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Lupine_Volt Lupine_Volt from No dice, stalkers. Since: Jan, 2001
Lupine_Volt
#1: Aug 20th 2010 at 7:03:45 PM

Hello internet! Welcome to Lupine Volt's first let's play, of Fire Emblem 7.

Fire Emblem 7 is part of the Fire Emblem series, revolving around turn based strategy, chess like movement, fantasy settings and character development. 7 was the first game of the series to be released in America on the Game Boy advance, and served as a prequel to the previous game, whose Japanese name I won't pretend to know.

Anywho, our story is set on the continent of Elibe, and the player steps into the shoes of a wandering tactician. The tactician is a nameless, faceless, ageless, genderless, and personality-less avatar for the player. Characters will adress you, advise you, but ultimately you will be the one to direct them.

Characters that fall in battle in this game will be unable to ever fight again, in most cases. They will either actually die, or retreat and go home after the battle due to the fact that they are important to the plot of the next/previous game. That, or characters in the 1st ten chapters will be evacuated and sent home, so that they can rejoin the main story at chapter 11.

Fire Emblem 7 has a 10 chapter "Prequel" of sorts, starring our first main character, Lyndis, a young girl living alone on the plains of the nomadic country of Sacae. But more on that when we start the game.

In this Let's play, I will take suggestions, but I will be the primary decision maker. Party suggestions and such. I usually stick with a standard team, but I might change it up a bit. Support options too. I will pretty much nix things like "USE RENAULT!" and "SUPPORT MARCUS AND ELIWOOD". Who are these people, you ask? No matter. It will all become clear in time.

We are asked to edit the Tactician information. Name, month of birth, and gender. I will name our viewpoint character Lupine, in accordance with my screenname. I was born in November, so that's what I'll put down, and I am male. Now then, let us get this party started!

Prologue: A Girl from the Plains

We awaken to the sight of a young woman with a long, green ponytail. We are inside of a tent. She found us unconcious outside in the plains.*At this point, we are actually shown a drawn picture of the girl tending to her things in the hut. We now switch to sprites and text boxes. *

Our hostess in Lyn, a girl from the Lorca tribe. She asks us who we are. We apparently reply. She says that our name sounds odd. She'll say that no matter what our name is. Even if it's Lyn. But, Lupine isn't actually a name.

She asks us why we are here, and what our story is. We'll never know. We're cut short by Lyn going to investigate a strange noise. The noise is two shirtless men walking around with large axes. These are bandits, down from the mountains of Bern.

Lyn decides to stop them from invading the local villages. Lupine decides to tag along, even though he can't fight. He just wants to boss around a tough woman, telling her who to kill. Lyn finds having her own personal tactician odd, but she'll go for it.

We enter the field, and earn a tutorial. Lyn can only move a set number of squares across the field. We are forced to have her charge into the movement range of one of the two bandits. He spots us, and heads over our way, but doesn't reach us. Now it is our turn again, and Lyn closes in and strikes.

We zoom into a close up, and Lyn attacks with her sword, dealing 7 damage out of 20 to the villian. Then the bandit swipes at us with an axe, but misses. Lyn strikes again, and our turn ends. The enemy bandit uses his turn now to strike us with his axe for 10 damage, and connects this time. Lyn, however, finishes him off on the counterattack.

Lyn notices the fact that there's a large axe imbedded in her skull, and decides that medical attention is very important at this point. Lyn points out the 2nd enemy, who has taken residence in the opening of a Ger, which is a type of hut. Lyn actually take the time to explain this. It will never be important again, but an interesting tidbit.

We move in closer so we can attack the head bandit on our next turn, and dig out a vulenary, which is a basic, 10 hit point restoring item with 3 uses. Lyn heals back her damage from last time, and, since the other enemy doesn't move from his post, we skip his turn and return to ours. Lyn thanks us for advising her to treat her horrible head wound, and we move on.

Lyn runs over to the Ger and charges at the bandit. Since he is this levels "Boss", he has an actual name and face. His name is "Batta the Beast." Our first boss, ladies and gentlemen. An over inflated ego and the ability to swing an axe. Bandits need better screening process.

We connect, he connects, and we connect again. We are currently down to 6 hit points, he is to 11, and he can now attack us. Things don't look good. Infact, I usually wouldn't allow her to attack first. I'd let him attack, deal damage on the counter, and then heal any injuries. Standard boss strategy. Lyn tells us that if she goes down, we have to run.

I, however, point out the fact that she is featured on the box art. She isn't going to die in the prologue. She gives me a weird look, and then shrieks and jumps sideways when Batta swings at her again.

Since it was his turn, and he was standing on a certain point on the map, Batta receives a small heal. 2 hit points. He attacks, but misses. We strike once, and then Lyn stops, draws her sword, strikes a pose, and vanishes. She then appears infront of him, doing 3 quick blows, and comes to skidding stop back where she began. Batta expresses his disbelief, and disintigrates to save Lyn the trouble of dragging his corpse out of the hut.

Now that Lyn is the only character left on the field, we've technically won. However, we have to move onto the space that Batta was standing on. We do so, and the battle is officially over.

The next morning, after a night of me presumably curling up by a firepit, Lyn explains to us that she is one of the last of her tribe after everyone died in a bandit attack. Lyn was one of the only ones to escape alive. Lyn wants to grow stronger, to avenge her parent's death from the Talliver bandits.

Lyn wants to come with me, and apparently, I agree. With no real goal in mind, we decide to travel the land, fighting for justice, truth, and hopefully profit. End of chapter.

NEXT TIME: Stalkers, Stalkers, and Exposition! Chivelrous Perverts and Total Buzzkills! COMBAT TUTORIALS!

Actor, Writer, Gamer, Skeptic and Dreamer.
Clarste One Winged Egret Since: Jun, 2009 Relationship Status: Non-Canon
One Winged Egret
#2: Aug 21st 2010 at 12:27:20 AM

Are you really going to narrate every single battle in that much detail? Could take a while. FE 7 has some pretty awesome crit animations though.

TriggerLoaded $50 a day, plus expenses from Canada, eh? Since: Oct, 2011 Relationship Status: Healthy, deeply-felt respect for this here Shotgun
$50 a day, plus expenses
#3: Aug 21st 2010 at 9:03:01 AM

It is kind of weird how characters talk to you, and refer to you, and yet give absolutely no information.

Sure, one could assume their tactician is some mysterious wandering stranger, coming from nowhere to make an impact in the world.

For my game, my tactician is a drunk. He was found by Lyn hung over in the prairies, (After getting thrown out of town for drunkeness) and spends his time not commanding either drunk or hung over.

Don't take life too seriously. It's only a temporary situation.
Lupine_Volt Lupine_Volt from No dice, stalkers. Since: Jan, 2001
Lupine_Volt
#4: Aug 21st 2010 at 8:37:44 PM

Yah...I'll probably shorten things up when we get more members to our motley crew. Summarize, etc.

Chapter 1: Footsteps of Fate! (COMPUTERCONTROLLEDODDSMAKEMEANGRY!)

We join our heroes in the city of Bulgar, where they are stocking up for the long journey ahead. I have no idea what for, because Lyn hasn't grabbed a second iron sword yet. Remember people, always carry a second weapon.

Anywho, Lyn, being a strong female character and protagonist, has attracted a pervert in green armor, apparently mounted on a horse. All the sprites are pretty much on ground level no matter what characters are mounted on, so either Lyn is standing atop a flight of stairs, or our pervert is riding a prized miniature shetland pony.

Pervert, who is named Sain, proceeds to hit on Lyn. (If your character is female, he'll also toss a couple of flirty remarks in your general direction) He announces that he is from Lycia, another country in this world. From the province of Caelin. Lyn isn't impressed, and shoots him down. Sain likes a woman with a sharp tongue.

Rolling her eyes, Lyn tugs on me for us to leave. Lupine trys to point out the fact that they still haven't gotten more weapons, but is ignored. Sain is then reprimended by his redheaded and red armored companion, Kent, who reminds him that they are on an important mission.

Lyn comes back, as Heckyl and Jekyl are blocking the road with their mounts. Kent moves their horses aside, but asks Lyn if they have ever met before, as she reminds him of someone. For some reason, Lyn sees this as a sign that Kent wishes for them to go back to a hut and have kinky protagonist and minor character relationships. Of course, Sain calling out "DIBS" on her at this moment may have been the trigger.

Lupine and Lyn leave, while Kent tells Sain they must go after her. She may very well be their "Mission".

3 feet outside of town, Lyn and Lupine are jumped by bandits. Lyn wonders if they are the knights from town. However, considering none of them are on horseback, several of them are shirtless, and only one of them has a face, Lupine wagers in with a sarcastic no.

Our bandit leader is also a pervert, and he calls Lyn by her full name, Lyndis. As Lyn is not wearing a giant neon sign with her name on it, and the bandit probably wouldn't be able to read this nonexistant sign anyways, Lyn is disturbed.

Lyn is worried about the odds of 5 to one here. If they would attack her all at once, I'd agree, but they've convienently spaced themselves out. We could probably could run in the other direction and escape if we could leave the chapter map.

Anywho, as should come to no ones surprise, Kent and Sain ride in for the rescue. Sain calls them out on 5 to one odds on a teenaged girl. Kent tells Lyn they can discuss details later, right now, all that matters is survival. After brief argument on who should be fighting, Kent volunteers himself and Sain to Lupine's command.

We are seized by one of the most annoying tutorials in this game. Sain insists on going first when our turn comes around. He charges the first bandit with his lance. He misses, and the bandit strikes with an axe. Kent, annoyed, tells Sain to use his sword against axe users. (The weapon triangle goes Swords over axe, axe over lance, lance over sword) Sain says that he looks cooler with a lance...and He forgot to buy a sword. Coincidentally, so did we.

Kent, annoyed, tosses Sain a sword across the battlefield. Unfortunately, or fortunately, the sword misses Sain and instead plants itself into the bandits face. While he's distracted(Screaming), Lyn slits his throat.

After Sain cleans the blood off of his nifty keen new sword, he calls dibs on the next bandit, and goes at him with a sword. However, because the enemy is standing on a forest tile, he misses, in a wall banging show of RNG screwing. Kent attacks, and connects. Lyn decides that they can handle that guy, and goes off to face goon 3 on her own, parking herself under a shady tree, as to camoflague herself from the faceless, blind bandit.

When our turn comes around again, the computer continues to screw Sain out of delicious experience points by making him go to Lyn for some vulenaries, to heal his wounds. This takes up his action. Kent will leave the bandit alone in hopes of getting him to attack Sain, who will murder him on the counter.

Bandits 3 and 4 attack knights K and S, while Lyn stands on another forest tile, wondering why she's doing so. Lupine, who I'd like to imagine is standing ontop of a tree looking around, commands both knights wait for the counter attacks. Bandits 2 and 3 both fall to Sain, and 4 meets his end with Kent. Leaving only the boss, whose name is Zugu.

Zugu, who was apparently named for the first sound he made from his nostrils and/or bowels, stands perfectly still while the knight ride towards him, screaing for blood, and then patiently waiting for him to attack. I milk this guy like a cow for experience, leveling up Kent and Sain before finally killing him.

STORYTIME! (And Kent/Sain/Lyn/Tactician featuring in game artwork!)

Kent and Sain were sent to Sacae, land of the not-native-americans, to find the daughter of a noblewoman who ran off with a young nomad. About 19 years ago, that was. Lyn, coincidentally, is 18! *15 in Japan, but who cares.* Lady Madelyn. She recently sent back a letter to dear old dad, whose been in a depression for the past 1.9 decades, mentioning a daughter, and probably begging for 18 years worth of birthday presents.

Shock and awe, Lyn is that grandaughter! Kent and Sain came to find her and her parents and escort them home. Unfortunately, soon after handing that letter over the the post office, Madelyn and her husband died. Probably from being run over by the post office wagon, for the delicous irony of it all.

Our dynamic duo can see that Lyn resembles her mother from her mothers portraits back in the castle Caelin. Lyn is, understandably, overwhelmed by the sudden fact that she has a grandfather. She then realizes, hey, that thug Zugu*hehe* called her Lyndis. Sain immediatly suspects foul play from Lyns grandfather's brother*Lyn's great-uncle* who wants the throne to himself. His name is Lundgren.

Lundgren is upset about not being the heir anymore, so he decides to do the logical thing and arrange the murder of a 18/15 year old girl. Lyn isn't at all interested in becoming the Lady of Caelin, she just wants to see her grandfather. Unfortunately, Lundgren isn't gonna buy that. Lyn agrees to travel to Caelin with Kent and Sain, and so an epic journey begins.

Lupine then asks if someone would help him get down from this tree.

Next time: Useless tutorials! Information gathering! Mountains inside buildings! Willful distruction of property! Legend of Zelda Parallels!

Actor, Writer, Gamer, Skeptic and Dreamer.
TriggerLoaded $50 a day, plus expenses from Canada, eh? Since: Oct, 2011 Relationship Status: Healthy, deeply-felt respect for this here Shotgun
$50 a day, plus expenses
#5: Aug 21st 2010 at 9:20:03 PM

While deadpan comments on game logic are always good for a laugh, I must say it seems likely that when Kent and Sain were talking to Lyn in town that they were likely on foot, leading their horses around, or the horses were stabled elsewhere at the moment.

Either way, doing fine.

Don't take life too seriously. It's only a temporary situation.
Lupine_Volt Lupine_Volt from No dice, stalkers. Since: Jan, 2001
Lupine_Volt
#6: Aug 23rd 2010 at 9:44:50 AM

Well, yah...but, of course, we are in it for the COMEDY VALUE! [lol]

Anywho, moving on.

Chapter 2: Sword of Spirits (USELESSINFORMATIONISUSELESS)

We join our heroes as they walk towards a small shrine, where Lyn would like to pray for a safe journey, as is custom round these parts. Kent and Sain are quite taken with the tradition, themselves. Lupine is looking for a gift shop.

Inside the temple, however, all is not well. A mercenary rushes in and confronts the priest, demanding him to hand over the sacred sword, the Mani Katti. He wishes to use it in battle. The priest finds that to be sacrilege.

"Sacrilege? I AM GLASS! The gods fear my name! My swordplay is peerless!" At which point a million gamers fall over gasping for breath at the narmtastic charm of it.

Glass knocks down the little old priest, and tries to draw the blade. It is stuck, as the spirits of the blade have decided that they don't exactly want to be associated with a man named Glass. The priest retreats further into the temple, and Glass vows to tear down the alter.

Meanwhile, a local woman informs us of the plight of the priest, and our merry band of do-gooders charges...to collect information.

That's right, another tutorial! Kent, Sain and Lyn are forced by the game to go to the houses south of where we start in order to gather information. Basically, this: "There's a cracked wall in the temple." "Horses can't go over mountains" "Teh Manny Kitty is, like, totally spiritual and shit."

Now that we've covered that, we move in for the attack. Kent and Lyn both charge bandits, doubling them to death, while Sain heroically crashes headfirst into a wall. The cracked one. I figured Sain's head would do just fine at the job. If not, his lance will suffice.

Breaking into the temple, Sain and Lyn both take out bandits with critical hits, before they all face Glass. Upon him shouting out his name, however, Lupine, Sain and Lyn fall over laughing. Kent, however, has fortunatly had his funny bone surgically removed, and, with a small deadpan, also criticals Glass to death. Lyn, still gasping for air, sits down on the throne, and the battle is won.

T He priest returns now from his hidey hole, and, as thanks to Lyn, offers her the chance to actually hold the blade and say her prayers. However, upon Lyn's hand touching it, the blade glows, and easilly slips from it's sheath. *Accompanied by some nifty Lyn artwork*

The priest is amazed, as Lyn is the blades true owner, the destined one. What exactly she's supposed to do with it isn't explained, but whatever.

Lyn, on the road again, is still in disbelief about being the chosen owner of this blade of unexplained importance. Kent and Sain reassure her that it happens all the time, and that it is a blade only she can use. Lyn finally accepts it, and onwards we go.

...Until Lupine mutters "Glass..." under his breath and everyone but Kent breaks out laughing again.

Next time: Lesbian subtext! Failed Landing Sequences! Cheerful archers! EXCITEMENT! All next on Let's Play Fire Emblem.

Actor, Writer, Gamer, Skeptic and Dreamer.
Nyperold I'll take this cupcake... AND EAT IT! from The ''between'' Since: Jan, 2001
I'll take this cupcake... AND EAT IT!
#7: Aug 23rd 2010 at 11:14:21 AM

I wonder if it was originally intended to be Grath; it sounds more intimidating, as long as you're not (or possibly even if you are) thinking of Bob McGrath.

On the other hand, maybe it's appropriate...

How — and when — do you tell a philosophy it's adopted? What do you do when it wants to meet its birth adherents?
daltar The Maid from the fantasy of green. Since: Jul, 2009 Relationship Status: All is for my lord
The Maid
#8: Aug 23rd 2010 at 1:27:14 PM

I never understood why the bishop had any fear of that pathetic mercenary... he's promoted for gods sake. Even if he didn't have a Shine handy I bet Glass would either not hit, or not do any damage.

Gameplay and Story Segregation... I guess.

If I'm sure of something it's that I'm not sure of anything.
EndarkCuli Since: Jan, 2001
#9: Aug 23rd 2010 at 1:51:00 PM

You'd think that the Mani Katti would be some kind of mystical boss-killer, given that there's an entire chapter dedicated to getting it...excluding those tutorials, of course. Nope; just like all the other Katti swords that appear in FE games, it's only 'mystic' power is a high critical attack rating. Of course, this early in the game, having something like that could certainly come in handy...

Anyways, I think the commentary's hilarious so far. Keep it up!

daltar The Maid from the fantasy of green. Since: Jul, 2009 Relationship Status: All is for my lord
The Maid
#10: Aug 23rd 2010 at 2:52:11 PM

But it's super effective against armored units! Those are... like the bane of speedster units.

If I'm sure of something it's that I'm not sure of anything.
Emperordaein Grant us eyes from Australia Since: Jan, 2001 Relationship Status: Hugging my pillow
Grant us eyes
#11: Aug 23rd 2010 at 4:43:55 PM

You'd think that the Mani Katti would be some kind of mystical boss-killer, given that there's an entire chapter dedicated to getting it...excluding those tutorials, of course. Nope; just like all the other Katti swords that appear in FE games, it's only 'mystic' power is a high critical attack rating. Of course, this early in the game, having something like that could certainly come in handy...

All things considered, it's one of the best weapons in the game. Aside from the S Rank weapons (Which.....Well...You will see.....)

A corpse should be left well enough alone...
TriggerLoaded $50 a day, plus expenses from Canada, eh? Since: Oct, 2011 Relationship Status: Healthy, deeply-felt respect for this here Shotgun
$50 a day, plus expenses
#12: Aug 23rd 2010 at 5:39:13 PM

What? You didn't park in the temple while sending people outside to get the guards for precious XP?

Don't take life too seriously. It's only a temporary situation.
EndarkCuli Since: Jan, 2001
#13: Aug 23rd 2010 at 11:28:42 PM

Hey, don't get me wrong; the Katti is an amazing sword. All I'm trying to say is that (if memory recalls) it's the only weapon that an entire chapter is dedicated to getting, and you can just as easily waste it on a bandit as you could save it for a boss.

Clarste One Winged Egret Since: Jun, 2009 Relationship Status: Non-Canon
One Winged Egret
#14: Aug 23rd 2010 at 11:40:05 PM

Kent and Sain were sent to Sacae, land of the not-native-americans
Not-Native-American samurais. With katanas and stuff.

Lupine_Volt Lupine_Volt from No dice, stalkers. Since: Jan, 2001
Lupine_Volt
#15: Aug 24th 2010 at 7:28:55 PM

Thank you all for posting! (Ohgod, real people, I'm finally going to be popular!grin

Anywho, welcome back to WAIMA:LPFE! When we last left our heroes, Lynk had been thrust7 years into the future, where...oh, wait.

Lyn had obtained a blade of plot importance, and everyone managed to get a critical hit.*Which I was completely honest about. Really. Everyone got in the groove of it.* And now we journey to meet her grandfather and avoid her Great uncle's lackies. Join us now as we form up a

Chapter 3: Band of Mercenaries

Our quadrangle of heroes arrive in a ruined village. Kent and Sain are both shocked at the level of carnage. Sain wonders why the Marquess of the area won't do anything. As Lyn points out, this isn't Lycia. There are no marquesses. Only bandits. Lyn herself has vowed one day to return and deal with the bandits that killed her parents.

Kent and Sain both pledge to come with her when she eliminates them. Lupine, who I think just fell asleep on the back of Kent's horse, gives a non commital grunt, snort, and then falls onto a well placed corpse.

Meanwhile, Two bandits have accosted a young woman on a flying horse, or Pegasus. Her name is Florina, and she accidentally landed her Pegasus ontop of the bandit leader. Oops. Now the group plans to have their way with her, and her little pegasus too. Florina is too tongue tied to say anything, until they go after her Pegasus, Huey.

Dah-dah-dah-dah! Our group rides on scene. Lyn recognizes Florina, and races over to talk. Florina is relieved to see her, so relieved she's almost in tears. Lyn introduces Kent, Sain and Lupine to her, telling them that Florina is a pegasus knight from Ilia, and is afraid of men.

Florina heard that Lyn had left the plains and went looking for her. When she saw the village, she went down for information, and...crash landing. Even with apologies, however, the bandits aren't gonna let them walk away so easily. The bandits call out their full forces. A whole 8 man squad!

Lyn tells Lupine to mind the many walls around this place, and Florina joins the fight for the first time. Pegasus knights can avoid most of the pesky little obstacles that the rest of our units have to deal with.

Lyn decides to go to a village, which are much larger than those just information houses, and have red roofs. Those ones will have items, and in some cases, units who will join your side.

In this case, Lyn visits, and is promptly greeted by a cheerful looking brunette boy by the name of Wil. He's a traveler, and is willing to help us take care of the bandits to repay the villagers for their hospitality. As such, we've gained our first archer!

Wil goes and attacks a mercenary who is seperated from our group by a wall. Since archers can attack from 2 spaces away, Wil can get to him when the others can't. Florina then flies over the wall and finishes him off. Kent and Sain attack an archer.

Florina soon freaks out because she see's an archer, but as Lyn points out, it's only Wil. Pegasus knights are weak to Arrows, so Wil is offputting to Florina. That, and he's a man. *Yet the Wil/Florina ship was rather popular for a while. Hmm...* I also love this little gem.

"Oh, you must be a pegasus knight!" Yes Wil. Was it the giant winged horse that tipped you off?

Anywho, Florina goes north to another village, and recieves 2000 gold as payment for helping the villagers. The villager tips us off to an armory to the southeast of us. Which is good, as Florina needs a stronger lance than her "Thin" on, and Lyn can always use another iron sword.

Sain bottlenecks a small area for us, and comes under fire. He dodges. On our turn, Sain attacks one while Kent and Wil finish two off. Lyn is still struggling to catch up with the group, and Florina, up north, has come across a mercenary.

The bandits come at us again, and a couple of them die. When our turn rolls around, Florina finishes off her man, Wil finishes off a bandit going after Sain, Lyn finishes off a mercnary, and Sain goes shopping. Kent sort of just sits on his horse, twiddling his thumbs.

Now, we go to the boss. Wil will stand a few feet away from the boss and pump him full of arrows, and the boss won't fight back. Finally, Florina will dive in for the major kill, being at level 1. Wil reaches level 3 in the process, bringing him on par with the other 3 characters. Florina finishes it off with a lance from above, and we're done for the day.

Lyn asks Florina why she saught her out, and Florina replies that she's about to begin her induction into the pegasus knights. However, first she has to travel about with a band of freelance mercenaries. Florina wanted to talk to Lyn before she went, but Lyn had already left with Lupine.

Lyn is touched by the concern Florina has for her, but Lyn is more worried on how Florina will deal with a large group of burly men. Sain, however, bursts on scene with a suggestion. Florina and Wil should join up, and the group can be the mercenary band Florina needs! Wil is surprised to be included, but gladly join due to his lack of anything better to do, and dubs our motley crew "Lyndis' Legion."

Florina is glad to accept, and we head out once again, after a nifty bit of artwork for all 5 party members at this point. Wil and Sain looking happy, Florina looking scared, Lyn looking embarrased, and Kent looking like he needs a goddamn drink. As Lyn points out to Lupine, things are getting strange. Lupine points out that after the mystical sword, nothing phases him. Next time: Conversion! Reinforcements! Defence!

Actor, Writer, Gamer, Skeptic and Dreamer.
EndarkCuli Since: Jan, 2001
#16: Aug 24th 2010 at 8:16:44 PM

Looks like you're trying to give everyone equal attention, which is certainly a smart idea. First time I tried to go through the game, I tended to have a few favourites take on the majority of the field while the others established support conversations. As you may have guessed, the key word in that sentence was 'tried'.

Lupine_Volt Lupine_Volt from No dice, stalkers. Since: Jan, 2001
Lupine_Volt
#17: Aug 25th 2010 at 7:24:38 AM

Yah...although these 5 are generally characters I use for the game. However, Sain has gotten 3 shit level ups so far, so he may be in danger of the chopping block. Florina could use some strength, but she always turn out great for me. Kent and Lyn have gained strength adn speed on all 3 of their level ups so far, so we're good there. And Wil's only level up wielded one ups across the whole board.

Trust me on the fact that we won't be using everyone. I've personally never used the unit we'll pick up next chapter, but only because I liked everyone else too much. Since Sain is looking shitty, however, he may be able to pick up the slack.

The only unit I know we won't use is probably Rath. I'm sorry, but he eats up experience without much payout, and he comes back the latest of all of Lyn's tale units. Sorry Lyn/Rath fans, but I'm not gonna feed him bosses that can go to characters I know will turn out great. *Coughluciuscough*

edited 25th Aug '10 1:07:37 PM by Lupine_Volt

Actor, Writer, Gamer, Skeptic and Dreamer.
Fusionman I'm Back Bitches (not really) from In a snow-covered wasteland Since: Nov, 2009 Relationship Status: I wanna know about these strangers like me
I'm Back Bitches (not really)
#18: Aug 25th 2010 at 7:53:10 AM

Well I focused on the possible BA's. Some more will come soon.

edited 25th Aug '10 7:56:26 AM by Fusionman

To Be Updated when I'm not Lazy
AweStriker RM/8 from a moving point. Since: Jul, 2010
RM/8
#19: Aug 25th 2010 at 2:27:56 PM

I disagree with the title. But I'll be watching this anyway.

edited 25th Aug '10 2:52:30 PM by AweStriker

"Only now, after being besieged by a flock of talking ponies, did he really understand what he'd lost. "
Lupine_Volt Lupine_Volt from No dice, stalkers. Since: Jan, 2001
Lupine_Volt
#20: Aug 25th 2010 at 8:36:24 PM

...Damn. Okay, I can't compete with that. Even with Florina, our next cleric, our last mage and our dancer combined, I still can't beat that.

Chapter 4: In Occupations Shadow. (Defect! *Clapclapclap* Defect!)

Our motley crew (Wil) finds a small, abandoned fortress in ruin, and decide to make camp here. Sain is dissapointed. Lyn likes sleeping in the wind. Florina just likes being near Lyn. Lupine calls dibs on the sleeping bag next to Lyn. I assume afterwards that he and Florina get into an epic slap fight for the position.

Meanwhile, ignoring the slow motion hair pulling and nail scratching in the background, Kent keeps Sain away from the action by setting up the first watch.

We find, in the fortress, a nodescript woman with a really bad looking leg. As in diseased...I guess. Her name is Natalie, and she's been looking for her husband, Dorcas. He's been missing while trying to raise money for the medicine she'll need. She shows us a sketch, and tells us to let him know she's looking for him if we see him.

Color me shocked, bandits to the south! To avenge the previous bandits we've brutally dismembered. Measly grunt can't wait to strike at us when it gets dark. Boss guy, who I will call Chin, however, decides that having 2 woman in our group means that we are obviously pansies who accidentally hacked the heads off of every enemy we faced while picking flowers and observing gay pornography.

Anywho, the orders are kill the men, take the woman for nefarious purposes, and be home in time for grog. They circle our fortress, and Chin calls over to new guy, a redheaded axe fighter. Gasp, it's Dorcas! Gee, do you guys think that this guy might be able to come over to our side?

Our group spots the threat. We can't run, because Natalie can't travel, and we only have 3 mounts for 7 people. So we have to play it on defense. Our objective is to protect Natalie for 7 turns.

Now, strategy is simple. There are 3 people on the west wall who Wil will spend his turns picking off with his bow. Kent and Sain will take the big doorway in the front, armed with their swords. Lyn will go to the west door to recruit Dorcas, and Florina, due to her bitch fight with Lupine, will stand in a corner up northwest and fight off mercenary reinforcements by herself.

Lyn won't go anywhere else but the east door, so there she goes. Florina goes next to her to get in position when the reinforcements come. Sain and Kent stand in the doorway, horses rearing and swords drawn. Wil peaks over the fortress wall and makes funny faces at another archer, hoping to attract his attention. Such is the mating ritual of the archer.

Dorcas throws his boomerang hand axe at Lyn, who dodges. Meanwhile Kent and Sain fight off bandits in the doorway. Kent kills his targets, even though I forgot to change his lance out. A mercenary goes for the cracked wall on the west side. Wil hits his archer partner on the counter attack, and Florina does nothing.

Lyn notices Dorcas is the one from the sketch, and immediatly runs over to talk to him. He's stoic, but surprised to find out that Natalie is here. Without question, he joins over to our side, absentmidedly tossing his throwing axe sideways to decapitate his fellow bandit, and then taking his axe.

Florina heads up to her post, while Kent heals the various wounds he recieved last round. Wil finishes his target, and Sain finishes his.

Enemy turn, Kent doubles a guy down to nearly nothing, Sain singles a guy down to nearly nothing*Finally getting a speed point.* and Chin decides to call for backup, having seen the fact that more than half of his fighting force has fallen to 6 people.

Dorcas and Lyn head south to take on the boss. Wil targets the man next to the man whose attempting to break down the wall. Kent and Sain clear the bandits off the doormat, and Florina goes for her first man in the northeast.

Kent kills, Florina Kills, Dorcas hits, while Lyn, Sain, and Wil wait patiently for our turn. When it comes around, Dorcas neatly cleaves an archer two neat halves that fall apart like something out of Final Destination. Kent and Sain ride from their doorway to kill two more bandits handilly, while Wil picks off another bandit from the comfort of the fortress, probably cheerfully discussing the weather with Natalie. Florina attacks another recently spawned mercenary, leveling up. *STRENGTH!*

Enemy turn. Kent gets hit. Kills. Levels up. Shitty. Florina gets hit, kills on counter. Sain gets hit, kills on counter. Lupine watches, still nursing a black eye from Florina. When our turn comes, Dorcas takes his new axe to his former boss, dodging a clumsly blow. Lyn peels the plastic wrap off of the Mani Katti and prepares to use it to counter Chin's strike on his turn. Sain kills a bandit. Kent sort of twidles his thumbs.

Bandit turn. Chin goes on Dorcas. Mercenary on Florina.

Our turn. Wil criticals his final target to death, leveling up. Florina goes for her next target. Sain goes for his next target. Chin is now all alone on the battle field, and we've still got another turn after this one.

Lyn decides to be badass and criticals Chin right out of the game, and probably into another game. With him dead, we've only got two units to doeal with. Oh, and Lyn leveled up. Speed. She gets alot of level ups for speed.

The last turn. Florina levels up again, getting another point of strength. Sain kills his target, and Florina's just has to attack her again next turn for us to walk out of here with a perfect run. Dorcas, meanwhile, rushes inside to see his wife. There's a nice little reunion there. Which is interupted by the splortching sound of Florina killing her last target.

A bandit who has apparently been lurking just being our range of fire orders himself, as he's the only survivor, to retreat. Lupine yells "COWARD" at his retreating back before asking Wil if he can reach him from here.

Dorcas and Natalie head back to their village, and Dorcas will return tommorow. Lupine has asked him to come along with them, since the Marquess will probably be able to dole out some good cash for Lyns arrival. Lyn is reluctant to take him away from Natalie, but Natalie insists that both of them are alright with it. After all, it beats his last job.

Back with our core group, Kent and Sain prepare for the night watch. Lyn warns them that if bandits catch them unaware, they will be cut down without mercy or effort. Lupine probably spends the rest of the night making rustling noises in the bushes to freak out Sain.

Next time: Demonic Clerics! Annoyed Mages! Bosses named after small creatures that can be easilly crushed! All on WAIMA:LPFE!

Actor, Writer, Gamer, Skeptic and Dreamer.
Clarste One Winged Egret Since: Jun, 2009 Relationship Status: Non-Canon
One Winged Egret
#21: Aug 25th 2010 at 9:13:33 PM

*STRENGTH!*
Awesome!
Florina levels up again, getting another point of strength.
Are you cheating?
before asking Wil if he can reach him from here.
Doncha know that bows can only shoot twice as far as you can swing a sword?

TriggerLoaded $50 a day, plus expenses from Canada, eh? Since: Oct, 2011 Relationship Status: Healthy, deeply-felt respect for this here Shotgun
$50 a day, plus expenses
#22: Aug 25th 2010 at 9:29:24 PM

Doncha know that bows can only shoot twice as far as you can swing a sword?

On the bright side, you can shoot through walls!

Yeah, yeah, it's supposed to be "over" the walls. But really. Most of the time you'll be shooting from inside to outside, or from one room to another. And even shooting "over" a wall has no reduction in accuracy, even though you'd technically be lobbing the arrows at a target you couldn't see.

edited 25th Aug '10 9:30:33 PM by TriggerLoaded

Don't take life too seriously. It's only a temporary situation.
daltar The Maid from the fantasy of green. Since: Jul, 2009 Relationship Status: All is for my lord
The Maid
#23: Aug 26th 2010 at 11:32:35 AM

I guess the basic strategy for this map is pretty simple... cause I did exactly what you did on this map...

Except that my Florina didn't get any Strenght points. I hate you :)

If I'm sure of something it's that I'm not sure of anything.
Lupine_Volt Lupine_Volt from No dice, stalkers. Since: Jan, 2001
Lupine_Volt
#24: Aug 26th 2010 at 11:43:11 AM

I dunno what ya'll are talking bout. My Florina always turns out a high strength, high speed, doubling, criticalling machine, paired up with a certain main character down the road.tongue

Actor, Writer, Gamer, Skeptic and Dreamer.
daltar The Maid from the fantasy of green. Since: Jul, 2009 Relationship Status: All is for my lord
The Maid
#25: Aug 26th 2010 at 1:58:45 PM

Oh yes she turns into an adorable machine of death.

But no strenght at this point for me.

If I'm sure of something it's that I'm not sure of anything.

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