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Cutegirl920fire CG for short from NYC apparently (Rule of Three) Relationship Status: Paris holds the key to my heart
CG for short
#26: Feb 26th 2024 at 6:52:46 PM

Reserving! Still working on my sign up but I'd been pre-occupied with other things.

Victor of HGS S320 | "There's rosemary, that's for remembrance. Pray you, love, remember."
HilarityEnsues Since: Sep, 2009
#27: Feb 26th 2024 at 7:14:14 PM

Reserving a spot. Fair warning, probably won't get my sheet in until pretty late tomorrow because of my work schedule.

Cutegirl920fire CG for short from NYC apparently (Rule of Three) Relationship Status: Paris holds the key to my heart
CG for short
#28: Feb 26th 2024 at 7:24:02 PM

  • Name: Rose Isley, AKA the Thorned Rose
  • Age Range: Late-teens
  • Appearance: Very green. Note that the back of her hair is shaped like a rose.
  • Species: Plant-Metahuman
  • Hero/Villain: Villain
  • Canon/Legacy/Original: Legacy of Poison Ivy; depending on how things go, Rose may become Poison Ivy II.
  • Personality:
    • Rose has a rather low opinion on humanity, viewing them as barbarians who are no good for anything but destruction and that they should be eliminated for the sake of the environment. So far, only her dear Mama Harley Quinn is exempt from this mindset, and Rose is (begrudgingly) willing to work with humans for the sake of getting something she desires, albeit that won't prevent her from muttering insults under her breath. However, it is still possible for her opinion on humanity to improve overtime.
    • She speaks in a dry, sardonic manner and presents herself as refined, although she's willing to get dirty if necessary such as in battle. She has a superiority complex of sorts about how she's "closer" to the Earth and nature than any other human and she'll boast about it if she feels like it.
    • While she's generally apathetic towards human suffering, Rose is highly passionate about plants. She goes out of her way to be eco-friendly as much as possible and will prioritize flora over anything else. She'll try her damndest to keep every plant safe and if an endangered plant is at risk of being threatened, Rose will absolutely protect it at all costs. If you even step on a flower, if you're lucky, Rose would give you a hours-long lecture about why hurting plants is bad but not… Well, she's decent at inflicting Gaia's Vengeance.
  • History:
    • Around a decade after Batman's disappearance, Poison Ivy planned to head to the Amazon Rainforest in order to become one with it, seeing no hope in bringing nature back to the increasingly futuristic, cyberpunk world and wanting to preserve the rainforest before it was all cut down. Before she could even leave Gotham, she ran into a past flame of hers, Harley Quinn. Harley, who has long since retired from villainy and had a kid from a fling, was happy to see Ivy again and they chatted about how they were doing. From there, Harley and Ivy's romance rekindled, with the latter changing her mind about going to the Amazon Rainforest and instead moved to a neat little cottage out in the rural outskirts far away from Neo-Gotham.
    • One day, Ivy wanted a kid and Harley was supportive of the idea, just unsure of how they would get one. As it turns out, Ivy had a rather simple solution and that was modifying a rose seed with her DNA and then planting it in rich soil. Nine months of attending to the seed later, a gorgeous rose blossomed and a little baby girl sprouted from its petals. Ivy and Harley named the child Rose, partly because she was born from one, and partly because the back of her hair was shaped like one too. Growing up, Rose significantly took after her plant mom, inheriting her devotion to nature and misanthropy as Ivy still ranted about how humanity is scum for constantly destroying the environment. Harley, as expected, turned out to be the exception to Rose's misanthropy and she was fond of her more human mama as well.
    • In her late teens, after hearing about Ivy's past eco-terrorist career and seeing how much harm the cyberpunk setting is doing to nature, Rose decides that she shall do something about it and become a defender of all plant life (read an eco-terrorist) just like Ivy. Harley cautioned Rose about her choice but Ivy encouraged her, wishing her well on her quest. Rose listens to Ivy and heads to Neo-Gotham, where she becomes a villain who'll do anything to protect nature at the cost of human lives. Rose takes on the alias of the Thorned Rose, instead of her mother's mantle, since she wants to have her own, separate identity and that she feels that she hasn't lived up to the title to begin with.
  • Talents:
    • Chlorokinesis:
    • Thorns: Rose is able to protrude large, sharp thorns all over her body. She mainly manifests them in her arms and uses the thorns for fights, whether it'll be melee combat or she expels the thorns like bullets at enemies. She has decent aim too.
    • Toxin Immunity: Rose is immune to all kinds of poisons and toxins, including those supernatural in origin. Poisoning her simply won't work.
    • Plant Biology: She's a plant-person whose body is closer to the plant part. She breathes CO2 and doesn't need to eat human food as she relies on photosynthesis to fuel herself.
    • Botany Expertise: She's highly knowledgeable about every single plant species there is, prone to spewing facts and can identify even the most obscure of flora.
    • Gymnastic Fighter: Rose can hold herself up in physical alterations and is highly agile thanks to being a skilled gymnast.
  • Weaknesses:
    • Increased inflammability: As you would expect from a plant person, Rose is especially vulnerable to fire, far more so than the average human. She doesn't have much defense when it comes to dealing with flames and if anything, it's a rather convenient method of killing her off.
    • Sunlight is Required to Function: As Rose requires photosynthesis to live, if she hasn't been exposed to sunlight and/or hydrated in a good while, she'll wither away and die.
  • Assets:
    • Mother Ivy and Mama Harley: Poison Ivy and Harley Quinn are alive and well, chilling in their cottage far away from Neo-Gotham. Rose can go to them for help on anything and they'll willing to assist their daughter.
    • Seed Containers: Small bottles containing seeds from numerous different plant species. Rose uses them to plant and grow her vegetation.
  • Other Details:
    • Rose refers to Ivy as "Mother" and Harley as "Mama". Harley probably calls Rose "Rosie" and/or "Rosy-Bun".
    • She speaks in Forestgreen.
    • Harley is an an elderly grandma like in Batman Beyond and was already pretty aged when she reunited with Ivy. She'd turned down all of the anti-aging/reverse-aging herbs Ivy offered her, wanting to continue aging. Ivy still resembles her The New Adventures of Batman and Robin self however. I imagine plant people age much slower than regular humans.
    • Rose probably doesn't know about her half-nieces, Dee Dee. She'll be in a good surprise once she learns who their grandmother is.

Edited by Cutegirl920fire on Feb 26th 2024 at 7:53:17 AM

Victor of HGS S320 | "There's rosemary, that's for remembrance. Pray you, love, remember."
EchoingSilence Since: Jun, 2013
#29: Feb 27th 2024 at 5:44:43 AM

Alright, signups are officially closing today, anyone who wants to get in any last spots better hit up while they still can. I'll try have the first post of the roleplay up at some point soon today or tomorrow.

But to officially close things off, I made this just in case and it seems we're gonna get to use it.


  • Name: Terry McGinnis, Batman Beyond
  • Age Range: Late Teens/Young Adult
  • Appearance" Descriptions or pictures are good.
  • Species: Human
  • Hero/Villain: Hero
  • Canon/Legacy/Original: Canon
  • Personality: A bit of a mouthy punk with a chip on his shoulder, Terry’s place as the new Batman is a bit more quippy than his deadpan original but he cares about Gotham and its citizens through and through. While he’s not quite the smartest Batman he more than makes up with quick wits and a solid experience of surviving a fight, Terry can be counted on to step in and help if someone’s in danger, reasoning that someone needs to if nobody else will.
  • History: A former punk out of Juvie, Terry cruised through life at his father’s apartment, often arguing with his old man as he tried to get him to take life more seriously, as Terry felt there wasn’t much point. Terry broke curfew and went to spend time with his friends, running into a Jokerz gang and riding to the outskirts of the city, where he met Bruce Wayne and discovered that he was the Batman. Terry’s sneaking out was both a blessing and a curse, as it saved him from the same fate as his father, killed in a gang accident, Terry however suspected it was far worse when he discovered a disk from Wayne-Powers, and was faced with Dark-Knight Incorporated Officers. Sneaking to Wayne Manor, Terry stole the Beyond Suit and took to the skies, soon faced with Bruce Wayne himself demanding it back. Terry’s determination to seek justice, as well as successfully getting past him made Bruce realize, perhaps there’s a chance for a new Batman in Neo-Gotham.
  • Talents:
    • The Fighter - Terry’s by no means a martial artist but he’s spent a good chunk of his life on the streets of Gotham avoiding muggers, bullies, and worse. In a fight he’s more than capable of holding his own, even without the Batsuit.
    • Heckler - Terry as the new Batman is far far mouthier than his original counterpart, and while he’s no genius he’s still quick witted enough to make tactical decisions, or just start insulting his opponents to throw them off.
    • Stubborn - Good luck keeping him down, any attempt short of rendering him unconscious or dead is going to take effort, Terry grew up in essence idolizing Batman, and more than anything his determination. Terry took it to heart and refuses to stand down, especially when someone is at risk.
  • Weaknesses:
    • Human After All - While the Batsuit absorbs most damage, Terry still bruises like a human being and a solid enough impact can knock him down, internal damage is still damage.
    • ''Short Tempered - Terry’s a bit easier to anger and prone to making mistakes, often having Bruce remind him to keep a cool head in the heat of a moment.
    • Work Life Balance - Terry still has a life and family to resort to, thus he can be put off balance if something starts taking longer than expected, or if something from his home life is hitting him.
  • Assets:
    • Beyond Batsuit - The most advanced Batsuit ever made, bio-feedback systems make it work like a second skin and enhance a user's strength to metahuman levels, giving Terry a solid edge in a fight. Other systems include a batarang launcher, camo systems, and claws in the fingertips.
    • Batmobile Model 19 - A hover car of tomorrow, the long range transportation for Terry that provides armor and weaponry in case of a dangerous situation.
    • The Batman - Bruce Wayne may stay home, but the Batcomputer is still one of the most advanced systems ever, and Bruce is only an encrypted call away from providing support. Having the world’s greatest detective at your beck and call is useful.
    • Wonderful Toys - Grapnels, Batarangs, detective kits, etc. Where does he get em all?
  • Other Details: Made him in case nobody ever did.

The RP starts here.

Edited by EchoingSilence on Feb 27th 2024 at 12:05:23 PM

secretlyasuperhero someone from somewhere Since: Mar, 2016 Relationship Status: You cannot grasp the true form
someone
#30: Feb 27th 2024 at 3:08:17 PM

I'd love to reserve a spot! (I'll get my sign up later today)

  • Name: Cassie (just Cassie, they'll get tetchy if you ask about a surname). Named 'Strike' by the media, but she doesn't recognise it.
  • Age Range: Older teenager
  • Appearance: "Survive, because no one's coming to save you." or "Maybe they're eldritch horrors beyond your comprehension, I comprehend them perfectly."
  • Species: Meta-human
  • Hero/Villain: Hero (but don't say that to their face, they'll get mad at you.)
  • Canon/Legacy/Original: Original
  • Personality: Cynical and a tiny bit broken, Cassie is, nevertheless, a good person, doing their best to protect other people, stop them falling through the cracks like she did. She can be snide and sarcastic, and a little bit offputting - sometimes seeming like she's not paying attention to things around her, like she's somewhere else, but, when the chips are down, she'll do the right thing. They are prone to underreacting to events - their life is so fucking weird already, this might as well happen. She's also the most stubborn person on the planet - when their mind is made up that they'll do something, nothing will stop them from achieving it.
  • History:
    • When she was young, Cassie had believed in heroes. She had believed in heroes, and villains, and a world that was kinder and played by the rules that it had set for itself. When she was a child, they would watch the news, the interplay of heroes and villains, and vow to be one of them one day. When she was 7, she started to see her parents on TV, watching them rob banks, hold people hostage, get caught, escape, over and over.
    • And slowly, her parents started to break the rules. Desperate for attention and success in their villainy, they pushed harder against the structures that bound them, even as they became a laughingstock.
    • In the end, they took their frustration home.
    • And Cass waited, as the rules of the world said they should, and the heroes that they had idolised failed her.
    • In the end, they realised that no one was coming to help her.
    • Their power was unexpected. 12, desperate to escape, Cass ran, and ran and ran, not even knowing if anyone was following her. In the dark, she tripped, and fell.
    • and Fell.
    • and fell, through a realm of greys, feeling eyes watch her, the indistinct silhouette of something ancient and old and unknown in the distance. Tendrils of deeper darkness reached out to touch her, pulling at their hands and feet and hair, as she fell, curious, some malevolent, some benign.
    • Cassie pulled herself in, away from the grasping shadows, and fell further. They knew that this wasn't a place for them, that they weren't safe here. That this wasn't the escape they had longed for, but something worse.
    • And then they stopped falling, in a place so dark and so deep that she couldn't even see herself. She didn't even know if she had landed on anything, floating in a sightless, soundless void. But she heard a voice. In her mind, in her head. Littleshadowtraveler, it called her, and it offered her power. It saw her desperation, and offered her what they needed to make sure that it would never happen again. To her, or to anyone else. All it needed in return, all it wanted, was to walk the surface again.
    • But Cass wasn't stupid, and something in her told them that this wasn't to be trusted. That this thing, ancient and unknowable and terrific and horrific and wonderful and awful and awesome and old and new was
    • wrong.
    • Utterly, completely, wrong.
    • So she stood her ground, and said no. Whatever power she needed, they would get it themself, without help.
    • It was only when she stood in the sunlight, with the voice of something she didn't know laughing in her head, that she realised that it had only ever been the illusion of a choice.
    • Ever since then, they've wandered from place to place - trying to help, sometimes others, sometimes themselves. Cassie has lived her life on the run - running into Neo-Gotham was almost inevitable. She's lived there for a few years, now - just trying to help who she can, because she knows heroes fail.
  • Talents: Cassie's a half-decent fighter - scrappy, who will fight dirty, they have no formal training. Her power is to do with the shadows.
    • Shadow Teleportation: Cassie can teleport herself and other people and objects through shadows. Though there is, technically, no upper limit on this, they tend to not go over about 10 kilometres in distance at a time. Though this appears instant, there is a slight delay for the person, as they travel through the realm of shadows - which can be disorienting, if you're not used to it. This has a cool down - for every kilometre teleported, Cassie has to wait a minute before she can do it again - but she can do a lot of short hops in quick succession.
    • Shadow Storage: Cassie can, and does, store items in the realm of shadows, pulling them out when she requires. There's no limit on how much she can store, or what size. Food will not spoil, and things don't age or gather dust - they stay in the state they're in when they're put there. The main limit is that Cassie can only put things in or bring them out in a shadow that is larger than the item - she could drop a house in there, but only if the shadow is the size of a house. There is also always the chance that she won't be able to grab what she needs - lost to the depths of the shadows. Mostly she uses it to steal.
    • Shadow Tracking: Given time, and that she's encountered that shadow before, Cassie can track and find it again. There's a limit of 10km on this, but if they have stepped in that shadow before, they'll be able to teleport to it again.
  • Weaknesses: Cassie cannot create or control shadows - only utilise the pre-existing ones. Bright lights make it difficult for them to do anything, and their powers can be completely disabled in the right circumstances. Cassie is also completely human - no healing factor, just relying on her speed and powers to get her out alive. More than that, they spend a lot of their time distracted - there is something in the back of their head, trying to get control of their body, and if they lose willpower for too long, it will take over. It's also prone to being a distracting little shit when it suits it.
  • Assets:
    • Weapons: Cassie has a collection of weapons that she's gathered over time stored - from the normal (knives, guns) to the downright strange (chainsaws, bows) - that she can pull out at any time. She mostly sticks to knives or brass knuckles, since you don't need training to stab people - but she does have others. They also have defensive items - notably a riot shield. In general, she'll steal other people's weapons shamelessly - and, in fact, it's one of her primary combat strategies.
    • Other: Food, water, a bed, camping supplies - Cassie stores a lot in the shadows. In general, if a person could be reasonably expected to have it, she will. Sometimes unreasonably, too - depending on the item.
    • The Void Creature: Cassie's passenger - a creature of the darkness before the universe, who wants nothing more than to restore the world to the void from which it was born. It craves silence and stillness, and finds the universe irritating. It's ageless - ancient and immortal, and dangerous. Despite wanting to possess her and use her as a vessel to destroy the universe, it's quite fond of Cassie - apart from anything else, it needs her to be alive. It has running commentary it gives, can translate languages, and has an almost encyclopedic knowledge of magic and other creatures like itself. Should it ever take Cassie over - it would be unkillable, with the ability to freely manipulate shadows, and the power to drown the world in them.
    • Other Details: Cassie's Playlist.

Edited by secretlyasuperhero on Feb 27th 2024 at 2:10:15 PM

[TOP SECRET]
J99908 The Lady of House Solari from The High Noon Universe Since: Jun, 2023 Relationship Status: Healthy, deeply-felt respect for this here Shotgun
The Lady of House Solari
#31: Feb 27th 2024 at 4:18:26 PM

Question: do you by chance need discord to play this game?

I belong to neither Heaven nor Hell. I am a woman self-possessed.
J99908 The Lady of House Solari from The High Noon Universe Since: Jun, 2023 Relationship Status: Healthy, deeply-felt respect for this here Shotgun
The Lady of House Solari
#33: Feb 27th 2024 at 4:23:56 PM

Ah crap. (Don’t have it.) Sorry to waste your time

I belong to neither Heaven nor Hell. I am a woman self-possessed.
EchoingSilence Since: Jun, 2013
#34: Feb 27th 2024 at 4:24:37 PM

S'Alright.


Thorned Rose approved.

Edited by EchoingSilence on Feb 27th 2024 at 8:13:53 AM

HilarityEnsues Since: Sep, 2009
#35: Feb 27th 2024 at 5:30:01 PM

Name: Anastasia Winters // Frostbite

Age Range: Adult Appearance: Pictured on the right. Stands around 8'6".

Species: Spliced Human

Hero/Villain: Hero

Canon/Legacy/Original: Original

Personality:

  • Ana can at times seem pretty detached from what is going on around her because of her tendency to speak in a more monotone, deadpan manner. She frequently turns to sarcasm and humor when confronted with villains or just stressful situations in general - part of it is that she has a certain arrogance to her, and this manifests in her being very casual about most things and not taking most threats very seriously. Though another factor may be that she's simply cynical and doesn't easily get emotionally invested in a lot of things, given how cheap life is in Neo-Gotham.

History:

  • Ana's life, at least what she can remember, began under the care of her 'parents', the strange and disturbed acolytes of the Kobra Cult. These twisted men and women of science were obsessed with snakes, lizards, dragons, really all things scaly. They longed for the day when snakes and dragonkind would conquer America in the name of their righteous cause. There was just one small problem: superpowered scaly mutant super soldiers were not real. And so, they decided it was time to begin the Chimera Project.
  • The poor, homeless, and otherwise those who were invisible under the gaze of capitalism's cold eyes were rounded up and subjected to brutal and cruel experiments. Many of these people died during experimentation, but eventually their methods became more and more refined until eventually they started to create beings that could truly be called super. Ana was one such case, finding that she was a powerful, fully-realized dragonlike being with cryokinesis. But when she learned of all the people that died to bring the research that created her to bear, she felt terrible, and shut down for a while. At least until she came to her senses and realized she needed to escape this lab right now, which she did.
  • But all was not well, even once she obtained her freedom. People were highly discriminatory towards her, treating her like she was a total freak. Given... well, everything, it is perhaps unsurprising that she didn't start out as a hero at all. Donning the title 'Frostbite', she was a petty criminal who primarily served as hired muscle for various villains. There in the criminal underbelly, she found herself a lot more accepted than she ever did in the more 'legit' world she grew up in.
  • But this was not to last. While she didn't really care about the law per say and she viewed humans with some level of disdain generally, her moral fiber made her uncomfortable with some of the things she was asked to do. And so she decided to leave this life behind before she ended up doing something she regretted.
  • Initially she tried to just transition into a normal civilian life, and ignore the world of gangs - and especially superheroes and supervillains - entirely. She didn't feel especially willing to stick her neck out to a world that wasn't willing to accept her, and besides, that line of work was where weirdos like Kite Man ended up. Kite Man, people. Did she really want to end up like him?
  • But she found that few people were willing to tolerate a dragon working at their office, which really made her question what she was going to do with her life. With some reluctance, she eventually came to the conclusion that if she was going to struggle to live an ordinary life because of who she was, perhaps the path most taken by the extraordinary had some merit to it.

Talents:

  • (Kind of) Like a Dragon: Being a dragonoid mutant grants Ana superhuman strength and durability, eternal youth, sharp teeth, claws, and flight-capable wings.
  • Cryokinesis: Ana has ice breath and can use her powers to create ice crystals around her and her surrounding area. This ice is durable enough to fend off small arms fire, though more powerful weapons are capable of shattering it and flames/lasers can melt them. As a side effect of these powers, she is immune to the effects of even the most extreme cold temperatures.
  • Healing: Ana can heal from injuries much faster than a human, typically healing from most nonlethal injuries in a few days to a week or so depending on the severity of her wounds.

Weaknesses:

  • Fire: As one might imagine, fire is a rather natural weakness for her given her powerset. It can not only melt her ice crystals rather easily, but it also slows down her healing factory. She also doesn't fare too well in exceptionally hot environments generally, being prone to fainting in particularly warm climates.
  • She also tends to not take people as seriously as she should at first pass, particularly if they're a 'mere' normal human.

Assets: Not much. She keeps a couple weapons on her person, including an oversized sword and pistol, mostly in cases where her ice powers would be less effective for whatever reason.

Edited by HilarityEnsues on Feb 28th 2024 at 7:53:45 AM

EchoingSilence Since: Jun, 2013
#36: Feb 27th 2024 at 6:14:27 PM

Cassie approved.

Frostbite is Approved


An official but small edit, the signups are now officially closed, thanks to everyone who joined. It's amazing how fast this got started and I look forward to the wacky tales we can tell.

Edited by EchoingSilence on Feb 28th 2024 at 7:54:57 AM

Booky Since: Sep, 2015
#37: Feb 29th 2024 at 5:29:33 PM

Name: Amity “Bronze” Brozius/Caution

Age Range: 25

Appearance: Out of costume she’s a very muscular young woman with cold eyes and hair longer than she prefers. Usually wears durable and long-lasting clothes, and only takes off her bulletproof vest to take a shower.

Uniform

Costume

Species: Human

Hero/Villain: …both?

Canon/Legacy/Original: Original

Personality: She's an odd mix of hedonistic, somewhat disturbing, kind, and disciplined, able to enjoy all of the perks of her life and yet work hard to fulfill a promise or protect someone. Amity is also conflicted about the sudden moral upheaval in her life and self-assessment. On the one hand, being evil is so easy and profitable, and a not-insignificant part of her enjoys the power she wields. She also likes being feared and having a good fight (or just kicking the crap out of someone). At the same time, a new responsibility and regret for her actions have hit her like an icy tsunami for the first time in her life, and that’s a shock that she hasn’t yet accepted. And she isn’t sure that she wants to accept it....

History: The Gordons have a solid name for truth and honest police work in Gotham. It’s a name you can trust. A rookie who seems like an unusually straight arrow might get asked sarcastically if they’re related to the commissioner. Gotham is after all still Gotham, and corruption is everywhere alongside the shadows and alleyways. The name Brozius is famous in the city too but for quite the opposite reason. They’ve been associated with the Cobblepots, the Falcones, the Maronis, the Tomassos, the Bertinellis, the Sullivans, etc. If you’re in a henchman crew (or a dirty cop), odds are you’ve met a Brozius. Most of them just do jobs on the side, or for a kickback if they’re in a regular job. A family legend even tells that one of the Riddler's henchwomen was a Brozius, though no one could agree on if it had been Query or Echo (or both).

Not Amity Brozius. Thanks to her name, she had both legal and less-than doors opened to her, and a mark of “invulnerability” to any attacks from organized crime. Her athletic skills were evident from an early age, as were high intelligence and discipline. It was a mild shock to her parents that she decided to try out for the National Olympic team after graduating with a double major in philosophy and Criminology.

During the competition, rumors of Venom use by the Gotham team spread like wildfire*. Amity had trained and worked hard, but it was generally agreed both among her teammates and at home that she wasn’t quite good enough to win a medal. Another curious incident was that a fellow competitor who had recently cut a deal with the police about his links to organized crime in Metropolis was killed during a judo match with young Amity, though the judges agreed that it was a horrible accident. After all, no one would train for months and enter a tournament they might easily lose in order to kill someone, right?

Returning home to Gotham, she applied to join the GCPD, and soon the nickname “Bronze” started being used behind her back around the station about her failed Olympic attempt, always in a cruelly mocking tone (the rumor about her Venom use being accepted as fact). Internal Affairs kept an eye on her, but somehow nothing stuck, and when she applied to join the Extraordinary Crime Division (or the "Freakshow” as it was popularly called), she couldn’t be refused, since her record was clean. For the next three years, she was instrumental in closing cases involving costumed villains, as well as being called in where things were getting “weird.” Her name still opened doors, and there was always a fog of strange money and unusual meetings around Amity, but still nothing could be proven. Her car was nice but not too fancy, and her apartment was bigger than most police officers at her rank, but nothing overt.

Everything changed when she went to investigate the site of a suspicious fire at Smiling Jack’s restaurant. Most just chalked it up to the Jokerz, but Amity wasn’t satisfied-that explanation was too pat and lazy. She knew that the Bertinelli’s had used it as a hidden outpost on Falcone turf and that they’d been using the Ibanescu family as muscle to try and split up the area. As she poked around, a sudden noise made her draw her gun, and she was tackled by an unseen figure. They struggled, and in the brutal fight, her gun went off.

To her horror, Amity discovered she’d seriously wounded Caution, a new vigilante who had recently been making her mark in clamping down on drug deals and protection rackets in the area. Worse, removing the hero’s mask showed her to be Bella Redfeather, a determined young cadet who’d been making waves in Robbery/Homicide, and who Amity had been keeping an eye on both in a professional sense and perhaps to ask her out.

Numbly, she bundled the corpse into the back of her car and drove to a safe house she knew was empty. There she carefully removed the costume from the hero, as well as did what she could to stabilize her wound. Moreover, a sense that she owed a debt began to grow in Amity’s heart, and a stark question as to her culpability not just in Caution’s near death, but in the state of Gotham. Only one solution made sense.

The young woman was placed in a hospital bed, her cover that of an anonymous witness to a crime. Amity managed to track down the hero’s bike, and using the vehicle’s GPS backtracked it to an abandoned gym on a narrow side street. There she had a second shock-one of the focuses of Caution’s interest was Amity herself, with the hero suspecting her involvement in at least a half-dozen schemes and disappearances, in some of which she had actually participated over the last year, and all of the hero's equipment and training had been funded by a mysterious benefactor on the police force. This solidified her desire to perhaps redeem her actions, or at least to see Bella’s work through. But she still had certain responsibilities, both as a cop and as a noted figure in the underworld. How to balance them all?

Talents: Amity is very fit, and a crack shot with a pistol or shotgun. She’s also a good driver with police vehicles and knows how to use most of their equipment. Has an excellent knowledge of most costumed criminals in the city, but it’s by no means complete. She’s got black belts in judo, taekwondo, jujitsu, Hapkido and is a skilled boxer, not to mention all of the nasty tricks you pick up in Gotham.

Weaknesses: The cybernetic interface in the suit wasn’t built for her brain, and Amith has experienced disturbing episodes of dizziness, momentary blackouts, and hallucinations (occasionally of Bella’s voice). She’s also not quite accustomed to all of the armor’s tricks and secrets.

Assets: The Caution bodysuit is a highly advanced set of light combat armor that increases her durability tenfold. She also has small parts (earbuds, contact lenses, etc.) fitted with various sensors that boost her sight, hearing, etc. to a higher level. Gloves, contact points, and boots are likewise reinforced. She carries a pair of long knives, some throwing knives, a derringer, and her main weapon-a jo staff made of titanium. Amity also has deep resources in both the police force and "normal" organized crime, since her family has worked with and for most of the major families.

Other Details: *She did try Venom once in front of her teammates to fit in with them, but a serious reaction made her distrust it after the effect wore off, and she’s never touched it again.

Edited by Booky on Mar 15th 2024 at 4:36:07 AM

EchoingSilence Since: Jun, 2013
#38: Mar 1st 2024 at 12:34:27 PM

And added. All signups complete!

Edited by EchoingSilence on Mar 1st 2024 at 3:34:37 PM

letsgetcreative Since: Jan, 2024
Booky Since: Sep, 2015
#40: Mar 11th 2024 at 4:27:28 AM

Thanks for your interest! As of now, signups are closed, but please check back in-we may reopen as things change and progress.

Edited by Booky on Mar 11th 2024 at 4:27:44 AM

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