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Durazno Since: Jan, 2001 Relationship Status: Drift compatible
#12001: Oct 15th 2014 at 8:34:27 AM

I figured as much. It just knocked me back on my heels because depending on the environment it sees play in, that would basically be "7: Win the game." for mono-green decks, and green would have no problem ramping into it.

I do love the flavor, though.

Elfive Since: May, 2009 Relationship Status: Non-Canon
#12002: Oct 15th 2014 at 8:41:01 AM

Maybe throw in some cumulative upkeep or something.

TheSpaceJawa Since: Jun, 2013
#12003: Oct 15th 2014 at 8:46:38 AM

Or maybe something like...

Wild Overgrowth 2UGGGG
Enchantment
At the beginning of each turn, target land or artifact becomes a Forest.
Any player may 2 at any time to undo this effect to a land they control.
What was once unnatural has now been reclaimed.

edited 15th Oct '14 8:51:54 AM by TheSpaceJawa

Noaqiyeum Trans Siberian Anarchestra (it/they) from the gentle and welcoming dark (Time Abyss) Relationship Status: Arm chopping is not a love language!
Trans Siberian Anarchestra (it/they)
#12004: Oct 15th 2014 at 9:43:14 AM

Terraforming - 6UG
Enchantment
Choose a basic land in play. Enchanted land is a copy of it.

The Revolution Will Not Be Tropeable
Durazno Since: Jan, 2001 Relationship Status: Drift compatible
#12005: Oct 15th 2014 at 9:57:08 AM

That can probably be cheaper, but I do like the idea of terraforming as an enchantment.

Knowlessman hey i dunno, why don't you tell me from Stupidtown, USA (FL) Since: Jun, 2013 Relationship Status: Holding out for a hero
hey i dunno, why don't you tell me
#12006: Oct 15th 2014 at 10:03:04 AM

Shelter of the Trees G
Instant
As an additional cost to cast Shelter of the Trees, sacrifice any number of Forests.
Choose one—
* Counter target red or black spell unless its controller pays 2 for each Forest sacrificed to cast Shelter of the Trees.
* Prevent all damage target red or black creature would deal this turn unless its controller pays 2 for each Forest sacrificed to cast Shelter of the Trees.

EDIT: Wait, I have a better idea.

Shelter of the Trees G
Instant
As an additional cost to cast Shelter of the Trees, sacrifice any number of Forests.
You and each permanent you control gain protection from target red or black spell or permanent until end of turn unless the controller of that spell or permanent pays 2 for each Forest sacrificed to cast Shelter of the Trees.

edited 15th Oct '14 10:14:13 AM by Knowlessman

i care but i'm restless, i'm here but i'm really gone, i'm wrong and i'm sorry, baby
ImperialSunlight A Practical Observer from Tolaria West Since: Apr, 2013 Relationship Status: I'm just high on the world
A Practical Observer
#12007: Oct 16th 2014 at 6:49:04 AM

Terraforming should cost about 3 at most to be even moderately useful. 8 is crazy.

High Apostle Eliezer 4WB
Legendary Creature - Vampire Cleric
Lifelink
Tap, Tap another cleric: Destroy target creature.
Tap another cleric: put target cleric permanent card from a graveyard onto the battlefield tapped under your control.
2/2

I really want there to be a WB legendary cleric...

Edit: Fixed.

edited 16th Oct '14 7:06:07 AM by ImperialSunlight

''The eternal question of reality, it still stands today.''
LeChuck4 Since: Feb, 2010
#12008: Oct 16th 2014 at 6:58:31 AM

You do realize that the second ability can bring back all Clerics in your graveyard at once by continiously tapping the most recent cleric you brought back, right?

I would suggest you change it so it brings the cleric back tapped.

edited 16th Oct '14 7:03:23 AM by LeChuck4

kagescorpionakki Breath of the Sun from Long Ago Since: Apr, 2009 Relationship Status: Anime is my true love
Breath of the Sun
#12009: Oct 16th 2014 at 2:34:44 PM

Colorshift Zone
Land
{1}: Target permanent or spell becomes the color of your choice in addition to its other colors until end of turn. Any player may activate this ability. (The player who activated the ability chooses the color.)

edited 16th Oct '14 2:34:55 PM by kagescorpionakki

What is so amusing about this? Why do you take lives? How can you forget?
Knowlessman hey i dunno, why don't you tell me from Stupidtown, USA (FL) Since: Jun, 2013 Relationship Status: Holding out for a hero
hey i dunno, why don't you tell me
#12010: Oct 16th 2014 at 3:11:26 PM

[up] You do realize you wouldn't be able to use that because everyone else'd activate it first, right? Needs an "only on his or her own turn" clause.

i care but i'm restless, i'm here but i'm really gone, i'm wrong and i'm sorry, baby
kagescorpionakki Breath of the Sun from Long Ago Since: Apr, 2009 Relationship Status: Anime is my true love
Breath of the Sun
#12011: Oct 16th 2014 at 3:56:37 PM

That's why I put "in addition". It doesn't tap, if that's what you're thinking. So they can't cancel it out or anything.

What is so amusing about this? Why do you take lives? How can you forget?
Knowlessman hey i dunno, why don't you tell me from Stupidtown, USA (FL) Since: Jun, 2013 Relationship Status: Holding out for a hero
hey i dunno, why don't you tell me
#12012: Oct 16th 2014 at 5:04:53 PM

...Oh. :/ Thought it tapped to activate. Guess I misread it.

i care but i'm restless, i'm here but i'm really gone, i'm wrong and i'm sorry, baby
ImperialSunlight A Practical Observer from Tolaria West Since: Apr, 2013 Relationship Status: I'm just high on the world
A Practical Observer
#12013: Oct 17th 2014 at 11:26:20 AM

Form of the Angel 3WWW
Enchantment
At the beginning of your upkeep, return target creature in your graveyard to the battlefield.
You may have Form of the Angel deal 4 damage to a player at the beginning of the combat step. If you do, that player may choose to redirect that damage to a flying creature they control and deal combat damage equal to that creature's power to you.
At the beginning of each end step, your life total becomes 4.
Creatures without flying can't attack you.

Form of the Sphinx 3UUU
Enchantment
At the beginning of your upkeep, draw a card.
You may have Form of the Sphinx deal 4 damage to a player at the beginning of the combat step. If you do, that player may choose to redirect that damage to a flying creature they control and deal combat damage equal to that creature's power to you.
At the beginning of each end step, your life total becomes 4.
Creatures without flying can't attack you.

Form of the Hydra XGG
Enchantment
You may have Form of the Hydra deal X damage to a player at the beginning of the combat step. If you do, that player may choose to redirect that damage to a creature they control and deal combat damage equal to that creature's power to you. If you deal more damage than that creature's toughness, deal that much damage to the creature's controller.
At the beginning of each end step, your life total becomes X.

Form of the Demon 3BBB
Enchantment
As an additional cost to cast Form of the Demon, sacrifice a permanent.
At the beginning of your upkeep, you may sacrifice a permanent. If you do, destroy target creature and its controller loses 5 life.
You may have Form of the Demon deal 5 damage to a player at the beginning of the combat step. If you do, that player may choose to redirect that damage to a flying creature they control and deal combat damage equal to that creature's power to you.
At the beginning of each end step, your life total becomes 5.
Creatures without flying can't attack you.

edited 17th Oct '14 11:31:07 AM by ImperialSunlight

''The eternal question of reality, it still stands today.''
kagescorpionakki Breath of the Sun from Long Ago Since: Apr, 2009 Relationship Status: Anime is my true love
Breath of the Sun
#12014: Oct 17th 2014 at 12:13:27 PM

[up] Those are supposed to make a cycle with Form of the Dragon, right? I don't know where you're getting that combat step damage thing. You can't turn an existing card into a cycle, but then add a new effect to that cycle.

Form of the Statue - 7
Tribal Enchantment - Golem
At the beginning of your upkeep, you may destroy target creature with toughness 2 or less.
At the beginning of each end step, your life total becomes 7.
If you would be dealt damage, prevent all but 1 of that damage.

What is so amusing about this? Why do you take lives? How can you forget?
CountDorku Official Tesladyne Employee TM from toiling in the Space Mines Since: Jan, 2001 Relationship Status: Who needs love when you have waffles?
Official Tesladyne Employee TM
#12015: Oct 17th 2014 at 12:16:43 PM

Form of the Transformer (2WUR)
Enchantment Artifact - Aura
At the beginning of each player's upkeep, choose one:

  • Until end of turn, whenever you become the target of a spell or ability, counter it unless its controller pays {2};
  • Until end of turn, whenever a creature attacks you or a planeswalker you control, deal 1 damage to that creature and you gain 1 life.

The idea being that either you're in vehicle form, and so are hard to notice, or you're in giant robot form and anything coming at you is going to get shot.

Also just noticed I wrote "creature" instead of "planeswalker". Oopsie.

Less ridiculously, if only slightly:

Vial of Tasty, Tasty Tears (1)
Artifact
Whenever a spell or ability you control counters a spell, gain 1 life.

edited 17th Oct '14 12:35:27 PM by CountDorku

You are dazzled by my array of very legal documents.
ImperialSunlight A Practical Observer from Tolaria West Since: Apr, 2013 Relationship Status: I'm just high on the world
A Practical Observer
#12016: Oct 17th 2014 at 12:57:16 PM

[up][up] It isn't done, but there's no reason why you can't do it. I changed it to that because the 5 damage at the upkeep thing is too red for the others to copy imo, but you need to be able to attack to emulate a creature.

edited 17th Oct '14 12:58:31 PM by ImperialSunlight

''The eternal question of reality, it still stands today.''
2Zak Claw of the Dragon from the northern frontier Since: Nov, 2012 Relationship Status: Showing feelings of an almost human nature
Claw of the Dragon
#12017: Oct 17th 2014 at 1:08:51 PM

If you want to keep track of how much was paid for X on a permanent (Form of the Hydra), you'll probably want to use counters of some kind. X in mana costs is 0 everywhere except on the stack (except for that one black card nobody wants to be friends with).

They call it the Rumour Mill because every time one specific guy posts I definitely feel cards going from my library to my graveyard
CountDorku Official Tesladyne Employee TM from toiling in the Space Mines Since: Jan, 2001 Relationship Status: Who needs love when you have waffles?
Official Tesladyne Employee TM
#12018: Oct 17th 2014 at 1:09:45 PM

[up][up] The original Form of the Dragon card has at least one white/blue mechanic. It's the kind of thing where flavour trumps mechanics.

You are dazzled by my array of very legal documents.
kagescorpionakki Breath of the Sun from Long Ago Since: Apr, 2009 Relationship Status: Anime is my true love
Breath of the Sun
#12019: Oct 18th 2014 at 5:10:57 PM

Undeath Warden - 1WB
Creature - Human Cleric
Whenever a creature enters the battlefield or dies, you gain 1 life and target opponent loses 1 life.
1/1
In life there is energy. In death there is force. Yet so very few can fuel death with life.

What is so amusing about this? Why do you take lives? How can you forget?
IrishZombie Since: Dec, 2009
#12020: Oct 18th 2014 at 6:07:59 PM

Abzan Clanmage (WBG)
Creature - Hound Wizard
(2WB): Target player sacrifices a creature, then gains life equal to that creature's toughness.
(1GW): Target creature gets +1/+1 until end of turn for each +1/+1 counter on it.
2/2

Jeskai Clanmage (URW)
Creature - Djinn Wizard
(1UR): Draw a card. At end of turn, discard a card.
(2WU): Target attacking creature gains flying until end of turn. At end of turn, return that creature to its owner's hand.
2/2

Sultai Clanmage (BGU)
Creature - Naga Wizard
(2BG): Until end of turn, target creature gains deathtouch and "Creatures blocking or blocked by this creature have deathtouch".
(1UB): Each player discards a card and puts the top two cards of his or her library in his or her graveyard.
2/2

Mardu Clanmage (RWB)
Creature - Orc Shaman
(2RW): The next time target creature is dealt damage this turn, it deals that much damage to target creature or player.
(2BR): The next time target player loses life this turn, target player loses that much life.
2/2

Temur Clanmage (GUR)
Creature - Human Shaman
(1GU): The next time target creature deals combat damage to an opponent this turn, you may draw a card.
(1RG): Target creature you control gets +X/+X until end of turn, where X is its power. Sacrifice that creature at end of turn.
2/2

edited 19th Oct '14 11:15:00 AM by IrishZombie

Knowlessman hey i dunno, why don't you tell me from Stupidtown, USA (FL) Since: Jun, 2013 Relationship Status: Holding out for a hero
hey i dunno, why don't you tell me
#12021: Oct 18th 2014 at 6:54:07 PM

[up] I think you may have goofed in the cost of one of the Abzan mage's abilities.

i care but i'm restless, i'm here but i'm really gone, i'm wrong and i'm sorry, baby
IrishZombie Since: Dec, 2009
#12022: Oct 18th 2014 at 7:40:24 PM

[up]Oops. Yeah, turns out the costs that I posted for some of those abilities weren't what I had originally written down. Should be fixed now.

Knowlessman hey i dunno, why don't you tell me from Stupidtown, USA (FL) Since: Jun, 2013 Relationship Status: Holding out for a hero
hey i dunno, why don't you tell me
#12023: Oct 18th 2014 at 7:44:48 PM

Specifically, the Abzan mage (still) has a casting cost of WBR and an ability with a cost of 1GW. I don't know that much about the clans, but I thought they were only three-color.

Oh, I guess it was his mana cost that was off, then. :/ Just realized. Thought it was odd, considering the ability messes with +1/+1 counters.

edited 18th Oct '14 7:47:12 PM by Knowlessman

i care but i'm restless, i'm here but i'm really gone, i'm wrong and i'm sorry, baby
IrishZombie Since: Dec, 2009
#12024: Oct 18th 2014 at 7:47:30 PM

[up]facepalm

Ah. That's what you meant. I can't believe I missed that twice in a row. Fixed now, the Abzan mage is no longer in Mardu.

Knowlessman hey i dunno, why don't you tell me from Stupidtown, USA (FL) Since: Jun, 2013 Relationship Status: Holding out for a hero
hey i dunno, why don't you tell me
#12025: Oct 18th 2014 at 7:51:04 PM

Still, though; neat idea, making guildmages for the clans. Not all the Guildmages had CMC 3-or-higher mana costs on their abilities (I know Azorius's had "Target creature flies" for WU), but then, a 2/2 at three colors should have more potent stuff than that.

i care but i'm restless, i'm here but i'm really gone, i'm wrong and i'm sorry, baby

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