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NickTheSwing Since: Aug, 2009
#1: Aug 7th 2019 at 4:14:15 PM

Brought to you by me, and my Co-G Ms Jumping Fruit and Lordxana...

The year is 2018, and the world is familiar, yet different - in 1922, the masquerade that kept the long forgotten magical world separate from the mundane world everyone knew collapsed at once. People began developing various types of magical abilities and powers, and by the year 2012, 70% of people in the world had developed some form of magic. In order to teach young people responsible and capable use of their gifts, various magic academies, colleges and schools formed across the world. The first and most famous is the Atlandis Magic Academy located in New Atlantis.

The first Magic Academy was given the land and authority over an arisen Atlantis, rebuilt and remade into the site for the Academy. An entire city quickly sprung up around the world famous Academy.

People from around the globe come to study at this Academy - learning proper use of magic is essential in many ways; the magical world is a wonderful place, but it can also be very dangerous if you slip off the beaten path.

Here, you will play as a student new to the Academy, arriving for your first day among many others.


  • Name:
  • Gender:
  • Age: (primarily teens in the 14 to 16 demographic)
  • Appearance:
  • Personality:
  • Biography:
  • Magic Type: (you’re given a deal of freedom when coming up with magic types in this RP)
  • Skills:
  • Equipment:
  • Misc:

PossiblyQuiteInsane Where am I? What's going on? from the other side of the mirror Since: Oct, 2016 Relationship Status: Above such petty unnecessities
Where am I? What's going on?
#2: Aug 7th 2019 at 5:11:32 PM

Name: Valh'are Vaal (Generally goes by the easier to pronounce "Valerie Vale" among humans)

Gender: Female

Age: 15

Appearance: Valerie has dark skin and hair of a shade that, among humans, would indicate Arabic descent, and tends to wear gaudy golden bracelets on her wrists. Most notably, however, Valerie is a naga, meaning that from the waist down she has two meters of brown-scaled serpent tail, as well as two large fangs in her mouth and a forked tongue.

Personality: Valerie is a friendly and naturally curious girl, and being new to human civilization, is easily distracted by things most people would take for granted. She also has a tendency to be overly physically affectionate, with a tendency to suddenly hug or cuddle those she considers friends.

Biography: Since the beginning of time, enclaves of nonhumans have existed all over the world, in isolation from human society. Well, in isolation before 1922 at least; not so much anymore, with many of these races now having a great deal of interaction with humans. Which makes the naga tribe, native to the deserts of the Arabian Peninsula, stand out, keeping to themselves and only associating with humans rarely and reluctantly.

Valh’are was never quite fond of her tribe's attitude, feeling that they were behind the times and restricting themselves by shying away from the greater world. Despite this, she probably would have remained with the tribe the rest of her life if not for the awakening of her magic. As the first naga mage in centuries, her tribe's elders had no choice but to send her to Atlantis Academy.

Magic Type: Valerie's specialty is desert magic, which allows her a variety of spells focused around sand and dryness.

Skills: Valerie's serpentine biology allows her to move with surprising speed, both on land and in the water. In addition, her bite is mildly venomous. She has also been trained with a scimitar, although she doesn't consider herself exceptionally formidable.

Equipment: A scimitar for self defense, and a battery-operated heat lamp, just in case.

Misc: Valerie is cold-blooded, making her exceptionally vulnerable to the cold and attracted to sources of heat.

Edited by PossiblyQuiteInsane on Aug 7th 2019 at 8:15:01 AM

NickTheSwing Since: Aug, 2009
#3: Aug 7th 2019 at 5:20:27 PM

Accepted, PQI, welcome to the game!

Kingxana0 Since: Oct, 2011
#4: Aug 7th 2019 at 6:02:24 PM

  • Name: Milos Valtone
  • Gender: Male
  • Age: 15
  • Appearance: This nerd
  • Personality: Most of the time tends to have his head in the clouds, but once the dime drops he also tends to be the first one to step up and puts forward a rather bright and forward facing personality to those around him.
  • Biography: Milos was always a dreamer, even before he awakened to his talent for magic, which got him labeled as a cloud watcher and got him in trouble with his peers and teachers. Of course as is common his magic chose to awake one day while he was playing pretend and waving around a stick as he wove a story of it being a powerful weapon from ages past. Of course suddenly turning an innocent stick into a weapon containing enough magical power to blow apart the school got him a one track ticket to Atlantis.
  • Magic Type: Legend Maker- In the most basic terms Milos has the ability to enfuse an object with magical energy and change it. However the process is a mite more complicated.

For instance if he were to pick up a stick and say 'this is a spear crafted from cedar, its head forged over a night and a day' the stick would become the spear. But if he were to pick up a stick and simply say 'this is the legendary weapon of Cu Chulainn, Gáe Bolg, which will always reach the targets heart' the stick will simply stay a stick.

The two factors thats allow Legend Maker to work are 'degree from reality' and 'magical power'. If Milos doesn't have enough magical energy to create what he is trying to, then the spell will fail. The 'degree from reality' is a bit more complicated. Essentially he has to spend time and energy crafting the exact story behind the weapon, knowing of its history to a perfect T. He can of course cheat this by carrying around a binder full of his own writing that he can access when in need, so long as he can reference the pages. The more detail contained within the passage to allow access the more of a chance that it will work. This means that unless Milos knows what he is getting into or is lucky he could be carrying the wrong manuscripts for what it available to him.

  • Skills: While not athletic or particularly strong Milos has a way of solving issues with off the wall solutions and using his mind to think around his opponents. His catch phrase is 'a fight without a sudden twist is like a dance without music.'
  • Equipment: He is usually seen carrying around a backpack or an over the shoulder bag to carry his notebooks, a voice recorder, and a few other odds and ends that he can enchant when called upon.
  • Misc: Milos isn't good with real people, he usually lives in a more ideal fantasy world of his creation, so he normally interacts with people in a very cheerful and straightforward way, assuming that they are already his friends from interactions he has crafted in his head.

Enirboreh AKA Nixer from the domain of infinite floof. Since: Jul, 2015 Relationship Status: Non-Canon
AKA Nixer
#6: Aug 7th 2019 at 6:41:42 PM

  • Name: Norton Beckett
  • Gender: Male
  • Age: 16
  • Appearance: 6'1", thin and with comparatively gangly limbs. Commonly seen with his hair tied up due to the fact that the traditionally let down hairstyle of his family ends up making him look more stupid than stylish with his overly thick mop. Tired eyes with prominent bags; often sluggish in movement and prone to zoning out on occasion. Surprisingly dexterous when he needs to be, and when he isn't he's instead tripping over his own two feet.
  • Personality: A moody, somewhat detached sort who seems more focused on taking the easy way out than actually working for anything. Despite this, he's rather intelligent as long as the smarts he needs aren't book smarts—savvy and quick-witted in combat situations and using his rationality and pragmatism to his advantage in perilous circumstances. He is also stubborn as a mule and rarely foregoes an advantage that presents himself, sometimes even bothering to exert some effort to do what he needs to do when it comes to it. Typically blunt with his assertions, he's quick to point out flaws in others' logic and graciously provide his own honest opinion on matters if asked (and oftentimes even when he isn't). Norton is laidback and pretends not to care too much about things, but he consistently finds himself dragged into sympathetic situations anyway—most usually of his own volition (though he'd never admit it aloud).
  • Biography: Norton is a member of a long-lasting lineage of giant slayers—hunters who would traditionally use their wits and cunning to take down malevolent beasts terrorising the settlements or the nations. With their penchant for sealing magic and typical focus on archery, Norton has been (reluctantly) trained in these traditional arcs and shipped off to continue his family's heroic lineage. Admittedly a difficult task when some of the monsters said family would have hunted years ago are his classmates, but then again it's not as if he's particularly enthusiastic about the concept in the first place.
  • Magic Type: Sigils. With physical contact to an object, Norton can plant magical sigils of differing effects onto them, able to either be timed until activation or triggered at a distance. He has personalized his sword, bow, and arrows with these sigils, though he notably cannot place them on living creatures—that doesn't mean their indirect effects aren't applicable, however.
  • Skills:
    • Archery: By far Norton's greatest and most obvious skill is his ability to wield a bow. With little effort he can hit a target at 50 paces, and his speed on the drawstring is equally as refined. While lacking finesse or indeed any sense of flamboyance to it, Norton's practical skills in archery are unquestionable even though he is occasionally held back by his limited athleticism. The limits of his accuracy are surprisingly high—Norton is capable of firing an arrow just as accurately whilst on the back of a galloping horse.
    • Horseriding: Obviously rather useless since he lacks a pocket-horse. Norton has a great deal of control over these animals due to his family's training, and aside from his archery skills on horseback he also takes good care of the creatures (and apparently shows more concern from them than he does his acquaintances most of the time). Norton's personal horse has been left at home, but he's hopeful that he won't need to use one anyway.
    • Swordsmanship(?): Questionable. Norton is clumsy, unrefined, and clearly clueless to any form of stance or fighting style regarding his family's sword. He barely knows how to swing it without overbalancing, and typically he's so slow to the draw he tends to get it stuck in its scabbard when he needs it or "forgets how to parry" in the middle of a fight. The lethality of the sword itself usually makes up for this complete lack of skill, but this requires him to actually land a hit in the first place.
  • Equipment:
    • Longbow: His father's own bow, repaired and reconfigured for Norton's usage. It is made of a rough but sturdy grain of wood, the wrappings on the grip are shredded and yellowed with age, but at least the drawstring is new. The bow is coated in a variety of both Norton's and his father's sigils, which somewhat heightens its durability to prevent it from snapping in its age as well as lessening the strength needed to pull back the drawstring (which is perfect for his lanky body type).
    • Arrows: A collection of many, many arrows, which he has made a habit of purchasing en masse for cheap (he can increase their durability using his seals, after all). Much like his bow, they too are coated in sigils, however apart from the aforementioned durability (which he considers mandatory in his equipment) they are also outfitted with sigils programmed to act in more useful ways on the battlefield. Norton has segregated his quiver into several sections, specifically containing certain types of sealed arrows—explosive, paralytic, incendiary, sharpened (they tend to break on contact but puncture through their target before they disintegrate), electrified, whistle (for distractions) and ’tag’ arrows (whose sigils glow brightly upon the arrow being embedded in a surface). Norton often spends his nights repairing his equipment and reapplying their sigils, and these arrows alone take up the brunt of his sleeping schedule.
    • Voix Céleste: Norton's short sword, and his most powerful weapon. It is this blade that is traditionally used to slay giants, and it is layered with runes and seals upon runes and seals from the generations before. Norton himself has added to these, and the blade's durability is such that it is downright impossible to shatter by any means less than the most destructive and persistent of spells. Its lack of significant weight distinguishes it from other swords, as does its aura—it possesses a noticeable air of power due to the potency of the sigils coating it. The sword's destructive capability allows it to cut through most materials when swung and successfully vanquish enemies in an instant if their weak points are struck. However, it comes at a price—the blade's overabundance of sigils and collected magic means it can be lethal to the user who wields it for too long at any given time, and slowly but painfully saps away at their life and soul the longer they hold it (and the more foes are slain). This means that it is usually kept firmly in its scabbard unless it's for emergencies, though in the cases of more casual uses it tends to be bearable for Norton—enough for him to use it in training exercises for an hour or two before he has to put it away.
  • Misc:
    • Rumours of the sword and its history have suggested that the Voix Céleste was already a supernatural artifact before Norton's family came across it, and was simply enhanced in power to obscene and unholy levels only after several generations had passed it on. However, Norton personally disbelieves this. Mainly because the sword is so ordinary looking that if its sheer amount of magical energy wasn't tastable from afar it would be easily overlooked even when surrounded by similarly common blades.
    • Norton has never slain a giant before, primarily due to the fact that rogue giants of the type his family usually went after are becoming rarer and rarer. His grandfather only ever slew three, and his father two in his lifetime. He's certainly not complaining. He can barely handle a person half his size with a sword, let alone a creature ten times it.

Edited by Enirboreh on Aug 7th 2019 at 3:01:25 PM

bork
NickTheSwing Since: Aug, 2009
#7: Aug 7th 2019 at 6:48:44 PM

Accepted. Welcome to the game.

kagescorpionakki Breath of the Sun from Long Ago Since: Apr, 2009 Relationship Status: Anime is my true love
Breath of the Sun
#8: Aug 7th 2019 at 8:52:09 PM

  • Name: Wolfgang "Little Wolf" Kalash
  • Gender: Male
  • Age: 15
  • Appearance: A grey-furred, green-eyed werewolf. Stands about 5 feet tall. He wears shorts for modesty's sake, but is perpetualy barefoot and shirtless.
  • Personality: Overeager for adventure, willing to jump into the thick of things, like an excited puppy. Helps people in need wherever possible; as he likes to say, he's small but with a big heart. Incredibly forgiving, and believes there is good in everyone, no matter how wicked they may seem.
  • Biography: Born to a family of werewolves, Wolfgang was teased continually for being the smallest of his pack. While his grandfather Wenceslas, the pack leader, towered over humans, he was smaller than average even as a child. Named after his father, Wolfgang, his family began to call him "The Little Wolfgang", which later wound up shortened to "Little Wolf". Picked on by his cousins for being the 'runt', he nonetheless proved able to roughhouse with them on even terms - for what he lacked in strength compared to them, his lithe frame made up for with speed. It was during a semi-serious spar with his grandfather, however, that Wolfgang's true potential was discovered. Little Wolf possessed a magical talent uncommon to their kind. Lacking anyone who could teach it to him, it was decided that Little Wolf would be sent to the Academy. Little Wolf eagerly accepted this, hoping that his powers could be used to help people.
  • Magic Type: Physical Enhancement. Little Wolf can channel power into his body to make himself stronger, faster, and tougher. He can also do things like make his claws and teeth sharper, or even extend them; sharpen his senses; or alter the thickness of his fur to adjust to different climates.
  • Skills:
    • Like all of his kind, he is naturally physically superhuman. Built for speed rather than strength, he is still 2-3 times as strong as an adult man, and many times faster. His senses of smell and hearing are also superhuman. He possesses claws on his hands and feet, and sharp teeth, with a crushing bite.
    • He's trained in hand-to-hand, specifically a sort of wild 'wolf style' used by his pack, which makes use of his natural weapons. His training has given him very good reflexes and timing
    • He's at home in nature and can survive in the wild quite easily. He's an adept hunter by instinct.
  • Equipment: N/A
  • Misc: Being covered in a natural fur coat allows him to stay warm even in cold weather. It also makes him very good for snuggling.

What is so amusing about this? Why do you take lives? How can you forget?
JumpingFruit An Ordinary Oddball from R'lyeh Since: Feb, 2018 Relationship Status: Having tea with Cthulhu
An Ordinary Oddball
#10: Aug 8th 2019 at 3:44:46 PM

  • Name: Poppy Blake
  • Gender: Female
  • Age: 14
  • Appearance: Poppy is a short, almost skeletal-looking girl with dark hair and a sunken green left eye. She mostly dresses in dull, sensible clothing with patches lovingly sewn onto them. Most notably, her left hand and lower arm is literally bone with a few desiccated sinews woven through them, a terrible sight to behold—therefore, Poppy covers it up with a long leather glove. Also, she wears an eyepatch embroidered with a single white rose over the scar left behind by her missing right eye. She stands and walks slightly slumped over and often cradles her transformed arm.
  • Personality: Poppy tries to remain cheerful and kind despite the terrible situations that her curse plunges her into. Though she herself is in a bad place, there is no reason why she can't help others. Additionally, she conceals a kind of stubborn pride, and refuses to let anyone else look down on her because of her infirmities. Thus, she often pushes herself beyond her limits, with varying results.
  • Biography:
    • Poppy was born under an unlucky star, as she inherited the same hereditary curse that killed her father, which gave her magic at a price—the first manifestation of which was subtly sapping away at her mother's life when she was being birthed, killing her mother in the process.
    • She was bounced around from caretaker to caretaker, with each of them rejecting her because whenever she was around, plants died and people mysteriously sickened. Finally, after she was denied a meal one time too many, her mana was unable to be replenished, leading to her magic trying to consume parts of her body and any living thing around it in order to keep itself stable. This caused the degradation of her arm and eye.
    • That was when scouts from Atlantis Academy found her. After being given an appropriate amount of medical attention, she was shipped out to the Academy for her own and others' safety. However, Poppy remains hopeful that she can have a better life.
  • Magic Type: Corrosion/Corruption/Consumption (The scouts from the Academy were able to narrow down Poppy's type of magic to a mix of these three types, but due to her curse being of an extremely obscure source, they were only able to determine that it was a branch of dark magic, and nothing more specific.)
    • Poppy's magic has low instant stopping power, but can prove dangerous with enough time. It causes things to putrefy, break down, and otherwise degrade over time, which isn't something that most mages consider terribly threatening at first. However, Poppy's magic, when directed towards other magics, immediately starts eating away at them and nullifying them. No matter how powerful the magic, if given enough time, Poppy's magic can weaken it by draining away the mana powering it.
    • Poppy was born with a low ability to generate her own mana, but an exceptional ability to store it, leading to her needing to obtain mana from outside sources. Outside sources include food (which, due to being made from things that were formerly alive, contain small amounts of mana), other living beings/mages, and even natural deposits of mana found in the environment (which are usually too potent for normal mages to utilize). In the latter case, Poppy's magic weakens it enough so that she can safely absorb it. If she cannot obtain enough mana to sustain herself, her magic will start consuming her body in an attempt to stabilize itself, leading to her current consumptive "illness."
    • Poppy cannot contract any other ailments other than what she already has, since her magic kills any other organism that attempts to infect her. Likewise, her illness isn't really an illness, it's just her magic causing havoc to her body. The fact that her magic spares the digestive bacteria that's already in her body (keeping Poppy alive) makes one question if her magic is a separate parasitic entity or has a mind of its own.
  • Skills: Poppy is very good at housework-related chores, including cooking, sewing, washing, cleaning, etc. However, Poppy loves embroidery the most, and can cover stitches with embroidery to make mended tears look like nothing more than ornate decorations.
  • Equipment: Poppy brought a leather knapsack full of her belongings, a beat-up lighter with a silver case, and a sewing kit to the Academy.
  • Misc: N/A

Edited by JumpingFruit on Aug 9th 2019 at 4:33:48 AM

I wear the skin of the Elder Things, having come unto my own.
Booky Since: Sep, 2015
#12: Aug 9th 2019 at 3:49:02 PM

Name: Ixuuoy “Ixy” Hazdrid-Berg

Gender: Female

Age: 15

Appearance

Personality: Deeply inquisitive and curious about the world, she’s nonchalant about her family’s wealth and standing, seeing it as a helpful assent in her goal of becoming a powerful and respected mage. Has a cool attitude of contempt for people who have an issue with nonhumans, both because of her own unknown background and because she sees such attitudes as being shortsighted. She’s not above using her powers to humiliate or irritate such folks (or even if she’s feeling lazy). No hesitation in poking into things “man was not meant to know” because she’s not a man, duh! Soft spot for animals, ambivalent towards people in general.

Biography: The infamous Hazdrid-Berg family is also very old. Old and influential and rich enough that Ixy felt that she could do whatever or buy anything she wanted. Thankfully her focus was on education and exploring rather than more harmful or malicious pursuits. On her 12th birthday, however, her previously unformed and nascent magic powers seemed to blossom, and all of her attention was needed in refining and controlling them. This engendered in her a new passion-while she had known about magic and the world from her studies, now she was experiencing it from the inside, so to speak.

To add to her growing list of earth-shattering events, a very powerful illusion dropped: her parents had placed it on her as a baby so that she wouldn’t be ostracized as a “freak” if her magic didn’t appear. As she got used to her new body, Ixy decided to learn more about her ancestors. One of them, the baseball player turned spy named Moe Berg, had been educated at the Academy until he left under mysterious circumstances. Ixy knew that she had to learn the rest of the story, as well as how to control her new powers…...

Magic Type: Aeromancy. She can study the wind, thunder, and the clouds to tell the future. Also knows a quite large amount of wind/storm magic ranging from throwing lightning (tricky and destructive) to giving people a little pick-me-up with a breath of fresh air (quite fun!). Sometimes floats when she’s really thinking deeply about something or very angry.

Skills: Pretty good in an urban environment and dealing with people. Hasn’t spent much time in the wilderness, which she’ll cheerfully admit. Can tell the future weather at a glance, though.

Equipment: A warm coat and thick boots. Carries a pair of small binoculars to look at the sky and a notebook in a canvas satchel. Also carries a knife for just in case incidents.

Misc:

Edited by Booky on Aug 18th 2019 at 10:36:23 AM

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