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> 'Let's Play The PK Girl' Is Not A Valid Command.

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EndarkCuli Since: Jan, 2001
#26: Nov 4th 2010 at 8:24:47 AM

It seems as though 3 is the only polite choice of the bunch, but if she really wants her sister back, she should know that you sometimes have to put up with things that you don't want to get what you need. Thus, I pick the first option.

Swingyshark Mistaked Dentistry from that one place (Unlucky Thirteen) Relationship Status: Gay for Big Boss
Mistaked Dentistry
#27: Nov 5th 2010 at 7:27:57 PM

Option one? You got it, dood.

> 1

Laurie thinks about that for a moment. "Well, yes, I suppose that may be so", she says. Then adds, "I had not thought of it that way."

Of course you didn't. It's always 'boo hoo, my kidnapped sister' with you. What about me, huh? What about Conan? I have wants and needs, too, damnit!

Obviously, that wasn't the best answer to pick, and therefor, we gain no points with Laurie. I believe the kinder option would have gained a few points with her, but I already saved over my save file and it's too late to go back and check for certain.

So, let's just move on.

> west

You move west.

Street in Front of Building

The lonesome street continues on east and west. To the south of you is the large grey building that was visible from the hilltop. The front door is made of glass through which light is visible, indicating that there is at least some human activity therein. By the side of the street is a stack of tires.

Laurie follows you from the east.

Tires, eh?

> pick up tires

You can't take the stack of tires!

If I can't have them, NOBODY CAN! CONAN SMASH!

> kick tires

You kick the stack of tires, but nothing happens.

FINE. I didn't want your stupid tires anyway. C'mon, Laurie, let's ditch these ungrateful tires and check out that totally obvious building the game's been raving about for the last few updates.

> south

You enter the building. The door closes shut behind you.

...That was ominous.

Security Check

This is the foyer of the large building, now apparent to be just a large office building. A long hallway is to the south, but access to it is blocked by a low metal barrier, with a gap of about three feet for personnel to pass through. There is a desk beside the barrier. On the other side of the barrier, a small window can be seen high up on the east wall.

A security officer is seated at the desk.

Laurie follows you from the north.

Let's talk to the security guard. Maybe he can open those doors so we can get the hell out of here.

> talk to security officer

1) "Good evening, officer."

2) "You haven't seen or heard a helicopter around here lately, have you?"

3) "What is this building used for exactly?"

Laurie leans over to you and whispers, "She's in here. I'm sure of it!"

Shut up, woman! The men are talking.

> 1

"Good evening", he replies.

> 2

"Sure have. There's a helicopter pad in the back of the building that is often used. Nothing unusual about that."

> 3

"It's an office building", he states matter-of-factly. "More than that is more than I am authorized to tell you."

Ah, alright. Nothing fun there. Guess we better go.

Laurie is looking curiously at the small window.

What window? There's not a— oh wait I guess there is a window in here

> look window

It looks rather small, but not so small that a body couldn't fit through it. The window is closed.

Let's open it. I think the door is haunted.

> open window

It is on the other side of the security check and too high to reach besides.

Well, fuck. Guess the haunted doors are the only way out, but I'm not risking it. We're going further in. Maybe there's a back door.

> south

As you move towards the barrier the security officer leaps to his feet and whips out a .40 semi-automatic that he promptly points in the direction of your nose.

WOAHFUCK.

"Let's step right back now" , he says while walking forward calmly. "They didn't put me here just to take attendance, you know."

Uh, okay. That's cool, man. Just put the gun down and— wait maybe I can fight this guy

> kick officer

The security officer would shoot you!

NUH-UH. I CAN DO IT. CONAN POWER, GOOOOOOO!

> punch officer

Who do you think you are, Mike Tyson?

I think I've got a gun in my face and a man to beat up. What do you think, Laurie?

> talk to laurie

"I am certain she is in the building", whispers Laurie.

...Uh-huh. Alright, well, that was completely useless. Thanks again, Laurie, for absolutely nothing.

Poot on this guy. I'mma run for it.

> south

You're joking, right? Or do you not believe that the security officer knows how to use a handgun?

OH COME ON fine we'll just go stupid building

> north

You move north.

Street in Front of Building

Laurie follows you from the south.

I've already posted what these places look like, so skipping descriptions for now.

> east

You move east.

Street in Front of Bar

Laurie follows you from the west.

Figuring out how to get in the building actually took me a long time, which is stupid.

> south

You move south.

Alley East of Building

This is the east side of the large grey building. It is especially dark here in the shadows provided by the building's wall. The alley continues into an urban wilderness to the south, but is not worthy of exploration beyond this point. There is a large dumpster here, enclosed on three sides by a brick wall.

The small window visible from inside the security check is also visible from the outside if you look for it. Laurie seems to notice it too.

Laurie follows you from the north.

You hear a distant dog howl.

And that's why it was stupid: Because it says so obviously that the window is up on the wall, but dumbass me never noticed it the first time I played through the game.

> climb dumpster

Using hands and feet you clamber up onto the dumpster lid. From there it is a simple matter to step over to the brick wall. The small window is in reach. Laurie comes up after you.

Ta-da. Now, let's infiltrate this bitch.

> open window

You press against the window and to your surprise it opens with the most minimal effort. You crawl through it as quickly and nimbly as you can, then drop to the floor inside the foyer. Laurie lands next to you a moment later. The security officer whirls around in a flash.

"You weasels, how did you get in here!"

Aw, hell.

And then several things happen in quick succession. The officer begins rushing in your direction. A banging sound from behind causes the officer to turn his neck. Was that the front door slamming shut? Right at that moment the officer trips over his own chair and stumbles to the ground.

While you are registering all this Laurie grabs your arm and pulls you towards the hallway. "Hurry!" she cries. As you dash towards the hall a loud alarm goes off, ringing throughout the whole building. Gunshots soon accompany it. The two of you run for your lives . . .

Long Hall North

You are in the hallway of an office building running north to south and you don't have a lot of time to look around! Rather than entering one of the rooms that are to the west or east, you would be best off continuing south until you get to a place where you can throw your pursuers off.

A loud alarm is ringing.

I actually said a few updates ago that we were in Chapter Two, but I was wrong. This is Chapter Two.

CHAPTER 2

The Rescue of Cassandra

> south

You move south.

Long Hall South

You are in the hallway of an office building running north to south and you don't have a lot of time to look around! Rather than entering one of the rooms that are to the west or east, you would be best off continuing south until you get to place where you can throw your pursuers off... like that junction up ahead.

Laurie follows you from the north.

A loud alarm is ringing.

YEAH JUST KEEP RUNNING AND THEY'LL GO AWAY EVENTUALLY or we'll fall out a window but whatever

> south

You move south.

Hallway Junction

This is where the north-south hallway ends. Running perpendicular to it is a similar-looking hallway which extends east and west for an indeterminable distance.

Laurie follows you from the south.

An officer far down the hallway to the west notices you and immediately runs in your direction.

A loud alarm is ringing.

You can hear the sound of more than one set of feet chasing you from behind.

AAAAAAAAA—

> east

You move east.

Long Hall East

The hallway continues east and west, with the entrance to some darkened room to the south.

Laurie follows you from the west.

You hear what sounds like a window being opened abruptly.

"In there!", says Laurie, indicating the room to the south, "We can hide in there!"

A loud alarm is ringing.

—AAAAAAAAAHHH—

> south

You move south.

Supply Room

Light from the hallway north of you allows you to quickly observe the following features in this closet-type room. There is a filing cabinet in one corner. Against one wall is a wide shelf containing office supplies. A window with curtains stands to the south.

Laurie follows you from the north.

An alarm can be heard in the halls outside.

QUICK, LAURIE, IT'S THE ONLY WAY

> south You push aside the curtains and step through the window.

GOODBYE CRUEL WORL—

Standing Outside the East Window

You are standing on a windowsill that continues to the west. North through the window is the room from which you stepped out of. South of you is the exterior wall of some other part of the building. It must have been built on a hill of some sort. Though you entered this building at ground level, the drop from the windowsill to the ground beneath is not insignificant.

Laurie follows you from the north.

Laurie looks like she is on the verge of screaming.

—a windowsill, seriously? okay I guess we get to keep living for now

> west

You move west along the windowsill. As you do so, you hear the curtains close in the room you came from.

THIS PLACE IS HAUNTED, I AM SERIOUS. Actually no, it's Laurie doing all this.

On the Windowsill

You are standing on a windowsill, hugging the north wall to keep from falling. South of you is the exterior wall of some other part of the building. The windowsill continues east and west.

Laurie edges her way along the windowsill slowly. There is terror in her eyes.

When isn't there? She's a scared little thing.

You hear the sound of shuffling feet and voices in the room you just left.

"They can't be in here. There's nowhere to hide and the curtains are closed."

"Funny, I thought they turned in this way."

"Look somewhere else—hurry!"

The voices fade out.

...Seriously? That's it?

“I SAW THEM GO IN HERE” “but the curtains are closed...” “ALRIGHT, NEVERMIND.”

Hired goons are dumb. Remember that, chil'run.

> west

You move west.

Standing Outside the West Window

You are standing on a windowsill that continues to the east. North through the window is a darkened room. Opposite you to the south is the wall of some other part of the building.

Laurie follows you from the east.

> north

You step through the window.

Copy Room

There are no furnishings here other than a copy machine in one corner and stacks of papers all around. To the north is the main hallway. There are also rooms to the east and west. To the south is a window.

Laurie follows you through the window and then stops.

Oh geez. What now, woman?

Laurie looks like her legs are about to give, and tears are beginning to well up in her eyes. Finally, she falls to her knees.

An alarm can be heard in the halls outside.

"I can't go on!", she cries softly.

1) "Yes you can!"

2) "What happened back there?"

3) "But if we stay here they'll find us!"

OPTION TIEM. You kiddos know what to do. Pick your option and find out the thrilling results next time on the (not so)thrilling (un)conclusion of THE PK GIRL!

I auto-counter with my passive feat of Insincere Apology.
EndarkCuli Since: Jan, 2001
#28: Nov 5th 2010 at 8:16:10 PM

It seems that 1 is the nice one this time, 3 is the realistic one, and 2 is the rude one. But considering that she's probably terrified out of her everloving mind, and not safe on a bike on a well-lit street, I think that we should encourage her. Thus, I suggest #1.

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