Because Kinkajou told me to.
So yeah, anything about Final Fantasy! I guess this would make a good starting point: Which are your favorite games in the series and why?
My two all-time favorites are tied between Final Fantasy V and Final Fantasy IX. They're both very fun games that don't take themselves too seriously while still being legitimately emotional. On top of that, Zidane is my favorite Final Fantasy lead in the entire series. He's light-hearted, fun, and a generally nice guy to be around. FFV also has the advantage of having one of, if not the best, Job System in an FF game. Both FFV and FFIX make characters customizable while keeping them all unique in their own way. I'm also very fond of Final Fantasy I; it hasn't aged well, but it's classic, and like FFV, I played it tons as a kid.
I assume we'll drift around to various other FF-related discussions as the topic grows, right?
edited 3rd Nov '09 4:22:18 AM by Stark Maximum
Yeah there are plenty of things thanks to the script ad the fact it was an Snes game that are still a bit fuzzy or unknown. A example is Kefka's famous breaking speach near the end which is either him being a prick or him genuinely not understanding things like love.
It's why I'd really like a remake to answer some of this stuff.
"That's right mortal. By channeling my divine rage into power, I have forged a new instrument in which to destroy you."I'm just bothered by Onion Knight protecting her since I would wager he's likely the most inexperienced of the heroes and is playing guardian for one of the most powerful.
I'd feel the same if it was something like Cloud needing to get constant pep talks and protecting from Desch from FFIII.
I don't think power levels are a thing in Dissidia, you can probably consider the heroes roughly equal. Vaan being the one to treat the Onion Knight with kids gloves is pointed out to be well meaning but ultimately disrespectful because he is their peer not their junior.
Also Tidus and Firion are the newbies with the least experience there is even an opening dialogue that points out that they are both "newbies."
edited 16th Dec '17 4:09:46 PM by lycropath
I always found it kind of funny the Seven cast, particularly Cloud in spinoffs and related games is a very angsty character who nearly breaks on more than one occasion at the prospect of the world nearly being destroyed, yet the original game had him more stoic than anything, and nobody indulged his behavior when he did, especially Tifa who makes a joke about it at one point. In contrast 6 has the characters go through a literal world-shaking apocalypse and the aesop is about getting over angst and taking what life gives you. The 6 cast generally have a bigger list of things to angst about, yet rarely do so.
How many times does the villain of a story boast about destroying/remaking the world, then actually win and get what they want? And still loses at the end without undoing what he just did.
Final Fantasy 2 counts as well, since it's a few leagues shy of a straight up Downer Ending hindered by the technology of the time.
"No will to break."Several characters in VI cast do angst over the world's destruction.
Setzer is broken up over losing his airship, Strago has joined a cult dedicated to Kefka because he thinks Relm is dead, Mog of all people is mourning over his girlfriend's trinket, and if Cid dies Celes attempts suicide. It's just not quite that overt in some of those other cases, and the rest are generally either coping in their own ways, helping others cope like Cyan and Terra, or... just kinda doing whatever they'd do otherwise anyway like Relm and Gau. The kids are rocks, I guess.
Kefka almost got what he wanted. He wanted to be a Hope Crusher, and when confronted by the heroes who still held on, he loses it and decides he can at least just wipe out everyone and build "a monument to non existence."
But in terms of villain successes, he's probably in the top three in the franchise. Maybe not including spin offs.
Relm's a rock, and so is Sabin, pretty much as you'd expect. Gau just reverts to his old feral self, and the Veldt is beneath Kefka's notice without Mobliz being attached to it. Some people find themselves in conflict, Terra, too, while others lose themselves in it: Locke's obsession consumes him, Shadow makes his quest to get himself killed his top priority.
A lot of characters in FFVI were already broken even in the World of Balance, like Cyan or even Edgar to some degree. It's been a year since the Floating Continent fell, and even with the Returners gone, they've pretty much just rededicated themselves to helping others, like how in Star Wars the rebels don't take much time at all to grieve the destruction of Alderaan, instead fighting all the harder for what they have left. Granted, they had however many thousands of other planets instead of just the one, but still.
Is there still no word of a XII port to PC? I really don't want to go through borrowing my brother's PS 4.
You gotta start somewhere.It's just a matter of when. Almost everything else has been ported to Steam.
Life is more fun with infinite MP.@polarphantom: Kefka is in the top 3 as far as the main series goes about main villains with the best sucess. The other two would be Mateus who did actually conquer heaven and hell and Ardyn who did get his revenge.
Although if we're talking the franchise as a whole I'd say the most successful depending if you go with the Anti-Villain interpretation would be Delita from Final Fantasy Tactics who pretty much got everything he wanted although it turned out to be hollow in the end.
edited 18th Dec '17 5:01:05 AM by miraculous
"That's right mortal. By channeling my divine rage into power, I have forged a new instrument in which to destroy you."Happy 30th anniversary~
Venat got what they wanted - Ivalice's freedom from the Occuria.
Life is more fun with infinite MP.Do you want to see turn-based combat return to mainline Final Fantasy titles, why or why not?
YES
Happy Birthday FF 1
In answer to your questions:
1. Yes.
2. I don't like being rushed.
edited 18th Dec '17 9:34:25 AM by MightyMatilda
De Romanīs, lingua Latina gloriosa non fuī.Bravely Default proved there's a mountain of ways you can make turn based RP Gs exciting, and the lack of action makes it easy to make lots of options relevant and fun.
Just be creative with it.
If it feels old then work hard to spruce it up & feel new again.
The demo for the Octopath game was fun.
"I am Alpharius. This is a lie."Don't see why not so long as they update it. Certainly better than whatever... that was in XV.
This song needs more love.I don't really mind turn-based combat, or action combat, either is fine, but I don't necessarily know that SE will go back to turn-based for their mainline titles anymore. I don't know that Persona 5 is a big enough game changer in that regard. What I will say in regards to the VII remake in particular though, is that them changing the battle system doesn't bother me that much because the ATB (by itself anyways) has never been a particularly great turn-based system. Its sole innovation adds very little in terms of depth or sophistication, with many people preferring to play on Wait thus defeating the whole point. (Also, I believe the video references XII as not being turn-based, which is incorrect; it's basically the ATB, the only difference is you can move the characters around in real time). This isn't to say the battle system they use for VIIR will definitely be good, just that it's an opportunity to create something more engaging.
Ooh id love to see turn based combat come back. Like there are plenty of things you can do with it and freshen it up as shown by Bravley default or persona.
"That's right mortal. By channeling my divine rage into power, I have forged a new instrument in which to destroy you."Speaking of Bravely, it cleared a million world wide despite being a brand new IP, much lower budgetted, marketed, and completely turn based. If that's not proof of turn based RPGs' viability I don't know what else would be.
If they market it even half as aggressively as they did XV they can do whatever the hell they want and it will still sell.
Hell. Even if they don't. It's Final Fantasy. People are going to buy it anyway.
ATB was designed to do away with the concept of "turns". Each character acts independently.
Life is more fun with infinite MP.It completely failed at that and just slowed everything down. X and Bravely got it right, imo.
For the time, it did a lot to give characterization. It's why I'd be morbidly curious what a remake could do with the script to beef it up a bit to further flesh out the cast. There's enough to get how the characters are with personality, but the laconic writing leaves a lot up to interpretation and many unanswered questions. The Shadow and Relm thing, for instance.
"No will to break."