Unclear Description: Scripted Event get usage counts
Deadlock Clock: 30th Oct 2013 11:59:00 PM
edited 15th Sep '13 12:38:45 PM by NativeJovian
- Call of Duty: Both pages say something to the effect of "franchise uses a lot of setpieces". Even the Scripted Event page explicitly uses the term setpiece.
- Half-Life: Ditto, both pages are essentially "uses them a lot".
- Left 4 Dead: Both pages mention the exact same event: a plane crash near the end of the "Dead Air" campaign.
- Sonic the Hedgehog: "Every 3D Sonic the Hedgehog game has this." (Scripted Event) vs "Since [Sonic Adventure], it has become increasingly common in Sonic games" (Video Game Setpiece)
- Fallout 3: Mentioned on both pages, though different in-game events are referenced (mostly seems to be whichever the editor who added the example found more significant).
- Resident Evil: "famous for its sudden scares from zombie dogs crashing through the windows" (Scripted Event) vs " frequently include setpieces such as enemies smashing through windows to eat the player" (Video Game Setpiece)
- Max Payne: "uses many" vs "features a couple", though they do largely seem to be thinking about different things, so may not be a real duplicate.
- Scripted Event: The player walks across a bridge. As soon they reach the middle, it collapses, depositing them in a different part of the level. Since the bridge always collapses at that exact point no matter what (rather than only happening if the player is on the bridge too long, or is carrying too much equipment, or some other factor being involved), the collapse is a scripted event.
- Video Game Setpiece: The player walks across a bridge. As soon they reach the middle, it collapses, depositing them in front of an Implacable Man and forcing them to Run or Die. Since the sequence happens more or less the same way every time (player falls, disturbs enemy, runs through the level trying to escape), allowing the developer to take advantage of that predictability in the level design, that's a setpiece. Note that it doesn't actually matter if the bridge collapsing is scripted or not; even if the Implacable Man is an optional encounter, it's a setpiece either way.
edited 24th Sep '13 5:24:39 PM by NativeJovian
edited 26th Sep '13 9:43:20 PM by AnotherDuck
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