by the other characters. Baderon complains about how the Warriors seems to be bloody good at everything, while Gyoei remarks that it must be boring to be so talented in so many fields.

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** This is extremely exaggerated if you also put into perspective all of the various jobs the character can have. Most people will spend a lifetime honing their skills in a single trade. The Warrior of Light? They can very easily become the master of nine different crafting trades, three different gathering jobs, and 20 forms of combat and counting. This is lampshaded repeatedly by the other characters. Baderon complains about how the Warriors seems to be bloody good at everything, while Gyoei remarks that it must be boring to be so talented in so many fields.



* BigEater: Subverted. While they can boast about trying to eat their own weight in carnival food, the Warrior struggles to get countless servings of Mord Suuq's ForeignQueasine down after the Exarch has them "crack the coinpurse" to earn the trust of the locals. By the end, they can either force themselves to eat the last serving with immense discomfort, or give up and hand the rest to the merchants as free food.

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* BigEater: Subverted. While they can boast about trying to eat their own weight in carnival food, the Warrior struggles to get countless servings of Mord Suuq's Souq's ForeignQueasine down after the Exarch has them "crack the coinpurse" to earn the trust of the locals. By the end, they can either force themselves to eat the last serving with immense discomfort, or give up and hand the rest to the merchants as free food.



** In the Stormblood trailer, the Warrior can be seen wearing a huge grin on his face as he spars with Lyse atop of the Temple of the Fist.

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** In the Stormblood ''Stormblood'' trailer, the Warrior can be seen wearing a huge grin on his face as he spars with Lyse atop of the Temple of the Fist.Fist.



* GrinOfAudacity: [[spoiler:Has one during the finale of ''Endwalker'' if they decide that they're not so different than Zenos.]]

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* GrinOfAudacity: [[spoiler:Has The Warrior wears one of these during the finale of ''Endwalker'' if they decide that they're [[spoiler:they're not so different than Zenos.]]



** PlayedForLaughs during the quest "Word from Komra", where two dwarven twins recognize the Warrior partially because of their [[CharacterTic "powerful neck muscles sculpted by a lifetime of nodding"]].

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** PlayedForLaughs during the quest "Word from Komra", where two dwarven twins recognize the Warrior partially because of their [[CharacterTic "powerful neck muscles sculpted by a lifetime of nodding"]]. In Anden's Custom Deliveries, he briefly considers trying to jolt his memories by having the Warrior give him PercussiveMaintenance. He has second thoughts when he takes a closer look at the size of the Warrior's arms.



* BulletproofVest: Er, chainmail. Merlwyb has the final say in the armor-making contest between the Warrior of Light and Blanstyr. [[YoureInsane Much to H'naanza's alarm]], Merlwyb tests the efficacy of the cobalt haubergeons by shooting them while her own men are wearing them. The bullet penetrates Blanstyr's armor, but pings harmlessly off the Warrior of Light's.

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* BulletproofVest: Er, chainmail. Merlwyb has the final say in the armor-making contest between the Warrior of Light and Blanstyr.Blanstyr at the end of the Level 50 Armorer questline. [[YoureInsane Much to H'naanza's alarm]], Merlwyb tests the efficacy of the cobalt haubergeons by shooting them while her own men are wearing them. The bullet penetrates Blanstyr's armor, but pings harmlessly off the Warrior of Light's.



* SurpassedTheTeacher: At the end of every ''A Realm Reborn'' storyline for the Disciple of the Hand and Disciple of the Land jobs, the guildmaster admits that they have noting left to teach you and that you're a full-fledged master of your craft. Lyngsath, guildmaster of the Culinarians' Guild, admits that even if he were in the mood to compete in the Dellemont d'Or again, he feels he'd be pushing his luck with you in the tournament, implying that he sees you as an equal or even his superior as a culinarian. Wawalago also calls them the "absolute apex of the angler's art", though he later says they're the "second most skilled angler" he knows.

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* SurpassedTheTeacher: At the end of every ''A Realm Reborn'' storyline for the Disciple of the Hand and Disciple of the Land jobs, the guildmaster admits that they have noting left to teach you and that you're a full-fledged fully-fledged master of your craft. Lyngsath, guildmaster of the Culinarians' Guild, admits that even if he were in the mood to compete in the Dellemont d'Or again, he feels he'd be pushing his luck with you in the tournament, implying that he sees you as an equal or even his superior as a culinarian. Wawalago also calls them the "absolute apex of the angler's art", though he later says they're the "second most skilled angler" he knows.

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* TheGift: The player possesses the power of the Echo, allowing them to witness past events, understand any spoken language and be understood in turn, and rendering them immune to primal tempering. This trait, along with their prodigious talent in the arts of war and magic, turns them into the Scions' and eventually Eorzea's champion in the battle against primal summonings and TheEmpire.

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* TheGift: TheGift:
**
The player possesses the power of the Echo, allowing them to witness past events, understand any spoken language and be understood in turn, and rendering them immune to primal tempering. This trait, along While most bearers of the Echo only manifest one or two applications of it, the Warrior demonstrates all three: the [[TranslatorMicrobes Power to Transcend Words]], [[MentalTimeTravel the Power to Transcend Time]], and the Power to Transcend Worlds (the ability to hear Hydaelyn's voice and commune with her).
** The Warrior is also noted for
their prodigious talent in the arts of war and magic, turns turning them into the Scions' and eventually Eorzea's champion in the battle against primal summonings and TheEmpire.

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* MyGreatestFailure: The Warrior of Light is deeply haunted by [[spoiler:Haurchefant TakingTheBullet for them following the heroes' raid on the Vault]]. The event gets a CallBack in every expansion following that failure, and the Warrior's journal entries makes it clear how much they regret it and wish they could change it. There's even a WhatIf during one of the Ultimate raids where the Minstrel examines what might have been if the Warrior prevented this from happening.

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* MyGreatestFailure: The Warrior of Light is deeply haunted by [[spoiler:Haurchefant TakingTheBullet for them following the heroes' raid on the Vault]]. The event gets a CallBack in every expansion following that failure, and the Warrior's journal entries makes it clear how much they regret it and wish they could change it. There's even a WhatIf during one of the Ultimate raids where the Minstrel examines what might have been if the Warrior prevented this from happening.



** During the grand melee between Ishgard and the other members of the Eorzean Alliance, everyone on the Ishgardian side has no delusions that it was anyone but the Warrior of Light who granted them victory over the Alliance's finest soldiers in the mock battle.

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** During the grand melee between Ishgard and the other members of the Eorzean Alliance, everyone on the Ishgardian side has no delusions that it was anyone but the Warrior of Light who granted them victory over the Alliance's finest soldiers in the mock battle. Then during Hullbreaker Isle (Hard), the Maelstrom soldiers the Warrior is sent to test consider drawing blood on the Warrior to be a source of bragging rights.



** In the ''Save the Queen'' questline, the Warrior's decision to fight for the Bozjan Resistance gradually turns the war for Bozjan independence from a losing battle to one the resistance has a great chance of winning. The Warrior's feats are so incredible that Bozja's commanders would write them off as fiction had several other soldiers not witnessed them in action.

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** In the ''Save the Queen'' questline, the Warrior's decision to fight for the Bozjan Resistance gradually turns the war for Bozjan independence from a losing battle to one the resistance has a great chance of winning. The Warrior's feats are described as being so incredible that Bozja's commanders would write them off as fiction had several other soldiers not witnessed them in action.



** The Warrior also shows clear disdain for and disappointment when the leaders of the Order of the Twin Adder abandon Sanson to his fate at the end of the Bard questline. The Warrior's agree with Guydelot's scathing critique of the Order's decision by either saying that they've lost faith in the order or replying with "Aye, it's bullshite."

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** The Warrior also shows clear disdain for and disappointment when the leaders of the Order of the Twin Adder abandon Sanson to his fate at the end of the Bard questline. The Warrior's agree Warrior agrees with Guydelot's scathing critique of the Order's decision by either saying that they've lost faith in the order or replying with "Aye, it's bullshite."



** In the sidequest, "Short on Courage", the Warrior agrees to accompany a lovelorn Dwarf and give him the courage to woo a Hume girl whom he's fallen in love with at first sight. But he's too shy to even try to ask her out, requesting the Warrior ask if she's unwed and if she'd be interested in dating a Dwarf. After she tells them that she's interested in a kind and generous soul, regardless of appearances, the Warrior can tell him this, inspiring the Dwarf to become more like the Warrior by taking to the road in hopes of becoming a man worthy of marrying her. In this case, the player can choose to subvert this by saying that the the girl is interested in someone like them, shocking the Dwarf who didn't expect them to be a romantic rival.

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** In the sidequest, "Short on Courage", the Warrior agrees to accompany a lovelorn Dwarf dwarf and give him the courage to woo a Hume girl whom he's fallen in love with at first sight. But he's too shy to even try to ask her out, requesting the Warrior ask if she's unwed and if she'd be interested in dating a Dwarf. dwarf. After she tells them that she's interested in a kind and generous soul, regardless of appearances, the Warrior can tell him this, inspiring the Dwarf dwarf to become more like the Warrior by taking to the road in hopes of becoming a man worthy of marrying her. In this case, the player can choose to subvert this by saying that the the girl is interested in someone like them, shocking the Dwarf dwarf who didn't expect them to be a romantic rival.



** Then in the Splendorous Tools questline, the Warrior encourages Grenoldt to act on his feelings for Mowen and get over his CannotSpitItOut tendencies. They then help arrange romantic get-togethers between the two [[spoiler:before attending their marriage ceremony on the banks of the Source lake in Lakeland.]]
--->'''The Warrior:''' One does not simply ''do'' romance. One must ''bring'' the romance!



* ThrowingYourSwordAlwaysWorks: In ''Endwalker'', [[spoiler:they manage to stop Zenos from using their body to kill Alisaie and G'raha]] by throwing the sword they're holding to knock the attack off-course. This is especially impressive if the player had never taken any class that used bladed weapons, such as Black Mage or a Healer.

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* ThrowingYourSwordAlwaysWorks: In ''Endwalker'', [[spoiler:they manage to stop Zenos from using their body to kill Alisaie and G'raha]] by throwing the sword they're holding to knock the attack off-course. This is especially impressive if the player had never taken any class that used bladed weapons, such as Black Mage or a Healer.healer.
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** In the Dark Knight job quests, both Fray and Myste separately refer to the Warrior as "''Weapon'' of Light", [[spoiler:Fray as an insult for their willingness to be pointed at an enemy, and Myste to highlight how many people die around them.]]
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** The machinations of one of the Scions don't really come to light for a while, but the Warrior is none the wiser for the longest time. [[spoiler:Urianger was manipulating the Warrior behind the scenes so that things would work out well not just for the Scions, but for the Warriors of Darkness from the First. Even when Urianger gives the Warrior a device to help them subdue a threat in ''Stormblood'', his explanation boils down to "I'm not going to tell you what this does, just use it". The Warrior can still hold a grudge for this as far as ''Endwalker''.]]

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** The machinations of one of the Scions don't really come to light for a while, but the Warrior is none the wiser for the longest time. [[spoiler:Urianger was manipulating the Warrior behind the scenes so that things would work out well not just for the Scions, but for the Warriors of Darkness from the First. Even when Urianger gives the Warrior a device to help them subdue a threat in ''Stormblood'', his explanation boils down to "I'm not going to tell you what this does, just use it". (Though that particular instance is justified, because its operation ''depends'' on the user not knowing what it does.[[note]]Fordola's Echo-based CombatClarivoyance depends on reading the aetheric fluctuations of her opponents to figure out what they're planning to do before they do it; without knowing how the aetheric siphon helps to conflict this, she can't react to it as a threat until it hits her.[[/note]]) The Warrior can still hold a grudge for this as far as ''Endwalker''.]]
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''Class and Job Questlines'': [[Characters/FinalFantasyXIVDisciplesOfWar Disciples of War]] | [[Characters/FinalFantasyXIVDisciplesOfMagic Disciples of Magic]] | [[Characters/FinalFantasyXIVDisciplesOfTheHand Disciples of the Hand]] | [[Characters/FinalFantasyXIVDisciplesOfTheLand Disciples of the Land]]\\

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''Class and Job Questlines'': [[Characters/FinalFantasyXIVDisciplesOfWar Disciples of War]] ([[Characters/FinalFantasyXIVDisciplesOfWarTank Tank]] | [[Characters/FinalFantasyXIVDisciplesOfWarMelee Melee]] | [[Characters/FinalFantasyXIVDisciplesOfWarRanged Ranged]]) | [[Characters/FinalFantasyXIVDisciplesOfMagic Disciples of Magic]] | [[Characters/FinalFantasyXIVDisciplesOfTheHand Disciples of the Hand]] | [[Characters/FinalFantasyXIVDisciplesOfTheLand Disciples of the Land]]\\
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* PlayerCharacter: Though you occasionally [[AndNowForSomeoneCompletelyDifferent play as someone else for a short time]], the Warrior of Light is both TheProtagonist of the story and the character you control the most often. The Warrior is also the only character that you can customize.


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* TheProtagonist: The Warrior of Light is the story's central character. Though other characters do get a lot of focus on their characterization, motivations, and backstories, it's the Warrior with whom the player will be spending more time than any other, since they're the PlayerCharacter. As a character, [[ProtagonistWithoutAPast the Warrior's backstory is almost entirely a blank slate]] so that the player can fill in whatever they want, whereas their mindset and motivations are still explored quite a bit as things happen. [[spoiler:However, their past life as Azem, one of the Convocation of Fourteen on the Ascian council, is always the same, no matter what the player does.]]

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