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Battleworld 2.0 (Interest Check)

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Meanken Since: May, 2013
#1: Aug 5th 2015 at 5:57:25 PM

The Multiverse. It is a vast place, made up of countless civilizations and worlds. Each with their own traits. But now, civilizations and groups of all kinds find themselves displaced from their own reality. Brought together on one world by unknown powers, these vastly different civilizations now find themselves stuck on one world. Some of them noble places where honor and integrity are valued above all. Some where evil rules supreme, and only the strong survive. What will happen when these cultures clash?

This is Battleworld.


Hello everyone, and welcome to Battleworld 2.0! So, you may be asking what the deal is with this RP. As you may have been able to tell from the 2.0, this is a reboot. Battleworld was originally envisioned by fellow TV tropes member Stratofarius. Inspired by the most recent Marvel crossover event, the idea of the RP was simple. Take a bunch of places from across all forms of fiction, throw em together onto a single planet, named the Battleworld, and see what happened.

While most everyone involved enjoyed the game, it eventually fell apart due to a number of factors. Interest was expressed by some for a reboot, ideas were tossed around for improvements. Now, here we are, with me writing out this post. Since it's been a while since it ended, I wanna do two major things. One, make sure there is still interest in this idea. Two, I want to hear ideas from old players involved in the old Battleworld, and new people just hopping in. How do you think we can improve on the format for this reboot? What do you guys wanna see happen? I'm open to ideas, nothing is set in stone. Right now, I myself have two major changes I'm planning on bringing into this.

1-The Common Room (Tentative name)-Think of this as the main hub of Battleworld. a neutral area where all residents of the Battleworld can meet at any time and travel between the various locations instantly, bypassing that pesky issue of border crossings and such. Should help spur more player interactions and such. To avoid the obvious issue of a player being able to teleport massive amounts of troops to invade someone else's land in a second, the teleporters will be restricted in use to the leaders of the land and their supporting cast.

2-Chunkless Factions (Tentative name)-This was an idea I had to shake up the status que a little. Not every character is really equipped to be leading a faction. That does not mean there can't be a place on the battleworld for them. I envision this as small groups (anywhere from 1-5 people each), who essentially serve as an independent group. They can choose to ally with a faction, hire themselves out to the highest bidder, or just do their own thing. Up to them. This enables people who may not necessarily be interested in running an entire faction or who have a specific character in mind to do stuff. This is also how I'd probably introduce NPC's to the Battleworld, rather then have them be complete factions.

So that's my bit. I wanna hear what you guys have to say now.

TruthHurts22 That One Gal from her own little world Since: Mar, 2013 Relationship Status: Faithful to 2D
That One Gal
#2: Aug 5th 2015 at 6:21:32 PM

I don't get how the Common Room would work here. Isn't the point of Battlworld having all of the chunks rubbing up against each other, causing friction between them? If there's the common room separating the chunks then it's less of a world, right? Or is it just a neutral chunk for everyone to get together should they want/need to?

Meanken Since: May, 2013
#3: Aug 5th 2015 at 6:28:51 PM

No no no, you misunderstand. There will still be a world, chunks will still be bordering each other, friction will still happen. The Common Room is just a neutral location for leaders to meet at and travel between other chunks easily.

TruthHurts22 That One Gal from her own little world Since: Mar, 2013 Relationship Status: Faithful to 2D
That One Gal
#4: Aug 5th 2015 at 6:31:11 PM

Oh. Then yeah, I like the sound of your ideas.

I already got a world in mind, if I can pull it off. Count me in.

ImmortalNeet Eternal Princess from Eientei Since: Feb, 2014 Relationship Status: Having tea with Cthulhu
Eternal Princess
#5: Aug 5th 2015 at 8:16:59 PM

I had a ton of fun in 1.0, I am definitely down for this if you would have me.

I like the two ideas you have, though I am interested on more of the specifics on how the common room would work.

As for suggestions, perhaps to add a bit more urgency with conflicts you can go the Battle Royale kill or be killed route. Every certain cycle either a chuck has to be conquered or perhaps each chunk needs to meet a kill quota. Failure to do so causes the Cure to transport a chunk at random on the surface of a sun, killing everyone on that chunk. He could even broadcast the screams to the leaders to motivate them to action. Along with giving urgency, it motivates even "good" characters to be aggressive in order to protect their own, adds another layer of drama, and manipulates how diplomacy is handled.

How do you kill that which has no life?
LatverianBadger Calamity is a housewife from gacha hell Since: Jan, 2012 Relationship Status: I'm just a poor boy, nobody loves me
Calamity is a housewife
#6: Aug 5th 2015 at 8:25:16 PM

Interested here, of course.

Personally, I'm not all for the 'be aggressive or die' approach. I liked the idea of the good factions trying to band together and hold up their ideals against the more aggressive evil ones. Going with that idea also puts a strain on potential alliances.

"Shake the dust." - Anis Mojgani
Meanken Since: May, 2013
#7: Aug 5th 2015 at 8:27:02 PM

[up][up]I dislike the whole "Forced attack" thing mostly because it would require players end up dying to be effective, which I dislike. If the signups end up anything like they were the first time, then the good factions will have more then enough people to fight without having to turn on one another.

ImmortalNeet Eternal Princess from Eientei Since: Feb, 2014 Relationship Status: Having tea with Cthulhu
Eternal Princess
#8: Aug 5th 2015 at 9:04:34 PM

Perhaps, but if I remember it was like 500 or so posts before the first conflict began, and even that was because of a misunderstanding or...something. There wasn't really a good motivation to fight on battleworld and forming alliances became to easy and practical of a thing to do.

I could see how killing players could be a problem, haha. But the killing of players isn't actually necessary, the motivation is the important part. The chunks need to feel they have to participate battle world.

So not to punish players so much, the cycle could be a generous amount of time like a week or month with plenty of time to act as they see fit, but with the threat always over head. It could even last the whole RP with no one actually dying in that manner, but still with the motivation there. You could even use a few npc chunks as sacrificial sheep/lions if you want.

Alternatively, rather then punishing them for not participating, you could could make the rewards for participating too good to pass up. Like the Cure remaking battleworld or the world character comes from into their image.

How do you kill that which has no life?
Meanken Since: May, 2013
#9: Aug 5th 2015 at 9:07:39 PM

[up]I was thinking more along the rewards line. I agree there was too little of a reason to actively go into combat in the first one, a problem I hope to resolve. I'm thinking there could be both world events (Hopefully effecting more then 3 chunks) and more formalized events. Stuff where each chunk sends a representative or 3 to compete in a challenge involving....something. Still working on fine details.

TruthHurts22 That One Gal from her own little world Since: Mar, 2013 Relationship Status: Faithful to 2D
That One Gal
#10: Aug 5th 2015 at 9:10:08 PM

You could probably sign up as an evil chunk, to make motivation to fight more of a possibility. Like the Death Star. Or any iteration of Hell/the Underworld/Hades.

Meanken Since: May, 2013
#11: Aug 5th 2015 at 9:13:02 PM

[up]More then one player did just that. I myself will be playing as Outworld from MK, so you're guaranteed 1

GameGuruGG Vampire Hunter from Castlevania (Before Recorded History)
Vampire Hunter
ImmortalNeet Eternal Princess from Eientei Since: Feb, 2014 Relationship Status: Having tea with Cthulhu
Eternal Princess
#13: Aug 5th 2015 at 9:39:12 PM

Hmm, perhaps I will go with my original alt idea and play a rocking zombie apocalypse. Then again NMH was a ton of fun, and I could play characters from the sequel.The chunkless factions also seems abit appealing. I'll wait to see how other signups shape up before committing to anything.

How do you kill that which has no life?
Meanken Since: May, 2013
#14: Aug 5th 2015 at 9:45:48 PM

[up]Well I'll be giving some time before signups happen, so you got time to consider.

edited 5th Aug '15 9:45:56 PM by Meanken

Locoman Since: Nov, 2010
#15: Aug 6th 2015 at 4:57:26 AM

I'm going to do a complete 180 and play as Waterfall City, a pacifistic city of philosophers, scholars, and artists.

Also some of them are dinosaurs.

Meanken Since: May, 2013
#16: Aug 6th 2015 at 5:23:53 AM

[up]I hope that does not mean they have no combat capable people at all. They may have a hard time succeeding on batteworld if so.

Locoman Since: Nov, 2010
#17: Aug 6th 2015 at 5:34:05 AM

Well, they've got stuff like this and this, and even a few aerial troops. That should count for something, no?

Anyway, they'd probably try to defend their city from hostile attacks, but they'd be more interested in exploring the new world and trying to forge alliances with their neighbors. The fact that their city is almost completely surrounded by waterfalls (and connected to the mainland by a single one-way drawbridge) is also going to discourage ground invaders.

edited 6th Aug '15 5:43:52 AM by Locoman

UdtheImp Screw the Lion! from Stamford, CT Since: Mar, 2010 Relationship Status: How YOU doin'?
Screw the Lion!
#18: Aug 6th 2015 at 5:42:15 AM

Along the rewards, we could also have various punishments, though most of it being near harmless pranks that would inconvenience a chunk at the most considering the Cure himself admitted he has no imagination. Thw worst thing is probably the first born of every citizen that is not related to the supporting characters dropping dead, and even that he would get off from something he read.

"Well before, I did it with reckless abandon. Now I can't control myself!" ~ Jesse Cox, 2014
Meanken Since: May, 2013
#19: Aug 6th 2015 at 6:08:01 AM

[up][up]As long as they have ways to defend themselfs, they should be fine. Just wanted to make sure.

[up]While I'm not really sure any given punishment would fall into the "harmless" heading (Not really much of a punishment if it's harmless, no?), I like the idea of the Cure copying the punishments he does hand out directly from other places/things.

Tojin Back after a long hiatus from Protectorate SW Headquarters Since: Aug, 2013 Relationship Status: In Lesbians with you
Back after a long hiatus
#20: Aug 6th 2015 at 10:31:51 AM

I'll probably join if I can think of something.

“Not a promise, not an oath, or a malediction or a curse. Inevitable." - Taylor Hebert
Meanken Since: May, 2013
#21: Aug 6th 2015 at 10:38:20 AM

[up]Cool. Keep in mind, everyone, that you can always sign up as a chunkless faction if you can't think of any real chunks you wanna use/feel you can pull off.

Locoman Since: Nov, 2010
#22: Aug 6th 2015 at 10:51:04 AM

Ooh, interesting. I must've overlooked that. Is there an upper limit for how many characters/abilities you can have in a chunkless faction?

Meanken Since: May, 2013
#23: Aug 6th 2015 at 10:56:27 AM

Right now, no. I'll judge on a case by case basis, but 5 is probably the upper limit unless each member is unusually weak or something.

TheodoreHastings Since: Jan, 2013
#24: Aug 6th 2015 at 11:43:03 AM

Hey there!

I'm kinda interested in bringing in Post-Hell's Gate Tokyo from Darker Than Black. It'll be funny for a government that tries to cover up all its secrets suddenly find itself in a place where there are too many secrets to cover up!

But since I know nothing about the first Battleworld, I want to ask a few questions. Does everyone control a faction that they bring into the RP? If, for example, nobody else wants to join me in Hell's Gate Tokyo, does that mean I get to/have to play multiple characters from Darker Than Black for the faction to play a part?

Meanken Since: May, 2013
#25: Aug 6th 2015 at 11:55:50 AM

You will be in complete control of your chosen faction. This includes the head of the faction (In your case I assume this would be the head of your shadowy government conspiracy, don't know anything about your franchise), any subordinates they may have, unaffiliated people who live in your chunk, and even people who are in direct opposition of the established government, if you choose to bring them in as well.

In the original Battleworld, every player was in charge of a single faction. With the addition of chunkless factions, This may no longer be the case, as a few players will probably be playing as independent groups without any land of their own. However, any other chunk you interact with will be run by a single player. As of now, I am not planning on including NPC chunks.


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