Spanking a Lynel with tree branches is serious disrespect.
The three finest things in life are to splat your enemies, drive them from their turf, and hear their lamentations as their rank falls!Bombchuu Bowling can go straight to hell. I swear those fucking chickens follow you.
Let the joy of love give you an answer! Check out my book!Though it seems to me that bouncing back the attacks and arrows to the face is doing most of the damage.
Still, though, it is amusing to do like some parents used to threaten their kids with, and take a switch to their backside.
edited 25th May '17 11:57:13 AM by Nohbody
All your safe space are belong to TrumpThere is a trick but I will find it later.
Wow. The worst I threatened with is a spanking.
"Eratoeir is a Gangsta."That's a 300 USD spanking right there. Talk about having more money than common sense.
I already got the bomb bag upgrade and the Piece of Heart from it. It just took longer than it should have. Although I'll have to do this again for Master Quest.
Let the joy of love give you an answer! Check out my book!After I posted my previous I thought about the "switch" alternate meaning. Still going to blow a big raspberry to over that. *thpppt*
Anyway, I had thought that I had investigated everything, but I'm just now exploring around the Colosseum ruins area, including discovering the Outskirts stable.
And indirectly speaking of the Colosseum, I still think it's bullshit that Lynels can accurately target you with their superpowered shock arrows even when there's no line of sight... or even a clear shot from above for one of their plunging shots. Hell, I was skirting around the outside of the SW side of the ruins, and that silver bastard still popped me. Asshole.
edited 25th May '17 11:25:27 PM by Nohbody
All your safe space are belong to TrumpI keep thinking back to Skyward Sword a lot, and how Aonuma intended to make the Surface more of a dungeon while also trying to make the Surface one big megadungeon.
But it seems that at the time, somethings got in the way of the latter, causing the three areas to be small and linear with a lot of padding to artificially lengthen the game.
Now that Nintendo's hardware is far less limited than before (not quite as powerful as PS4 or XBONE) and they have a great engine for building games now, I think they should revisit the idea of a wide-open overworld and a constricted-yet-expansive megadungeon. I know Draghinazzo has been suggesting that a Zelda game should be in one big megadungeon, but I still think there should be an overworld to balance it out. Zelda is neither Metroid Prime nor Dark Souls, after all.
Please help out our The History Of Video Games page.To be fair, the only parts of Skyward Sword that are pure padding are the second run through Skyview Temple and the third visit for the Song of the Hero parts (except for the Lanayru Desert one since you're at least visiting a new area in it).
Let the joy of love give you an answer! Check out my book!And the quest to unlock the Fire Sanctuary.
Also, "only"? The padding is about half the game.
Please help out our The History Of Video Games page.I omit that part from my memory.
Oh? Care to provide examples? Every other part has you going through new areas, getting new items, and tackling new dungeons with the Faron second visit being, by far, the weakest.
Let the joy of love give you an answer! Check out my book!Chuggaconroy LP'd Skyward Sword and pointed out that it would have felt a lot less like padding if they increased the number of pillars of light, rather than making you backtrack through old areas to reach new ones.
If everyone were normal, the world would be a dull place. Like reality television.I don't think the problem is backtracking in itself. It's the fact that you run up and down old areas repeatedly just to get to the next.
Contrast this with the backtracking in OoT, where the Fire Temple is located on Death Mountain and the Shadow Temple in Kakariko, but both dungeons just require you to pass through the area, not, say, run around Death Mountain to collect a bunch of things.
Please help out our The History Of Video Games page.If you're talking about the Silent Realms, I'd say that those are perfectly fine as they thrust you into an interesting scenario that tests both your masters of the game's traversal system and your knowledge of the area layout. The only one that's kind of egregious is Din's Silent Realm but that's only because you have to trek from the bottom to the top of the mountain so many times. If you got rid of the Scrapper segment and the final visit to every area (or at least made them more straightforward), it wouldn't be bad. Of course, even in the current game, you have Hylia's Silent Realm which is absolutely brilliant because players almost never expect something like that to take place in the hub area.
Let the joy of love give you an answer! Check out my book!That's a cheap way of forcing memorization of an entire area.
If you're going to repeat areas in a linear game, look at Super Mario Galaxy: The first half of another star mission will start in the same area as the first, but halfway through, it forks to another area of the galaxy.
Actually, Super Mario Galaxy in general does linearity in ways that would've benefitted Skyward Sword.
Please help out our The History Of Video Games page.I'd present a counterargument but, frankly, I'd have an infinitely easier time convincing a brick wall to stop being a brick wall.
Let the joy of love give you an answer! Check out my book!It is finished. I have 100% completed The Legend of Zelda: Ocarina of Time 3D. Well, the regular quest, anyway. I'll let the game sit for a while and then come back to 100% Master Quest. This game is still really damn good, even after all of these years. I had forgotten how intense the music for the Ganon fight was.
Let the joy of love give you an answer! Check out my book!So it looks like you can get the Master Sword, Hylian Shield, and the Champion's Tunic for Skyrim for the Switch using the Bot W Link amiibo.
"We're all paper, we're all scissors, we're all fightin' with our mirrors, scared we'll never find somebody to love."Yay, I get to imagine I'm playing an open-world Zelda game.
What if the Sages from Ocarina of Time started a rock band?
I'm thinking Darunia on drums, Ruto on guitar, Nabooru on bass, and Rauru on keyboard. Zelda, naturally, would be the vocalist (don't forget, she's the honorary Sage of Time). What would Saria and Impa do?
Is that a Wocket in your pocket, or are you just happy to see me?Saria would play the ocarina, a la Jethro Tull's flute. Dunno about Impa.
Impa'd play the timpani, obviously.
You cannot firmly grasp the true form of Squidward's technique!Somehow I can see Nabooru playing more of a wind instrument, or maybe doing vocals. Rauru strikes me as a bass or cello kinda guy. Zelda doesn't strike me as a vocalist. Maybe both her and Impa play electric harps, violins and/or fiddles. It's not hard to imagine Impa playing the drums (Darunia seems a little slow to pull off any really sick chords), but I also like the idea of her humongous, muscle-bound self playing the same (seemingly) dainty instrument she taught Zelda.
Band: The Seven Sages
- Zelda/Sheik: Rhythm/Lead Guitar, respectively; special: Harp; Backup Female Vocalist
- Impa: Lead or Rhythm Guitar, depending on Zelda; special: Harp, other string instruments
- Nabooru: Vocalist
- Darunia: Drums, Backup/Male Vocalist
- Ruto: Keyboard family, special: Hydraulophone
- Saria: Wind instruments, special: Ocarina
- Rauru: Bass
Band: Hylia's Heroes
- Link: Lead Guitar; special: Harp
- Link: Bass Guitar; special: Cello
- Link: Drums
- Link: Wind instruments; special: Ocarina
- Ravio: Male Vocalist
- Linkle: Female Vocalist
- Link: Screaming Vocalist
edited 12th Jun '17 10:05:09 AM by TheAirman
PSN ID: FateSeraph | Switch friendcode: SW-0145-8835-0610 Congratulations! She/TheySeven Sages also change with each game. What about the ones in Alttp?
"Eratoeir is a Gangsta."
So I just encountered a really weird glitch in OoT 3D. After getting Saria's Song, I was hopping along the top of the maze back to the entrance when Link suddenly did a double jump and hopped off of nothing in mid air. The jumping animation played again, he made the noise, he went higher, and he was in the air for longer.
I have no idea how this happened since it's never happened out of the dozen or so times I've played this game.
Let the joy of love give you an answer! Check out my book!