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I'm kind of seeing this from another direction. Consider the following:
Border Patrol: If the giant undead monkey boss is stopping you from going someplace you're not supposed to go yet.
Stealth-Based Mission: The giant undead monkey boss is in your way. You must use stealth to bypass it, but getting caught is very very bad.
- "Getting detected may result in automatic failure and/or death"
I think it's okay for the same monster to act as Border Patrol, stealth-based guard, and normal boss at different times. That just means they're three things, not one thing that's a combination of all three, you know?
Edited by KDUhm, I admit I didn't thought of that. Thank you.
Can also be Recurring Boss and/or Proactive Boss when you have several encounters with the boss before you can fight them properly, Varying Tactics Boss if they fight differently each time. (Can easily overlap with the above tropes- a Proactive Boss playing Border Patrol, for instance)
Edited by Scorpion451
Do we have something specific for a videogame boss which, when first encountered, is completely invincible (or sometimes even capable of one-shotting the PC), but if encountered later can actually be fought and defeated according to the game's rules?
PS: No, no level-grinding involved. The specific example I had in mind is from the survival horror Kuon: a giant undead monkey boss can be first seen patrolling an abandoned hut where a Plot Coupon is kept and will insta-kill the player if caught. But, as you recover the item and backtrack, the very same monster will attack the character again in a glade, this time as a proper boss.
Edited by Mukademaoh