I was just going to mention that. Digging up into a lava block can ruin your day just as quickly as digging down into one, although there is more of a fall danger from the latter. The other evil thing about digging up is becoming trapped in sandfalls or gravel falls.
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"Third rule of Digging: Always have dirt next to the pickaxe on the hotbar.
Because lava.
fourth rule: dig in stairs(either spiral or descending)
Bumbleby is best ship. busy spending time on r/RWBY and r/anime. Unapologetic SocialistIf I absolutely have to dig straight down, I always use 1 deep 2x1 holes like this◊ and alternate digging spots so that I always go down one step at a time and I never drop into unexpected lava pits.
Two guys walk into a bar, the third guy ducked.lol, I'm not that newb guys. I've just never really explored around the world too much, focusing more on mining and working on my projects. I know quite a bit, but I also know there's quite a bit of stuff I don't know.
Even with these awkward wings, dyed with images that seem to stay. I'm sure we can fly, on my love! 3DS Friend Code: 2809-9138-8756Rule #3 of Minecraft is do not have fireplaces in wooden houses. It doesn't matter if real houses can have them, Minecraft houses cannot.
You cannot firmly grasp the true form of Squidward's technique!Unless you turned off fire spread.
Or you were able to block it off really well.
Couldn't you just make a stone fireplace?
Even with these awkward wings, dyed with images that seem to stay. I'm sure we can fly, on my love! 3DS Friend Code: 2809-9138-8756If you have a sufficient buffer of stone around it it's fine, it's just that fire spread mechanics can be a bit unintuitive especially since sometimes it'll spread through solid walls to burn something on the other side; I've had walled-off lava puddles ignite stuff through stone before.
You cannot firmly grasp the true form of Squidward's technique!Ignition radius is based solely on distance from the source block and ignores line of sight. Screw you, physics.
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"It's why I'm really paranoid about making my forge in my tree, and why when I have played I've procrastinated by working on my farm.
edited 9th Feb '15 4:04:40 PM by zacen299
Creepers: They're like raptors except they explode.Would I purposely enchant with Bane of Arthropods? No.
Was it still nice back when I had gotten it randomly pre-Skeleton buff? Yes, extremely.
Skeletons are the big jerk enemies now, whereas before that title was taken by Spiders. I had meant to clarify that.
Mostly does better things now. Key word mostly. Writes things, but you'll never find them. Or you can ask.I think the enemies I dislike the most are Baby Zombies, and sometimes, Silverfish, perhaps? They chip my health away, and can easily kill me if I'm already weakened after a fight.
The ones I hate the most are skeletons. It's almost like they all come with a knockback enchantment on their bows.
Two guys walk into a bar, the third guy ducked.Skeletons are easily the worst of the standard bunch. Baby zombies are pretty annoying, and Creepers are a hassle when they spawn close to home or anywhere else you don't want vandalized, but Skeletons are one of the few things that can pose a threat to you once you're armored, especially if they've fortified themself in a lake of water or up on a ledge.
Anyway, started building Market Street. My brother got a Librarian and a Fletcher from curing zombie villagers, and I stole a Butcher and Leatherworker from a nearby village; sadly, the rest of the population got killed by zombies.
Went to a really far village, managed to drag a Farmer all the way back, and built a villager breeding farm not too far from the market to speed things up. They've already supplied us with an Armorer and a Fisherman (Along with a few repeats I had to kill). All that's left is Sheperd, Weapon Smith, Tool Smith, and Cleric.
You cannot firmly grasp the true form of Squidward's technique!See, the thing is, Bane of Arthropods really falls apart the moment you ask yourself the question "Would I rather get Bane of Arthropods, or Sharpness?" Because spiders naturally have a very low amount of base health, they die very quickly, no matter which enchantment you have. In fact, it doesn't really matter which mob you're fighting. A good sharpness sword can take down in only two hits just about every monster short of a Witch. Then there's silverfish who have the exact same amount of health as sheep and are insignificant peons under the might of an unenchanted iron sword.
Spiders and their friends are so far from hardy that an iron/diamond sword with Sharpness will always be my anti-arthropod weapon of choice*.
*Unless Mojang finally adds an arthropod boss.
edited 9th Feb '15 9:59:53 PM by Pyrarson
H.B. WardIt worked better when enchantments were wholly random, honestly.
Mostly does better things now. Key word mostly. Writes things, but you'll never find them. Or you can ask.You know my favorite thing about this new enchantment system? If I see a potential enchantment labelled as Knockback II or Bane of Arthropods 1/0 or Scrappy Mechanic XIV, I just throw my hands up and say "Fuck you, terrible enchantment!" And then I enchant something else.
edited 10th Feb '15 2:54:30 AM by Pyrarson
H.B. WardArthropod boss... That'd be cool. I could also picture a spider lair, which would look pretty much like caves, except full of cobwebs and spider spawners, like mines. In fact, if spiders were immune to cobweb slowdown, destroying a spider spawner in a mine would become pretty hard.
Well that was an utter waste of time. Cheap ass fucking dragon, first time I've ever fought the piece of shit and the first hit swats me across the damn battlefield and off the damn island. Seriously, I have to kill two dozen crystals to be able to even hurt the thing, and the entire places is covered in endermen, AND it can just punt you across entire chunks in one hit?
Utter fucking waste of time and energy.
With a queen spider?
I kinda want to see it so that each enemy type has like a 1/500-something chance of being about 3 times larger than normal (As long as they're spawned in an area with enough room), with increased health and attack power. Like the Unique Monsters in Xenoblade.
You cannot firmly grasp the true form of Squidward's technique!The thing about adding arthropod bosses is, there are over a million different species of arthropods in real life, and everybody defaults to "giant spider". Technically, Mojang could add a giant lobster boss if they wanted to.
H.B. WardWell, there could also be scorpions, weren't for cave spiders. I don't see a point to that, unless they make scorpions a desert-only mob that glows in the dark. Or maybe a scorpion-centaur/scorpion-drider thing.
... Or maybe scorpion riders? With a wither skeleton instead of a normal skeleton?
I've given some thought about creating a command block contraption that gives potion effects and armor to mobs at random, but I rarely play survival so I never actually made anything. The hardest part would be making it happen on occasion, and not all the time. Could be done with a simple redstone clock, or perhaps a more complex, random dispenser contraption. Idk.
... Now I'm thinking how evil would it be to make a redstone contraption that turn chicken eggs into lit TNT. Specially if one could make the chicken surviven the explosion.
Most video-gamers have simple tastes.
I'm baaaaaaack
Second rule of mining: Never dig straight up.
edited 9th Feb '15 11:38:27 AM by Victin