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DarklingArcher
Since: Feb, 2020
23rd Feb, 2022 04:52:26 AM
It may be a case of Gameplay Derailment if it's the players that figured out the strategy that works better than the one developers intended.
Time is subjective.
A game design trope where the playing strategy it seems to promote isn't necessarily the best one, but you'll only know if you're kinda tweaking how the game works.
For instance, the Batman: Arkham Series features combat challenges where thugs can grab guns from locked boxes. Given that guns rip through you like tissue paper and that the boxes come with helpful and very loud sirens when thugs open them, you'd assume that the strategy should be "stop them from getting the guns at all costs". Wrong - each box can only spawn one gun and Batman has a move that lets him break it, so in reality, the player should let the thug grab the gun because then Batman can destroy it and render the box useless. The game, meanwhile, just encourages you to stop them from getting the gun at all.
Any idea if this kind of thing exists? I know about Cheese Strategy, but it didn't feel quite right.