The difference between Video Game Setpiece
and Scripted Event
is murky. According to their respective descriptions, a Scripted Event
is something in-game that occurs the same time each play-through, while a Video Game Setpiece
is something that happens that wouldn't normally be possible in the game's mechanics (such as environment destruction in a game engine that doesn't support that), with the additional note that setpieces are usually unique and visually impressive (but not a Cutscene
), and ones that are used repeatedly are actually just a Scripted Event
. The examples on both pages need a lot of work: some are clearly on the wrong page (describing a setpiece as a scripted event, or vice versa), while a lot are just flat-out misuse. It's hard to blame anyone, though, because the descriptions aren't great in the first place.
I think what's intended
with these tropes is pretty clear, it's just the execution of them that's bad. A Scripted Event
is something that happens during gameplay that has to be explicitly programmed in by the developers (as opposed to the AI doing it spontaneously), usually because it involves breaking the rules of the game engine. A Video Game Setpiece
is a unique, usually cinematic, situation that can generally be expected to go the same for every play-through of the game; they don't necessarily use scripted events, but if they do, they're frequently unique and visually impressive.
We need to edit descriptions to match that usage, and go through the example lists to make sure they fit.
edited 15th Sep '13 12:38:45 PM by NativeJovian