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Laws of the Night: A Fusion Fic Crossover RP

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PaulieRomanov Anime Disco Inferno from Roanoke Since: Aug, 2011 Relationship Status: Wishing you were here
Anime Disco Inferno
#1: Aug 20th 2014 at 1:44:11 AM

A beast I am, lest a beast I become....

The Introduction

The following RP is a Fusion Fic RP based primarily off of Old World Of Darkness, focusing initially on Vampire The Masquerade and then moving on to the other gamelines (Werewolf The Apocalypse, Mage The Ascension, Mortals, etc.), set in the fictional city of Empire Bay (originally from Mafia II, but given a setting update from the 1950's to the 2010's). You can pick any character from any work you want and rework them into the context of the game Vampire The Masquerade and take part in an ongoing and developing storyline in a vibrant and breathing world, the city of Empire Bay. The rules will be the most current edition of VTM, Vampire: The Masquerade 20th Anniversary Edition, or V20 for short.

As stated before, we will be starting out with vampire characters and then moving onto the other supernaturals as well as humans.

Now, here's some important things to know before we get into the RP itself and the setting.

  • Any character from any work is fine, so long as the work is not banned from this site.
  • Super Weight is not an issue as your character will be reworked to fit the power scale of the Old World Of Darkness, initially neonate vampires but then moving onto greater things.
  • The game will take a Wide-Open Sandbox approach and have several "plot hooks" to help guide the story along.
  • We will NOT be using anything from Revised Edition's infamous metaplot. Also, the gamelines Kindred Of The East and Demon The Fallen are explicitly non-canon in the context of this RP.
  • The following Clans are playable at the beginning....
    • Brujah
    • Gangrel
    • Malkavian
    • Nosferatu
    • Toreador
    • Tremere
    • Ventrue
    • Lasombra
    • Tzimisce
    • Assamite
    • Followers of Set
    • Giovanni
    • Ravnos
  • The following Sects are playable
    • Camarilla
    • Sabbat
    • Anarchs
    • Independents
  • Bloodlines such as the Kiasyd, Samedi, or Daughters of Cacophony will not be playable at first, but may become playable as the story progresses. The same applies to minor sects like the Black Hand, Children of Osiris, and Inconnu.
  • Standard forum rules apply in all situations
  • The Influence background works like it does in the LARP rules as opposed to the standard tabletop rules (that is, influence is divided into different categories instead of one nebulous and vague category of general influence over mortal society). The following influences can be taken in the following categories....
    • Bureaucracy
    • Church
    • Espionage (Requires prior approval from the GM)
    • Finance
    • Health
    • High Society
    • Industry
    • Legal
    • Media
    • Military (Requires prior approval from the GM)
    • Occult
    • Police
    • Politics
    • Street
    • Transportation
    • Underworld
    • University
  • The next gamelines to be added as the storyline expands will be Werewolf The Apocalypse and Laws of the Hunt (Mortals).

The Story so far...

Autumn, 2015

The city of Empire Bay has fallen into a state of chaos, as Marcellus, the Prince of Empire Bay and leader of the local Camarilla, has been assassinated by an unknown assailant, allowing new groups of Kindred to attack Empire Bay and claim it for themselves. The Camarilla is losing influence but can't be counted out and the balance of power is shifting. New groups such as the Sabbat and Anarchs are moving into the city, and that's not even considering other supernaturals such as werewolves and faeries either. Empire Bay is radically changing both in the mortal realm and in the realm of the paranormal and arcane as well. Now it is up to you to decide the fate of this city, and whether it is to be for good or bad, what is certain is that there will be change....

Story Hooks so far....

  • The Camarilla
    • Prince Marcellus has been murdered and has met Final Death under mysterious circumstances. Find a new Prince and bring his assassin to justice
    • Drive the Sabbat packs out of Empire Bay by any means necessary
  • The Sabbat
    • Destabilize the city so the Camarilla will be even more strained in their attempts to control Empire Bay in the wake of their Prince's death.
    • Drive the Camarilla and Anarchs out of Empire Bay
  • The Anarchs
    • Establish a new order in the chaos and gain recognition from the Camarilla authorities
    • Keep the Sabbat in check
  • The Independents
    • Find safe haven in Empire Bay and do your best to gain power within the city without disrupting the Camarilla, Anarchs, or Sabbat.
  • Other Story Hooks
    • An unidentified serial killer is on the loose and so far, six people have been murdered within Empire Bay, find this sick bastard and bring him to justice before more people die.
    • Mysterious lights have been sighted in the rural areas on the outskirts of Empire Bay, near Culver Dam. Many people claim that these are UFO's and are alien in origin, but the Government officially states that they are experimental weather monitoring equipment.

Character creation rules....

  • Attributes: 7/5/3 (All Attributes start at 1)
  • Abilities: 13/9/5
  • Virtues: 7 (All Virtues start at 1)
  • Disciplines: 3
  • Backgrounds: 5
  • Freebie Points: 15
  • Humanity: Sum of your Conscience + Self-Control
  • Willpower: Sum of your Courage rating
  • Freebie Point Costs
    • Discipline: 7
    • Attribute: 5
    • Ability: 2
    • Humanity: 2
    • Willpower: 1
    • Backgrounds: 1
    • Virtues: 1

Base Character Sheet

  • Name:
  • Franchise:
  • Gender:
  • Appearance: (Picture or written description)
  • Clan:
  • Sect:
  • Generation:
  • Attributes
    • Strength: /Dexterity: /Stamina:
    • Charisma: /Manipulation: /Appearance:
    • Perception: /Intelligence: /Wits:
  • Virtues
    • Conscience:
    • Self-Control:
    • Courage:
  • Humanity:
  • Willpower:
  • Disciplines:
  • Backgrounds:
  • Abilities:
    • Talents
      • Alertness:
      • Athletics:
      • Awareness:
      • Brawl:
      • Empathy:
      • Expression:
      • Intimidation:
      • Leadership:
      • Streetwise:
      • Subterfuge:
    • Skills
      • Animal Ken:
      • Crafts:
      • Drive:
      • Etiquette:
      • Firearms:
      • Larceny:
      • Melee:
      • Performance:
      • Stealth:
      • Survival:
    • Knowledges
      • Academics:
      • Computer:
      • Finance:
      • Investigation:
      • Law:
      • Medicine:
      • Occult:
      • Science:
      • Politics:
      • Technology
  • Equipment
  • Merits and Flaws:

  • Characters so far

edited 20th Aug '14 1:54:07 AM by PaulieRomanov

PaulieRomanov Anime Disco Inferno from Roanoke Since: Aug, 2011 Relationship Status: Wishing you were here
Anime Disco Inferno
#2: Aug 20th 2014 at 1:53:40 AM

  • Name: Sasuke Uchiha
  • Franchise: Naruto
  • Gender: Male
  • Appearance: http://naruto.wikia.com/wiki/Sasuke_Uchiha
  • Clan: Brujah
  • Sect: Anarchs
  • Generation: 11th
  • Attributes
    • Strength: 3/Dexterity: 4/Stamina: 3
    • Charisma: 2/Manipulation: 2/Appearance: 3
    • Perception: 3/Intelligence: 3/Wits: 2
  • Virtues
    • Conscience: 2
    • Self-Control: 3
    • Courage: 5
  • Humanity: 5
  • Willpower: 8
  • Disciplines:
    • Potence: 1
    • Celerity: 1
    • Presence: 2
  • Backgrounds:
    • Generation: 2
    • Resources: 1
    • Herd: 1
    • Influence: 1 (Street)
  • Abilities:
    • Talents
      • Alertness: 2
      • Athletics: 2
      • Awareness: 1
      • Brawl: 3
      • Empathy: 1
      • Expression:
      • Intimidation: 1
      • Leadership: 1
      • Streetwise: 1
      • Subterfuge: 1
    • Skills
      • Animal Ken:
      • Crafts:
      • Drive: 1
      • Etiquette:
      • Firearms:
      • Larceny:
      • Melee: 3
      • Performance:
      • Stealth: 3
      • Survival: 2
    • Knowledges
      • Academics: 1
      • Computer:
      • Finance:
      • Investigation: 1
      • Law: 1
      • Medicine:
      • Occult: 1
      • Science: 1
      • Politics:
      • Technology:
  • Equipment: Combat Knife, Cell Phone, Dirt Bike, Throwing Darts x5
  • Merits and Flaws: None

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