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Larkmarn Since: Nov, 2010 Relationship Status: Hello, I love you
#39551: Apr 24th 2015 at 12:52:40 PM

Not sure what a Naotoish style of dancing would look like, to be honest.'

I'm not positive myself, but definitely not that. I'd have expected something more along the lines of something more technical, like isolations or pops and locks. Definitely not something as sexual as that... she dances like a Korean pop star.

Speaking of bringing dead people back, is Chidori confirmed to be alive in Ultimax? I remember reading somewhere about it, but I never confirmed it. Also, are Arena+Ultimax plot heavy? I suck at fightings, but because of Q I am in Persona mood, so... Maybe I'll just end up watching cutscenes or somehing.

I don't think so. I don't remember any mention of her. As for plot... they're cutscene heavy. In the story mode, for every minute of fighting there's about fifteen minutes of talky talk. But the story's still pretty simplistic.

Ultimax in fact has a "have the computer play for you" feature so even if you hate the fighting, you can "enjoy" the story. Not sure if Arena has that, too.

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VeryMelon Since: Jul, 2011 Relationship Status: Anime is my true love
#39552: Apr 24th 2015 at 12:56:40 PM

Arena does not have that feature.

Tarsen Since: Dec, 2009
#39553: Apr 24th 2015 at 12:58:14 PM

...

...

...

wait, sexual?

uh, im not really seeing it.

Moth13 Since: Sep, 2010
#39554: Apr 24th 2015 at 1:00:55 PM

I felt like her dancing style fell more into the "complete dork" category myself.

Tarsen Since: Dec, 2009
#39555: Apr 24th 2015 at 1:04:53 PM

it sure is convenient how the entire p4 crew (plus nanako) is capable of dancing that well.

maybe their personas can do more than just play instruments.

kkhohoho Since: May, 2011
#39556: Apr 24th 2015 at 1:10:56 PM

[up]wild mass guessWhen the P4 cast dances, they actually let their Personas' possess them and do the dancing for them, which explains why the dances of some characters (like Naoto,) don't fit them that well.wild mass guess

edited 24th Apr '15 1:11:23 PM by kkhohoho

KarkatTheDalek Not as angry as the name would suggest. from Somwhere in Time/Space Since: Mar, 2012 Relationship Status: You're a beautiful woman, probably
Not as angry as the name would suggest.
#39557: Apr 24th 2015 at 1:18:18 PM

[up] So...is Nanako just that good, or...

Oh my God, Nanako's possessed by the Big Bad!

(I would at least think that Rise could dance pretty well on her own).

Oh God! Natural light!
rikalous World's Cutest Direwolf from Upscale Mordor Since: May, 2009 Relationship Status: Showing feelings of an almost human nature
World's Cutest Direwolf
#39558: Apr 24th 2015 at 1:24:06 PM

[up][up][up]Agility's linked to the Persona, not the person. Grind it high enough and they can be graceful as the Venus Eagle.

Larkmarn Since: Nov, 2010 Relationship Status: Hello, I love you
#39559: Apr 24th 2015 at 1:42:02 PM

Damn shame no one in the P4 cast had Ame-No-Uzume. Maybe it'll turn out to be Kanami's Persona?

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Pulse The Fool from Yadayadaville Since: May, 2011 Relationship Status: Maxing my social links
The Fool
#39560: Apr 24th 2015 at 2:02:46 PM

Ame-no-Uzume was added as an Aeon Persona in Golden, actually.

But I mean, sure, why not. Kanami's probably going to get one anyway, may as well make it the goddess of dance.

I sure said that!
Nap1100 Since: Mar, 2012
#39561: Apr 24th 2015 at 2:09:36 PM

The only thing that comes to my mind when we talk about Ame-No-Uzume always ends up being memories of grinding to fuse her to fight Matador in Nocturne.

;_;

kkhohoho Since: May, 2011
#39562: Apr 24th 2015 at 2:22:17 PM

[up]Ah, Nocturne. The game that made you feel the pain. Good times. Good times...

edited 24th Apr '15 2:22:35 PM by kkhohoho

Moth13 Since: Sep, 2010
#39563: Apr 24th 2015 at 7:17:54 PM

Uhg yeah, beating Matador with only Dia is not fun. I did it, but it wasn't fun.

HamburgerTime Since: Apr, 2010
#39564: Apr 26th 2015 at 6:23:20 PM

I don't know why but I keep trying to go back to PQ, and it keeps not clicking with me. I think my main issue is that you have to backtrack in order to save and heal, which makes the whole thing have the pacing of molasses. In Strange Journey, which it plays very similarly to, you can at least heal and save in the field.

I want to like this game, I can see how others would like this game, but... I don't.

Konkfan7 Konknitive Dissonance from Roselle Since: May, 2013 Relationship Status: Armed with the Power of Love
Konknitive Dissonance
#39565: Apr 26th 2015 at 6:37:17 PM

I have a love/hate relationship with Persona Q.

There are some things about it I love, but there also some I HATE.

HamburgerTime Since: Apr, 2010
#39566: Apr 26th 2015 at 6:44:36 PM

It's not even all that difficult, apart from the saving and healing thing. A single bad Random Encounter can cost you a ton of progress. SMTIV is also a game that'll kill you several times due to this, but the progress loss is generally less because, again, you don't have to return to the Hub Level to save and heal.

The whole feature seems like something out of a clunkier, less advanced game, like something you'd find in 2004 on the GBA, not 2014-15 on the 3DS. tongue

edited 26th Apr '15 7:09:15 PM by HamburgerTime

phoenixdaughterAM Since: Jan, 2010
#39567: Apr 26th 2015 at 8:38:21 PM

That's why you always pack a Go-M. Though -grumbles about FO Es that pack me into a corner-

HamburgerTime Since: Apr, 2010
#39568: Apr 26th 2015 at 9:27:17 PM

[up] Still, even with a Goho-M you need to hike back. What's that, blitzed by an FOE on the way? Use another Goho-M!

I'm told this is how EO does it, and I'm just not sure it's the right style of game for me. This isn't Atlus's fault of course.

Pulse The Fool from Yadayadaville Since: May, 2011 Relationship Status: Maxing my social links
The Fool
#39569: Apr 27th 2015 at 3:42:57 AM

Yeah, EO is very old-school even for a Wizardry-like. The only modern concession I can think of is that spells and skills don't have fumbles.

I sure said that!
Kara MONSTER COACH Since: Aug, 2013
MONSTER COACH
#39570: Apr 27th 2015 at 3:43:25 AM

While there are some points I don't like, overall I enjoy Q. I usually play until I find a short-cut close enough to the entrance, go heal, continue from the point I was previously on. I had no problems with repetition. Though I'm in the fourth labyrinth now and this one is really annoying because of the FO Es that corner you. Thank God for Goho-M More! I still need to 100% second and third floors, before I explore fourth...

edited 27th Apr '15 3:52:07 AM by Kara

Larkmarn Since: Nov, 2010 Relationship Status: Hello, I love you
#39571: Apr 27th 2015 at 7:01:11 AM

I think my problem is I don't really know what's supposed to be fun in it.

The combat is... repetitive, even by turn-based RPG standards, and dungeon-crawling is either horribly monotonous or frustrating (depending on whether I'm exploring somewhere I've been or in the middle of a "puzzle").

The novelty of "The P4 and P3 cast finally meet!" is undermined by the fact that I've played Arena, and the characters are so flanderized that I don't care all that much.

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TempusIV Since: Feb, 2015 Relationship Status: Having tea with Cthulhu
#39572: Apr 27th 2015 at 7:10:12 AM

FO Es are the big reason why I don't feel like playing any of the other games like Q right now.

[up] another problem with that is when they ever do P3+P4 game they only ever focus on one side, and their interactions feel biased. And finally there is the fact that the focus is more one P4 in the end.

Like I've said before, even though these games have these flaws I still enjoyed playing all of them nonetheless.

edited 27th Apr '15 7:14:12 AM by TempusIV

Larkmarn Since: Nov, 2010 Relationship Status: Hello, I love you
#39573: Apr 27th 2015 at 7:58:24 AM

I mean, I've put in a lot of time with Q. I've definitely enjoyed parts, but I'm in the last dungeon and I legitimately don't think I'm going to finish it.

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Tarsen Since: Dec, 2009
#39574: Apr 27th 2015 at 8:05:01 AM

after switching from Q to E Ountold 1, i definitely find untold to be much more enjoyable than Q.

Q's combat is much more tedious and boring, primarily.

TempusIV Since: Feb, 2015 Relationship Status: Having tea with Cthulhu
#39575: Apr 27th 2015 at 8:11:40 AM

[up][up] Same here I can't find a strategy on the last boss. Any suggestions anyone?


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