Greetings from the forums of the Twelfth Bay
, I am Sean Mirrsen, resident GM. This is my first post here, so I apologize in advance for violating any guidelines I'm not aware of.
I'm here to introduce you to, and/or make you acquainted with, the forum game called Roll to Dodge, because it seems that apart from a few minor mentions, this genre has completely eluded your community. A pity.
Roll To Dodge is a Forum RPG, but is not nearly serious enough to be placed next to normal RP Gs
. At its core, the game is played by as many players as the GM can handle, using a single d6 die.
Each turn, the players submit the actions they want to perform, be it disarming a nuclear bomb or sipping coffee. Depending on any house rules, there may be free actions
and impossible actions
, but the GM doesn't have to warn players of any of those.
When all players have submitted actions, the GM rolls a six-sided die to determine the action's outcome, on this table:
. The action was not performed, and backfired horribly.
-Fail. Nothing happened.
-Partial Success. The exact degree of success is established by the GM.
-Success. The action was carried out adequately.
-Epic Success. The action succeeded in the most positive way possible.
-Overshot. Though the result was achieved, the action backfires horribly due to disproportionately large effort.
If, as a result of anything, something threatens a player or non-player character, that character gets the titular Roll to Dodge to avoid danger. The results of the roll are judged by the same table as above.
Numerous house rules can be applied. For a good collection of different games in progress (including mine), look no further than the dedicated forum
over at Bay 12 Games.
I'd be happy to run a game of RtD in this fine community, but I'm quite caught up in the three games I already run. I hope you like this simple roleplaying genre. It's easy to get into, comparatively easy to GM, and provides good fun.
edited 7th Apr '10 7:02:41 AM by SeanMirrsen