Awesome, I'm going to buy it now.
Thats good. I liked the gameplay, but I still find the overall asthetic of the game really, really weird. I'll buy it now though.
Popes for the Pope's throne!Okay, I forget how it works now. Isn't it Risk with a lot more technology involved?
That is the face of a man who just ate a kitten. Raw.Its more similar to Diplomacy, in the sense of alliances and scheming. But it plays similar to Axis and Allies.
It'll use Steam instead, but that's more palatable. Just a one-time internet activation.
Jonah FalconAre they still trying to sell that whole touchscreen table version of the game that costs something like $32,000?
@Ricko: Considering that it won't even have Kinect support at launch, probably not...
Give me cute or give me...something?I tried the demo, but didn't like it. At first it looked too slow even for me, then it seemed too fast when I lost.
Hmmm... Let's just say I'm not that good at Real-Time Strategy games.
"And as long as a sack of shit is not a good thing to be, chivalry will never die."^So then how does it play like? Is it mostly Turn-based, or Real-time? Is that "deception and decoy" thing just a minor gimmick, or does it actually make a difference?
edited 12th Aug '10 8:07:56 AM by SgtRicko
It's real-time. Enemy units appear on the terrain as casino tokens (small for infantry, big for armor) until you send some recon to see what kind of infantry/armor it is.
Ruses do things like generating fake units/structures, or switching token types on your enemy's screen, etc.
All of this is a little old in my mind, as the demo was only available for a week-end a few months ago. I really didn't play it much, because I was quite turned off by the absence of a tutorial (probably because it was just a demo).
edited 12th Aug '10 8:24:25 AM by Medinoc
"And as long as a sack of shit is not a good thing to be, chivalry will never die."So I'm playing this demo right? It looks like a generic WWII RTS. I'm invading Italy when the German headquaters in the area deploys a Maus tank. The Maus is the sort of ridiculous vehicle that 12-year-old war fans scribble in class. The Germans built one in real life, of course, but they never got it working right. So they worked in this game. That's cool, it's a nice Oh, Crap! moment and tactical challenge. Then to counter it, I'm given an early forties field artillery piece that shoots nukes.
Meanwhile at the secondary objective, infantrymen who have captured a research lab say "Wow, they were working on some scary stuff in here" to let me know that I can now build flamethrower tanks. Half a dozen mushroom clouds loom in the background.
What on God's green Earth am I playing here?
So what's the consensus, guys? Is it just a rental, or worth buying?
If its on sale on Steam and you like slower paced RT Ses, get it.
Pointless thread necro to answer a three year-old question is pointless. (Seriously, check the post dates before posting.)
Expergiscēre cras, medior quam hodie. (Awaken tomorrow, better than today.)And here I was thinking that someone else had discovered this little gem of a game... oh well.
Ubi Soft has dropped the dreaded "internet connect" DRM for R.U.S.E.
And The Fandom Rejoiced.
Jonah Falcon