I have little to add beyond the fact that I like what I am hearing. :)
I hope you don't fret too much about leaving the old comic - with that many sidestories it would've taken years to finish the last sector. Let's see, Batman, Touhou, Sweet Bro and Hella Jeff, Homestuck, Castlevania, Warhammer, Problem Sleuth, reallyjoel's dad, Team Fortress 2, the four horsemen of the apocalypse, Dwarf Fortress, Shut Up and Jam: Gaiden...? I can't even remember what else was in there. Deathmia was great though.
Oh wow, surprised to see this thread still active. I haven't played Iji in years. To this day it remains probably my favorite freeware game of all time, save for possibly La-Mulana.
I'll have to give it a go again sometime, I'm almost certain there are a lot of secrets I missed.
I like how for like the first three playthroughs i thought the Komato Berserkers were screaming out "YEAAH" like a teleporting exploding kool-aid man.
In my case, it's the Tasen screaming "Tolstoy!"
This "faculty lot" you speak of sounds like a place of great power...I started my Ultimortal run, as pacifist but not innocent. Just finished sector 3, where during the course of the sector, nothing happened: 0 kills, 0 damage, 0 cracks, 0 fails.
Oh, and this time I didn't repeat my previous error: I took advantage of my Extreme run to train a bit against Asha 2.
It would be good if this could also be the run where I get the "Immortal" rank, but I'm not getting my hopes up. Say Ulti, does SUPPRESSION affect your damage total? (as in, does the damage total count the HP actually lost, or the damage received?)
edited 26th Sep '14 5:21:32 AM by Medinoc
"And as long as a sack of shit is not a good thing to be, chivalry will never die."I looked into the code, and it counts the final damage actually lost, not received. So having suppression will indeed give you a lower damage total at the end of the game.
Thanks for the precision.
"And as long as a sack of shit is not a good thing to be, chivalry will never die."My damage has never not been Hopeless. Though that probably comes from my tendency to MBFB a Berserker at point blank just so his reflector would be worthless.
You can't get every poster, but everything else is fair game. Except maybe the banana gun. I generally just don't even try to bother with that thing.
Actually, some of the supercharges are impossible too. Sector 10 outright requires you to kill Asha, and the one with the turret kicking is pretty much impossible if you don't clear out the enemies in the way.
A while back I did an Extreme difficulty maximum supercharges run. It's actually quite the challenge. IIRC, I got 6 or 7 charges (sector 1 is also impossible on Extreme).
Except I will have to, to "discover" the secret skills.
What? You can use all of the skills without ever reading the associated logbooks. In my extreme playthrough, I had to do frequent rebooting to get the various supercharges, and that was my first playthrough on a new computer, so there was no way I could have "unlocked" anything. Also, there's an area in sector 3 that requires rebooting even though it isn't mentioned in a logbook until sector X.
My damage has never not been Hopeless. Though that probably comes from my tendency to MBFB a Berserker at point blank just so his reflector would be worthless.
Same.
edited 26th Sep '14 9:23:50 PM by storyyeller
Blind Final Fantasy 6 Let's PlayYou guys don't just wait until his back is turned to you? He can't reflect what he can't see.
This "faculty lot" you speak of sounds like a place of great power...it's not as exciting that way
So that's how you're supposed to fight enemies with reflectors. I always just gave up and ran past (though mostly because pacifism leads to a happier ending anyway).
Blind Final Fantasy 6 Let's PlayQuoth storyyeller:
What? You can use all of the skills without ever reading the associated logbooks. In my extreme playthrough, I had to do frequent rebooting to get the various supercharges, and that was my first playthrough on a new computer, so there was no way I could have "unlocked" anything. Also, there's an area in sector 3 that requires rebooting even though it isn't mentioned in a logbook until sector X.
Oh, didn't know that. I've never bothered to unlock the null driver.
Blind Final Fantasy 6 Let's PlayFinished my Ultimortal run:
- Kills: 13 - Pacifistic
- Damage: 185 - Skilled
- Cracks and Fails: 13 - 2 = 11 - Clueless.
- Posters/Ribbons: None. I purposely skipped the first ribbon so their quest wouldn't distract me.
- Supercharges: 1 (I wasn't at level 9 yet when I reached sector 4)
- Time: 1:36:06
Next stop will probably be an Immortal run on Normal, with the Scrambler enabled to make it less repetitive.
Things (re?)learned today: Yes, it is possible to drop-kick crackboxes.
edited 3rd Oct '14 9:51:27 AM by Medinoc
"And as long as a sack of shit is not a good thing to be, chivalry will never die."Funny you should say that about Iosa. I found her to be the biggest difficulty spike in my Extreme playthrough. Specifically the second form.
On Extreme, she'll kill you in three hits even with max health, and she's really, really fast. You basically have to get the dodge timing perfect, and the arrows don't always help. Plus, now the stun doesn't last long, so you'll probably have to stun her several times to get her all the way to the wall.
I don't even know how many times I died on the second form. The only other boss that was comparable was Proxima, and that's because I was going for the supercharge.
Blind Final Fantasy 6 Let's PlayI know that in some pre-reinstall playthrough Iosa 2 gave me a hard time. This time it was quite easy.
I even noticed that when Iosa is seeing stars, they count down one by one when you kick her further, to indicate that she's about to wake up. The first time she woke up before I reached the wall, the second time I reached it just in time and cracked her (Crack 1 makes it trivially easy).
Edit: Normal Immortal run status: End of sector 3, three damage taken (two from the Rocket Jump in sector 2, one from Krotera's turrets).
edited 1st Oct '14 11:40:35 AM by Medinoc
"And as long as a sack of shit is not a good thing to be, chivalry will never die."Double-post to ask: Captain Lhurgoyf, do you plan post something on the old MSPFA thread to announce the reboot?
Where do you advertise it, in fact? Because this sole thread's readership isn't what it once was, and I know *I* won't "like" or "reblog" the adventure because I don't do social networks. I just read it and post suggestions.
"And as long as a sack of shit is not a good thing to be, chivalry will never die."I might end up having to do that, but like I said, I really don't go on the MSPA forums. I can make a post just for advertising, though, because you do raise a point. The only thing is that I don't know how much attention I'd get from a post at the very end of a long thread, which new people would have to read through in its entirety to get to the announcement. The only real advertising I've been doing is to people I know and this thread, as well as hoping people are looking at the Iji tag. I have notified a few of my old readers whose Tumblrs I've found, though.
edited 1st Oct '14 12:27:01 PM by CaptainLhurgoyf
I wonder what's for dinner?Yeah, I suppose I see your point. I've posted it. Hopefully this'll do well to help get the word out there.
edited 2nd Oct '14 1:16:51 PM by CaptainLhurgoyf
I wonder what's for dinner?Immortal (Normal) run done (2:49:13)
231 Kills (Genocidal), 56 damage (Immortal, duh), 68 cracks, 0 Fails (Adept).
Proxima was surprisingly easy (2 damage), but it was probably due to using both my plasma cannon and electropads (and pushing it *into* the electropads *with* the plasma cannon). I'm not proud of my fight with Tor though, took 14 damage during it (and 2 damage while blowing through the sector with nuke and plasma). Maybe I'll redo the sector later to try for a better score, but I doubt it: I still have my Nanomaster run to do, and the sudden death sectors (December edit: I did, for 48 damage total — 0 during the sector itself (I restarted whenever I got hit) and 8 against Tor).
Also, after my ultimortal run I checked the guide about Tor and learned how much damage his own weapons do to him. Very useful knowledge, I know to reflect much more than just the chargeballs.
I also noticed that the scrambler state isn't saved with the playthrough data, and resets to OFF on quitting. Well, no sense optimizing for the rare case: Normally this game is played at home with full playthroughs, not on lunch break two sectors a day.
Edit: I also noticed a genuine problem that got me hit at least once: When knocked prone, you can't get up crouched: Iji will fully stand up before crouching, leaving her wide open.
edited 3rd Dec '14 5:01:12 AM by Medinoc
"And as long as a sack of shit is not a good thing to be, chivalry will never die."For what it's worth, Captain Lhurgoyf, I checked my Iji MSPA bookmark every now and then, and others may do the same and see the announcment. Oh, and I recognize Iji's room. :p
I also noticed a genuine problem that got me hit at least once: When knocked prone, you can't get up crouched: Iji will fully stand up before crouching, leaving her wide open.
Tech. <_< >_> I also recall that you can rise to your feet while still invincible, but I haven't played it in a long time...
I AM THE GODDESS OF EXPLOSIONS