Can you please go into detail for the magical items he uses? In addition, when will you write his partner's application?
"The Omniverse is the collection of all possibilities, and all possibilities must eventually come to pass."In a bit, I've been thinking of what or who to pair him with,.
The flesh is weak!Everyone stand back, I'm gonna try !!SCIENCE!!
- Name: Samson McLassir, nicknames "Sassman", "Sam", "Whacks"
- Faction: SERVE
- Description: For all intents and purposes, Samson is your average human being... except for the fact he has two sets of eyes, all a strange mix of red-purple. He is theorized to be an Eldritchian, but nobody's really sure. Oh, and he really likes Pizza. His current position is "Applied Theoretics", which most of us agree means that he sees what ideas of magic can be used and which can't. It's possible that he's the result of bit of magic accident, but again, very little data on the subject has been obtained.
- Abilities/Skills/Powers: Sight in Infrared and Ultraviolet wavelengths, experimental magics prone to misfires, rumored to be immortal but likely isn't, possibly Eldritchian
- History:
- >>Subject known as "Samson" was recovered from a the area near what was, essentially, the aftermath of a wizard duel. Subject was wandering around, seemingly a little confused. Subject demonstrated sight into extra wavelengths immediately. Subject agreed to work for SERVE in exchange for not being put in a tiny box somewhere and studied.
- Samson is known for his bizarre tone, odd insults, and for the ridiculous number of lethal situations he's survived (hence the immortality rumor). He seems to have mastered the concept of "irony" quite well, though.
That makes three Samsons now, Samson Long and Samson Cresting being the others. Anyways, since they're not as focused or pressured to study Eldritchians as their HM counterpart (plus the fact Eldritchians can end up as almost anything) if he really is an Eldritchian they legitimately may not have confirmed it. Anywho, does he work for SHAMAN and/or HUNTER in particular? Though explain the "experimental magic misfire" thing.
"The Omniverse is the collection of all possibilities, and all possibilities must eventually come to pass."Three Samsons? I can see some pretty funny situations arising from them all being in the same room.
He works mostly with SHAMAN, because magic.
"Experimental Magical Misfires" can be everything from the spell flat-out failing to having entirely the opposite effect, such as turning a World-Healing Wave into a World-Wrecking Wave. In Sassman's case, it's mostly the spell just doing something weird, like turning one's skin purple, or filling one's office with antelope. Or blasting one into a wall.
"The Stick has sentimental value. It's like an enormous, hideous teddy bear we can kill things with." -rikalousSo does that apply to himself and/or others? Cause I'm basically getting the idea he's some kind of walking magicbane but not outright/actually anti-magic. Fun fact, over coming anti-magic causes the energy to crystalize into shards of wild magic (the only way wild magic happens here). Anywho, just read over the RP so far and decide on how to best introduce him (preferably in a way that gives me a lot to work with).
"The Omniverse is the collection of all possibilities, and all possibilities must eventually come to pass."
First of the duo
- Name: Gdolkin 13 aka George Gdolkin
- Faction: SERVE
- Description: A tall, hulking man with eyes replaced by rubies, enchanted to let him see, George cannot hide easily in modern society. Instead, he sits idly in SHAMAN's base, ready to deploy with his partner. George is deployed to destroy or capture magical beings deemed to dangerous to exist. George is never seen outside of his black kevlar armor with ballistic plates sewn in, his eyes usually hidden behind smoked glasses. He wears a belt containing various pouches of ammunition, magical items, beef jerky, and other odds and ends, with a magazine pouch and massive revolver also on the belt. On his back he carries a broadsword that requires two hands to use for a normal man, and a M 240 B with a drum clip. Both are deadly weapons in his hands. In addition, George has had his human arms, through loss or weakness, possibly replaced.
Abilities/skills/powers: George is trained in hand to hand combat, sword play, heavy machine gun operation and maintenance, and a variety of other tasks, most to do with soldiering. The man appears invulnerable, always recovering from his wounds, leading many to believe he's some sort of self aware golem or other magical construct. Nothing has been confirmed so far, except that his partner seems to hold a large sway over him, despite being the slighter of the two. George uses no magic, instead using altered weapons and special ammunition, and his incredible strength. Curiously, George always wears gloves, and no one has ever seen his bear arms. The steam sometimes seen around him in battle, and his incredible strength, lead many to believe his arms bionic.edited 27th Jun '14 6:05:29 PM by jashinsapostle
The flesh is weak!