Follow TV Tropes

Following

Doom

Go To

MrPoly Since: Feb, 2010
#501: Dec 15th 2012 at 8:49:35 PM

[up] You ain't supposed to envy that.

And I think I'll pass on those levels. DRE is horrible, but at least it won't creep me out from the thought of it being made by mentally-ill murderers.

That being said, I made it to Chapter 2 of Psychophobia. This game is so damn hard sometimes, and now I'm running around with only my fists to defend myself. Woohoo.

edited 15th Dec '12 8:50:33 PM by MrPoly

Mullon Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
#502: Dec 16th 2012 at 5:37:48 AM

I don't know why they couldn't have made the marine in Doom 3 look like his earlier incarnation. Would have been so hard to give him brown hair?

Never trust anyone who uses "degenerate" as an insult.
ShirowShirow Down with the Privileged🪓 from Land of maple syrup Since: Nov, 2009
Down with the Privileged🪓
#503: Dec 16th 2012 at 10:46:58 AM

It's because Doom 3 is one giant middle finger to a hallowed franchise!

I'd love to see the Doom Marine get a full 3D model. I don't think I've ever seen any official products portray him right, even the guy from the Infamous Doom Comic didn't look like him.

edited 16th Dec '12 10:47:09 AM by ShirowShirow

Bleye knows Sabers.
maxwellelvis Mad Scientist Wannabe from undisclosed location Since: Oct, 2009 Relationship Status: In my bunk
Mad Scientist Wannabe
#504: Dec 16th 2012 at 11:38:28 AM

[up]Play Quake 3 Arena. He's one of the default skins.

Of course, don't you know anything about ALCHEMY?!- Twin clones of Ivan the Great
ShirowShirow Down with the Privileged🪓 from Land of maple syrup Since: Nov, 2009
Down with the Privileged🪓
maxwellelvis Mad Scientist Wannabe from undisclosed location Since: Oct, 2009 Relationship Status: In my bunk
Mad Scientist Wannabe
#506: Dec 16th 2012 at 3:48:31 PM

[up]Of course, otherwise they couldn't pallet-swap him. And you didn't see it, but he WAS wearing that helmet all through Doom 1.

Of course, don't you know anything about ALCHEMY?!- Twin clones of Ivan the Great
ShirowShirow Down with the Privileged🪓 from Land of maple syrup Since: Nov, 2009
Down with the Privileged🪓
#507: Dec 16th 2012 at 3:51:13 PM

Yeah, but that means we still haven't gotten a good look at his face since the very first game, where it's all pixelated and stuff.

Hell, they did a lot with that little image. They showed you which direction you where being shot from, they showed you exactly how worried you should be about his health, they showed how godlike you where with an invincibility sphere, and they showed you exactly how you should feel for picking up a new weapon.

Bleye knows Sabers.
Nyarly Das kann doch nicht sein! from Saksa Since: Feb, 2012
Das kann doch nicht sein!
#508: Dec 17th 2012 at 2:35:40 AM

Why are you so interested in his face? It looks awfully generic (and due to that, the equally generic-looking face in Doom 3 is actually very appropriate, despite looking different) and is little more than a higher quality version of B.J.'s face.

Hell, they did a lot with that little image. They showed you which direction you where being shot from, they showed you exactly how worried you should be about his health, they showed how godlike you where with an invincibility sphere, and they showed you exactly how you should feel for picking up a new weapon.
All things they did in Wolfenstein 3D already (except maybe for the "look-where-you-got-hit" thing). Neat, sure, but it's meaning is mitigated, since Doom didn't do it first.

People aren't as awful as the internet makes them out to be.
Mullon Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
#509: Dec 18th 2012 at 5:29:46 PM

I enjoyed No Rest for the Living. I liked how the level design made sense, unlike the regular Doom II levels.

Never trust anyone who uses "degenerate" as an insult.
Nyarly Das kann doch nicht sein! from Saksa Since: Feb, 2012
Das kann doch nicht sein!
#510: Dec 19th 2012 at 12:20:27 AM

Honestly, I'm kind of sad that unrealistic level design isn't really done anymore (at least, not really intentionally). That's not to say that realistic level design is bad, but there is just something about levels that only try to be as fun as possible, without attempting to be realistic, that makes me miss them.

People aren't as awful as the internet makes them out to be.
MrPoly Since: Feb, 2010
#511: Dec 19th 2012 at 9:01:38 AM

I don't think the problem is realism. It's linearity. It's entirely possible to design a realistic-looking level and give enough room to explore, but it's much easier not to.

edited 19th Dec '12 9:01:50 AM by MrPoly

Nyarly Das kann doch nicht sein! from Saksa Since: Feb, 2012
Das kann doch nicht sein!
#512: Dec 19th 2012 at 10:54:49 AM

I'm aware of that. But that's not what I'm talking about. I mean realistic as in... well, realistic. Believable. Places that could exist in real life or believably in a future setting. Or the past. As opposed to levels that don't really make sense, that don't look like the thing they are supposed to represent or even anything. Duke Nukem 3D vs. Doom, one could say.

As I said, realistic level design isn't bad (would be odd if it were) and I certainly don't want every game to have unrealistic designs. But I wish that there would be more games with levels that don't attempt to be realistic, that are only designed with fun in mind.

Of course, it needs the right kind of game. Doom, as a mindless slaughter-fest, could easily get away if it. Duke Nukem 3D, being pretty much the same, would have easily gotten away with that too, if it did that. But Half-Life... well, I wouldn't want a Half-Life with that kind of design (of course, there is Xen, but I guess this one can be excused since it's an alien world).

People aren't as awful as the internet makes them out to be.
MrPoly Since: Feb, 2010
#513: Dec 19th 2012 at 1:49:18 PM

Ah, so you're talking more like straight-up fantasy settings? In that case, yeah, I'd be completely in favor of that. In favor of the designers exercising more of their artistic creativity instead of just basing everything off the real world. That reminds me of the Hell section in Doom 3. That was certainly more interesting and fun to play through than any of the UAC areas.

ShirowShirow Down with the Privileged🪓 from Land of maple syrup Since: Nov, 2009
Down with the Privileged🪓
#514: Dec 19th 2012 at 1:55:49 PM

Nyarly's right. Most games nowadays are almost petrified of being considered "Arcadey". I think a bigger casualty than interesting level design is Boss Fights though. Those need to make a comeback.

Bleye knows Sabers.
MrPoly Since: Feb, 2010
#515: Dec 19th 2012 at 2:15:50 PM

Yeah, some people tend to see "arcadey" as meaning the same thing as "casual," and as we all know, so-called casual gamers are the cancer killing gaming. I put some of the blame on games like Battlefield 3 and their fanbases. Not even Call Of Duty. I mean, hell, by today's FPS standards, Call Of Duty is considered the "arcadey" game, while BF 3 is the "realistic, tactical shooter for hardcore gamers." Developers want to try to please these "hardcore" gamers, while at the same time keep the games simple enough for the "casual" gamers to want to buy up, but as a result the games end up reeking of poor design choices and neither crowd is pleased.

You said it on the boss fights. I do find that they tend to only be virtually non-existent in shooters, though. Because most modern shooters try to be realistic, and it would be completely silly to have to pump hundreds of bullets into a regular Joe's skull, only for him to collapse on the ground and yell curses at you in the next cutscene. Games like God Of War and Dark Souls, though, they've got them, and do them well for the most part. And not just make them QTE cutscene fights.

edited 19th Dec '12 2:16:14 PM by MrPoly

ShirowShirow Down with the Privileged🪓 from Land of maple syrup Since: Nov, 2009
Down with the Privileged🪓
#516: Dec 19th 2012 at 2:27:38 PM

I still don't think Realistic is the right word to use. There was another one... Versimilitude? I don't even know what that means. Let's stick with realistic.

Yeah. And Real Is Brown is still in full effect. I thought we where past that! Look at Doom! Look how colorful those sprites are! Look how varied those environment are! THIS IS WHAT YOU SHOULD BE DOING!

So better levels, less realism, more bosses and more color. Seems a good checklist.

Bleye knows Sabers.
LOEADITOOx .... from -???- Since: Feb, 2011
....
#517: Dec 19th 2012 at 4:46:52 PM

Personally I found the Doom 2 ( and Final doom) levels designs dull and boring, Doom 1 levels were the best

http://steamcommunity.com/id/Xan-Xan/
MrPoly Since: Feb, 2010
#518: Dec 19th 2012 at 5:00:59 PM

Yeah, levels in Doom 2 had a lot of brown compared to 1, and most of them were quite boring to look at.

[up][up]To add to that checklist, You know what I miss most in modern games? Music. And I don't mean the atmospheric quiet crap they put in to be "immersive," but the rocking pump-you-up action soundtracks from games like, well, Doom. Mostly its user-made wads. Hell Revealed 2 has some of the best music I've ever heard in a video game, and that's a fan-made level pack. And of course, Psychophobia.

At the very least, I believe every game should allow you to import your own music. Think how awesome it would be to blast demons to some Symphony X. Or... whatever it is you listen to. After all, some wads have midi versions of their songs already!

edited 19th Dec '12 5:02:23 PM by MrPoly

LOEADITOOx .... from -???- Since: Feb, 2011
....
#519: Dec 19th 2012 at 5:54:06 PM

Nah, I personally think that "pump it up" music would ruin the inmersion in most modern games

http://steamcommunity.com/id/Xan-Xan/
MrPoly Since: Feb, 2010
#520: Dec 19th 2012 at 6:19:36 PM

That's true. It's one of those things that works for some games and doesn't work for others. For instance, Half Life doesn't need it (except in the appropriate sections like it already does). Horror games don't need it. But for more straight-up action games, I believe it's a necessity.

ShirowShirow Down with the Privileged🪓 from Land of maple syrup Since: Nov, 2009
Down with the Privileged🪓
#521: Dec 19th 2012 at 7:04:10 PM

Intensity > Immersion.

And the former can aide the latter.

Get some more rock in this here medium. Let me fight some giant monster after a well-designed level lite in a colorful manner to some blaring metal. Give me a reason to throw the horns.

Bleye knows Sabers.
LOEADITOOx .... from -???- Since: Feb, 2011
....
#522: Dec 19th 2012 at 7:33:41 PM

Nah, I need the brown and gray tones, too colorfuls shades ruins the mood IMO

http://steamcommunity.com/id/Xan-Xan/
ShirowShirow Down with the Privileged🪓 from Land of maple syrup Since: Nov, 2009
Down with the Privileged🪓
ShirowShirow Down with the Privileged🪓 from Land of maple syrup Since: Nov, 2009
Down with the Privileged🪓
#525: Dec 19th 2012 at 9:06:49 PM

So much.

edited 19th Dec '12 9:08:24 PM by ShirowShirow

Bleye knows Sabers.

Total posts: 2,882
Top