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Heatth from Brasil Since: Jul, 2009 Relationship Status: In Spades with myself
#751: Dec 10th 2013 at 7:56:50 AM

Personally, I think they should have just made Phoenix an American and left the franchise in Japan, using Phoenix as a Viewpoint Character for Maya to explain those elements of Japanese culture. It would still have run into a snag when Phoenix was the defendant in one of the third game's cases, but it would be easier to play off than, "The entire setting is in California, which looks and acts remarkably like Japan."

But then the whole thing would be less silly. And silliness is half of why the game is fun.tongue

Also, it is much harder to make understandable Punny Names. And, unlike other works, the puns are a very integral part of the humor of the series.

So, yeah, the whole thing is incredible silly. But, I honestly think it works.

TobiasDrake Queen of Good Things, Honest (Edited uphill both ways) Relationship Status: Arm chopping is not a love language!
Queen of Good Things, Honest
#752: Dec 10th 2013 at 8:01:57 AM

I have no complaint about the punny names. tongue Ini Miney is one of my favorite minor characters just because her name is so damn fun to say. Ini Miney!

EDIT: Regarding the legal system changes, this just came to mind: Case 1-5 makes a big fuss over the fact that the chief of police, Damon Gant, has the ability to refuse to testify! This is a HUGE deal, because it means that trying to get testimony out of him that he doesn't want to tell is going to be tricky, because what if he exercises his right of testimony refusal?!

...yeah, here in America, everyone has that. It's called the Fifth Amendment. There is nothing special about Damon Gant.

edited 10th Dec '13 8:05:17 AM by TobiasDrake

My Tumblr. Currently liveblogging Haruhi Suzumiya and revisiting Danganronpa V3.
Cidolfas Since: Jan, 2001
#753: Dec 11th 2013 at 6:25:55 AM

If I recall correctly, the first game and possibly the next two (three? four?) never make any reference to America. All it ever says is "this country". Yes, it's a country with hamburgers instead of rice balls, but they take efforts not to name it. Dual Destinies is the first time I recall it blatantly claiming to take place in America.

TobiasDrake Queen of Good Things, Honest (Edited uphill both ways) Relationship Status: Arm chopping is not a love language!
Queen of Good Things, Honest
#754: Dec 11th 2013 at 8:32:47 AM

They don't state America outright, but they do mention LA by name in the first game. IIRC, there are a few other names dropped, too.

My Tumblr. Currently liveblogging Haruhi Suzumiya and revisiting Danganronpa V3.
Zendervai Visiting from the Hoag Galaxy from St. Catharines Since: Oct, 2009 Relationship Status: Wishing you were here
Visiting from the Hoag Galaxy
#755: Dec 12th 2013 at 11:01:53 AM

At least it's better than Trauma Center where the backgrounds of several characters get scrambled because of the country change. The first one takes place in either Japan or America and there's a character who's either immigrated from America or Japan (respectively) and then later on Europe gets involved in the localized version because otherwise her history makes no sense.

Not Three Laws compliant.
Kayeka Since: Dec, 2009
#756: Dec 12th 2013 at 11:22:36 AM

I personally don't really get why they're doing it like that either. I mean, are people actually turned off by such cultural touches? If I run into stuff like that in a game, I go "sweet, I didn't know that" or something similar.

Heatth from Brasil Since: Jul, 2009 Relationship Status: In Spades with myself
#757: Dec 12th 2013 at 12:11:17 PM

[up]Who knows? It is somewhat common in localized animes in US. It can get really weird sometimes.

Ace Attorney does have an excuse, though. As I said before, the game really loves its puns. Most character name is a pun one way or another. Since it is such an integral part of the humor, I can understand the need to adapt the names, as otherwise it would be cutting part of the game. And if you change the names but keep the setting, you will run in other Fridge Logics in itself, as you would have a bunch of Japanese characters with western names for no reason.

CorrTerek The Permanently Confused from The Bland Line Since: Jul, 2009
The Permanently Confused
#758: Dec 12th 2013 at 1:37:24 PM

[up][up]If I had to guess, I'd say that changing such things during localization eliminates the need to explain them for people who don't know what they are. It's essentially cutting out a bunch of extra exposition that the original game didn't need because it was familiar to the people who created it.

Ninety Absolutely no relation to NLK from Land of Quakes and Hills Since: Nov, 2012 Relationship Status: In Spades with myself
Absolutely no relation to NLK
#759: Dec 12th 2013 at 1:39:57 PM

I've never actually played a Phoenix Wright game. What do they play like? All I know is: anime lawyers, hugely popular, OBJECTION!!1.

Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.
Mukora Uniocular from a place Since: Jan, 2010 Relationship Status: I made a point to burn all of the photographs
Uniocular
#760: Dec 12th 2013 at 2:50:39 PM

They're like a mix of Visual Novel and old-school adventure games.

"It's so hard to be humble, knowing how great I am."
TobiasDrake Queen of Good Things, Honest (Edited uphill both ways) Relationship Status: Arm chopping is not a love language!
Queen of Good Things, Honest
#761: Dec 12th 2013 at 3:04:17 PM

[up] This.

They're interactive visual novels with intelligence-puzzle gameplay. There are two stages of gameplay: investigation and trial. During investigation, you travel to different places, question people on the events that transpired, search for clues, and generally try to piece together the events. Trial is where the gameplay really picks up, where you have to cross-examine witnesses by poking holes in their testimony and try to find points at which their statements contradict pieces of evidence in your possession.

They're surprisingly fun and mentally stimulating, and also pretty funny. Just don't take it too seriously; the games are silly, the characters have exaggerated personalities, it's really all just meant for fun.

edited 12th Dec '13 3:05:08 PM by TobiasDrake

My Tumblr. Currently liveblogging Haruhi Suzumiya and revisiting Danganronpa V3.
LeGarcon Blowout soon fellow Stalker from Skadovsk Since: Aug, 2013 Relationship Status: Gay for Big Boss
Blowout soon fellow Stalker
#762: Dec 31st 2013 at 1:22:25 AM

And on the topic of Ace Attorney

http://awkwardzombie.com/index.php?page=0&comic=123013

This is something that's always bugged me throughout the series.

Oh really when?
KnownUnknown Since: Jan, 2001
#763: Dec 31st 2013 at 1:31:59 AM

The "have to lawfully introduce evidence procedurally and as it becomes relevant, and guide it being relevant if it isn't" aspect of the setting at least gives a reasonable explanation to that sort of thing, which you don't often get in that type of adventure game.

It's the main reason that doesn't bug quite me as much in Phoenix Wright as it does in other series (though it's still annoying sometimes). At least in this game, knowing exactly what you have to do but having to find specific and sometimes archaic ways of actually doing it makes a bit more sense.

The way I see it, there's a sliding scale for adventure game puzzles between ones where you know what you have to do but don't know what you're supposed to do to actually do it and ones where you can figure out little steps but have no idea what the big picture is supposed to be. Though I guess that's a bit unrelated.

"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.
Kayeka Since: Dec, 2009
#764: Dec 31st 2013 at 6:01:26 AM

[up][up]Oh, god, I hated that so much. I understand that, in a murder mystery that is mostly Fair Play, there will be times where the audience is smarter than the main character. That is fine, and I have no problem with this.

However, when that happens, I want to be able to at least reveal the twist myself at the dramatically appropriate moment so I can feel smugly satisfied in my own smartness. But then the assistant reveals some sort of incredibly obvious hint, which completely sucks out the glory of the act.

Mia, goddammit, if you weren't dead already, I'd kill you.

Cidolfas Since: Jan, 2001
#765: Dec 31st 2013 at 6:17:40 AM

I have to say while the handholding does bug me (and in Dual Destinies it's worse than usual), it's never bugged me that the assistant came up with the twist and not me. Mia in particular never bothered me, since she's Phoenix's mentor and obviously smarter than he is. 8-)

Medinoc from France (Before Recorded History)
#766: Dec 31st 2013 at 7:23:16 AM

Or maybe they should add a "you don't say?" answer option.

"And as long as a sack of shit is not a good thing to be, chivalry will never die."
TobiasDrake Queen of Good Things, Honest (Edited uphill both ways) Relationship Status: Arm chopping is not a love language!
Queen of Good Things, Honest
#767: Dec 31st 2013 at 8:51:43 AM

There should be an option to ask your assistant for advice. It can be useful sometimes, but other times, the hints are just annoying, ESPECIALLY the auto-hint if you Press the last statement of their testimony or just scroll past the end of it. I like to Press every statement to see what they say, and that auto-hint feels like the game saying, "Hey, dumbass, this is what you should be doing."

My Tumblr. Currently liveblogging Haruhi Suzumiya and revisiting Danganronpa V3.
SpookyMask Since: Jan, 2011
#768: Dec 31st 2013 at 9:14:22 AM

Funnily enough, latest game does have option for asking advice if you mess up enough many times when cross examining <_<

But yeah, funnily enough Capcom seems to think that you are supposed to press statements only if you aren't sure what evidence to present tongue Silly Capcom, they are playing their own game wrong!

edited 31st Dec '13 9:15:25 AM by SpookyMask

Heatth from Brasil Since: Jul, 2009 Relationship Status: In Spades with myself
#769: Dec 31st 2013 at 9:36:24 AM

[up]Indeed. The main draw of the game are the dialogs. Why wouldn't you want to see more of it as much as possible?tongue

TobiasDrake Queen of Good Things, Honest (Edited uphill both ways) Relationship Status: Arm chopping is not a love language!
Queen of Good Things, Honest
#770: Dec 31st 2013 at 3:34:08 PM

Sometimes, when given choices, I like to deliberately choose wrong answers just to see Phoenix fluster to explain it.

My Tumblr. Currently liveblogging Haruhi Suzumiya and revisiting Danganronpa V3.
Enlong Court Dragon from The Underground Facility Since: May, 2011 Relationship Status: is commanded to— WANK!
Court Dragon
#771: Dec 31st 2013 at 6:32:42 PM

Turnabout Bro.

I have a message from another time...
Heatth from Brasil Since: Jul, 2009 Relationship Status: In Spades with myself
#772: Jan 1st 2014 at 2:46:24 AM

[up][up]Me too. I deliberately save often just so I can go around doing the wrong thing before doing the correct path without getting a game over.

TobiasDrake Queen of Good Things, Honest (Edited uphill both ways) Relationship Status: Arm chopping is not a love language!
Queen of Good Things, Honest
#773: Jan 1st 2014 at 8:21:03 AM

In the third game, during the brief sequence where you can play Edgeworth, his Present Evidence failures are basically all priceless.

"Your honor, this evidence contradicts that statement!" "I don't see how it contradicts that." "But, your honor, you just said it does!" "...don't play mind games with me." *PENALTY*

edited 1st Jan '14 8:21:21 AM by TobiasDrake

My Tumblr. Currently liveblogging Haruhi Suzumiya and revisiting Danganronpa V3.
LeGarcon Blowout soon fellow Stalker from Skadovsk Since: Aug, 2013 Relationship Status: Gay for Big Boss
Blowout soon fellow Stalker
Heatth from Brasil Since: Jul, 2009 Relationship Status: In Spades with myself
#775: Mar 30th 2014 at 9:53:15 PM

A shinny new page!

Well, many shinny new pages in fact (starting here, naturally). Man, what happened to this thread?

edited 30th Mar '14 9:54:33 PM by Heatth


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