No matter what (this AU's iteration of) Great Old Ones will say to sustain their rep, in the end they're greatly dependent on cultists and other followers to supply them with power with rites. Hastur has decided to stop keeping any cults dedicated to him after seeing that they're just f***wits after that Old Man Henderson incident. So he can't regain the power he had in his days of yore, but can regain particles of it if he finds followers in less direct meaning of word - people who believe in him and give him resolve. I guess there are some ways he can involuntarily mess with people, and that would be mostly for comical or plot-instigating reasons - messing up their dreams while dreaming himself and being anxious about something (hello big brother Cthulhu), somehow changing the pattern of celestial bodies (the stars are wrong this time) and possibly bringing some unwanted and annoying guests like cultists or creatures who want their master back. Of course, most of that should be treated the way as if Hasta's "ill" or something.
Welp Hil, I cant belive I am requestiong an ADDITION of all things.
But give her one of those shrinky amulets like used to exist in WAOA so that we can BS why she fits into spaces she shouldnt fit, and your accepted.
By the new starting standards of this rp, I think it'd be good enough, Sunny, although all says are finalized by you of course.
We Are Our Avatars Forever (Now on Discord by invitation, PM)He is good then.
Aaaand done.
There we go, posted. Please check the powers section, though; I tried to make sure the whole crystal thing still follows the spirit of the "no items out of thin air" rule, but feel free to tell me if there's an issue with it
I, am not sure about the VARIATY of magics there.
Like the crystalizing, elements, and item fixing can kind of all go together, but adding in the multiversal transport, and the healing seems tacked on.
I would recomend droping the healing outside of a dedicated healer, especialy since the crystalizing is already pushing the rules.
Not rejected though, would just like a bit of concentration besides "Combat, Item making, AND healing"
Sorry. >.<
edited 31st Jul '16 7:14:23 PM by Imca
There, edited in consequence, hope that works
Yes it does, you are now accepted but will be watched due to how close the item abilties skirt the rules.
I dont really expect you to abuse it, but I want to be sure, sorry. >.<
You are good faust.
With the amount of heavy power armor in play though, I am going to ask with every one is it okay if AP ammo damages your suits?
I dont intend for normal ball ammo too, but .50ap like in an HMG should at this rate yes?
edited 31st Jul '16 9:58:53 PM by Imca
i'm cool with it.
just so we're clear, are we all starting wherever we want, or is there a set place to show up?
[forum cryptid: it/it's]So what should Helidor's maximum teleportation range be?
The Crystal Caverns A bird's gotta sing.Your post SHOULD probaly start with how you got sucked out of your home universe and ended up in the middle of nowhere, so in that way where ever you want.
But by the end of it, you should be in the "The Middle of Nowhere" which is the actual towns name.
Okay rhyme, would 10 miles be okay?
Also your aproved.
I am fairly sure that every human weapon in Halo uses either AP or high-explosive ammunition, or fires some sort of armor penetrator. Then again, I don't exactly think Six wears heavy power armor - it's light compared to what literally everyone else is using.
"Seven is here too, dressed like the concept of choosing clothes that look nice together was an arcane secret far beyond their grasp."Exactly spart, that's the issue.
Too many walking tank power suits means too many people can ignore bullets unless a comprise is made.
I was expecting more six like space marines like the first time around, and just bacon for the wear a tank.
Not like 4 wear a tanks.
Hey in my defense, had I known this was gonna be the end result I would have just played a scout.
Heck I'll even switch to that if you like, so as that you only have to deal with 3
edited 1st Aug '16 11:51:52 AM by Bcom
I didn't know other people bring in this many tanks. Liberty was supposed to be the starter tank for myself.
If I had known this happen, I would put Liberty on hold for a while and right now, I was regretting bringing him in this soon. ._.;
and i'm starting with a wrecked tank for a character i made a few months back but never really got to play.
[forum cryptid: it/it's]Look guys, I really don't mind too much as long as we get how stronk they are worked out
I can't speak for the others but I'll explain einar:
He has no long range weapons. He has some grenades and his massive xbox huge chainsword but thats it and I intended that to function as his balance.
He's heavily armored for sure, but he can't just comfortably sit behind cover and take pot shots at the enemy. He needs to charge into the enemy and put his armor to the test to actually be of any use in fighting. So high risk, high reward, and someone who's style actually requires his level of armor.
Alright, made a character sheet.
Now to watch it get shot down.