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Crimsanotikku The Rhyming Wizard from Har-Kuun Since: Apr, 2014
The Rhyming Wizard
#1: Aug 27th 2014 at 6:38:43 PM

Discussion Thread - Pending
Roleplay Thread - Pending


Earth sits upon the brink of total destruction.

In the distant past, two brothers came to our dimension with millions of their people, the Malrui. Crimvo, the younger, sought to conquer our planet, while Crevo, the elder, was our salvation. Armies clashed, and we humans divided against one another. The great forces unleashed tore at the fabric of reality, and men and women on either side developed strange powers.

In the end, Crevo and his loyal Malrui, now known as the "Crevopolitans", prevailed, but at the cost of billions of lives. To safeguard humanity, Crevo declared that Earth be the first Dominion of the Crevan Empire, and appointed a human Sovereign King. Nearly a hundred years of peace and enlightenment passed before the flames of war reignited, started by a traitorous King known as Ace Paragon.

With the fell powers of the forgotten Crimvo, he transformed into a terrible Demon Prince. He managed to turn nearly half the world to his cause before an elite force of human soldiers known as the PK Squadron could banish him to hell. It was too late, however, as the cults of Crimvo that were fading into distant memory have resurfaced with new, untold powers.


Plot Hook

You will play as a human soldier under this Crevan Dominion; a new addition to the ranks of their most elite warriors: the PK Squadron. This venerable arm of the military enlists men and women with supernatural gifts - and occasionally those with raw, ordinary talent - to drive back the hordes of demon-worshipping cultists from their borders. That you survived Paladin training is proof of your resolve, but your skills have not yet been tested against the real enemy.

Today you'll finally meet the other members of your squad on board an aircraft transport for the briefing of your first mission. With any luck, in the coming years these will be the brothers and sisters with which you'll forge unbreakable bonds in the heat of battle, and together you'll become a force of righteous justice in a world gone mad.


General Information

Crevology is an original setting; perhaps most easily described as X-Men meets Warhammer 40k, with a few themes of Transformers thrown in.

It takes place in a post-apocalyptic Earth, after a century of humanity's restructuring under the iron fist of an alien rule. These robotic, extra-dimensional "Crevopolitans" are mistakenly, though understandably, worshiped as gods and angels through a state-sponsored religion - the eponymous Crevology. This theocracy is the last bastion of sanity in a world of chaos and ruin, beset on all sides by the heretic forces of Crimvo.

I want to keep the squad to six players max, with the best submissions accepted rather than the earliest ones. I'm also going to require consistent posting – players who leave the game should at least send a PM, rather than vanishing unexpectedly. Think low 3 on the Super Weight scale when coming up with a character.


Character Sheet

  • Name: The name your character was born with.
  • Alias: The name your character is known by. Unless someone knows you on an intimate level, you will always be referred to by your alias. Some aliases are earned by deeds, but it may simply be a descriptor of their powers. A single person may have multiple aliases, but most people know only one.
  • Age: Superhuman citizens are conscripted as early as 15, with at least five years of Paladin Training. Generally, one enrolls as early as possible; however, it is not uncommon for citizens to be 30 or older on their first mission.
  • Class: One or two words that sum up your character's role in PK. For example: Skirmisher, Juggernaut, Assassin, Destroyer, Manipulator. The name of your class is up to you, and it has little or no bearing in-game.
  • Appearance: Write as much description as you like. I would prefer you don’t link pictures, unless you yourself created the content of the image.
  • Equipment: A list of available equipment is found below. Any equipment that goes beyond regulation is considered a Gadget.
    • Weapons:
    • Armor:
    • Other:
  • Skills: Knowledge and training that may pertain to the mission. Weapon expertise, demolitions, medicine, hacking, engineering, driving, persuasion, interrogation, deception, stealth, etc. Choose three. These will also determine available equipment.
    • Name: Description
    • Name: Description
    • Name: Description
  • Powers/Gadgets: Your character may have one broad range of thematically related abilities (e.g., Earth, Telepathy, Life), or two narrower ones (e.g., Lava, Mind Reading, Healing). You may also choose to use an array of Gadgets instead of one or both Powersets, which can include equipment that is beyond the scope of common military technology (e.g., cybernetics, special weapons, advanced armor).
    • Powerset: Description
    • Powerset: Description
  • Personality/Backstory: Try to answer at least some of the following questions:
    • How did your character learn the mundane skills they know?
    • How did they come to be in the Dominion military, specifically the honored ranks of the Paladins?
    • Do they come from nobility?
    • What is their foremost goal?
    • How do they treat their friends? Their enemies?
    • Have they ever seen a Crevopolitan, and are they truly angels?

Note: Whether your Powerset or Gadget array fit within a "narrow" or "broad" range will be determined upon submission.

Also, superhumans with powers that are particularly grotesque or monstrous are widely distrusted, and rarely allowed into PK. If you should submit one, you'll have to provide a good reason why such a character is a Paladin and not being dissected on a lab table somewhere.

    Equipment Options 
Click to Expand 


The Squad:

edited 1st Sep '14 5:16:22 PM by Crimsanotikku

grup we please
StygianEmperor Full-Conversion Cyborg from the Stygian Empire Since: Feb, 2014 Relationship Status: Above such petty unnecessities
Full-Conversion Cyborg
#2: Aug 27th 2014 at 6:43:51 PM

Full disclosure, Crim and I worked on this RP together, but it's his creation.


  • Name: Xarok never uses his birth name, and only high-ranking members of PK and a few of his old colleagues can connect him to it.
  • Alias: Xarok
  • Age: Late 40s
  • Class: Devastator
  • Appearance: Expand 
  • Equipment:
    • Weapons: Minigun, claws
    • Armor: Xarok's body is constructed out of very durable materials, but he is unable to wear armor made for humans.
    • Other: Xarok's hands have tools built in, making most simple repair tasks viable without a toolkit. He is able to carry more ammunition than most soldiers, making his preference for automatic weapons somewhat more practical on prolonged missions.
  • Skills:
    • Medical: Xarok has an in-depth of human anatomy, giving him the knowledge to repair damaged tissue and control bleeding, but not much else.
    • Engineering: Robotics is second nature to Xarok, as he is nearly a machine himself. He can repair and dismantle robotics and bionics with ease.
    • Tracking: With the considerable sensor array at his disposal, Xarok is adept at hunting targets across any terrain. He rarely needs rest, and can pursue his objectives over great distances.
  • Powers/Gadgets:
    • Full-Conversion: Expand 
  • Personality: Expand 
  • Backstory: Expand 

edited 28th Aug '14 6:19:09 PM by StygianEmperor

Flesh is a design flaw.
Crimsanotikku The Rhyming Wizard from Har-Kuun Since: Apr, 2014
The Rhyming Wizard
#3: Aug 27th 2014 at 7:02:03 PM

Too heretical, declined.

Wait, no, accepted.

grup we please
nman Since: Mar, 2010
#4: Aug 28th 2014 at 9:14:03 AM

This looks fun. I'll try to make a dude this weekend.

daird Since: Jul, 2014
#5: Aug 29th 2014 at 11:34:59 AM

Name: Sarah Johnston

Alias: Misstery

Age: 25

Class: Brawler

Appearance: A petite brunette, she would be considered utterly unremarkable in appearance were it not for a vicious-looking scar on the right side of her face.

Equipment: 8-gauge shotgun, standard armor, medkit

Skills: Medicine- she learned a lot from her doctor father.

Hacking- While training to be a Paladin, she took specialized instruction in computers.

Persuasion- She's extremely talented when it comes to getting other people to do what she wants.

Powers: Telekinesis- She can lift up to three tons with her mind. She can lift multiple objects, but it becomes exponentially more difficult with each one. She can also fly using her powers, although her max speed is limited to about 30 miles per hour.

Backstory: Sarah comes from a middle-class New Crevopolis family. Her father was a doctor, while her mother was a stay-at-home parent. Her telekinetic abilities first manifested at the age of three, when she managed to break a jar during a temper tantrum. Since then, she's managed to get a hold on both her anger and her powers. She managed to avoid getting conscripted for little while, but eventually, she couldn't delay any more.

Her first and foremost goal is to see Ace's goons kicked off of Earth permanently. She wouldn't mind seeing the Crevopolitans go either, but to her, they are the far lesser of two evils. She doesn't mind killing the enemy, and may in fact enjoy it a little, but she'll do whatever's practical to keep civilians out of the fight. She's loyal to her friends, but prefers to keep to herself when back at base.

edited 1st Sep '14 2:41:21 PM by daird

Forward, boys! For God's sake, forward!
Crimsanotikku The Rhyming Wizard from Har-Kuun Since: Apr, 2014
The Rhyming Wizard
#6: Aug 29th 2014 at 12:29:14 PM

Daird, Pennyslvania (and the entire northeastern corner of the US) is now a massive city state named New Crevopolis.

I'm a bit confused by the class name. Your character seems pretty singularly focused to me.

Also, I'm not sure why she wears light armor. You can keep it if you want, but she's not particularly sneaky or agile. A shotgun is a relatively close range weapon and her powers are specifically not delicate. Just give me a reason and that'd be neato.

Finally, her opinion about Crevopolitans is not something she would sound, so just keep that in mind. Also, just to be clear, you don't need to change that part.

Otherwise, this is good.

edited 29th Aug '14 12:36:39 PM by Crimsanotikku

grup we please
Crimsanotikku The Rhyming Wizard from Har-Kuun Since: Apr, 2014
The Rhyming Wizard
#7: Aug 29th 2014 at 4:27:12 PM

Accepted!

grup we please
nman Since: Mar, 2010
#8: Aug 29th 2014 at 5:01:22 PM

Is there anything I need to know about Russia in this setting? I am thinking of making a guy from there.

Crimsanotikku The Rhyming Wizard from Har-Kuun Since: Apr, 2014
The Rhyming Wizard
#9: Aug 29th 2014 at 5:49:11 PM

Prior to the treachery of Ace Paragon, the Crevan Dominion was a worldwide government. The Russian area, now called Propirigo, remained loyalist. The main thing is that the sovereign states are isolated from one another now; so you would need a good reason as to why you moved across the world (not entirely unheard of). This RP takes place around New Crevopolis, which is the capital and also in North America.

Oh, also, this area stretches from former Mongolia to China, so it's not just Russia.

edited 29th Aug '14 6:48:56 PM by Crimsanotikku

grup we please
StygianEmperor Full-Conversion Cyborg from the Stygian Empire Since: Feb, 2014 Relationship Status: Above such petty unnecessities
Full-Conversion Cyborg
#10: Aug 29th 2014 at 11:25:42 PM

The name of that city-state is still subject to change. Neither of us are really happy with it.

Flesh is a design flaw.
nman Since: Mar, 2010
#11: Aug 30th 2014 at 2:59:30 AM

I'm guessing "Didn't want to be a loyalist, moved away," would probably work then. How long has it been since Ace was vanished?

Crimsanotikku The Rhyming Wizard from Har-Kuun Since: Apr, 2014
The Rhyming Wizard
#12: Aug 30th 2014 at 4:58:34 AM

Nman, by loyalist I mean Crevan Dominion, which is what you are a part of. Also, Ace Paragon, who is now known as Demon Paragon, was banished to hell about 15 years prior to this RP taking place (with 10 years of civil war during the heresy).

grup we please
nman Since: Mar, 2010
#13: Sep 1st 2014 at 1:59:04 PM


This post was thumped by the Shillelagh of Whackingness

StygianEmperor Full-Conversion Cyborg from the Stygian Empire Since: Feb, 2014 Relationship Status: Above such petty unnecessities
Full-Conversion Cyborg
#14: Sep 1st 2014 at 3:02:24 PM

I Am Spartacus. I get it. Real clever. I like this man.

edited 1st Sep '14 3:03:11 PM by StygianEmperor

Flesh is a design flaw.
Crimsanotikku The Rhyming Wizard from Har-Kuun Since: Apr, 2014
The Rhyming Wizard
#15: Sep 1st 2014 at 5:14:30 PM

Nman, the only thing is that I'm going to impose an additional limit on your clones: if one dies, you must wait until the next day/scene/whatever before you can get back up to six.

Also, you misspelled your own name in your backstory.

Otherwise, approved.

grup we please
nman Since: Mar, 2010
#16: Sep 1st 2014 at 6:16:41 PM

Fixed. He was originally Spartuk when I was writing it up, guess I didn't purge all of them.

edited 1st Sep '14 6:20:21 PM by nman

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