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Dark Souls: The RP

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NickTheSwing Since: Aug, 2009
#1: Jan 31st 2015 at 6:49:35 PM

I have been stricken by an idea for an RP set following the game Dark Souls II, and set in a similar Dark Fantasy World. I'd really like to make a unique world for this RP, and so for this task I'd like to ask the Tropers versed in this particular world for help how to translate such a game into an RP here.

I don't want to derive too much from the games themselves, and insofar, my ideas are:

  • The Valley of Defilement Area is going to be called the Swamp of Outcasts, and will be in a place that was once a forested place, but was devastated by wars, disease, and a Wannabe Seath The Scaleless setting up shop nearby in the Tower of Asmoday.
    • Speaking of the Tower of Asmoday, set in the middle of a surprisingly normal seeming town that is downright cheery despite the horrible wasteland that surrounds it, though it has its own little secrets. At the centre of this town is the Tower of Asmoday, where Dreadwyrm Scithe lives. The Tower is filled with his "creations", namely things that represent attempts to create a "Grand Soul".
  • There will be a castle area called Boundevalle Castle, where people are menaced by the Fallen Knights of the Nightmares King, including Fallen Hero Perses, who will challenge RP'ers here in a similar manner to a horribly difficult Atlus boss.
  • There will be a recurring theme of Self-Fulfilling Prophecy and a deconstruction of prophecies and the notion of destiny. Also, an examination of what "sin" is, and who decides what a sin is and for what reasons.
  • There will be an area that is set up in a series of fallen trees, in what was once a dense forest, where there are lots of spider creatures, and a central temple area where a villainous-ish character sets up events in the surrounding areas.
  • A recurring, Pursuer-esque "villain" who is after the Roleplayers. He's sympathetic, but he's still out to kill you brutally, with a pair of Curse-Afflicting Tron Lined Lances. Damage him enough, and his Centurion Helm breaks, revealing...
  • The RPG would begin in the Asylum of Thaine, wherein those afflicted with the Darksign are gathered in an attempt to understand them, an effort enabled by Scithe and the "Old King" and the "Young Princes".
  • Communicate with Arminia the Maiden to learn your direction and what you're supposed to do. She has a connection to Old King Mastema, but what is it...?
  • Hierarchy of the Kingdom:
    • Old King Mastema
    • Prince Olvan
    • Prince Kinsbel
    • Prince Ashlon
    • Prince Kaloss
    • Princess Gwayna
    • Archmage of the Court
    • Almedia Stonecrafter, Sister of the Dead Queen: Though she has been exiled from the castle for reasons unknown, Almedia is still influential even though she is held within the Black Spire of Punishments, a strange area filled with odd monsters.
  • Worship of the Goddess of Sin has flourished, though there are other Gods mentioned. Including one who is said to dwell in the "Land of Ashes" beneath the Kingdom, called Archdragon Kreunheld.
  • Soul Remembrances: A specific kind of spell designed by the Archmage of the Court to call upon old Souls and imbue them into others. What could this mean...?
  • A merchant and Enigmatic Minion to a certain character, named Shouren, will show up. He'll always have unique stuff to buy!
  • Covenants are included, and yes, there are a few ones of my own design, including the Chaos Caster Covenant, the Balancers, and the Knights of the Abyss.

The skill points in the game, such as Riposte, Backstab and others will be implemented in this game.

Be very, very wary of blocking too many of a boss' attacks. For example, if Hunting Knight Kanen detects you're blocking his attacks and turtling behind your shield, he'll charge up one of his lances and skewer you right through your shield. This will have the additional effect of breaking your shield to 0 durability remaining instantaneously.

This RP will have a lot of scattered lore and weapons, and you can find some pretty nifty stuff if you're skilled and able to get past certain struggles.

Feel free to structure yourselves anyway you like, either in the usual style of Dark Souls, that is, one person adventuring the Kingdom, or make a whole adventuring party.

Either way, PREPARE TO DIE.

edited 31st Jan '15 6:50:09 PM by NickTheSwing

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