There's a table on the wiki on that, but yeah, all Kai-2s have resource use increases. They're minor compared to, say, the jump of cruisers like the Agano class, but it's there.
You mean the one that says Yuudachi has 15/20 and Yuudachi Kai Ni has 15/20, just to pick one out of almost all ships with Kai Ni I checked?
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Huh, must have changed the last time I looked (pre-Hatsuharu).
edited 22nd Apr '15 4:19:53 PM by MyssaRei
I noticed that when I checked on the resupply costs for I think it was Poi Ni (lvl 70), Bucky Kai (lvl 53), Murakumo Kai (lvl 31), and a level 20 just kaied destroyer I forgot who. They all cost the same. And for my purposes, the Mutsukis cost the same, since they're only less expensive in ammo, and that's the one resource I can't seem to avoid getting much more of than everything else. And it's not like they're even remotely close to the ships that really uses ammo anyway. But to be fair, the battleships sure do like shooting at destroyers.
edited 22nd Apr '15 5:05:31 PM by AnotherDuck
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Looks like one of those things that were taken at face value by the player base for a long time, because its been repeated often enough even though no one bothered to check the actual in-game values. Kind of surprised myself actually.
edited 23rd Apr '15 7:35:03 AM by MyssaRei
Say, does the game ever give a proper name to the military organization that employs the Admiral and his fleetgirls?
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Nope, everyone just assumes it's the IJN. The RPG avoids even discussing it. So it leaves fans to imagine.
Given the implication that its set in more contemporary times, I'm tempted to think that it's a JSDF-esque organization aping the IJN just to make the girls feel more comfortable (which is straight-out stated to be the case in Kagerou's L Ns).
edited 23rd Apr '15 7:57:28 AM by MyssaRei
Extra-ops are no-nos before events, unless you're THAT desperate for medals. 3-5 especially, if you're going the either route; north is expensive, south depends heavily on RNG not screwing you on the preboss.
Due to real life next week might be the last time I will ever play kancolle so I am trying to make the most of what I can... unfortunately you're right. 3-5 is challenging. I can push my luck but then there are rumors that there will be shiplocking in the event so I am also thinking of leveling my Kiso (currently 50) which will also eat up resources
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The game will always be there for you to come back to, unless you're banned anyway. So just finish what you need to do in real life first.
I'm done stockpiling, I literally can't anymore. So boring.
I did naht.There are only a few days left to the event, though.
So, level 80 HQ to play on hard. Don't think I'll be able to do that. Also not sure if it would be worth to grind levels to that even if I could.
edited 24th Apr '15 8:37:57 PM by AnotherDuck
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Events give sucky exp anyway, so you don't do the events for that. It looks like the Difficult Selection system will return anyway, so starting admirals don't HAVE to go Hard-mode, especially for the first few maps if they only want to clear them (and farm them later).
Beware though, dev tweets seem to point to Fleet Locking coming back for Summer 2015.
I didn't mean grind XP in the event, but before it, so I could reach level 80 and have the option to choose hard difficulty. However, I'm not that confident in my fleet, since the overall levels and modernisations (well, AA and firepower) aren't that high, and not exactly the best equipment either (though probably decent). And if I'm not picking hard anyway, it doesn't matter if I can.
By the way, I also checked the resource cost of Satsuki at level 3, just because I got a drop. Still the same cost in fuel as the others. (Ammo was naturally lower.)
edited 25th Apr '15 4:41:53 AM by AnotherDuck
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Whoever made the wiki page waaaay back surely put a premium more on Ammo than Fuel as of consumption importance. Normal maps are skewed towards preferring fuel, I feel (the wiki may say otherwise), while in events it's best to have more Ammo than Fuel (though advisable to still have heapings of both).
Well, I reached 100k ammo a week or so ago, and not nearly as much of the other resources. As I've mentioned before, never really had problems with ammo. Doesn't really help (or helps too much, rather) that of the best expeditions several also give good ammo returns.
edited 25th Apr '15 7:56:43 AM by AnotherDuck
Check out my fanfiction!As for myself, I reached the point where my Fuel stays at the 80k mark despite daily PVP sessions, so I'm pretty much set for the event myself. Barring bad RNG of course, it should be enough to see through everything including Extra Ops. Now as to the farming phase though...
EDIT: Basically two foreign ships, and a variation on the new Difficulty settings — if you finish a map on, say, Easy or Medium, you can no longer unlock Hard mode for the map comes after it.
Oh, and yeah, looks like Fleet Locking is back.
edited 25th Apr '15 7:29:03 PM by MyssaRei
50k everything except bauxite (37k :^(). 350 buckets.
Hopefully that's enough.
This is the first time I've actually bothered stockpiling for an event.
edited 25th Apr '15 7:31:25 PM by Jigaboo
I did naht.So, exactly what does fleet locking mean?
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Something that got introduced for the AL-MI event last year, for the 1st year anniversary. Basically it means that fleets you used for one segment can no longer be used for latter segments. In that case, ships you used for the Aleutians could no longer be used for Midway, and vice versa, and in a final screw you by the devs, ships sortied for Midway ALSO couldn't used for the final segment (which also barred Aleutian-sortied ships from being used).
This meant that admirals had to be very VERY picky about who they sortied during the initial maps, as if you sortied your best ships for AL, well tough luck then! Because you just made them unavailable for use for all the other maps!
edited 25th Apr '15 8:56:40 PM by MyssaRei
Sounds rather screwy, especially to newer admirals who don't have that many backup ships.
I've not really looked at the structure of events, but from what I've understood an event is basically a world with a bunch of maps. So by segment you mean map?
Also, does the lock apply to the fleet that clears the map, or just any ship that tries to clear it? Since the latter could eventually lock you out entirely from later maps. And does it still apply after clearing it, when you can farm it?
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Write-up of the Midway Event from last year, for reference.
AL was maps 1-2, Midway was 3-5, 6 was Extra Operation. You could still farm after clearing the maps HOWEVER they're still marked as locked for each segment — ships used to farm AL can no longer farm MI, ships you sent to farm MI can no longer be used to farm AL or E6, etc.
So yes, locked out entirely if you're not careful.
edited 25th Apr '15 9:23:01 PM by MyssaRei
Okay, thanks, that makes sense. So basically split up all ships into two or three groups, and keep it like that for the entire event.
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Do any destroyers raise consumption on remodelling? Other than Verniy.
edited 22nd Apr '15 2:26:08 PM by AnotherDuck
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