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There's this trope that's very commonly used in video games, and occasionally in other media, where each world or section would have a very specific theme, usually a natural element of some sort. Example: Lava world, ice world, haunted world, water world (not the movie), cavern world, sky world, you get the idea. And these themes would be very discrete, there's no transition or mixing of themes anywhere.
Commonly seen in many of Nintendo's works, like Super Mario series, Zelda, Earthbound, Metroid Prime, Donkey Kong Country. Can also be seen in Chrono Trigger (though it's justified there), Mega Man, Final Fantasy Series, Castlevania, etc.
Veeeery similar to Single-Biome Planet, except it doesn't have to be separate planets.
Edited by therugi