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Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#1: Oct 24th 2010 at 3:39:57 PM

How long do you think it will be before Pikmin 3 is finally ours?

You cannot firmly grasp the true form of Squidward's technique!
Marioguy128 Geomancer from various galaxies Since: Jan, 2010
Geomancer
#2: Oct 24th 2010 at 3:45:28 PM

Years.

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SpellBlade Since: Dec, 1969
#3: Oct 24th 2010 at 3:48:11 PM

Has anyone here ever fought the Smokey Prog in the first game?

Marioguy128 Geomancer from various galaxies Since: Jan, 2010
Geomancer
#4: Oct 24th 2010 at 3:51:40 PM

Yep, no deaths.

Here's Chuggaaconroy's run of it if you want to know how to efficiantly kill it.

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Signed Always Right Since: Dec, 2009
Always Right
#5: Oct 24th 2010 at 3:52:29 PM

I regretted buying this game. It shoulda just been a rental. sad

I didn't know it was so short and simple. Does the 2nd game improve on those areas? Does it get a bit more complex and actually a length that makes it worth buying?

"Every opinion that isn't mine is subjected to Your Mileage May Vary."
SpellBlade Since: Dec, 1969
#6: Oct 24th 2010 at 3:55:32 PM

[up]Yup. No restricting time limit, and more content.

edited 24th Oct '10 3:55:51 PM by SpellBlade

Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#7: Oct 24th 2010 at 3:58:42 PM

[up][up]Yeah, its much better. No day limit, better controls, 201 pieces of treasure as opposed to 30 ship parts, caves to explore, tons of post-game content, a better challenge mode which can unlock a hidden cutscene, detailed enemy bestiary, treasure listings, two-player versus...

It does begin a little slow, however. Day 1 is all tutorial, and Day 2 has several more. After that it's pretty smooth.

edited 24th Oct '10 4:03:49 PM by Anomalocaris20

You cannot firmly grasp the true form of Squidward's technique!
Marioguy128 Geomancer from various galaxies Since: Jan, 2010
Geomancer
#8: Oct 24th 2010 at 4:05:01 PM

Pikmin 2 is an Even Better Sequel. Lot more strategy, and is a lot longer.

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Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#9: Oct 24th 2010 at 4:07:01 PM

So, what kind of new stuff do you hope is in Pikmin 3? Personally, I'm hoping for 2-Player co-op in the main game, and of course new Pikmin types.

You cannot firmly grasp the true form of Squidward's technique!
Signed Always Right Since: Dec, 2009
Always Right
#10: Oct 24th 2010 at 4:09:21 PM

I wouldn't mind a few more interesting goals...like the ability to build defences and walls...and then missions where you hold off waves or large predators.

"Every opinion that isn't mine is subjected to Your Mileage May Vary."
Glowsquid gets mad about videogames from Alien Town Since: Jul, 2009
gets mad about videogames
#11: Oct 24th 2010 at 4:16:58 PM

A mode where you control the creatures and kill pikmins.

But mostly, more of the same.

Signed Always Right Since: Dec, 2009
Always Right
#12: Oct 24th 2010 at 4:20:47 PM

A mission where all your turnip automatically maxxes themselves out with Pikmins, and then every single Pikmin in the map and inside the turnips become evil and tries relentlessly to kill you. The mission is to run around and do whatever you can to survive for the entire day and then run back to the ship. And the pikmins quickly gets replaced.

"Every opinion that isn't mine is subjected to Your Mileage May Vary."
Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#13: Oct 24th 2010 at 4:39:23 PM

I'd like to see:

Green Pikmin

-Immune to spores, released by certain enemies and nasty-looking mushroom hazards.

-Can work on a seed, and cause it to sprout into a Pellet Posy, release treasure/sprays/whatever, or grow into a vine that makes a new pathway. This is different for each seed.

-Mature into buds and flowers while above ground, at about the same rate.

Cyan Pikmin

-Immune to freezing, caused by certain enemies and ice chunk hazards. As such, they are the only Pikmin who can destroy ice chunks that may block paths.

-Perfect traction on icy surfaces.

-Their attacks may cause enemies to slow down.

You cannot firmly grasp the true form of Squidward's technique!
SpellBlade Since: Dec, 1969
#14: Oct 24th 2010 at 4:47:03 PM

How would spores be distinct from poison?

Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#15: Oct 24th 2010 at 6:00:05 PM

Spores would cause the Pikmin's flower to erupt in mini-mushrooms until whistled or killed. It isn't a poisonous mushroom; just a parasitic one.

Green Pikmin can, I dunno, absorb and digest the spores or something.

You cannot firmly grasp the true form of Squidward's technique!
RandomChaos No Dragon Power from My own little world Since: Oct, 2011
No Dragon Power
#16: Oct 24th 2010 at 6:03:39 PM

I like the games hope we get a third

With the power of a dragon I can make up for my inability to spill.
FreezairForALimitedTime Responsible adult from Planet Claire Since: Jan, 2001
Responsible adult
#17: Oct 24th 2010 at 8:42:15 PM

"When will you make an end?"
"WHEN I'M FISHED!"

I think it'd be interesting if the game gave you control over select enemy species as your allies, with a couple caveats.

  • Breadbugs could be large carriers, with the ability to drag things regardless of weight, but they take up a HUGE number of Pikmin slots and can't attack at all.
  • Mamutas are a quick "Flowering" for any of your Pikmin, but they take up half your team, are a bit weak, and they're easy to hit.

Things like that.

"Proto-Indo-European makes the damnedest words related. It's great. It's the Kevin Bacon of etymology." ~Madrugada
rmctagg09 The Wanderer from Brooklyn, NY (USA) (Time Abyss) Relationship Status: I won't say I'm in love
The Wanderer
#18: Oct 24th 2010 at 8:54:35 PM

Pikmin? Pikmin? Pikmin!!!!

I love that series, Pikmin 2 is one of my all time favorite videogames. Also, I have fought the Smoky Progg and the Waterwraith. The former took me the entire day to defeat, and the latter was probably one of the scariest bosses I have ever faced.

Eating a Vanilluxe will give you frostbite.
BlaineTheM0n0 Steven Lives from The Damn Box Since: Mar, 2010
Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#20: Oct 25th 2010 at 12:35:12 PM

Yeah, but this is a Pikmin in general thread. I didn't know there was a Pikmin 3 topic, however.

So, has anyone figured out exactly how the Submerged Castle timer works, yet?

You cannot firmly grasp the true form of Squidward's technique!
Marioguy128 Geomancer from various galaxies Since: Jan, 2010
Geomancer
#21: Oct 25th 2010 at 2:32:36 PM

I think it's somewhat random. Either way it was the first cave I was forced to leave treasures behind in.

Edit: Around 5 minutes. And Steve actually has a page on the Pikmin wiki. And the new formats of Wikias are kind of making the site hard to navigate.

edited 25th Oct '10 2:37:12 PM by Marioguy128

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Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#22: Oct 25th 2010 at 3:32:56 PM

Pikmin actually has two Wikis, believe it or not.

On my first file of Pikmin 2, that battery from the Submerged Castle was my very last treasure. The one that Olimar says reminds him of the very first treasure. Ironic, no?

edited 25th Oct '10 3:36:01 PM by Anomalocaris20

You cannot firmly grasp the true form of Squidward's technique!
Marioguy128 Geomancer from various galaxies Since: Jan, 2010
Geomancer
#23: Oct 25th 2010 at 3:38:05 PM

Oh I was looking in the wrong one then. Why do so many game series have 2 wikis?

You got some dirt on you. Here's some more!
FreezairForALimitedTime Responsible adult from Planet Claire Since: Jan, 2001
Responsible adult
#24: Oct 25th 2010 at 3:44:33 PM

I'd believe it. In small fandoms without big hubs, it's probably pretty easy to get disconnects like that.

"Proto-Indo-European makes the damnedest words related. It's great. It's the Kevin Bacon of etymology." ~Madrugada
WaxingName from Everywhere Since: Oct, 2010

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