Sausage Link? *shot*
TV Tropes's No. 1 bread themed lesbian. she/her, fae/faerThink I'd prefer Chain Link.
WHY DO YOU MAKE ME SAD?!
Let the joy of love give you an answer! Check out my book!Link's dialogue options in the earlier games were more than just "Yes" and "No" too, btw. In Link's Awakening and ALTTP, for example, or who could ever forget "I hate Ganondorf!" in Ocarina of Time?
I think a Zelda game with multiple playable characters could work. Nintendo seems to really love the four player structure so I'm guessing we'd have Link, Impa, Zelda/Sheik, and a new character for that game. I think Link would need to start speaking if they did this though. Having an Exposition Fairy is one thing but if they have him traveling in an adventuring party his mutism will probably get a bit obnoxious.
You can do two player in Hyrule Warriors too.
If you're talking about a Zelda game with the traditional top-down gameplay, then that's Four Swords.
But if you mean the 3d console games with the big open worlds...that's a bit tricky. The camera always follows Link and areas are typically loaded only around him. Any extra players probably wouldn't be able to leave the area or talk to anybody else, unless the system had power for that kind of thing.
When and where.
edited 25th May '15 12:22:33 AM by Zelenal
Let the joy of love give you an answer! Check out my book!The "I hate Ganondorf!" thing? That was in the Spirit Temple as a kid, where Nabooru is standing in front of a passage only Young Link could crawl through. You get that one as a dialogue option when she asks you what you think of Ganondorf, iirc.
I found a really fast way to level up in Hyrule Warriors.
That mission on the Twilight Princess adventure map with 3 Dark Zants that split.
Go in with an Exp+ weapon and an Exp+ potion, kill 11 of the 12 total Zants, then let the last one kill you. You get so much experience that you'll level up twice per round even past level 99, and dying allows you to simply restart the level without having to navigate menus/load screens again AND means you don't have to renew the Exp+ potion.
This works on any of the "Put an end to the enemy's divisive plan!" missions, but Zant's has three initial Zants and he packs enough punch to kill you quickly once you've killed enough. Plus he's weak to Light, making it easy to train up, say, Link. For Dark-weapon users there's a similar mission with an army of Fis, and I'm sure you can find good missions for the others as well.
You cannot firmly grasp the true form of Squidward's technique!I'll do you one better. Get your Focus Spirit gauge filled with one of the transport troops and get fifty kills with all the mooks around and get even more EXP.
Stella ~Part 3 (Atelier Shallie)These sound pretty useful. I've recently started playing HW again so I'm going to try a few of these to lvl up my Zelda so I can get my lvl 3 Baton.
"But if that happened, Melia might actually be happy. We can't have that." - Handsome RobI've found my preference to be the Rack Up KOs missions- The experience yield isn't as high, but it lets me drop sealed skills much more rapidly.
I sure said that!All you people talking about Hyrule Warriors... *grumble* *grumble*
Let the joy of love give you an answer! Check out my book!i still havent unlocked zeldas baton D:
Big game, lots of content, fun to play. Of course we'll talk about Hyrule Warriors.
Also, I've unlocked every weapon and gotten the skill on the Master Sword (which was kinda boring to unlock in retrospect - The enemies don't die fast enough and the moveset is... somewhat boring, especially without any other skill).
edited 25th May '15 2:40:10 AM by Folt
Fantastic Supreme Überkaiser Emperor Folt of The Infinity and Beyond" ... "The First"!wind waker get.
Using Focus Spirit nets you bonus experience, yeah, but seeking out the Magic Jar Transport and preparing for it is too much of a hassle for me.
You cannot firmly grasp the true form of Squidward's technique!Went back to Hyrule Warriors to clear a bit more out. Got every weapon, so that's nice. Now I'm trying to clear out the first Adventure map before moving onto the first DLC one. I'm still amazed at how much content is in this.
Your preferences are not everyone else's preferences.I've been holding back on Hyrule Warriors until the Ganondorf amiibo comes out.
I also haven't opened my Sheik or Toon Link yet...
I got Impa's 8-Bit version of the Naginata yesterday.
Would be nice if DLC characters/weapons got 8-bit variants. Who doesn't want an 8-Bit Dodongo as the Epona replacement?
You cannot firmly grasp the true form of Squidward's technique!It'd be neat, but still, it's already pretty nifty all the weapons present in the base game got 8-Bit variants.
I have to admit, I enjoy the "3D rendition of the sprite ON A STICK" variants the most.
I sure said that!Epona could be 8-Bit Dodongo, Spinner could be 8-Bit Power Bracelet, Dominion Rod could be 8-Bit Blue Candle, Scepter could be 8-Bit Bomb ON A STICK, Spear could be 8-Bit Potion ON A STICK, Ring could be 8-Bit Blue Ring, Mirror could be 8-Bit Magic Shield, Fierce Deity Mask could be 8-Bit... Map? And Balloon could be 8-Bit Heart Container.
You cannot firmly grasp the true form of Squidward's technique!Right. Still replaying Wind Waker HD.....
How do you check what songs you know again? I can't remember at all.
One Strip! One Strip!You can see them on the gamepad screen when you use the Wind Waker.
"We're home, Chewie."
I feel like we'd need more options. All-loving hero Link, large ham Link, renegade Link...