Will edit these as I go along, of course.
The Ogre Khans
The largest of the orcoid Godsworn, ogres would've been the kings of a great empire raised up in their image. But since the end of the Second Apocalypse, they are often reduced to the muscle in gangs of bullies or mercenary companies.
Though every now and again, a flash animates their dull minds. Cannier than their kin, Ogre Khans usually begin to gather loot and hosts of followers in an attempt to forge the destiny denied them. Though a ghost of the old misfortune remains in them as these attempts are rarely successful.
Instances of these occurences are most common in South-Western Allurand.
The Archipelago of Mournfast
Far to the West of Allurand, sitting at the mouth of an archipelago of twisting waterways and black rock, lies the capital of Beryl, a former outpost of the ancient empire of Allurand. The isles in question are known collectively as Mournfast. A blighted hellscape upon the planet haunted by the echoes of ancient magic, vicious plants and nightmarish animals.
With this fell reputation surrounding them and guarded by the Great Intersections, great feats of engineering and city planning, the Mournfasters are a dour and grim people. Brutal fighters, skillful sailors, and clever merchants, they devote as much of their time trying to find ways to get as far away from Beryl as possible.
But something always brings them back and keeps visitors coming. Rumours of fabulous wealth await any who brave the islands, along with secrets of the great empire's past.
The Great Ruins
In the years 440-468, the gods fought the single most destructive war in the history of the world, known to most as simply the Gods' War. Though peace was achieved and most evil gods were banished to the Underworld by the end of the conflict, the battles waged with divine power left permanent and deadly marks on the world, now known to all as the Great Ruins.
Ordered from smallest to largest, they are:
- The Pyre (100K square miles): Located in the Great West, the Pyre was once a tropical paradise that dwelled under the shadow of the mountain Baradur, where crafts were made in the highest degree. But the war caused the mountain to reveal its long-dormant volcanic nature and explode with fire, divinely stoked by the God-Empress of Dragons, burning the region and its peoples to death. Now it's a cinder of its former beauty, covered in smoke and ash that chokes all life that could grow here. In the wastes lie secrets and dangers that know neither mercy nor rest, and all who wish to cross the equator from one side of the Great West to the other would be wise to sail around the perpetually smoky ruin, which burns eternally with hunger for more fuel.
- The Horror (100K square miles): An eternal storm rages in the Vast Crossing (the world's equivalent of the Atlantic), worsening the passage of those who have to sail near the shadow of the endless rain. Hidden behind the clouds and fog is a massive graveyard of wrecked ships, preserved in their destroyed and rotting state even as they're ravaged by lightning and hail. Madness awaits any who enter this cursed region of the sea, and many tales speak of those who got a glimpse of the secrets held within and came out gibbering.
- The Waste (200K square miles): Once a peaceful forested domain in the Great East, The Waste is a massive abandoned swamp of a domain where none dare to make their home in its stench. The worst, most dangerous aspects of the natural world are brought to life and made even worse by the evil magic that keeps the growths here alive. Fire and cleansing magic is a constant sight at the border of The Waste to keep it from spreading, especially the portion where the Black Swamp itself is located, home and banishing place of the evil giant god Heishu.
- The Carnage (300K square miles): Ringed by treacherous mountains in the Great South, the Carnage is a massive lake filled with blood and gore, the lasting legacy of the bloodiest battle of the Gods' War, where mortals died in countless numbers and their death permanently stained the land. Disgustingly enough, the rain around this area is red, though the mountains make sure most of the falling blood flows right back into the lake. The place stinks like an old open wound, and every drop of the lake brings nothing but evil to whatever it touches.
- The Bane (500K square miles): A half-sunken ruin of what was once a large island kingdom in the Great Ocean (the world's equivalent of the Pacific), The Bane is the site of the God Wars' greatest tragedy. An entire nation gave their lives to aid the cause of purifying the world of malevolent divine influence, but the gods they defied desecrated their corpses and defiled their land. Half-buried corpses are as plentiful as trees among the abandoned buildings, and there is rumor of a pit at the center of the island where evil never rests, where death has become a twisted form of life in this forsaken part of the world.
- The Scar (800K square miles): A desert that takes up most of the southern portion of the Great North, the Scar was torn asunder and stripped of life during the last great battle between the gods. In the center of the desert is a thousand-mile-long rift that goes deep into the earth, which some say is the largest constant portal to the Underworld itself that the evil gods were thrown into at the end of the war. The desert may not be the hottest in the world, but it certainly remains one of the driest and most maddening, where the winds themselves seem to sing of oblivion and push all who wander closer towards the fathomless abyss.
Edited by Insano on Jan 9th 2019 at 11:00:56 AM
Allurand and surrounding world loading, 28%...
Discuss RP and propose worldbuilding here. That's basically it.
Here's the lot of my worldbuilding that I've established so far:
Edited by Insano on Jan 10th 2019 at 1:38:07 PM
Allurand and surrounding world loading, 28%...