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LOEADITOOx .... from -???- Since: Feb, 2011
ShirowShirow Down with the Privileged🪓 from Land of maple syrup Since: Nov, 2009
Down with the Privileged🪓
#527: Dec 19th 2012 at 9:14:15 PM

-Shakes fist angrily-

You kids and your limited color pallet! Back in MY day a blue soldier and a red soldier could be COMPLETELY DIFFERENT THINGS!

Bleye knows Sabers.
MrPoly Since: Feb, 2010
#528: Dec 20th 2012 at 7:30:32 PM

Back to Psychophobia, I think my game is broken. The "Archvile attack" weapon doesn't work at all. Neither of the mouse clicks do anything, even if I have full ammo. All I got is fists to fight a bunch of snakemen with axes and those pesky barbarians. Halp?

ShirowShirow Down with the Privileged🪓 from Land of maple syrup Since: Nov, 2009
Down with the Privileged🪓
#529: Dec 20th 2012 at 7:34:06 PM

You're farther than me at this point. I haven't begun chapter 2 yet. tongue

Bleye knows Sabers.
LOEADITOOx .... from -???- Since: Feb, 2011
....
#530: Dec 20th 2012 at 7:59:17 PM

So, playing doom and doom 2 in the BFG edition.......

they edited out all red cross and swatikas along with all the nazi refferences

Screw you moral guardians, just screw you

http://steamcommunity.com/id/Xan-Xan/
ShirowShirow Down with the Privileged🪓 from Land of maple syrup Since: Nov, 2009
Down with the Privileged🪓
#531: Dec 20th 2012 at 8:07:34 PM

I didn't expect the people that codified the violent First-Person Shooter with a game about the Legions of Hell invading to be so skittish about that.

edited 20th Dec '12 8:07:59 PM by ShirowShirow

Bleye knows Sabers.
LOEADITOOx .... from -???- Since: Feb, 2011
....
#532: Dec 20th 2012 at 8:16:08 PM

According to them, they received complains, lots of them

normally Id doesnt give two fucks about them, so Im gonna blame Bethesda Softworks (figures) over this

http://steamcommunity.com/id/Xan-Xan/
MrPoly Since: Feb, 2010
#533: Dec 20th 2012 at 8:22:45 PM

Ooh, ooh, can I blame Bethesda for Rage's lousy design decisions and consolitis too? Although I gotta admit, the game runs flawlessly for me on my PC. Except I get a lot of screen-tearing, and of course the texture-popping.

maxwellelvis Mad Scientist Wannabe from undisclosed location Since: Oct, 2009 Relationship Status: In my bunk
Mad Scientist Wannabe
#534: Dec 20th 2012 at 8:32:31 PM

[up]I think so; I mean, I don't think Quake 4 had any of those problems that bad, and that game's six years old.

Of course, don't you know anything about ALCHEMY?!- Twin clones of Ivan the Great
MrPoly Since: Feb, 2010
#535: Dec 20th 2012 at 8:51:43 PM

Well, id didn't develop Q4. That was Raven Software. It also ran on an older version of the id Tech engine.

Nyarly Das kann doch nicht sein! from Saksa Since: Feb, 2012
Das kann doch nicht sein!
#536: Dec 20th 2012 at 11:02:54 PM

According to them, they received complains, lots of them
As far as I know, they cut out the swastikas, since it couldn't be released in Germany otherwise. And I'm fine with that, since the alternative would be that it doesn't get a release her at all. If you want to blame someone, blame the censors here.

Also, the Red Cross, since they don't want their symbol to be displayed in games. If I were Bethesda/Zenimax or Id or whatever, I wouldn't want to risk legal action by them too.

edited 20th Dec '12 11:03:48 PM by Nyarly

People aren't as awful as the internet makes them out to be.
MasterInferno It's Like Arguing on the Internet from Tomb of Malevolence Since: Dec, 2009 Relationship Status: And they all lived happily ever after <3
It's Like Arguing on the Internet
#537: Dec 20th 2012 at 11:30:37 PM

Isn't Wolfenstein 3D available uncensored in Germany now? If so, I would think that the Wolf levels in Doom shouldn't be an issue...

Somehow you know that the time is right.
Nyarly Das kann doch nicht sein! from Saksa Since: Feb, 2012
Das kann doch nicht sein!
#538: Dec 21st 2012 at 10:48:12 AM

No, it isn't (do you confuse it with Doom, which was taken off the index, last year?). The swastikas (and probably other stuff, like the title music) ensure that it will stay completely banned (and not "just" on the index).

edited 21st Dec '12 10:48:38 AM by Nyarly

People aren't as awful as the internet makes them out to be.
MasterInferno It's Like Arguing on the Internet from Tomb of Malevolence Since: Dec, 2009 Relationship Status: And they all lived happily ever after <3
It's Like Arguing on the Internet
#539: Dec 21st 2012 at 11:46:13 AM

Yeah, that's probably it. I know I read that one of those old games got the ban lifted. Damn censorship bureaus...

Somehow you know that the time is right.
Korodzik Since: Jan, 2001
#540: Dec 25th 2012 at 4:12:51 AM

The 2012 Cacowards are out, though not on Doomworld.

Time once again to enjoy the list of awesome mods you'll never have the time to play.

MightyKombat And? And? And? And? AND? from New PC Land Since: Jan, 2001
And? And? And? And? AND?
#541: Jan 25th 2013 at 8:09:51 AM

So has anyone ever tried that Doom 64 Total Conversion?

I'm quite confident in my shitposting you know
MasterInferno It's Like Arguing on the Internet from Tomb of Malevolence Since: Dec, 2009 Relationship Status: And they all lived happily ever after <3
It's Like Arguing on the Internet
#542: Jan 25th 2013 at 10:01:31 AM

I played it a couple of years ago and it's really good, also a bit Nintendo Hard in places.

Somehow you know that the time is right.
MightyKombat And? And? And? And? AND? from New PC Land Since: Jan, 2001
And? And? And? And? AND?
#543: Jan 25th 2013 at 10:18:47 AM

I've spoken with one of the guys who worked on it, Elbryan was it? He's pretty cool.

There's also Doom 64 EX which is a more accurate TC. But they're both good.

Come to think, Doom 64's a bit underappreciated, isn't it?

edited 25th Jan '13 10:21:23 AM by MightyKombat

I'm quite confident in my shitposting you know
maxwellelvis Mad Scientist Wannabe from undisclosed location Since: Oct, 2009 Relationship Status: In my bunk
Mad Scientist Wannabe
#544: Jan 25th 2013 at 1:04:17 PM

[up]Well it is based on a game not a lot of Doom fans probably knew about, probably because a lot of Doom fans didn't trust Nintendo handling the series after the disastrous SNES port of Doom 1.

Of course, don't you know anything about ALCHEMY?!- Twin clones of Ivan the Great
MightyKombat And? And? And? And? AND? from New PC Land Since: Jan, 2001
And? And? And? And? AND?
#545: Jan 25th 2013 at 2:28:59 PM

I wasn't aware Doom 64 was based on anything. I thought it was all the monster redesigns and the spooky atmospheric music instead of the MIDI hard rock music old Doom was known for?

I'm quite confident in my shitposting you know
MasterInferno It's Like Arguing on the Internet from Tomb of Malevolence Since: Dec, 2009 Relationship Status: And they all lived happily ever after <3
It's Like Arguing on the Internet
#546: Jan 25th 2013 at 2:50:37 PM

[up]I think that [up][up] means that Doom 64 itself was comparatively lesser known.

The main disadvantage of Doom 64 EX is that it requires a Doom 64 ROM to create a .wad file, which means that few people nowadays can "legally" play it.

Also I think the new levels from the first TC were pretty awesome.

Somehow you know that the time is right.
MightyKombat And? And? And? And? AND? from New PC Land Since: Jan, 2001
And? And? And? And? AND?
#547: Jan 25th 2013 at 2:56:45 PM

The Doom 64 Museum was a pretty neat idea to get people into the weapons before playing the main game. You know there's a way to play on the intro map.

I'm quite confident in my shitposting you know
ShadowHog from Earth Since: May, 2009 Relationship Status: Healthy, deeply-felt respect for this here Shotgun
#548: Jan 25th 2013 at 7:38:15 PM

I actually hunted down a copy of Doom 64, but playing it in EX is probably the best way to do it; the N64 controller is okay for playing the game, but just can't hold a candle to WASD+Mouse. Especially since you can't alter the controls of the analog stick any, so even if you move with the C-buttons to act as a WASD and use the x-axis of the stick as mouse, which is rather effective, you'll still be moving around if that y-axis twitches. Kind of annoying.

Would like a mod to restore the PC games' sound effects, though. Call me a stick in the mud, but I always liked them better than the replacements from the PS 1/Saturn ports or N64 game. I'm cool with the new graphics, though.

Moon
MightyKombat And? And? And? And? AND? from New PC Land Since: Jan, 2001
And? And? And? And? AND?
#549: Jan 26th 2013 at 3:19:22 AM

I would have liked Doom 64 to try to imitate some of the old Doom's epic hard rock.

I'm quite confident in my shitposting you know
ShadowHog from Earth Since: May, 2009 Relationship Status: Healthy, deeply-felt respect for this here Shotgun
#550: Jan 26th 2013 at 11:02:48 AM

Not really Aubrey Hodges's style, though.

Moon

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