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eroock
Since: Sep, 2012
I remember seeing a TLP draft that concerned the prophecy equivalent of Tricked Out Time; more specifically, those instances where You Can't Fight Fate, but characters manage to manipulate events that match the wording of a prophecy so that it reaches a favorable, but still technically correct outcome. Like for example, tricking a meteor destined to destroy a certain town named Tropeville into striking another, abandoned Ghost Town named Tropyville by swapping the fifth letter of both towns' names so that the meteor falls on "Tropeville" instead. Where is it now?
Edited by Unnerving_Posterior