Analysis Space Fighter Discussion

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GTOM
Topic
10:26:06 AM Apr 8th 2015
I see not just planets, but all other types of celestials to be a good justification for fighters.

No cover, no hiding place, no horizont, entirely true in deep space, not if you want to capture something. If you want to capture an asteroid mine for example, mobile defender units can move behind the asteroid, or even hide in a shaft, missiles are a waste against them. Fighters can attack behind cover, and one dont have to bring the big ones close - the later sacrificies the advantage of superior laser range, and make the big ships also quite vulnerable.

SeptimusHeap
01:16:04 PM Apr 8th 2015
You can put this argument on the page, you know...
GTOM
07:25:32 AM Apr 9th 2015
Sorry, i'm new. I have added my arguments to the page.
GentlemensDame883
Topic
02:16:32 AM Jan 25th 2014
I'm cutting "Stability" because let's be honest, if the real-world navies didn't see any stability problems with their battleships and other capships, why should it suddenly be an issue INSPACE?
SeptimusHeap
04:59:59 AM Jan 25th 2014
Actually, navies can have stability problems with their ships; the Swedish Vasa sank in part because of a stability problem. Also, water does habe friction to slow down certain oscillations; space doesn't.
LongLiveHumour
Topic
02:48:44 PM Jan 17th 2014
Nothing constructive, just wooooow. *high-pitched-noises*
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