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TheNohen roaming, lurking, arguing from Leipzig, Saxony Since: Feb, 2016 Relationship Status: Complex: I'm real, they are imaginary
roaming, lurking, arguing
#1: Mar 11th 2020 at 8:35:09 AM

Warriors, Soldiers, Heroes and Villains. They are all gathered in the halls of a strange and grand cathedral. Some wield swords and look as if they just came from a medieval tourney. Others are clad in power-armor and have guns raised in constant vigilance. And a few belong to neither, draped in even stranger armaments and exotic weaponry. None of them remember how they got here. Many of them are confused, angry and agitated.

The Keeper looks down at the crowd. Perched high upon a podium, he raises his hands. The noise is slowly subsumed by tense silence. The Keeper seems to smile, though nobody could say why. His cloak obscuring any features of his face.

"Welcome, I say to you all. Some of your might be wondering, where you are. Others may be eager to go back to where they came from. And some might be relieved to be someplace else than before. To all of you, I can assure, that nothing that will happen here will affect your lives in your world."

"This is Valhalla. A place between worlds and dimensions. Outside of Space and Time. A place of singular purpose: To find and crown the greatest fighter of all."

The murmur starts up again. Some now interested. Others repulsed. A shot suddenly cracks through the hall and hits the Keeper in the face. When the smoke clears, the bullet is stuck clean between his long fingers. Again, he smiles.

"Ah, I see we have some tempers already flaring. If glory is not enough...or not of concern...then another prize may tempt you.", he says, his whispering, harrowing voice echoing through the space. "Valhalla shapes itself to your desire. Do well, and you will gain what you so desperately seek. Win and please Us and we are happy to provide ailment to the pains of your soul, whatever that may be."

He clenches his fist around the bullet and then opens it. A single goldpiece sits now on his palm and he flicks it with great accuracy back to the gunslinger, who catches it.

"Neither time or death will hold you here. Participate or slink away, it makes no difference. Return or stay away forever, We do not care. Valhalla welcomes wariors of any origin and any morality. The only thing that matters...."

The darkness in his hood is split by visible teeth now forming a dreadful smile.

"Is Victory."


Hello, everybody. This is my attempt at a dedicated fighting roleplay. Inspired by things like Hyun's Dojo and many other amazing fighting animations, this RP serves to evoke the spirit of clashes of powerful warriors and the relationships and rivalries that form through it.

The play-rules are simple. When a fight is initiated, action-by-post rules are invoked. Attacks, defences, movement...all of it requires posts as "currency", so to speak. The goal is to reduce your opponents HP to zero, or get him to surrender.

Each character has acces to abilities, which serve as his main-form to attack or defend. All abilities can be used for offence or defense. Creativity with the various rules and abilities is encouraged.

Everyone has 10 HP.

For character-creation, you start out with 6 points. These points you spend on your abilities. 1 point is 1 damage and equals 1 post. For example: Firefist (1) can be used in one post and hits for 1 dmg, if it connects. In the same vein: Fire-Roar (2), charges for two posts and hist for 2 dmg.

But wouldn't that make charged-attacks useless? Since anyone charging would be defenseless? Well, not exactly. A stronger attack always beats a lesser. If a 1-point ability is used against a 2-point, the latter will always overpower. Similary, other circumstances can cause the DM (me) to rule for bonus-dmg, like for example element-weaknesses and so on. Knowing how to play off your opponent and roleplay in a way that gets you a leg up is key in this RP.

Simple said, powerplayers will find themselves at a disadvantage ot people who roleplay well and make sure to keep fighst entertaining and fun. Losing is not the end!

Which brings me to the next rule: Rewards are given out by perfomance. Victory always pays out a 1 point, for progression. But depending on player-perfomance the Dm will give out perfomance-points. Made an heroic last stand? Get a point! Brought a rivalry to a new level? Get a point! Gleefully tortured your enemies friend, causing him to swear revenge? Take your point, you evil bastard!! Again, good roleplaying always gets rewarded, regardless of outcome.

And lastly, the DM can always interfere in battles. This can involve something minor like dropping an item or something bigger, like stage-hazards, duel-changes and interventions. Players not involved in the current battle can also pitch such things to the DM, if they want to be involved.

Those would be the rough ground-rules, will tweaking and polishing to come, depending on how this goes.

For character-creation you have almost total freedom. Do NOT pick existing characters or universes, please. Original characters only, though they can be inspired by others, obviously. This is a self-contained universe, NOT a crossover.


Character Creation

Name:

Age:

Appearance: This also inclused weaponry and gear, if they are not included unter ability

Personality:

Abilities: 6 points to use. Freedom for fluff. No special effects in crunch for now, as they will be unlocked through gameplay

Backstory:


Accepted characters:

Jarrek played by EchoingSilence

Jack/Hebi played by Kiobi20

Kayne Solomon Weaver played by Jumping Fruit

Dust played by Enirboreh

King played by dusk0bish

Kara played by UndyingPhoenix

Akakios, aka "Kyo played by unfortunatezorua

Diane and Goliath played by Randomperson1212

Zsran played by MichaelDj54


Any question, I will be happy to answer.

Edited by TheNohen on Mar 19th 2020 at 7:54:45 PM

JumpingFruit An Ordinary Oddball from R'lyeh Since: Feb, 2018 Relationship Status: Having tea with Cthulhu
An Ordinary Oddball
#2: Mar 11th 2020 at 9:39:17 AM

Stating my interest here. I'm also a big fan of Hyun's Dojo, so I'm very excited to do this!

Edited by JumpingFruit on Mar 11th 2020 at 9:40:09 AM

I wear the skin of the Elder Things, having come unto my own.
TheNohen roaming, lurking, arguing from Leipzig, Saxony Since: Feb, 2016 Relationship Status: Complex: I'm real, they are imaginary
roaming, lurking, arguing
#3: Mar 11th 2020 at 9:42:35 AM

Very good. Just drop in your character-sheet, whenever you want. Discussion-thread will be up shortly and I will open the full RP, once at least three players have joined up.

JumpingFruit An Ordinary Oddball from R'lyeh Since: Feb, 2018 Relationship Status: Having tea with Cthulhu
An Ordinary Oddball
#4: Mar 11th 2020 at 10:04:45 AM

I'm planning to make somewhat of a Weak, but Skilled and Fragile Speedster sort of magical girl, can I drop 2 HP in exchange for more points to build my character with? Also, how do you plan to handle things like teleportation and flying?

Edited by JumpingFruit on Mar 11th 2020 at 10:05:06 AM

I wear the skin of the Elder Things, having come unto my own.
TheNohen roaming, lurking, arguing from Leipzig, Saxony Since: Feb, 2016 Relationship Status: Complex: I'm real, they are imaginary
roaming, lurking, arguing
#5: Mar 11th 2020 at 10:11:41 AM

For now, both teleportation and flying are fluff, unless they impact abilities, in which case you put them under there. Stuff like Teleportation-Punch, if you forgive me the corniness.

HP stay unchanged, but you can freely give yourself the weak constitution as an in-game weakness. For now, all characters should start on the same base-level.

With subsequent fights and roleplaying, you can then build your characters into the desired direction.

Edited by TheNohen on Mar 11th 2020 at 6:21:11 PM

JumpingFruit An Ordinary Oddball from R'lyeh Since: Feb, 2018 Relationship Status: Having tea with Cthulhu
An Ordinary Oddball
#6: Mar 11th 2020 at 10:14:21 AM

Alright, thanks for clearing that up. I'll post my character sometime this week, and I really look forward to playing with everyone! [lol]

I wear the skin of the Elder Things, having come unto my own.
TheNohen roaming, lurking, arguing from Leipzig, Saxony Since: Feb, 2016 Relationship Status: Complex: I'm real, they are imaginary
roaming, lurking, arguing
#7: Mar 12th 2020 at 3:26:34 AM

Very good. Hopefully we will have an everyone soon.

Willbyr Hi (Y2K) Relationship Status: With my statistically significant other
Hi
#8: Mar 12th 2020 at 6:32:58 AM

Thread title updated per request.

Randomperson1212 Just a Random Guy on the Internet from Right Behind You Since: Nov, 2018 Relationship Status: Having tea with Cthulhu
Just a Random Guy on the Internet
#9: Mar 12th 2020 at 1:26:28 PM

Am I allowed to create some sort of duo character? Almost along the line of rocket and groot, expect you take out one particular character and the other is incapacitated.

“You see son, in life there are facts and there are opinions. Your opinion is wrong, and that’s a fact”
TheNohen roaming, lurking, arguing from Leipzig, Saxony Since: Feb, 2016 Relationship Status: Complex: I'm real, they are imaginary
roaming, lurking, arguing
#10: Mar 12th 2020 at 1:44:56 PM

Hm...sounds interesting. Would share the same HP-pool, obviously, but yes that should be possible.

Kiobi20 Since: Sep, 2016
#11: Mar 12th 2020 at 2:04:24 PM

What about a character with multiple personalities?

TheNohen roaming, lurking, arguing from Leipzig, Saxony Since: Feb, 2016 Relationship Status: Complex: I'm real, they are imaginary
roaming, lurking, arguing
#12: Mar 12th 2020 at 2:12:33 PM

That is possible.

You have a lot of freedom in designing your character. As long as you adhere to the rules and write it compelling, there will not be an issue.

Abilites stay the same across personalities, of course.

UndyingPhoenix Since: Feb, 2015 Relationship Status: You cannot grasp the true form
TheNohen roaming, lurking, arguing from Leipzig, Saxony Since: Feb, 2016 Relationship Status: Complex: I'm real, they are imaginary
roaming, lurking, arguing
#14: Mar 13th 2020 at 4:39:54 AM

Then drop in your character-sheet, so I can add you to our players.

Already any idea what you are going for?

Edited by TheNohen on Mar 13th 2020 at 12:40:14 PM

UndyingPhoenix Since: Feb, 2015 Relationship Status: You cannot grasp the true form
#15: Mar 13th 2020 at 5:40:37 AM

Thinking a kinda futuristic fighter with twin laser emitters that can shoot or make a blade, and reflectors.

EchoingSilence Since: Jun, 2013
#16: Mar 13th 2020 at 6:13:53 AM

Been thinking about various ideas, this is a tourney for characters from different universes right?

What if I was to toss a Mando from Star Wars in here? I already got a design ready.

TheNohen roaming, lurking, arguing from Leipzig, Saxony Since: Feb, 2016 Relationship Status: Complex: I'm real, they are imaginary
roaming, lurking, arguing
#17: Mar 13th 2020 at 6:24:48 AM

As stated above, this is not a crossover-game. Please, use original characters and no outright copies from already existing universes.

Sci-Fi bountyhunter is fine, but he schouldn't be an obvious clone of Mando.

Edited by TheNohen on Mar 13th 2020 at 2:25:15 PM

EchoingSilence Since: Jun, 2013
#18: Mar 13th 2020 at 7:24:18 AM

Does a fan character count as a OC in this case? Cause the character I was thinking is a Mandalorian OC I made a little while back, and he's technically not a mando just wearing a set of their armor due to circumstances.

Just want to be certain before I start constructing a character for the game, exhaust my options and such.

TheNohen roaming, lurking, arguing from Leipzig, Saxony Since: Feb, 2016 Relationship Status: Complex: I'm real, they are imaginary
roaming, lurking, arguing
#19: Mar 13th 2020 at 7:28:04 AM

Again, if he is explicitly associated with Star Wars and Mandaloria, etc. I would ask you to change some things up.

A bounty hunter as character archetype is fine. Give him powerarmor and a blaster and you are good to go, if you want to. But things like mandalorian armor and explicit references to Star Wars would be unwelcome.

As a general rule of thumb: If your character functions pretty much on his own, that is okay. If he only really works with the established universe like Star Wars, do a re-work.

Randomperson1212 Just a Random Guy on the Internet from Right Behind You Since: Nov, 2018 Relationship Status: Having tea with Cthulhu
Just a Random Guy on the Internet
#20: Mar 13th 2020 at 10:50:53 AM

I have my character ready, but I will wait for the first person to post theirs first. I might need to see an example before I finalize mine

I do actually have a mechanical question though. For my combo character, I plan on giving the smaller of the two 8 hit points, and making the bigger character mechanically invincible. This would make it so that although the stronger character can’t be defeated, if the weaker character is taken out, my opponent wins. Do you have any objections to this?

Edited by Randomperson1212 on Mar 13th 2020 at 11:40:25 AM

“You see son, in life there are facts and there are opinions. Your opinion is wrong, and that’s a fact”
TheNohen roaming, lurking, arguing from Leipzig, Saxony Since: Feb, 2016 Relationship Status: Complex: I'm real, they are imaginary
roaming, lurking, arguing
#21: Mar 13th 2020 at 12:05:51 PM

I would. As stated, 10 Hp is the standard pool at the start and I would like to keep it that way. Also, straight invincibility is not going to be a thing. Both characters should be vulnerable and should be written that way.

The duo-thing is basically a fluff-decision from you. they shouldn't be harder to defeat or to fight like other characters at the start. I want a level playing field at the start. How you develop from there, if then up to you

Edited by TheNohen on Mar 13th 2020 at 8:06:15 PM

Randomperson1212 Just a Random Guy on the Internet from Right Behind You Since: Nov, 2018 Relationship Status: Having tea with Cthulhu
Just a Random Guy on the Internet
#22: Mar 13th 2020 at 12:38:21 PM

alright then, that’s good to know. I’ll find a way to make that work. I also assume that abilities at this stage don’t extend to much more that “deal one damage in one post” or “defend yourself from next point of damage”? I think the starting abilities would probably have to stay pretty basic because of the customizable in the future

“You see son, in life there are facts and there are opinions. Your opinion is wrong, and that’s a fact”
TheNohen roaming, lurking, arguing from Leipzig, Saxony Since: Feb, 2016 Relationship Status: Complex: I'm real, they are imaginary
roaming, lurking, arguing
#23: Mar 13th 2020 at 1:01:31 PM

Again, all rules for abilities are stated above.

You can allocate 6 points for abilities. All can be used for defense and attack. No secret effects, those come later.

It basically you describing this: Firefist (1 point), a fist made out of fire hits the opponent.

That is the gist of it. The bigger the points, the stronger the attack and more posts you have to write before it triggers.

I recommend, that at this stage you don't worry too much about the crunch and just go with your gut. Maybe having four 1-p abilities work out for charactor, who knows? Or maybe it fits better, if he has two 3p, instead.

For reference: Goku's Kamehameha would be a 3-point ability, as it has a stance and a charge before use. And it is pretty powerful

Edited by TheNohen on Mar 13th 2020 at 9:05:35 AM

EchoingSilence Since: Jun, 2013
#24: Mar 14th 2020 at 9:04:34 AM

  • Name: Jarrek
  • Age: 29
  • Appearance: Green Armor, Black Cape, A38 Blaster Pistol, face under helmet is considered very generic, has green eyes and dirty blonde hair, skin is pale
  • Personality: Silent, Monotone, Terse, those are the words Jarrek would like to be described by but it is really just a act he puts on. He's very much in over his head and he's very worried about every situation he gets into, he's a shipwright not a soldier or bounty hunter. Underneath every moment of cool collected calm, he's actually panicking very much under his helmet as he tries to rationalize a way out.
  • Abilities:
  • Exo-Armor (1 Point) - Jarrek's suit of armor provides life support in hazardous environments as well as basic scanners for situational awareness, but it does not enhance his strength or mobility and gives him only the most basic of protection, in that it prevents him from being pasted in one hit.
  • A38 Blaster Pistol (1 Point) - Jarrek's standard sidearm, a basic blaster pistol that shoots red blaster bolts, and does 1 damage
  • Sawed Scatterslug (2 Point) - Jarrek's emergency weapon, useful against blaster shields and various other forms of energy blocking nonsense home. Essentially a double barreled shotgun where both barrels are fired, it does 2 damage but needs to be reloaded after every blast.
  • Plasma Grenade (2 Point) - Explosive device strapped to Jarrek's belt, easy to use and toss, detonate after a few seconds, 2 points of damage but only 1 grenade per match
  • Backstory: Jarrek was a shipwright on a planet heavily under the control of the local mafia, having lived under their control for years he sought out help. Finding a soldier from a warrior culture, he trained and put on their armor, taking out the Mafia at last and escaping the planet in a stolen ship, heading out on a set of adventures across the galaxy.

Best I could do for now to remove the Star Wars references and keep the basics of this character.

TheNohen roaming, lurking, arguing from Leipzig, Saxony Since: Feb, 2016 Relationship Status: Complex: I'm real, they are imaginary
roaming, lurking, arguing
#25: Mar 14th 2020 at 9:10:32 AM

Keep in mind, that all abilities can be used for offence and defense, so your armor can be fluffed for combat to do dmg as well, if you think that makes sense. Getting hit by a fist in power-armor hurts.

Plasma-grenade does not need to have ammo-count, but you can fluff it the way, if you like to. But crunch-wise, you theoretically have more than one use.

Also, keep in mind that you are free to fluff any non-ability attacks. Things like random shots or punches or kicks, that are not referenced in your abilities are all fine.

Other than that, I like what you came up with and you are officially: Accepted.


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