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LizardOfAus Toa of Anarchy from an Island Kingdom Since: Feb, 2010 Relationship Status: Non-Canon
Toa of Anarchy
#1: Nov 17th 2018 at 11:49:10 AM

Sandbox crossover RP's, they're really something, aren't they? Take a character from your favourite show, drop 'em in a jamjar and watch 'em go bananas. But not everyone's a good fit for a Play-by-Post game. Take, for example, Time Travel types. You've got the characters, sure, but once they're there, then what? They can't move on to the past or back to the future, that'd break the cohesion of the setting. Your only option is to take away half the gimmick, and deal with them as is.

Has this ever happened to you?

Well, look no further, valued customer! Presenting a bold new experiment, perhaps the first of its kind on TV Tropes, a Crossover Play-By-Post Role-Playing game, centred around that king of writer's headaches, Travel Through Tiiiiiiime!

Now how much would you pay?

Here's How it Works:

This game will have two primary settings, by which I mean one being a setting and the other being literally everything else in the universe. Let's call the first spot the Hub Zone for now, though you could also call it Chronopolis or Vanishing Point or pretty much anything else. This spot serves the same function as the typical jammer setting, a city/land that the characters first get tipped into and interact off each other in. They may also choose to keep it as their base of operations. A couple of key differences lie here, though.

  • Firstly, no Game Days, no more headaches about when to start or stop a long-running event without it spilling over. The Hub Zone exists outside of Time, and the only Time passing there is what gets brought into it, meaning the characters can freely experience Time at their own pace. One character could get a full night's rest in the Time it takes another to bat a tennis ball. Geography and geometry's just as loosey-goosey. You could leave a park in the middle of a warm summer day, take a few twists and turns down the street, and reach the exact same place on a wintry night.
  • Secondly, you can leave any Time you like, kind of. When you first join the game, your character will be blocked from leaving right away. The block will be held in place for, say, three to five pages of activity to prove you're dedicated enough to the game not to drop out right away. That's pages of ACTIVITY, so don't think you can make a post, wait a few pages, make another post and think that's good enough. Anyway, after that grace period, you have permission to travel from the Hub Zone to...

The Timestream. The sum total of the game's universe, from the dawn to dusk of Time. If your mode of transportation can take you to a Time and a place, odds are you can go there. The universe will feature a fully dynamic Timeline: change the past, change the present, change the future. But that's not all! Whenever a new character enters Time, there's a chance that they might pull some of their own personal history in with them, forming a composite shared universe. If their world's history is incompatible with earth, we can find other means of inserting a world, be it through planets or pocket dimensions. Obviously, players can contribute their own advice on how correct to the canon it starts off, though don't use that as an excuse to cram in your own ideas. Now the only question remains, who would be insane enough to try and keep track of all- oh wait, It'S mE!!@!!!!!!!

Ahem. With that said:

Rules of Entry

For obvious reasons, your character must be one with the capability of actually travelling from one point in Time to another. This will be how your character enters the Hub, and unless you plan on hitching a lift, it's gonna be how you leave it too. Note that this is Time Travel that the character has been shown to do in a reasonably official capacity. Semi-canon comic spinoff or what have you is fine, just no Fan Fiction Time Travels and no "This Time device exists in their world so conceivably they could use-" NO, none of that mess.

Mental Time Travel is permissible. Your character will find themselves in an 'ageless' body waking up in a hospital bed or motel room or something. Same goes for if a fixed object or exit portal is required; you'll find one somewhere in town at the Hub, like it was there all along. With that, said, though, some means of Technical Time Travel won't work with this system.

Of course, this needn't necessarily be a single character, since it's not unheard of in the least for a Time-Traveller to have companions or a crew accompanying them. At the Time of writing, I'm not putting down any hard and fast rules for the number of members for a team, I'm aware that some Time Teams can get rather large (Legends of Tomorrow, I'm looking at you). But please, try to be sensible with the amount of characters put down. Choose a group that has been depicted in the source material- don't just throw in any old character you want to play -and be wary that you can handle the group size, as there could be too many moving parts to keep track of at once.

Last of all, a few little rules of decorum.

  • No godmodding
  • No out-of-character knowledge
  • Respect the GM
  • Respect the other players
  • Note well that I will not tolerate flame wars in my discussion thread.

With all that out of the way, let's crack on, shall we?

Character Sheet Template

  • Name: Or names, if that suits.
  • Franchise: Where the character comes from.
  • Age: Doesn't have to be exact.
  • Appearance: Link a picture if you can, but a description is fine too.
  • Powers/Abilities: Add as many bullet-points as you do or don't need.
  • Equipment: Tools, weapons and suchlike, that aren't necessarily linked to the...
  • Mode of Timesportation: Don't need to copy this bit for any teammates.
  • Personal History: Enough background for the character so we can get a sense of them and the world, without giving me too big a headache. I'll be checking their wiki myself, if they have one, to see if I need add anything else to the Timeline.

All right, that's it then. Have a good Time, now!

Edited by LizardOfAus on Nov 17th 2018 at 7:51:09 PM

nman Since: Mar, 2010
#2: Nov 17th 2018 at 2:50:57 PM

  • Name: Cirilla Fiona Elen Riannon, Queen of Cintra, Princess of Brugge and Duchess of Sodden, heiress to Inis Ard Skellig and Inis An Skellig, and suzeraine of Attre and Abb Yarra; the Lion Cub of Cintra; The Lady of the Worlds. But she goes by Ciri.
  • Franchise: The Witcher 3: Wild Hunt (And maybe Gwent: The Witcher Card Game)
  • Age: Early twenties
  • Appearance: She looks like this physically, but also wears a hooded cloak over her outfit, and has two sword sheathes on her back. (Outside of fan art, most of her official art is her during the game, not at the end, so I had to grab a screenshot but it only shows her torso). She also sounds kinda British (Estuary).
  • Powers/abilities:
    • Athleticism: Ciri is extremely fit, leading a highly active lifestyle. While not superhumanly strong or durable, she's so far outside of the realm of normal humans that she could probably compete with Olympic athletes.
    • Swordsmanship: Ciri is a highly proficient combatant, and was trained in styles meant for fighting not just humanoids, but also styles for hunting beasts. Due to her ability to 'charge', she also has a lot of experience with fighting in awkward positions, such as falling down, jumping up, upside-down. While she focuses on swords, she can throw a punch, use a bow/crossbow, and use improvised weapons.
    • Adventuring: Ciri knows how to live off the land, hunt, ride a horse, and things of that nature.
    • Alchemy: Ciri knows the alchemical arts, being able to create potions, blade oils, and explosive compounds (detailed in inventory). She knows how to do this with the ingredients from her world, but hopefully she can figure something out with alien ingredients.
    • Elder Blood: The Elder Blood makes Ciri what is known as a source, providing a tremendous source of magical/spiritual power. Ciri is not a true mage, though. In fact, she specifically went through a process that gave up her ability to utilize magic the way a sorceress can. Though she can still utilize magical items that draw on the user's magical power. Aside from powering her listed magical abilities, it seems to make her able to recover from wounds in a few hours that might take a normal person a month, and gives her enough resistance to toxicity that she can imbibe Witcher potions.
      • The Gate of the Worlds: The Gate of the Worlds is a name given by the unicorns to a mystical power, allowing one to traverse space and time, either alone or with others. She can teleport to a place - somewhere close, somewhere far, somewhere in another reality, or some other point in time - by mentally focusing on it. Places she sees, or that she knows well, she can just jump to. If she knows someone very well, she can focus on them and jump to their location (give or take a mile, sometimes).
      • Charge: A precise, short-range application of her magic, it lets her dash forwards at great speed, covering the distance of half a dozen steps in the time it would normally take her to do one.
      • Blink: Triggers multiple near-simultaneous attacks at once in a large area around her by rapidly applying her ability to teleport. She can do up to five "blinks" in a single attack, and takes a few moments [depending on plot permissiveness] to recover her ability to do this again. In practice, it's like chaining together five of her Charges with a sword-strike at the end of each one, but uses her temporal wonkery to do them all at practically the same time.
  • Equipment:
    • Zirael (Swallow): A steel longsword, specifically made from a special gnomish material called "Dark Iron". This type of sword is known as a gwyhyr, amongst the best swords in the existence. Light, yet incredibly durable, they maintain their edge almost impossibly well, are functionally unbreakable, and despite none having been made for over 200 years they still hold a razor sharpness. The blade is sharp enough that Ciri can bisect a man wearing a set of reinforced plate armor with it.
    • Zirael: A sword with a 38½ inch blade, a silver-plated siderite steel core, and glyphs and runes throughout the length of the blade, and on the hilt. No witcher has, or ever had, a better weapon. Despite silver normally being a soft metal, its magical construction contains meteoric iron that cause it to be exceptionally hard, with a core as unbreakable as her other sword. It deals significantly more damage to non-humanoids (anything that isn't a human, elf, dwarf, or gnome) than any conventional sword is capable of, even ghosts and spirits, due to being able to hurt them at the magical level, but also has reduced effectiveness against humanoids (and regular animals, or mutated humans) when compared to normal swords. Also yes, it has the same name as her steel sword, I don't know why the game did that. However, the English versions of the books call her steel sword "Swallow" so I figure I can use that name to differentiate the two.
    • Amulet: A magical amulet to call down a magical fireball. The fireball is called to the place the amulet is currently at, three seconds after being called. It's unclear exactly how much clearance the fireball requires, but it seems like it gets summoned at least 30 feet above its intended target. It hits with the force of a falling barrel and then 'explodes', blasting things within ten feet as if they got hit by a fire spell.
    • Cat Medallion: A Witcher's medallion in the shape of a cat head. It is sensitive to magic, vibrating and tugging on its chain when spells are being cast or magical beings, like genies, are present. It vibrates in response to magic in all its forms, including curses, charms, and spells. It also warns of lurking monsters born of magic or magic experimentation. However, Witcher medallions are not foolproof, certain monsters such as dopplers (think: Doppelganger) and higher vampires remain undetected whenever in range of a medallion. A monster who picks up this medallion experiences a strong amount of pain until they let it go.
    • Armor: Her armor isn't very protective, being light to maximize mobility, but the limbs and torso at least have some thick leather. It has several pouches that can carry a lot of stuff.
    • Alchemy Pouch: A pouch containing her alchemical supplies, consisting of potions, blade oils, and bombs. She usually carries five of each type, and unless otherwise specified, potion effects tend to last about as long as a single fight, up to ten-ish minutes, while a blade coating lasts for about 20 swings. Additionally, the potions are very toxic, and a normal person would probably get sick and pass out just from taking one. She can take three of them in a short period of time without issue, but the fourth potion in a short period of time will cause her vitality to degrade, the fifth one drains her of all her strength, and the sixth one just kills her. It takes around an hour for maximum toxicity to wear off naturally, and it can only be "cured" by magical methods, so normal antitoxins/antidotes won't reduce it. She has a potion that can eliminate this toxicity, but also cancels any active potion effects.
      • She has a ton of potions that let her get an edge in the fight against powerful and supernatural foes. This includes a potion that provides a moderate degree of passive health regeneration, a potion that instantly heals flesh wounds, a passive stamina recovery potion, a potion that boosts maximum health but only provides minor healing, a night vision potion, a potion that makes blood toxic to vampires, a potion that improves reflexes, a potion for neutralizing poisons and providing immunity to poison, a potion that boosts her strength by just over 30%, and an adrenaline potion.
      • Blade oils are weapon coatings that cause pain and damage to a certain type of lifeform. She has coatings that make her weapon extra painful and damaging to just about any type of life (or golem). It includes a coating that deals extra damage to beasts, cursed creatures, humanoids, undead, mutants, insectoids, spirits, demons, etc. There's also a generic poison that isn't as strong as the others, but does seem to temporarily prevent an opponent from regenerating their health.
      • Bombs that are basically like short-range grenades (they hit in a cloud of dust or shrapnel several meters in radius). There's a grapeshot bomb, a flash bomb, a poison bomb (that lingers for a couple of minutes in a cloud), a gas bomb that burns anyone using fire inside of it (also lingers), and a cold/freezing bomb. She also has a silver powder bomb that prevents health regeneration and transformation inside its confines, and temporarily lingers once the target exists. Most uniquely she has a bomb made with a metal known as Dimeritium, which naturally inhibits magic, and the cloud it forms causes spells and other forms of 'external' magic to cease when they come in contact with it.
    • Dagger: It's a short sharp knife for carving stuff.
    • Gwent Deck: A deck of playing cards for a game that's popular in her world.
  • Mode of Timesportation: The Gate of the Worlds - basically she just wills herself to be somewhere/somewhen, and then is there. She's pretty good at going to places. Going to times... she's not exactly accurate.
  • Personal History: Ciri's parents died (or so it was thought) when she was very little, and through a complicated series of events she spent some time training at a school for Witchers - monster hunters - under the care of one Geralt of Rivia. It turned out that Ciri was also heir to the throne of Nilfgaard, one of the most powerful nations on the planet, as well as the last heir of Lara Dorren, an Elven sorceress who possessed the Elder Blood - a bloodline which granted the magical ability to teleport through space and time. Without a sturdy grasp of her powers, she had trouble controlling it and wound up having to travel the world, and eventually the multiverse, blindly, all while going on a manner of adventures.
    • After some time of this, she managed to return to her world, and got involved in a plot to stop the White Frost - a powerful magical phenomenon signaling the end times by freezing the world, and which only someone possessing the Elder Blood could stop. After stopping it, she traveled with Geralt, who had been like an adoptive father to her. He gave her a unique silver sword that he named after her, and then proceeded to go down the path of being a Witcher Witcheress, wandering the world slaying monsters.

Edited by nman on Nov 18th 2018 at 5:13:10 AM

Chabal2 Fear me from Plains of Tolosa Since: Jan, 2010
Fear me
#3: Nov 17th 2018 at 4:52:30 PM

Does it count if the character needs a time machine but has no innate ability to time travel themselves?

For example, Chrono Trigger, Magic School Bus, Deadpool 2...

Bored_Man Since: Jun, 2015 Relationship Status: Abstaining
#4: Nov 17th 2018 at 7:04:49 PM

I've toyed with using this character for an RP before, and this set-up seems like the right time for it. I've tried to adjust for balance, but given who this character is, let me know if I need to change more.

Name: Ultimecia

Franchise: Final Fantasy (to be specific, Final Fantasy VIII)

Age: Indeterminate

Appearance: Given her possession abilities, she could feasibly look like anyone she possesses, albeit with some discoloration around the facial area, but this is her natural appearance.

Powers/Abilities

  • Combat Magic
    • Bio (deals poison damage and can inflict poison on a target; ineffective against poison-based creatures and mechanical beings)
    • Blizzaga (High-tier ice attack)
    • Dispel (Debuffs an enemy)
    • Double (Quickens Ultimecia to be able to cast two spells near-instantaneously)
    • Firaga (High-tier fire attack)
    • Holy (Powerful light-based spell)
    • Quake (Earth elemental spell that shakes the ground violently; does not affect flying / floating targets, or earth-based creatures.)
    • Stop (Paralyzes a target into a no-motion state)
    • Thundaga (High-tier lightning attack)
    • Tornado (Powerful wind-based spell)

  • Reality Warping Abilities (i.e., abilities that go above and beyond the standard spell slinging)
    • Consciousness Possession: Using the Junction Machine Ellone, Ultimecia is able to send her mind back into the distant past and possess a target's mind and body, but one of the requirements of such is that her target must be a sorceress or magic user like herself.
    • Subconscious Manifestation: Ultimecia can tap into the minds of those around her, and can bring subconscious thoughts into reality as extensions of her will.

Equipment:

  • Junction Machine Ellone: Little information about this device is known, but as the method in which Ultimecia can send her consciousness back through time, it is an invaluable tool in her arsenal when going physically through time herself is not an option.

Mode of Timesportation: As stated above, the Junction Machine Ellone is able to be used to bring Ultimecia's mind into a target, but through the use of a extremely high level technique called Time Compression, Ultimecia is/was/will be able to bring time together into a central point, and could physically step into another time in that fashion.

Personal History: As the subject of intense persecution for her power, the sorceress Ultimecia already had it rough in her time, but once she learned of a prophecy that heralded her defeat by a 'Legendary See D', Ultimecia put her plan into motion to escape her fate. While ruthless and unyielding in her goals, the very spell that would achieve her victory was what led the Legendary See D right to her castle's doorstep, and ultimately led to her downfall.

Personality: To put it bluntly, Ultimecia is not a very nice woman. Emotionally distant and melancholy one minute, and brimming with biting fury the next, it is clear that her own past has scarred the sorceress's mind, perhaps beyond repair. That said, there are things in life that do bring her some degree of satisfaction; she seems to enjoy decorating her living space, and has a flair for dramatics.

Despite her emotionally disturbed manner, Ultimecia is well equipped to strategize and nudge people into doing what needs doing, even if she will sometimes use magic to get the job done quicker. However, should a person no longer be useful to her, she would have no moral qualms whatsoever of cutting them out of her path.

Proud member of the AGOG community.
LizardOfAus Toa of Anarchy from an Island Kingdom Since: Feb, 2010 Relationship Status: Non-Canon
Toa of Anarchy
#5: Nov 18th 2018 at 12:51:21 AM

Chabal: Of course. So long as there's a way of transporting oneself through time, and a character(s) that's been officially shown being transported with it, that's how they enter the game. Just, y'know, try to be sensible while playing them, huh?

Anyways, interesting first choices of characters. Little cautious about Ciri's Blink and Ulti's Subconcious Manifestation. Maybe we could have it so they need some time to recharge after usage, thanks to interference from this new reality's laws of physics. The greater the usage, the more posts you have to wait before using it again.

Anyways, I think I'll wait until we've got about, say, eight players before commencing.

Edited by LizardOfAus on Nov 18th 2018 at 9:03:23 AM

Enirboreh AKA Nixer from the domain of infinite floof. Since: Jul, 2015 Relationship Status: Non-Canon
AKA Nixer
#6: Nov 18th 2018 at 8:00:26 AM

You know this was inevitable. I only hope I can do him justice.


  • Name: The Doctor (Fourth Incarnation).
  • Franchise: Doctor Who.
  • Age: Uncertain. Could be anywhere from 748 to 760, not counting his other varying and otherwise inconsistent answers. His very first incarnation has also been given the ages of 296 and 450 at time of death—further adding to the confusion.
  • Appearance: "Teeth and curls." Around 6"3'. A bug-eyed monstrosity.
  • Powers/Abilities:
    • Telepathic Contact: By pressing his hands to either side of a target's temples, The Doctor may set up a mental link between them, himself, and any others whom he may choose to initiate a mind-touch with—enabling to set up a collection of mental links for speedy communication. A friendly greeting on Gallifrey was a brief use of this technique, but obvious privacy issues in other cultures and races make this ability completely limited by the choice of the receiver. As such, The Doctor may only use this ability on willing or completely unknowing individuals—and can be easily shoved out if he dawdles or is otherwise faced down by his target's mental persistence.
    • Regeneration: The cause of this ability is rather difficult to pin down due to multiple suggested origins, but whatever the case it allows the Doctor and fellow Time Lords to completely rewrite their physical structure as a way to cheat death. This can be repressed for an extensive time—however on risk of permanent death and a more agonizing and explosive regeneration later on. In the process, a Time Lord's impending transmogrification can be spotted by the characteristic glow under their skin—which eventually becomes an expunging of ethereal energy that proceeds to reconstruct each and every cell in the regenerating person's body. A Time Lord may only regenerate a total of 12 times—13 bodies—before they simply cannot any longer. However, it seems as if the Time Lord High Council has the ability to renew this cycle in select individuals; granted if they have a solid reason to do so. Incoming regeneration also results in production of a hormone called lindos—detectable by biological scanners. Aftereffects of a regeneration include either moderate or severe psychological warping, affecting personality and occasionally causing tics and other physical abnormalities until the Time Lord in question has fully recovered. Regenerative energy can also be transferred either to supply power to systems or to heal the wounds of allies—though at the cost of significantly shortening a Time Lord's lifespan and potentially affecting their future incarnations to the detriment.
    • Binary Vascular System: In short, an advanced circulatory system that incorporated twin hearts (in slightly different positioning to regular human hearts). This gives the Doctor a greater endurance along with his twin pulses and doubled blood pressure, however this system seems to be tied intimately into his ability of regeneration. If one of his hearts is damaged or destroyed, he cannot regenerate—and if he's in the middle of regeneration when this occurs he will perish on the spot regardless of how many incarnations he has left. The Doctor may survive in an incredibly weakened state with only one heart, but his body's reliance and natural adaption to the binary vascular system means he'd be on the brink of death. Defibrillators need to be applied to each heart in the case of a Time Lord heart attack. Interestingly, naturally-born Time Lords seem to only have one heart until their first regeneration—while Loomed Time Lords have a binary vascular system from the beginning.
    • Respiratory Bypass System: An aspect of Time Lord physiology that allows them to avoid suffocating in airless environments or atmospheres with toxic qualities (although drowning is still a viable threat to them). This ability requires conscious activation, and is seemingly tied at least in part to a Time Lord's twin hearts. In this case, if one of his hearts is removed, the Doctor is vulnerable to strangulation and suffocation until the removed organ is destroyed—allowing him to grow a replacement.
  • Equipment:
    • Sonic Screwdriver: Collectively referred to as sonic probes, these devices use soundwaves to remotely integers or interact with a multitude of electrical objects and occasionally biological functionalities. With a mind-numbing set of options available, the sonic screwdriver can scan for abnormalities (either technological or otherwise), unlock doors and systems (though not if they're deadlocked or wooden in construction), apply heat, create a piercing tone, and disable weaponry. And also drive screws. The device is commonplace on Gallifrey to the point where the Doctor can readily construct a replacement when needed in no time—though it's possible for his TARDIS to supply one for him if required as well.
    • TARDIS Key: The key to the TARDIS. Its appearance has slightly varied over the years, but it almost always fits a Yale brand lock. The Doctor has a handful of spares ready just in case—which he may supply to certain allies if he deems them trustworthy enough. The TARDIS key heats up and glows whenever the TARDIS itself is about to materialize nearby, heralding its arrival to anyone in its possession. The Doctor also keeps an emergency key in a secret compartment in the sign of the exterior shell.
  • Mode of Timesportation: The TARDIS—Time And Relative Dimensions In Space. A semi-organic, semi-mechanical timeship also referred to as a Type 40 TT Capsule, the Doctor's TARDIS is both his method of transportation and one of his closest companions. TARDISes are usually both alive and sentient—to the point where it has been recorded that several of these ships have committed suicide upon their owner's deaths via throwing themselves into stars to perish. The Doctor's TARDIS has a telepathic connection to both him and any allies along with him—and provides a ready translation service by connecting the Doctor's multilingual brain to his companions (as long as his mind is active to achieve translation in the first place, of course). The TARDIS also seems to help in the Doctor's regenerations to a point, though perhaps this is more of a placebo effect for him that soothes the traumatizing process. The Doctor's TARDIS is both dimensionally transcendental and able to slip in and out of timespace on a whim—although it can fly like a traditional spacecraft at risk of damage. Usually, TARDISes scan the immediate area while landing in order to camouflage themselves to their surroundings, however this particular ship has been damaged to the point where it is stuck in the form of a not-quite 1950s police box. The TARDIS is both the Doctor's home from home and confidant, and it's a pity that his flying skills are inconsistent at best...
  • Personal History: A renegade of his own world, The Doctor has received a controversial standing in the universe for his sporadic tendencies to show up and seemingly cause chaos in his wake. Although subject of intense fear for many a species, the Doctor is simply trying to live up to his title despite his old and weary mind and his occasional cynicism and misery to both himself and the universe. Putting up a front of affability and childish enthusiasm, The Doctor is consistently a commanding presence despite his somewhat mundane standing as a mere madman in a box—yet this veil hides an alien mind with a pent up sense of self-doubt and anger towards the injustices of the universe and his tendency to send situations spiralling with his mere presence. Still, his yearning to help others even in the most dire of circumstances almost always shines through eventually, and when backed into a corner he always finds a way to scrabble out of it even if all he has on hand is an overstretched rubber band and a stray dustball. Hailing from Gallifrey—a planet located in the Kasterborous constellation far from Earth—The Doctor has become frustrated with his kind's insistence on noninterference, and has taken it into his own hands to explore the universe and assist others who need it. As a result, however, his reputation has been one both negative and positive—as a man constantly walking the line between a walking figure of chaos and the originator of the word ‘Doctor’, his name and constantly changing face has become assimilated into legend. Some call him the lonely god. Some call him the Ka Faraq Gatri—Destroyer of Worlds. But most know him as the idiot with too much luck. Whatever the case, the Doctor's presence is one well-known, whether he likes it or not. Always caring for his friends, it is a rare occurrence for the Doctor to resort to violence and pragmatism in his escapades. Yet still sometimes—only sometimes—he can be your worst nightmare.

Edited by Enirboreh on Nov 18th 2018 at 10:03:54 AM

bork
Chabal2 Fear me from Plains of Tolosa Since: Jan, 2010
Fear me
#7: Nov 18th 2018 at 1:34:32 PM

https://static.tvtropes.org/pmwiki/pub/images/aylaart.png

  • Name: Ayla
  • Franchise: Chrono Trigger
  • Age: Probably early 20s
  • Appearance: Cavewoman with huge hair
  • Powers/Abilities:
    • Ayla's main asset is her prodigious strength, able to rip through rock, metal, and even harder materials with her bare hands (as well as kicking, scratching, or biting them). She can also throw her allies, her enemies, and her allies at enemies.
    • Her Tail Spin ability lets her spin fast enough to damage enemies all around her just from the centrifugal force in her scarf.
    • Her Kiss and Charm abilities allow her to restore health to allies (and herself) (don't ask) and sometimes steal items from enemies respectively, regardless of gender or absence thereof. The animation used only has her throw a kiss at the target, but I like to think Charm involves her whacking the target with her club and taking the item while they're stunned.
    • Has some resistance to fire, which allows her to use her physical attacks while on fire to increased effect.
    • Unable to use magic.
    • Her alcohol tolerance and appetite are through the roof.
    • (Not sure how this one could work, but just in case:) Dino Tail summons a titanic dinosaur to whip every enemy with its tail, dealing more damage the more Ayla has taken.
    • Double and Triple Techs: In combination with teammates, Ayla is able to launch herself, an ally or large objects at an enemy for increased damage and can confuse the enemy.
  • Equipment: A big wooden club, a Prismatic Dress (greatly reduces the effects of magic), an amulet belonging to her distant descendant Schala (immunity to Standard Status Effects).
  • Mode of Timesportation: The Epoch, a three-seated time capsule that was later equipped with wings and an antigravity system allowing it to travel just about anywhere and anywhen, and with controls simple enough for Ayla to use.
  • Personal History: The strongest member and therefore chieftain of the Ioka, the first tribe of humans to exist some 65 million years ago, Ayla joined Crono and his friends and aided them in ridding the world of the Planetary Parasite Lavos (a word meaning 'big fire' in the Ioka tongue, as they had no better way to describe Lavos crashing to Earth) after they helped to rid the Ioka of the Reptites, sentient dinosaurs vying with the primitive humans for control of the world.

Edited by Chabal2 on Nov 18th 2018 at 10:37:49 AM

Benthelame With a side of fries! Since: Jul, 2013 Relationship Status: Above such petty unnecessities
With a side of fries!
#8: Nov 18th 2018 at 4:13:44 PM

Name: Doraemon
Franchise: Doraemon
Age: Technically 94 but he's a robot so...
Appearance: Pictured Here
Powers/Abilities: Much of Doraemon's skill comes from the slew of gadgets that he has at his disposal via his fourth dimensional pocket. As a robot, he has a nose that is twenty times more powerful than that of a human being, Radar whiskers that allow him to keep track of objects and hands that function as vacuums. He can also enter hibernation mode with a pull of his tail or become invisible by doing the same.
Equipment:
Time Machine
Air Cannon:This is a relatively small canon that fires a highly pressurized puff of air at the target. The advantage being that ammo never runs out but with enough use, the batteries might. The blast comes with a large amount of recoil and is at least strong enough to down a Wooly Mammoth with a single shot.
Dividing Blade: This blade allows anything sliced with it to become two separate objects, but the results will always be smaller than the original.(Ie: if a can full of soda were sliced with this blade, the result would be two cans of soda but the second one would be smaller.)
Anything Steering Wheel: Turns literally anything into an effective mode of transport no matter the size or suitably of said object to function as such.(In other words, you can drive a bottlecap)
Gravity Paint:allows a portion of whatever object painted with it to be unaffected by gravity
The Hopter: a small device with a propeller at the end. When attached to his head, it allows him to fly.
Mode of Timesportation: He has a time machine.
Personal History: Doraemon is a robot cat manufactured at the Matsushiba Robot Factory in the year 2112. His ears were lost after a robotic mouse chewed them off. This has left him with a paralyzing fear of mice, both real and fictional. Doraemon was sent back in time to greatly improve the life of a small boy named Nobita after his grandson discovered that he would ultimately lead an unrewarding life and be trapped in a loveless marriage. Doraemon often helps Nobita by giving him a gadget that allows him to deal with bullies or if need be, using a gadget to teach Nobita a valuable lesson. Said lessons include and have included Finish what you start and ”don't abuse what power you've been given.” Though considered far less functional than the newer models, He has shown himself to be quite capable of meeting Nobita's needs, even if such necessitated trips to and from his own time. His favorite food is Dorayaki or as he calls them, Yummy Buns. While he's often jovial, goofy and loyal, he hates for his gadgets to be used without permission. \\

Edited by Benthelame on Nov 18th 2018 at 6:05:42 AM

Boomer75 Since: Aug, 2017
#9: Nov 18th 2018 at 4:32:30 PM

I'll confess that while I have experience with Neptunia, I have not played this game in question yet myself, so apologizes if this is a bit rough around the edges. This just happens to be the one game in the series with time traveling and not dimension traveling, and I struggled to think of another thing. While I was originally going to just do the two girls and the bike, I realized that I needed the third character to program the thing.


  • Name: IF (pronounced 'eye-ef', not "If")
  • Franchise: Superdimension Neptune VS Sega Hard Girls
  • Age: About 17-19
  • Appearance: The Wind that Blows Through the Wasteland. For prosperities sake, Here's the Bike.
  • Powers/Abilities:
    • Flame Awakening: A boosted mode for IF, altering her appearance and increasing her strength and speed from that of a relatively fit girl to peak performance (though not quite to superhuman levels). This also requires energy to enter. Also, despite appearances, she does not become flame-based.
    • Claw Knowledge: Beyond the Katars that IF came with, she also knows how to use competently use claw weapons, if she comes across them.
  • Equipment:
    • Katars: A pair of Katars (closer to the bottom one than the top), basically daggers that go over knuckles, that IF uses for combat.
  • Mode of Timesportation: "Nepbike". A purple bike with the soul of the sassy, jovial (former) Top Nep, Neptune, a.k.a. the goddess Purple Heart, inside it, which entered the formerly green bicycle after her death. The bike has been fitted with technology that allows it to travel through time, programmed by Histoire. Not because of the soul, though...it's honestly more of a drag for IF then anything. The bike can't do anything without a driver, however, besides talk.
  • Personal History: A young, calm, and somewhat overconfident girl possessing a childish definition of "cool" (or, alternatively, she's "Chuuni"). She hails from a desolate world, ravaged from a conflict between the goddess "CPUs" and a group known as the "Sega Hard Girls", and travels it in search of adventure. One day, she found the Great Library, containing records of all of history, ran by a book-fairy-like Oracle named "Histoire", as well as a girl that fell from the sky named "Segami". When a chunk of history goes missing, IF was asked to travel back in time, using her bike with some not-very-appreciated modifications, and did so, Segami in tow due to her pushing for it. The two went to the past, meeting a CPU named Neptune and a girl named Sega Saturn, only for said era to be swallowed up by a being known as the "Time Eater", Neptune sacrificing herself to save the two and the era. This ended up getting Neptune's soul into IF's bike, something IF also didn't appreciate. At all. Not whatsoever. She's still bitter about it. From there on, though, IF, Segami, and Nepbike work together to try to fix their world's history, and advert the wasteland the world had become, even if they butt heads quite a bit.

  • Name: Hatsumi Sega, a.k.a. "Segami"
  • Franchise: Superdimension Neptune VS Sega Hard Girls
  • Age: About 17-19, Although in reality much older
  • Appearance: Any Resemblance to Virtual Idols and Hedgehogs Living or Dead are Purely Intentional.
  • Powers/Abilities:
    • Transformation: A technique that Segami kinda stumbled into, allowing her to change her appearance and weapon into that of one of four "Sega Hard Girls". The rest, such as her voice and skills, remain the same. Of course, using these techniques, or transforming in general, uses energy.
      • Mega Drive: Possess a book, and can conjure magical balls of dark energy.
      • Game Gear: Comes with the ability to fight with her fists/martial artes, as well as chi-based attacks such as an energy sword over her hand (which functions as a regular sword in practice) and firing a person-sized balls of energy.
      • Sega Saturn: Possesses two wands, and access to magical energy projectiles.
      • Dreamcast: Possesses a sword that can charge and fire energy sword beams as projectiles (These are similar to basic energy projectiles in property).
    • Healing Magic: Segami has the ability to patch up minor wounds with magic. It's fairly basic though, so it's not going to do much more than that.
  • Equipment:
    • Hammer: A large weight attached to a two-handed stick, used to smack enemies.
  • Personal History: An amnesiac, pushy, rash, somewhat rude girl who fell from the sky to IF. From there, her and IF's story followed a similar contour, after she practically forced herself onto working with IF and Histoire to fix history, stop the Time Eater, and end the conflict between the CPUs and Sega Hard Girls, which Segami gets emotional at the later. Unlike the other two, though, she more wants to "fix" history rather than preserve it, which can bring her and IF into conflict sometimes. In reality, she's the creator goddess of the Sega Hard Girls, which explains her transformation ability and biases towards them.

  • Name: Histoire
  • Franchise: Superdimension Neptune VS Sega Hard Girls
  • Age: Around as old as (their) time itself, probably.
  • Appearance: Librarian of History. Also rather small, the size of, well, a small book.
  • Powers/Abilities:
    • Information Book: Histoire can function somewhat like a computer, allowing her give any information that she would know about from her world, such as history, math, science, geography, terms, etc. However, her processing power is... lacking (but don't tell her), so finding anything more than base-level stuff will take some unit of three, from minutes to months, depending. She also doesn't automatically know stuff that isn't from her world.
  • Equipment: None of Note.
  • Personal History: Usually nice, but can get angry on occasion, Histoire is a being who runs the Great Library, responsible for overseeing her world's timestream itself, as well as the records of history. She is the one who recruits IF to help fix history, as well as modify her bike to be able to time travel. She's also the one who programs the bike's destinations through time, as well as be the voice of reason within the library (because with these two and the bike, sometimes it's needed).

Well, that's it. Tell me if you need anything else.

Edited by Boomer75 on Nov 19th 2018 at 9:37:25 AM

josh6243 Akuma Shogun from Dragon Shrine Since: Apr, 2009 Relationship Status: Anime is my true love
Akuma Shogun
#10: Nov 18th 2018 at 11:42:39 PM

  • Name: Lawrence “Larry” 3000
  • Franchise: Time Squad
  • Age: Unknown
  • Appearance: Larry looks like a wiry-thin robot with blue tinted lens for eyes and a dial in his chest. When he speaks, the grill representing his mouth flashes on and off to indicate that he's speaking.
  • Abilities:
    • Renaissance Man: Larry's skilled in painting, sewing, figure skating, cello playing, dancing, cooking, and literature. These skills aren't very handy in combat, but they can come in handy in more mundane situations.
    • Mother Tongue: Larry can speak any known language on modern Earth. He can't speak anything that's from another planet.
    • Diplomat: Before joining Time Squad, Larry functioned as a diplomat. But the world's nations merged into one by 1 Million AD, ruining this purpose by accident.
    • Robot: Larry is a robot. He can detach his limbs and is more durable than most humans. He can rebuilt by a skilled mechanic if he falls apart on the field. His eyes can act as a camera with microscopic vision and function as a flashlight. Despite these things, he can taste and dream like a human. If he's exposed to electricity or electromagnetic fields, he will malfunction and experience personality shifts.
  • Mode of Timesportation: Larry can operate a computer in his arm to transport a group of people near him to the past or back to home base.
  • Personal History: Larry was built as a diplomat, but as mentioned before, the nations of the world merged together in 1 Million AD. Before that, he often worked under Senator Fiskmeyer. He's one of the few humans Larry respects other than Otto. Larry was forced to work with the boorish brute Buck Tuddrussel until he rescued Otto Osworth from a cruel orphanage. With Otto, the group's mission success rate went up significantly. Despite disliking Tuddrussel, he formed a strange relationship with him.

Edited by josh6243 on Nov 19th 2018 at 8:13:53 AM

LizardOfAus Toa of Anarchy from an Island Kingdom Since: Feb, 2010 Relationship Status: Non-Canon
Toa of Anarchy
#11: Nov 19th 2018 at 2:01:16 AM

Time Travel Bingo

  • Doctor Who
  • Chrono Trigger
  • Time Squad

Gotta say, I halfway expected those signups to bring in a whole team. Still, don't have to take that as an invitation to stuff more guys in. Just go with what you prefer, you guys.

Anyways, pretty good turnout thus far. Don't have any real problems with the details, so everyone here, consider yourselves Accepted. I'll be spending the next day or so locking down final preparations. Meantime, if folks could PM me whatever Discord handles they might have, I can proceed to dispatch invitations to the all-new chatroom! (My very own Discord chat. So exciting! Eeee!)

Theyja Ultimate Hope, Absolute Insanity from the weird dimension that is my imagination Since: Oct, 2018 Relationship Status: Singularity
Ultimate Hope, Absolute Insanity
#12: Nov 19th 2018 at 6:17:33 AM

I'll give this a shot.


  • Name: Silver The Hedgehog.
  • Franchise: Sonic The Hedgehog (2006's storyline)
  • Age: 14 years old.
  • Appearance: Here.
  • Powers/Abilities:
    • Psychokinesis: He can manipulate the objects around him.
      • He can also use this to levitate himself and hover.
    • Super Speed: He can run at fast speed.
  • Equipment: None.
  • Mode of Timesportation: The Chaos Emeralds. Using Chaos Control with his Emerald (which is white) and Shadow's (which is green) can create a portal that can being them forward or back in time.
  • Personal History: In a distant and apocalyptic future, Silver and a cat named Blaze continuosly work together to kill Iblis, a monster that, with its awakening, engulfed the world in its flames. But their attempts constantly failed, as Iblis was immortal and it always resurrected itself. Silver, being frustrated from this, he thinks desperately for a way to ultimately destroy it, and gets to know, from a mysterious fellow known as Mephiles, that there is someone known as the Iblis Trigger who's responsible for Iblis' resurrection. Mephiles reveals the Iblis Trigger's identity: Sonic The Hedgehog. Mephiles then uses his powers to send Silver and Blaze back in time when Sonic was alive. When they arrived to their destination, the two split to track down Sonic.

  • Name: Shadow The Hedgehog.
  • Franchise: Sonic The Hedgehog. (2006's storyline)
  • Age: Over 50 years old.
  • Appearance: The Ultimate Lifeform.
  • Powers/Abilities:
    • Super Speed: Like Silver, he can run at fast speed.
    • Chaos Powers: He can use the energy of nearby Chaos Emeralds to use different powers.
      • Chaos Control: He can use this to slow down time.
      • Chaos Spears: He launches spears made of chaos energy.
      • Chaos Blast: He releases a shockwave of chaos energy.
  • Equipment: None.
  • Personal History: Shadow searched for Rouge near the warehouse docks after her disappearance from GUN's contact. After briefly talking to her, he left, determined to find Dr. Eggman and find out who Mephiles was (as Eggman's robots were hunting Mephiles down and mistook Shadow for him). Upon meeting the doctor, Shadow learned a vital clue to Mephiles' possible origins: that it pertained to the accident during the Solaris Project, and was offered more information on the project in exchange for capturing Mephiles. Shadow later interfered with Silver's ambush of Sonic and prevented him from killing Sonic by fighting him. Due largely to his use of Chaos Control, he managed to overpower Silver; however, when Silver's use of Chaos Control interfered with his and created a portal. He and Silver went into the portal.

Edited by Theyja on Nov 19th 2018 at 3:23:08 PM

You might know everything I'm going to do...but that's not going to help you, since I KNOW EVERYTHING YOU'RE GOING TO DO! STRANGE, ISN'T IT?
LizardOfAus Toa of Anarchy from an Island Kingdom Since: Feb, 2010 Relationship Status: Non-Canon
Toa of Anarchy
#13: Nov 19th 2018 at 2:26:19 PM

...Y'know what? If you can take two leads of Sonic 06 and tell a good story with 'em, that'll be a good mark on your skill as a writer. Accepted.

With that, I'll be working on a first post that should be ready by tomorrow.

wikkit Since: Sep, 2009
#14: Nov 19th 2018 at 2:26:37 PM

  • Name: Ezalor
  • Franchise: Defense of the Ancients 2: The Quickening
  • Age: As old as the first light. (Of all the roleplays in this forum, this is absolutely the last one that needed an "Age" section.)
  • Appearance: "Eh, I ''think'' this is what I look like..."
  • Powers/Abilities:
    • Illuminate: Calling on his light to create a stampede of phantasmal horses, the lingering mounts that he had ridden in his many incarnations, to run over people. They can pass through people and selectively harm them, or close their wounds. He must stand still for a moment, uninterrupted, to cast this, unless he is in his Spirit form.
    • Chakra Magic: In his world, many beings operate on a need to draw from the potent magical energies that are latent in the world, alongside their own body's strength, to perform mighty tasks. Ezalor can affect both, granting renewed mystic and physical energy to a person as he pleases...but just as easily, he can also drain those staminae from people, leaving them weaker.
    • Spirit Form: For a brief time, Ezalor can take on his aspect of Light in a more concrete fashion. Glowing brightly, his mind grows sharper, he and his steed move faster, and the vagaries of time on this old man's body wear much less. He can do some extra stuff, too.
      • Recall: If he and his target stay still for about a post's length, and Ezalor has a general idea of where that person is, he can summon them to his side.
      • Blinding Light: It's a burst of light bright enough to not only blind a room full of people, but also physically knock them off their feet through some inexplicable force. He can cast it freely in this form.
  • Equipment:
    • Elere: A horse that he summons counts as equipment, right? She's a fast and sturdy one, and never seems to tire.
    • Raiment of the Light: As he exists in many different places and times, he can summon and reshape his clothing and staff at any time into a more suitable form. His body remains the same old man no matter where he goes, though.
  • Method: Innate ability as the embodiment of light to manifest a body wherever light exists, at any world and any point in time.
  • History: In the beginning the world's basic constructing elements, the Fundamentals of reality, were coalesced into one gestalt. Ageless and formless, it existed for unknown aeons in this way as one sapient existence until the part that represents Light said "fuck it" and left. The first Fundamental to leave and become its own, Ezalor would face the wrath of his others as he was hunted to the ends of the...everything. He travels across time and the planes, being a cavalier force of good and light against evil and darkness. Even so, he's a bit doddering, so his ability to recall all of this is spotty at best.

Habstab Since: Nov, 2018
#15: Nov 19th 2018 at 2:39:58 PM

Would Trunks from DBZ be a good character to use? And, by that, I mean Trunks when he first travels back into the past.

DefRevenge24601 Strongest In History from Beyond The Void (Experienced, Not Yet Jaded) Relationship Status: [TOP SECRET]
Strongest In History
#16: Nov 19th 2018 at 5:49:22 PM

BARDOCK- Oh, someone's thinking about Trunks.

AAAAAAAAAAAAAAAAASSSSSSSSSHHHHH CRIIIIIIIIIMMMMSSOOOOOOOOOOONN

This seems like a neat idea! I'll have a sheet up in a bit.

Edited by DefRevenge24601 on Nov 19th 2018 at 8:49:54 AM

"DIO is the ultimate being! The being of the future! Dare you not to rival me!"
LizardOfAus Toa of Anarchy from an Island Kingdom Since: Feb, 2010 Relationship Status: Non-Canon
Toa of Anarchy
#17: Nov 20th 2018 at 4:02:09 AM

Wikkit: Accepted

Habstab: Future Trunks would indeed be admissible.

Quick reminder to all accepted players to send me their Discord handles so I can add them to the new Discussion chat. If you don't have a handle, then by gum, you oughta get one!

And with that, I can officially declare this game...open for business!

Habstab Since: Nov, 2018
#18: Nov 20th 2018 at 11:17:00 AM

  • Name: Trunks Briefs
  • Franchise: Dragon Ball Z
  • Age: About twenty, maybe?
  • Appearance: An average day as Trunks. [1]
  • Powers/Abilities:
    • Super Sayain level one: A form that increases the user's power by fifty times their base power. Trunks' gained this ability after his mentor, Son Gohan, was killed by Androids Seventeen and Eighteen.
    • Energy/Ki Waves: A term that applies to all energy attacks that are fired from the user's eyes, fingers, palms, mouth, or nose.
      • Shining Sword Attack: Trunks hits his opponent with a vertical slash, before slashing widly into his opponent, finishing off with a energy/ki wave.
      • Buster Cannon: Trunks puts his hands to his sides, charging up his attack, before raising them back up, putting them against each other and firing a large beam at his enemy.
      • Burning Attack: Trunks rapidly moves his arms around, before putting his hands together, palms forward, And using his thumbs an index fingers to form a diamond, and then he shoots a sphere at his enemy.
      • God Breaker: Trunks extends one his palms forward, releasing a yellow coloured wave at his enemy.
  • Equipment:
    • Trunks' Sword: It is unknown where exactly Trunk's Sword came from. In some instances it is labed as being the Brave Sword, once used by the hero Tapion. No matter were it came from, Trunks always finds a use for it.
  • Mode of Timesportation:
    • Capsule Corps Time machine: A time machine built by Trunks' mother, Bulma. It can also be turned into a tiy capsule, allowing Trunks to carry it with him.
  • Personal History: Born in a timeline where all the heroes of Earth were slowly hunted down and killed by the Androids Seventeen and Eighteen after Goku died, thanks to a heart virus. As each of Earth's defenders were killed, Trunk's mother, Bulma, created a time machine so that Trunks could travel to the past so they could warn the past version of the Z-Fighters about the Androids and give Goku a bottle of heart medicine to get rid of his virus. As he stays in and starts the machine, he prepared for what lies ahead.


Sorry if this isn't that good. Rusty when it comes to making character sheets. Also not that used to using TV Tropes formatting. So, apologies for that as well.

LizardOfAus Toa of Anarchy from an Island Kingdom Since: Feb, 2010 Relationship Status: Non-Canon
Toa of Anarchy
#19: Nov 20th 2018 at 4:15:02 PM

Ah, it's perfectly fine to me. Accepted. Send me your Discord handle at your earliest convenience, and feel free to get stuck into the game right away.

darksidevoid Anti-Gnosis Weapon from The Frontiers (Ancient one) Relationship Status: Robosexual
Anti-Gnosis Weapon
#20: Nov 23rd 2018 at 1:41:21 AM

This is just a tentative signup, as I'm not sure whether I'll be able to commit the Time necessary. The idea wouldn't leave me alone, however, so I wrote it anyway.

  • Name: Hyouma "Mr. Super Jaguar" Yoshimura
  • Franchise: Concrete Revolutio: Superhuman Fantasy
  • Age: 30s
  • Appearance: (Full Body), (Headshots), (Jaguar Mode)
  • Powers/Abilities:
    • Genius Physicist & Roboticist: Hyouma is a supreme expert in the fields of physics (practically required for Time Patrol duty) and robotics, at least as far as the 25th century is concerned. To illustrate his skill in the latter: he designed and built a car that transforms into a centaur-like giant robot.
    • Paradox-Proof: Though it was only applicable to his home universe's timeline (and may become relevant again depending on how the dragging-elements-of-universe-along-with-you works), Hyouma and his Time Patrol watch were immune to the negative effects of paradox, for reasons outlined in the Personal History section.
    • Superhuman Bureau: Through his experiences in monitoring, control, and protection of superhumans, Hyouma has become intimately acquainted with methods to deal with a very wide and eclectic variety of supernatural and superhuman phenomena. He is also quite skilled at research and information gathering, as well as bureaucracy in general.
    • Super Jaguar: As seen in Appearance, Hyouma can transform his arms and legs to and from those of a jaguar, granting him mid-grade super-speed and the agility and strength of a jaguar, as well as a tail and sharp claws.
    • Timeline Database: Hyouma is able to reference something like a mental encyclopedia of noteworthy events in Earth history, but only according to his original universe's timeline (which does mirror our Earth's timeline to a great degree, with virtually all events paralleling real life ones), and only up to the 25th century of the Common Era.
    • Time Patrol: Hyouma is experienced in maintaining the integrity of his home universe's timeline, and is used to long-term undercover work. Accordingly, he has detailed cultural knowledge on various eras throughout Time, though he sometimes slips up and uses the wrong slang. He is also a crack shot with a sidearm, and skilled in pursuit and hand-to-hand combat.
  • Equipment:
    • Time Patrol Pocketwatch: A device Hyouma uses to travel through Time, in the manner described in the below section. It is also effectively his badge as a member of the Time Patrol. Besides using it to travel through Time, he can also utilize the watch to stop Time for up to 30 seconds within a radius of up to 100 meters. Additionally, he can pass off the watch to someone else to grant the stopped Time to them instead. He suffers from painful physical feedback after the timestop ends, however, increasing in severity to a maximum of thoroughly winding him should the full 30 seconds be utilized.
  • Mode of Timesportation: Utilizes his Time Patrol pocketwatch to create portals through Time, by holding the opened face of the watch up before a clockface.
  • Personal History: IN A WORLD where aliens, cyborgs, demons, ghosts, giant robots, kaijuu, magical girls, psychics, wizards, and many more kinds of superhuman people and entities are both real and abundant, Time on Earth progressed very much like in our own universe, in spite of, or perhaps because of, these myriad fantastical elements. By the 25th Century CE, however, the beings called "superhumans" were no more. By this same time, humanity had unlocked the secrets of Time-travel, and an organization called the Time Patrol had been founded, sending its agents back through Time to preserve the integrity of the timeline and to foil the machinations of those who would meddle with it for their own ends. Super Jaguar, AKA Hyouma Yoshimura, was one such agent.

    Eventually, however, Hyouma became disillusioned with the Time Patrol's way of thinking, and decided that changing the timeline would be the right thing to do in many cases. Thus, he abandoned the Time Patrol, going rogue and traveling back through history to found an organization called the Advocates of Free History, AKA Infernal Queen, or IQ. IQ were Time-traveling terrorists who assassinated in the name of justice key figures who they believed to be evil. Naturally, agents of the Time Patrol were dispatched to thwart them. It was during this time as head of IQ that Hyouma had yet another epiphany about his course in life, upon confronting himself as a Time Patrol agent tasked with taking himself down. Therefore, he went back in history again, and this time founded a government agency called the Superhuman Bureau for the sake of protecting all superhumans. He thereafter served the Superhuman Bureau for many years.

    Regretting his many mistakes in life once IQ appeared and set its sights on the Bureau, Hyouma determined to kill his past self from when he was head of IQ. He then succeeded, which theoretically should have erased him from Time. However, he survived, which he soon learned was because one of his fellow Bureau members had swapped out his Time Patrol watch with one owned by his Time Patrol agent self and used it as the basis to begin research into Time-travel, which would then lead to the creation of the Time Patrol, which would then create the watch and give it to him, who would then travel back in Time, etc. He had effectively become both an unsolvable paradox and an existence essential to the integrity of Time itself. Accepting that he couldn't truly erase his past, Hyouma then had many more adventures relating to the Superhuman Bureau and its members. After a particularly critical finale of a showdown, he decided it was time to take a well-earned vacation, and traveled back through Time once more... only to end up in a strange land with a clock for a Sun.

GM of AGOG S4: Frontiers RP; Sub-GM of TABA, SOTR, & UUA RPs
LizardOfAus Toa of Anarchy from an Island Kingdom Since: Feb, 2010 Relationship Status: Non-Canon
Toa of Anarchy
#21: Nov 23rd 2018 at 2:15:27 AM

What a...splendidly confusing entry. Well, if you should ever feel like you have the Time, know that your character is Accepted.

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