The Independent Ending also allows many factions to continue being trouble. Such as the Brotherhood of Steel if you let it live where it continues to go "Fuck you this Laser Rifle is ours now".
The NCR ending requires a lot of work to be truly golden.
edited 24th Mar '15 7:46:42 AM by EchoingSilence
The fully Independent ending doesn't have anyone demanding you treat any one faction in a certain way. I'm pretty sure the others all ask that you do something specific to at least one faction if you want to stay on their good side. You don't HAVE to keep the Brotherhood alive. If you think they're going to be trouble, kill 'em all and be done with it.
NCR has Colonel Moore asking you to kill the Khans and the Brotherhood, but you can make both factions form an alliance.
Aside from that... you have to kill House. Which you have to do if you're going independent, anyway.
"It's so hard to be humble, knowing how great I am."Yeah. House always dies in my games. I just don't like the guy enough to work for him long term. He's the reason why Benny and his hired Great Khan thugs end up putting two bullets in your head and burying you in an unmarked grave at the start of the game after all... For such a smart man, he's hella presumptuous and high-handed, which isn't a good flavour combination when you're canned up in a cryo-container with all that stands between you and getting shot is a very hackable computer lock.
His only redeeming quality is that he's played by Odo from Deep Space Nine, and that's not enough to keep me from killing the sob myself. It's like the other guy in cryosleep from Crysis 2. They think they're so damn good for prolonging their lives, when in reality they just make themselves as fragile as snowflakes.
Well recently when I killed Mr. House I picked up a go- A MAN CHOOSES! A SLAVE OBEYS!
Hope it was Driver Nephi's 9 Iron.
Sadly my Fallout stopped working properly during Honest Hearts so my Snake Eater playthrough has come to a stop for awhile.
Next up though when I get it working again is Old World Blues. Operation Peace Walker there! Only Peace Walker weapons allowed to be taken in!
edited 25th Mar '15 7:01:30 AM by EchoingSilence
Finished my latest Indy!Ending. Raul's slides worked, as did Veronica's, Arcade's, Lily's and Cass's. Which is nice. I also battered through the remaining bounties I had in NVBII, including that massive brawl with the Burns clan - so many bodies left behind me, so much time taken to loot them all. Was fun.
I'm not sure what I'm going to do next as I will not touch House or Legion ending runs with a bargepole. Hmm.
There's at least one mod that lets you play on after the main quest is over, but I have no idea if it adds endgame content or just lets you roam around finishing up quests you didn't complete. It'd be lame if it's the last, but unless they add serious amounts of territory inside Legion and NCR land, there's really nothing to do.
I also found a strategy mod that lets you build your own city and deal in diplomacy with the other factions.
I had a look at that mod's user guide just then, and it's fairly comprehensive. I don't know how it would play with a heavily modded install like mine, but the blurb on the Nexus says that there are no known incompatibilities. Looks interesting, though, thanks Journeyman.
I'm considering it myself. I'll probably just disable the excess mods I don't really care about and go from there. I love playing the Tundra Defense mod for Skyrim, so I can see this being just as great.
I still don't get the point of playing after the ending if there isn't any endgame-specific content.
Just reload your save from before the final battle. It makes no difference.
"It's so hard to be humble, knowing how great I am."Right . . . unless there's added content I wouldn't bother with such a mod. Unless you go independent and boot up something like RTS or Wasteland Defender and make the Endgame more of a strategy one. You've saved the Mojave and given the reins over to the locals, now it's time to carve your own piece out of the desert and try to make a better life for people.
ETA: If you want the sort of Hellhole Chris Avellone WANTS this series to become, here's the mod for you: http://www.nexusmods.com/newvegas/mods/57927/?
edited 25th Mar '15 3:02:54 PM by Journeyman
This looks like that Fallout 3 mod that turned the game into a survival horror game.
Never saw that one. But it turns almost every NPC into an enemy. Which kinda makes sense but kinda doesn't. Surely Wastelanders would have a settlement or two of their own.
DUST?
No chance in hell I'm touching that one. I like the ambition, nay the chutzpah it takes to out-Avellone Avellone, but there's no way I would play it.
Making survival harder is a cool thing. Also making almost everything and one out in the world set to kill you at a moments notice? Not really my kind of a party.
I'm baaaaaaackI know, even I'm not interested in it. But I saw it and wanted to share in case anyone else wanted a darker game.
It would definitely be a fun experiment. But I don't think I'd ever prefer it to the actual game.
"It's so hard to be humble, knowing how great I am."Yea it's certainly interesting. I'd probably give it a shot once or twice but I doubt I'd sink serious time into it.
I'm baaaaaaackHere, have an overhaul that doesn't make you want to march into the desert with a Deagle pointed at your mouth and end it all.
Now that one looks better. I'm going to go with that the next playthrough, since I already started another one. O Ops.
I'll give that one a shot. Hopefully it won't overwhelm my laptop.
Legion burns it all, avoid joining them. NCR Brahmin Barons keep tight control over it, it mostly benefits them. Avoid joining them. Independent means YOU control the flow of tech, can make the Mojave into a new power when you combine that with your robot army. Win button.