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Changed line(s) 1 from:
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I suppose the description went too far in trying to communicate the idea that you're supposed to parry efficiently. Will have to delete and/or rework that sentence. Parrying or blocking is not, in itself, flynning. Parry-riposte can be just as effective as single-time attack and defense, depending on the situation.
to:
I suppose the description went too far in trying to communicate the idea that you\'re supposed to parry efficiently. Will have to delete and/or rework that sentence. Parrying or blocking is not, in itself, flynning. Parry-riposte can be just as effective as single-time attack and defense, depending on the situation.
Changed line(s) 3 from:
n
Flynning, to me, is kind of like {{Kayfabe}}: it's a fight where the sequence of moves is choreographed and the result is rigged, but they're pretending like it's a real fight. In theory it is possible to rig a fight so that it looks realistic, but this trope is about when you see mistakes that would result in instant death if not for the fact that both fighters were obviously cooperating. That means attacking into an anticipated parry rather than directly at the target, or going out of your way to parry an attack that's not going to hit you. A dead giveaway is when you see one fighter start parrying before the other's attack has even given a visible tell, indicating that they already know it's coming and are cooperating with the other person to ''drag out'' the fight instead of winning as quickly as possible.
to:
Flynning, to me, is kind of like {{Kayfabe}} in ProfessionalWrestling: it\'s a fight where the sequence of moves is choreographed and the result is rigged, but they\'re pretending like it\'s a real fight. In theory it is possible to rig a fight so that it looks realistic, but this trope is about when you see mistakes that would result in instant death if not for the fact that both fighters were obviously cooperating. That means attacking into an anticipated parry rather than directly at the target, or going out of your way to parry an attack that\'s not going to hit you. A dead giveaway is when you see one fighter start parrying before the other\'s attack has even given a visible tell, indicating that they already know it\'s coming and are cooperating with the other person to \'\'drag out\'\' the fight instead of winning as quickly as possible.
Changed line(s) 5 from:
n
Olympic rules fencing and kendo, for all their arbitrary rules and unrealistic abstractions, are still legitimate competitive sports. While they purport to be based on the real fencing of yore and have rules that are holdovers from the days when it was supposed to be actual sword training, they don't literally ask you to suspend your disbelief and watch it as if it were a real fight. They also aren't rigged; both fighters are opposing each other, and each fighter can only guess what the other one is about to try. Therefore, any mistake you make is bound to be exploited if the other can recognize it. There is flynning in these sports, in the sense that some of the rules arbitrarily rule out things that would be legitimate techniques in a real fight, or allow you to saftely attack in ways that would be suicidal in a real fight, but they are still not 100% flynning because there are leftovers of real fighting and an element of earnest competition.
to:
Olympic rules fencing and kendo, for all their arbitrary rules and unrealistic abstractions, are still legitimate competitive sports. While they purport to be based on the real fencing of yore and have rules that are holdovers from the days when it was supposed to be actual sword training, they don\'t literally ask you to suspend your disbelief and watch it as if it were a real fight. They also aren\'t rigged; both fighters are opposing each other, and each fighter can only guess what the other one is about to try. Therefore, any mistake you make is bound to be exploited if the other can recognize it. There is flynning in these sports, in the sense that some of the rules arbitrarily rule out things that would be legitimate techniques in a real fight, or allow you to saftely attack in ways that would be suicidal in a real fight, but they are still not 100% flynning because there are leftovers of real fighting and an element of earnest competition.
Changed line(s) 7 from:
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->
to:
-> \"this [fight] looks curious, almost like a game. See, they are looking around them before they fall, to find a dry spot to fall on, or they are falling on their shields. Can you see blood on their clothes and weapons? No. This must be trickery.\"
-->--\'\'\'Reidar Sendeman\'\'\', from \'\'King Sverre\'s Saga\'\', 1201
Changed line(s) 1 from:
n
I suppose the description went too far in trying to communicate the idea that you're supposed to parry efficiently. Will have to delete and/or rework that sentence.
to:
I suppose the description went too far in trying to communicate the idea that you\'re supposed to parry efficiently. Will have to delete and/or rework that sentence. Parrying or blocking is not, in itself, flynning. Parry-riposte can be just as effective as single-time attack and defense, depending on the situation.
Changed line(s) 3 from:
n
Parrying or blocking is not, in itself, flynning. Flynning, to me, is kind of like {{Kayfabe}}: it's a fight where the sequence of moves is choreographed and the result is rigged, but they're pretending like it's a real fight. In theory it is possible to rig a fight so that it looks realistic, but this trope is about when you see mistakes that would result in instant death if not for the fact that both fighters were obviously cooperating. That means attacking into an anticipated parry rather than directly at the target, or going out of your way to parry an attack that's not going to hit you. A dead giveaway is when you see one fighter start parrying before the other's attack has even given a visible tell, indicating that they already know it's coming and are cooperating with the other person to ''drag out'' the fight instead of winning as quickly as possible.
to:
Flynning, to me, is kind of like {{Kayfabe}}: it\'s a fight where the sequence of moves is choreographed and the result is rigged, but they\'re pretending like it\'s a real fight. In theory it is possible to rig a fight so that it looks realistic, but this trope is about when you see mistakes that would result in instant death if not for the fact that both fighters were obviously cooperating. That means attacking into an anticipated parry rather than directly at the target, or going out of your way to parry an attack that\'s not going to hit you. A dead giveaway is when you see one fighter start parrying before the other\'s attack has even given a visible tell, indicating that they already know it\'s coming and are cooperating with the other person to \'\'drag out\'\' the fight instead of winning as quickly as possible.
Changed line(s) 5 from:
n
Olympic rules fencing and kendo, for all their arbitrary rules and unrealistic abstractions, are still legitimate competitive sports. While they purport to be based on the real fencing of yore and have rules that are holdovers from the days when it was supposed to be actual sword training, they don't literally ask you to suspend your disbelief and watch it as if it were a real fight. They also aren't rigged; both fighters are opposing each other, and each fighter can only guess what the other one is about to try. Therefore, any mistake you make is bound to be exploited if the other can recognize it. There is flynning in these sports, in the sense that some of the rules arbitrarily rule out things that would be legitimate techniques in a real fight, or allow you to saftely attack in ways that would be suicidal in a real fight, but they are still not 100% flynning because there are leftovers of real fighting and an element of earnest competition.
to:
Olympic rules fencing and kendo, for all their arbitrary rules and unrealistic abstractions, are still legitimate competitive sports. While they purport to be based on the real fencing of yore and have rules that are holdovers from the days when it was supposed to be actual sword training, they don\'t literally ask you to suspend your disbelief and watch it as if it were a real fight. They also aren\'t rigged; both fighters are opposing each other, and each fighter can only guess what the other one is about to try. Therefore, any mistake you make is bound to be exploited if the other can recognize it. There is flynning in these sports, in the sense that some of the rules arbitrarily rule out things that would be legitimate techniques in a real fight, or allow you to saftely attack in ways that would be suicidal in a real fight, but they are still not 100% flynning because there are leftovers of real fighting and an element of earnest competition.
Changed line(s) 7 from:
n
->
to:
-> \"this [fight] looks curious, almost like a game. See, they are looking around them before they fall, to find a dry spot to fall on, or they are falling on their shields. Can you see blood on their clothes and weapons? No. This must be trickery.\"
-->--\'\'\'Reidar Sendeman\'\'\', from \'\'King Sverre\'s Saga\'\', 1201
Changed line(s) 1 from:
n
I suppose the description went too far in trying to communicate the idea that you're supposed to parry efficiently. Will have to delete and/or rework that sentence.
to:
I suppose the description went too far in trying to communicate the idea that you\'re supposed to parry efficiently. Will have to delete and/or rework that sentence.
Changed line(s) 3 from:
n
Parrying or blocking is not, in itself, flynning. Flynning, to me, is kind of like {{Kayfabe}}: it's a fight where the sequence of moves is choreographed and the result is rigged, but they're pretending like it's a real fight. In theory it is possible to rig a fight so that it looks realistic, but this trope is about when you see mistakes that would result in instant death if not for the fact that both fighters were obviously cooperating. That means attacking into an anticipated parry rather than directly at the target, or going out of your way to parry an attack that's not going to hit you. A dead giveaway is when you see one fighter start parrying before the other's attack has even given a visible tell, indicating that they anticipate it.
to:
Parrying or blocking is not, in itself, flynning. Flynning, to me, is kind of like {{Kayfabe}}: it\'s a fight where the sequence of moves is choreographed and the result is rigged, but they\'re pretending like it\'s a real fight. In theory it is possible to rig a fight so that it looks realistic, but this trope is about when you see mistakes that would result in instant death if not for the fact that both fighters were obviously cooperating. That means attacking into an anticipated parry rather than directly at the target, or going out of your way to parry an attack that\'s not going to hit you. A dead giveaway is when you see one fighter start parrying before the other\'s attack has even given a visible tell, indicating that they already know it\'s coming and are cooperating with the other person to \'\'drag out\'\' the fight instead of winning as quickly as possible.
Changed line(s) 5 from:
n
Olympic rules fencing and kendo, for all their arbitrary rules and unrealistic abstractions, are still legitimate competitive sports. While they purport to be based on the real fencing of yore and have rules that are holdovers from the days when it was supposed to be actual sword training, they don't literally ask you to suspend your disbelief and watch it as if it were a real fight. They also aren't rigged; both fighters are opposing each other, and each fighter can only guess what the other one is about to try. Therefore, any mistake you make is bound to be exploited if the other can recognize it. There is flynning in these sports, in the sense that some of the rules arbitrarily rule out things that would be legitimate techniques in a real fight, or allow you to saftely attack in ways that would be suicidal in a real fight, but they are still not 100% flynning because there are leftovers of real fighting and an element of earnest competition.
to:
Olympic rules fencing and kendo, for all their arbitrary rules and unrealistic abstractions, are still legitimate competitive sports. While they purport to be based on the real fencing of yore and have rules that are holdovers from the days when it was supposed to be actual sword training, they don\'t literally ask you to suspend your disbelief and watch it as if it were a real fight. They also aren\'t rigged; both fighters are opposing each other, and each fighter can only guess what the other one is about to try. Therefore, any mistake you make is bound to be exploited if the other can recognize it. There is flynning in these sports, in the sense that some of the rules arbitrarily rule out things that would be legitimate techniques in a real fight, or allow you to saftely attack in ways that would be suicidal in a real fight, but they are still not 100% flynning because there are leftovers of real fighting and an element of earnest competition.
Changed line(s) 7 from:
n
->
to:
-> \"this [fight] looks curious, almost like a game. See, they are looking around them before they fall, to find a dry spot to fall on, or they are falling on their shields. Can you see blood on their clothes and weapons? No. This must be trickery.\"
-->--\'\'\'Reidar Sendeman\'\'\', from \'\'King Sverre\'s Saga\'\', 1201
Changed line(s) 1 from:
n
I suppose the description went too far in trying to communicate the idea that you're supposed to parry efficiently. Will have to delete and/or rework that sentence.
to:
I suppose the description went too far in trying to communicate the idea that you\'re supposed to parry efficiently. Will have to delete and/or rework that sentence.
Changed line(s) 3 from:
n
Parrying or blocking is not, in itself, flynning. Flynning, to me, is kind of like {{Kayfabe}}: it's a fight where the sequence of moves is choreographed and the result is rigged, but they're pretending like it's a real fight. In theory it is possible to rig a fight so that it looks realistic, but this trope is about when you see mistakes that would result in instant death if not for the fact that both fighters were obviously cooperating. That means attacking into an anticipated parry rather than directly at the target, or going out of your way to parry an attack that's not going to hit you.
to:
Parrying or blocking is not, in itself, flynning. Flynning, to me, is kind of like {{Kayfabe}}: it\'s a fight where the sequence of moves is choreographed and the result is rigged, but they\'re pretending like it\'s a real fight. In theory it is possible to rig a fight so that it looks realistic, but this trope is about when you see mistakes that would result in instant death if not for the fact that both fighters were obviously cooperating. That means attacking into an anticipated parry rather than directly at the target, or going out of your way to parry an attack that\'s not going to hit you. A dead giveaway is when you see one fighter start parrying before the other\'s attack has even given a visible tell, indicating that they anticipate it.
Changed line(s) 5 from:
n
->
to:
Olympic rules fencing and kendo, for all their arbitrary rules and unrealistic abstractions, are still legitimate competitive sports. While they purport to be based on the real fencing of yore and have rules that are holdovers from the days when it was supposed to be actual sword training, they don\'t literally ask you to suspend your disbelief and watch it as if it were a real fight. They also aren\'t rigged; both fighters are opposing each other, and each fighter can only guess what the other one is about to try. Therefore, any mistake you make is bound to be exploited if the other can recognize it. There is flynning in these sports, in the sense that some of the rules arbitrarily rule out things that would be legitimate techniques in a real fight, or allow you to saftely attack in ways that would be suicidal in a real fight, but they are still not 100% flynning because there are leftovers of real fighting and an element of earnest competition.

-> \"this [fight] looks curious, almost like a game. See, they are looking around them before they fall, to find a dry spot to fall on, or they are falling on their shields. Can you see blood on their clothes and weapons? No. This must be trickery.\"
-->--\'\'\'Reidar Sendeman\'\'\', from \'\'King Sverre\'s Saga\'\', 1201
Changed line(s) 1 from:
n
I suppose the description went too far in trying to communicate the idea that you're supposed to parry efficiently. Will have to delete and/or rework that sentence.
to:
I suppose the description went too far in trying to communicate the idea that you\'re supposed to parry efficiently. Will have to delete and/or rework that sentence.
Changed line(s) 3 from:
n
Parrying or blocking is not, in itself, flynning. Flynning, to me, is kind of like {{Kayfabe}}: it's a fight where the sequence of moves is choreographed and the result is rigged, but they're pretending like it's a real fight. In theory it is possible to rig a fight so that it looks realistic, but this trope is about when you see mistakes that would result in instant death if not for the fact that both fighters were obviously cooperating. That means attacking into an anticipated parry rather than directly at the target, or going out of your way to parry an attack that's not going to hit you.
to:
Parrying or blocking is not, in itself, flynning. Flynning, to me, is kind of like {{Kayfabe}}: it\'s a fight where the sequence of moves is choreographed and the result is rigged, but they\'re pretending like it\'s a real fight. In theory it is possible to rig a fight so that it looks realistic, but this trope is about when you see mistakes that would result in instant death if not for the fact that both fighters were obviously cooperating. That means attacking into an anticipated parry rather than directly at the target, or going out of your way to parry an attack that\'s not going to hit you.
Changed line(s) 5 from:
n
->
to:
-> \"this [fight] looks curious, almost like a game. See, they are looking around them before they fall, to find a dry spot to fall on, or they are falling on their shields. Can you see blood on their clothes and weapons? No. This must be trickery.\"
-->--\'\'\'Reidar Sendeman\'\'\', from \'\'King Sverre\'s Saga\'\', 1201
Changed line(s) 1 from:
n
I suppose the description went too far in trying to communicate the idea that you're supposed to parry efficiently. Will have to delete and/or rework that sentence.
to:
I suppose the description went too far in trying to communicate the idea that you\'re supposed to parry efficiently. Will have to delete and/or rework that sentence.
Changed line(s) 3 from:
n
Parrying or blocking is not, in itself, flynning. Flynning, to me, is a fight without martial intent. The fight is rigged, it's {{Kayfabe}}, and the participants are doing a sequence of moves where they clearly have to be cooperating in order for their mistakes not to quickly get one of them killed. That means attacking into an anticipated parry rather than directly at the target, or going out of your way to parry an attack that's not going to hit you. Basically you fight as if you don't know what you're doing and aren't taking the fight seriously, and yet you don't get immediately killed for your mistakes because your opponent is fighting with gloves on too.
to:
Parrying or blocking is not, in itself, flynning. Flynning, to me, is kind of like {{Kayfabe}}: it\'s a fight where the sequence of moves is choreographed and the result is rigged, but they\'re pretending like it\'s a real fight. In theory it is possible to rig a fight so that it looks realistic, but this trope is about when you see mistakes that would result in instant death if not for the fact that both fighters were obviously cooperating. That means attacking into an anticipated parry rather than directly at the target, or going out of your way to parry an attack that\'s not going to hit you.

-> \"this [fight] looks curious, almost like a game. See, they are looking around them before they fall, to find a dry spot to fall on, or they are falling on their shields. Can you see blood on their clothes and weapons? No. This must be trickery.\"
-->--\'\'\'Reidar Sendeman\'\', from \'\'King Sverre\'s Saga\'\', 1201
Changed line(s) 1 from:
n
I suppose the description went too far in trying to communicate the idea that you're supposed to parry efficiently. Will have to delete and/or rework that sentence.
to:
I suppose the description went too far in trying to communicate the idea that you\'re supposed to parry efficiently. Will have to delete and/or rework that sentence.
Changed line(s) 3 from:
n
Parrying or blocking is not, in itself, flynning. Flynning, to me, is a fight without martial intent, or where it's clear that the fighters are engaged in {{Kayfabe}} by performing moves where cooperation is required. That means attacking into an anticipated parry rather than directly at the target, or going out of your way to parry an attack that's not going to hit you. Basically you fight as if you don't know what you're doing and aren't taking the fight seriously, and yet you don't get immediately killed for your mistakes because your opponent is fighting with gloves on too.
to:
Parrying or blocking is not, in itself, flynning. Flynning, to me, is a fight without martial intent. The fight is rigged, it\'s {{Kayfabe}}, and the participants are doing a sequence of moves where they clearly have to be cooperating in order for their mistakes not to quickly get one of them killed. That means attacking into an anticipated parry rather than directly at the target, or going out of your way to parry an attack that\'s not going to hit you. Basically you fight as if you don\'t know what you\'re doing and aren\'t taking the fight seriously, and yet you don\'t get immediately killed for your mistakes because your opponent is fighting with gloves on too.
Changed line(s) 1 from:
n
I suppose the description went too far in trying to communicate the idea that you're supposed to parry efficiently. Will have to delete and/or rework that sentence.
to:
I suppose the description went too far in trying to communicate the idea that you\'re supposed to parry efficiently. Will have to delete and/or rework that sentence.
Changed line(s) 3 from:
n
Parrying or blocking is not, in itself, flynning. Flynning, to me, is a fight without martial intent. That means attacking into an anticipated parry rather than directly at the target, or going out of your way to parry an attack that's not going to hit you. Basically you fight as if you don't know what you're doing and aren't taking the fight seriously, and yet you don't get immediately killed for your mistakes because your opponent is fighting with gloves on too.
to:
Parrying or blocking is not, in itself, flynning. Flynning, to me, is a fight without martial intent, or where it\'s clear that the fighters are engaged in {{Kayfabe}} by performing moves where cooperation is required. That means attacking into an anticipated parry rather than directly at the target, or going out of your way to parry an attack that\'s not going to hit you. Basically you fight as if you don\'t know what you\'re doing and aren\'t taking the fight seriously, and yet you don\'t get immediately killed for your mistakes because your opponent is fighting with gloves on too.
Changed line(s) 1 from:
n
I suppose the description went too far in trying to communicate the idea that you're supposed to parry efficiently. Perhaps we need to rewrite it.
to:
I suppose the description went too far in trying to communicate the idea that you\'re supposed to parry efficiently. Will have to delete and/or rework that sentence.

Parrying or blocking is not, in itself, flynning. Flynning, to me, is a fight without martial intent. That means attacking into an anticipated parry rather than directly at the target, or going out of your way to parry an attack that\'s not going to hit you. Basically you fight as if you don\'t know what you\'re doing and aren\'t taking the fight seriously, and yet you don\'t get immediately killed for your mistakes because your opponent is fighting with gloves on too.
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