I gotta say, a lot of that stuff looks cool though.
Shame it's only for PS 4 and Xbox though.
One Strip! One Strip!Apparently the main team is working on it. Not a spin-off?
I like how your even able to use the environment to harm the beasts & now there's apparently actual tracking.
Seems like its actually hunting now.
"I am Alpharius. This is a lie."i'm confused as to whether it's a spin-off, side game, or main game
especially since this goes against a lot of what the director for the series wants in monster hunter
"There's not a girl alive who wouldn't be happy being called cute." ~Tamamo-no-MaeI admit I thought the ways of using the environment seemed kind of a departure, but I haven't played since Tri and have been hoping for a Playstation Monster Hunter since then, so overall I am very excited.
This is not a spin-off, Yuri confirmed it on Twitter.
There's also this, in case you want to know more about World. Can't vouch for all of what was said, but it seems pretty legit.
Also, welcome to the thread, artful. I figured you'd eventually come after hearing the news. \o/
... And that's called jazz!haha, I have poked my head in here before, but never paid much attention since I was never actively playing a Monster Hunter game in the time I've been on this site.
Which other thread do you know me from, then? Because I know I've gone on Monster Hunt rants/tangents elsewhere :P
And yeah, I meant to add that I think it's cool that there's actual tracking now.
When that link says 'Zones are gone', what were zones again? The actual distinct areas/levels, like volcano and swamp or whatever there was? It's all one big open world now? Because that's really cool, if so.
edited 15th Jun '17 1:32:54 PM by artfulscruff
Basically, one map would be a huge thing to walk through now, instead of having numbered areas that have loading screens between them.
That does make the game harder, of course, since we can no longer use the transitions to escape an attack.
My DA account... I draw stuff sometimes!i never did that anyway. i faced the monster head-on like a man and took what he had to throw at me.
"There's not a girl alive who wouldn't be happy being called cute." ~Tamamo-no-MaeI don't think it's that, the link that x4 provided talks about maps no longer being 'segmented' separate from saying there are no more zones. Wait, no, that's not right, let me just copy and paste from the article.
So maps are segmented (which I take to mean numbered sections as of old), but there's no loading times between them. I guess that means something like areas aren't wide open, they are divided into sections with a sort of 'corridor' between them. I dunno what it means by 'Zones' any more.
From the Horizon: Zero Dawn thread
There are some mistakes in the article regarding small things like mixing zones (the maps) and areas.
My favorite mistake, though, is: "(...) every hunter had a grappling hook. One of them ate a herbivore whole."
Of course, we might all be wrong, the maps may be all integrated now and we'll be able to become Deviljhos in human form, lol
... And that's called jazz!No new information, but a couple of journalists who've never played Monster Hunter before talk a bit about the gameplay they saw and how excited they are to play the game.
Pretty much everything they talk about is what I remember loving about the game. And yeah, it will eat my life. Seriously. I think probably the only reason I stopped playing Tri was because it was my sister's Wii and she took it away when she moved out. It's very possible I could play this game forever.
I wonder if now there'll be content updates for it. I have a feeling that back in in 2010 (!) when Tri was out here, DLC was less of a thing. I would absolutely welcome regular content additions to this game though.
Nine or so months is far too long a time to wait for this :D
edited 18th Jun '17 3:44:40 AM by artfulscruff
Well, we've had monthly DLC for free. I hope they keep this format.
... And that's called jazz!Awesome. For some reason I didn't expect that kind of support for a game on handheld consoles (it is mainly on handhelds at the moment, right?). What kind of content were you getting?
Usually some extra online quests, frequently with rewards that let you forge new gear (and something like 75% of said gear is crossover stuff). Also, some extra palicos in 4U and Gen, and just extra stuff for your guild card. Generations also had more irregular gift packs, containing useful supplies, like the one with 50 Gold Eggs.
The thing is, this was all in-game data downloads; Capcom may have called it DLC, but it didn't involve the eShop at all.
Will the transhumanist future have catgirls? Does Japan still exist? Well, there is your answer. — UnknownMaybe we can have actual DLC this time around, although that's not how MH devs usually roll. They'd rather dedicate their time to developing new installments, I reckon.
... And that's called jazz!So it's not like new monsters and zones and gear every now and then? I dunno if that would actually be good or not, thinking about it.
edited 18th Jun '17 11:50:52 AM by artfulscruff
We get "new" gear. But, as said before, it's mainly gated stuff that was already in the game, because they don't want to keep part of the team occupied.
Anyway, actual new stuff is probably not gonna be for free, and it's probably going to be done "Capcom-style": they release a new game with extra names on the title instead of just updating the existing one.
... And that's called jazz!Well, it's still Monster Hunter finally back on Playstation, and if it's as good as Tri I'll be tremendously happy even if they never add anything.
Gameplay video, seems to be pretty much what was shown at E3.
I'm seeing some things that I don't think I like, to be honest.
- The Handler needs to fucking shut up
- Button prompts (such as when rodeoing the monster)
- Damage numbers
- Monsters seem to be marked on the map
- Change gear mid-mission
I'm hoping those first two are just tutorial things and won't be around forever. They bother me because when I played Tri I don't recall it being hand-holdy at all, or at least not that much. Damage numbers bother me for a similar reason, in Tri at least, as far as I remember, the only gauge of how much damage you were dealing to a monster was its reactions, nothing as straightforward as a number display, and that kind of, I dunno, obscuration was something I liked, because in a real hunt you wouldn't know how badly you'd hurt a creature without observing its behaviour or seeing visible wounds.
Monsters being marked on the map, I admit I only noticed late in the video and didn't look closely at it. I hope it's just a line-of-sight thing or that the monster was marked somehow (by the scoutflies maybe), because having the monsters there on the map defeats the point of a lot of the game mechanics, to my mind. It might not even have been the monsters on the map, could have been something else.
Changing gear mid-mission. Hmm. Another thing I liked in Tri was the emphasis on preparation, you only had what you took with you. Being able to switch things out detracts from that, for me. It might be okay if you can only take one alternate set in with you though, maybe, something like that. Not sure how I feel about that fast travel to camp either.
This post feels very negative, I know, but there's still a lot of the Monster Hunter we know and love in there, I'm sure. The monster animations look particularly cool (though the Anjanath seemed to get caught in the geometry in one or two spots), and they still have most of a year to iron out the kinks.
edited 6th Jul '17 3:54:59 PM by artfulscruff
At least for the numbers, they're good for evaluating motion values and damage and they can be turned off; that's been confirmed by multiple sources.
... And that's called jazz!Not sure what you mean by 'motion values', but seeing damage values is exactly why I don't want damage numbers :P If they can be turned off though, great, I'll just do that.
Just stuff for the number freaks to visualize better which attacks/weapons do more damage, in which circumstances, etc. Anyway, purely optional. o/
... And that's called jazz!
I own a PS 4 and I think it's cool. Many Sony-only people have been waiting for a MH title to come to a PS again, so there you are.
Feels very Westernized and the mechanics/designs felt pretty strange, but yay, I'll get to play MH with my Sony friends!
Anyway, let's hope Nintendo has something nice for us in a few hours. Besides Stories, of course.
... And that's called jazz!