Because why use Hurricane when you can just use Flying!Ice Beam?
Why use Focus Blast when you can use Fighting!Flamethrower?
You could argue it's variety for the sake of variety, but sometimes a game needs that in order to be more entertaining than it would be otherwise.
edited 29th May '16 11:16:25 PM by Hashil
Politoed exists people.
Non Indicative UsernameWhy use Fire Blast when Flamethrower exists? Oh wait, people still use Fire Blast.
My DA account... I draw stuff sometimes!Would an ability that calls Trick Room on switch-in be too horribly broken?
Only in a handful of cases.
If something learns Flamethrower they'll probably just teach it Flamethrower unless they absolutely need the extra fire power.
Too OP for OU, perhaps... but I can imagine an uber or mythical event legend having that kind of trick room on switch-in ability.
Yeah, I guess. Fire Blast or Overheat are great for mixed sweepers who are primarily physical; like Infernape or some Salamence Builds.
edited 29th May '16 11:38:56 PM by Malco
My DA account... I draw stuff sometimes!It depends on that thing's stats.
Non Indicative UsernameFire Blast is a much more common STAB move on sweepers than Flamethrower is.
The only thing I see Flamethrower used on over Fire Blast is if it's a coverage move, or if it's a STAB for a bulky attacker.
At least, that's what I see from my hours of browsing the smogon strategy dex.
what do you mean I didn't win, I ate more wet t-shirts than anyone elseI usually have fire blast on clefable over flamethrower. That extra punch helps.
It's worth nothing Fire Blast has higher accuracy than Blizzard or Thunder (85 compared to 70), which plays no small part in why it's seen more often.
Granted, I'm still someone who'd rather have accurate 80-90 BP special Flying/Fighting moves rather than having to put up with Hurricane's or Focus Blast's abysmal accuracy just because of "variety."
Icon by Civvi the Civilian!Blizzard and Thunder have conditions that make them accurate.
Non Indicative UsernameThat.
There is no good reason why there shouldn't be those kinds of moves.
what do you mean I didn't win, I ate more wet t-shirts than anyone elseYo, Drill Peck exists, but Game Freak seems to have been forgetting to distribute it just like Power Gem.
My DA account... I draw stuff sometimes!I kind of wish that Aeroblast wasn't a signature move.
Lugia can't even use it all that well.
what do you mean I didn't win, I ate more wet t-shirts than anyone elseApparently people tend to give Mewtwo Focus Blast despite being one of the few Pokémons who has access to Aura Sphere. So yeah, people would still use Focus Blast even with a Fighting Flamethrower.
I'm not entirely sure what the opponent was trying to do. I think they may have been trapping me, but I broke the trap. Any ideas?
Cortex should take a 12-step plan off a 10-step pierI'm pretty certain that they were trying to set up against a weakened opponent (that couldn't switch out), but they also clearly didn't quite understand how the game works
Aura Sphere was used quite a bit more over Focus Blast in Gen V, then it got nerfed to 80 BP instead of 90 BP, and since it loses out on many important K Os now, they have no choice but to use Focus Miss.
edited 30th May '16 11:04:16 AM by BaconManiac5000
what do you mean I didn't win, I ate more wet t-shirts than anyone else- Moves that work like Forest's Curse or Trick or Treat, for the other types.
- Fairy-type Swift (maybe named "Whimsical Star").
- Ice and Electric-type variations of Flare Blitz (if those don't exist yet).
- Something that works like Slash and Drain Punch combined.
- A move that changes type based on the type of day.
- A move that changes only its type based on the location.
- A variation of Slash that is super-effective against Dragon-type Pokémon (even if the move itself is, say, Steel-type).
- A move that deals low damage to the target, with additional damage being dealt two turns later.
- A move that drains a small amount of PP (from a random move) to heal the user slightly.
- A move that removes Fairy-types' immunity to Dragon for a duration.
- A move that switches the abilities of the user and the target.
- More dual-typed moves.
- A thunderstorm weather move.
- A move that is super-effective against Fire, Ground, Flying and Water
- A move that is super-effective against Pokémon of the same type as the user
- Poison-type move that can damage Steel-types
- A Fighting-type move named "Suplex"
- A Steel-type move that heals the user ("Repair"?)
- A stronger Leech Life variation?
- A move that stops the effects of moves like Electric Terrain
- Ice and Fire-type variations of Electric Terrain
- A move that deals double damage if the user took super-effective damage, but half damage if the user took not-very-effective damage
- A move that causes battles in the overworld (and/or increases catch rate in battle)
- A move that acts like Repel in the overworld (and/or have a chance to cause the target to flee)
- A Fire-type move that's super-effective against Water-types
- A move that's super-effective on all types
- A Grass-type variation of Bonemerang (?)
- An ability that restores the HP of opposing Pokémon that are sleeping.
- A few variations of Heatproof
- An ability that changes the type(s) of the Pokémon every turn.
- Abilities for each type that work like Overgrow, Blaze, etc.
- Abilities for each type that work like Fairy Aura and Dark Aura
- An ability that has light-based moves (like Flash) deal damage ("Light-Sensitive"?).
- An ability that prevents the owner from attacking Pokémon that can't fight back (due to paralysis or sleep, for example); probably call it "Honor" or something.
- An ability that deals more damage to opponents who can't defend themselves
- Ice-type variations of abilities like Motor Drive or Water Absorb.
- Abilities like Gale Wings, for other types
- Abilities that raise or lower the Attack/Special Attack stat(s) if the owner is battling a Pokémon of lower/higher level
- An ability that raises the power of sound-based moves
- An ability that makes the user permanently confused, but increases evasion.
- A few abilities from Pokémon Conquest
…
edited 30th May '16 2:29:39 PM by ShaneBaneNeumann
Dragon Riders is canceled and Team Dragon Rise is disbanded. I'm a failure as an administrator of two forums.There already is one, even if it's Pikachu's signature move.
Nature Power
Skill Swap
Sweet Scent
Protean and Color Change have an effect like this, though it's not intrinsically tied to turns.
You cannot firmly grasp the true form of Squidward's technique!Morning Sun and Moonlight used to be affected by time of day, but since Gen 3 didn't have proper day/night changes they dropped it and probably forgot to add the changes back in.
Too friggin' late, pal.
I can get behind not every type having full distribution of every fancy effect and all, but I see no reason for their to not be staple, limited-or-no-effect moves for every type.
I sure said that!