Nope. Link becomes High King, and they all marry him to secure their realms. And then team up to kill the attempted usurper Ganondorf. And then generations later they have a Hapsburg situation and the entire realm implodes into World War One.
I can remember one from the late 90s-early 00s.
Eating a Vanilluxe will give you frostbite.Maybe it would be simpler if they all just fought over Tingle.
Your preferences are not everyone else's preferences.Having all those women fight at all would never be considered simple. They could fight over a brownie and it still would be a battle.
Majora's Mask will never be the same again
The three finest things in life are to splat your enemies, drive them from their turf, and hear their lamentations as their rank falls!... I'm gonna take a stab in the dark and assume that's a Jo Jo's Bizzare Adventure joke, despite knowing nothing about it?
"It's so hard to be humble, knowing how great I am."Yep.
The three finest things in life are to splat your enemies, drive them from their turf, and hear their lamentations as their rank falls!I... don't like that Stone Mask redesign much.
I preferred it when it was a extremely crude face made of two lopsided holes and a diagonal gash. The crude and basic design seemed real fitting for the mask's power of making you completely unremarkable.
edit:
Or... wait. Is the first panel an edit?
edited 27th Feb '15 9:50:24 PM by Enlong
I have a message from another time...That was an edit by the way.
Persona 3 Portable LiveblogOh okay then.
I have a message from another time...So, I completed Oracle of Seasons today. Some thoughts:
Onox isn't nearly as good a villain as Veran was. Atleast he has a good boss fight.
Why, why, why isn't there a single Seed Tree in the any of the northern mountains? It would have saved so much time having from not having to dive from the Sunken City.
Speaking of which, I find it funny that they renamed their town "Sunken City" after it got flooded. It's like everyone went "well, we're just gonna stay flooded forever now, no use in rebuilding our houses or anything." Someone apparently even went and changed all the signs instead of helping the victims or other such wastes of time.
Also, Onox's Castle or whatever they call it isn't nearly as impressive as the Black Tower. The one thing I seriously don't understand is why they didn't have the Temple of Seasons as the final dungeon. It's the only building in the game that even came close to having the same impact as the Black Tower, it's the place you always return to (for the first half of the game, atleast).
People on the trope pages talked about how amazing the Lost Woods were but I found it pretty disappointing. You just change the seasons in the way you're told at the beginning and leave the screen before any enemies can even touch you. Repeat in every identical repeating screen until you're done.
Subrosia on the other hand, was great! Easily my favourite area from either of the games. Wouldn't have minded another dungeon there.
I don't get the boss placement in this game. Why not have Gleeok or Aquamentus in the Dancing Dragon Dungeon or Aquamentus in the Unicorn's Cave? Wouldn't Manhandla make more sense growing inside the Gnarled Root Dungeon or Snake's Remains? Then again this Manhandla is apparently a giant Buzz Blob instead of a plant for some reason, so whatever.
Speaking of the Snake's Remains, that's a really cool idea for a dungeon, too bad the interior tileset didn't actually look anything like that. Atleast it managed to look like a giant snake from the outside.
The Ancient Ruins and Explorer's Crypt were my favourite dungeons, unsurprisingly since I like old ruins and catacombs (see my comments on the Spirit's grave and Ancient Tomb from earlier).
Finding the mysterious remains of the "black beast" and reviving it just for it to turn out to be a regular Moldorm is probably the biggest disappointment I've had in a Zelda game since I found out that the empty spots in the southwestern and southeastern corners of Twilight Princess' map wasn't reserved for the City In The Sky and the Twilight Realm
The big advantage this game has over Oracle of Ages is that it has a lot better wilderness areas. In Ages the main town was in the center of the map. The various areas were unconnected to each other, only linking to that central town. And there were also other towns at every corner of the map. All in all this made the world feel pretty small. Seasons had the main town at the southern edge, allowing you to stray further away from it. The various wilderness areas were connected to each other, making the whole thing seem more like a n actual world you were exploring. And there were only two other civilizations on the map (not counting the Subrosians, who aren't on the map), once again letting you stray further away from the towns.
The items in the dungeons were really disappointing during the first half of the game, because the were just items that you got much earlier in Ages. The second Dungeon gave you the item that Ages gave you in the first, the third Dungeon gave you the item that Ages gave you in the second and the fourth Dungeon gave you an inferior version of the item that Ages gave you in the third Dungeon.
Overall, this was a nice game, but somewhat of a letdown after playing through Ages first.
edited 28th Feb '15 5:18:39 PM by Druplesnubb
Right.
So I've finally remembered to block, and combined with dodging, I do a bit better in fights.
However, I still fuck up on attacking Weak point smashes. It's frustrating. I get away from the enemy in order to not get caught in their attacks, but as a result, I'm too far away to attack them when the weak point smash comes up, which makes the battle take longer.
What's a good way to stay close but not get hit, so that I can attack them when they leave themselves open?
One Strip! One Strip!Roll to the side or behind them. You'll be right next to them and they'll be open.
I never guard. Besides slowing me down, it still makes me take damage.
Really?
I never noticed you still get damaged when you guard.
Guess I'll have to watch for that.
Guess I'll see later. I often find I can guard, attack and roll at the same time (well, more like I can guard and attack, and roll while still holding the guard button). It's useful doing both to me, but we'll see.
One Strip! One Strip!Also some Master Quest missions forbid guarding. Or make it not work, I dunno which. But it's better to learn how to dodge everything when you want to start going for A ranks.
Guarding is only for people who get hit! Hearts too actually...
I usually only guard to force my character to face them, and still expect to dodge when they attack.
I still can't fucking get past the Gyorg dungeon on the moon! Nintendo fucked this section up! It was way easier on the 64!
I have to jump out of the water perfectly four fuckibg times to get to the goal , 5 to get the piece of heart. Originally it was only twice , and you didn't have to jump , there was a ramp that you just climbed out on. It's needlessly harder
Probably.
I'd prefer a fic of them NOT fighting over him.