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Dwarf Fortress Succession Game III:Jawmetal

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Journeyman Overlording the Underworld from On a throne in a vault overlooking the Wasteland Since: Nov, 2010
Overlording the Underworld
#1726: May 22nd 2014 at 5:15:22 AM

Then that explains it. Killing you is a form of mining.

If we ever play a modded game, we should totally mod our people to leave bars of iron or steel upon their deaths. People mining would be a thing. tongue Suddenly all those useless immigrants would have a purpose for us.

vihaKirbonium Next time I die, I get a free sundae! from Limbo City Since: May, 2013 Relationship Status: Robosexual
Next time I die, I get a free sundae!
#1727: May 22nd 2014 at 6:06:56 AM

Or mod elf bone so it's actually useful

More reasons to axe those treehumping cunts

"'LEEROY, JE- *shot in the head*' - the battle cry of the Viha." — Madnessincarnate
Condorito Dorfy from Sanity Since: Oct, 2012 Relationship Status: And they all lived happily ever after <3
#1728: May 22nd 2014 at 7:01:20 AM

Ooooh...elf bone can be used as flux??? :)

"...An overfed, long-haired, leaping gnome..." - Eric Burdon/War
Durza Possibly Demonic from Beigeknife Since: Dec, 2011
Possibly Demonic
#1729: May 22nd 2014 at 6:21:20 PM

You can set elves to leave a flux stone behind instead of a corpse, or get a flux stone as an extra butcher object, but the bones themselves are the wrong item type. You can set up a reaction that uses elf bones to produce flux stone, but I haven't found any way to prevent it accepting the bones of other species, and sometimes it'll just accept any bodypart.

Your malevolence knows no bounds. I absolutely love it – viha Kirbonium.
Journeyman Overlording the Underworld from On a throne in a vault overlooking the Wasteland Since: Nov, 2010
Overlording the Underworld
#1730: May 23rd 2014 at 7:06:10 AM

Pfft. What you need to do is pull a mermaid and jack the value of elf products up high. Set your ethics to allow butchering sentients, and go from there.

GandAandR Adamantine Chef from the Kitchen by choice Since: Oct, 2012 Relationship Status: GAR for Archer
Adamantine Chef
#1731: May 23rd 2014 at 4:03:35 PM

Granite 1st, 268

Happy New Year! Once again, nobody seemed to want to deal with all the confusing details that have accumulated, so I should sit back in the Seat of Office again after a quick snack.

(Addendum) The first three notices I was given involved death. Oh joy. Apparently, a badger sow and a beekeeper had both passed away from natural causes, and a dog had been found dead. What killed the dog remains a mystery, though I suspect either goblins or undocumented !!SCIENCE!!.

Granite 3rd

Having gone over the stocks, we have a huge surplus of food and drink, 78 children, and not a single ghost in the entire area! The hospitals are empty, and everyone is busy. Including, it would appear, the dwarven merchants from my last term in office. I think I gave them so much that they decided to name the trade depot Jawmetal’s first colony.

Nevertheless, I still have orders to give: first, the caging of all of the stray kittens that have popped up, and the expansion of the siege engine training room. Due to the muddled bureaucracy that has piled up, it should take some time.

(Addendum) Two snatchers stumbled into cages yesterday; I’m putting the military on alert, in case those were advance scouts for a company of skirmishers. Also, a peasant shoved me out of the way as I was heading to the barracks with arms full of sundries. Our forces should return to a pleasant surprise.

Granite 20th

Out of our population of 206, only 75 dwarves are non-military adults. Subtract the medical staff, and that would explain why general progress in a fort of this size and wealth is so slow. We have no leather and none of the liquid materials for soap, so I’ve put in the order for quarry bushes this summer. No ambush came, but several thieves did make attempts to ransack our colony. Here’s my well-engraved rendition of what happened. I haven’t thought of a title yet, though.

Slate 1st

I scheduled a firing squad for our captured trolls and goblins, but when the time came around, it was very inefficient. I sent in the Path Finders with their axes. I hope the goblins would have preferred a fixed fight to an outright execution.

Slate 5th

Deduk Bittenpalace, that peasant I mentioned earlier (One of the first to actually grow up here) was muttering about skin and bones the last time I saw him, and what little we could get from the rabbits apparently wasn’t enough; one billy goat later, and he was satisfied. We still have too many rabbits, whom breed like themselves.

Slate 14th

We have too many bags, statues, and slabs that just lie around, taking up space. I’m starting the Jawmetal Artistic Deployment Endeavour to get all of our hidden works of art into the public eye. Soon, our entire metropolis will be JADE’d!

(Addendum) [[i.imgur.com/l0iqR61.png I see word has spread]] faster than I would expect. After doing some warm-up stretches, Thima went straight for our front gates at a brisk pace. I’ll keep my undivided attention on the proceedings from the watch tower.

(Another Addendum) I missed it! Thima stumbled right into a cage trap, and I missed it, due to this. I made sure that everyone would have plenty of uninterrupted work for the next few days while I solve this.

Slate 23rd

Jawmetal may never truly need a service sector, but we still need more dwarves to know that hauling is not an undignified position. Perhaps, with the bolts strewn everywhere, the clouds of miasma kicking up, and the troll fur things in need of a good soaking in magma, the job looks to be too big.

Felsite 8th

Kubuk Problemcopper has graduated today, and is now an adult. Unfortunately, there is plenty of hauling that needs to be done. With a guaranteed minimum standard of living (as long as I’m in charge), it shouldn’t be much of an issue.

Felsite 15th

An ambush. It took longer than I expected, but it happened. The ambush was spotted by the creator of Silverleague, that tetrahedrite ear-ring that was the third legendary artwork that was built here. It seems the dwarf was out big-game hunting (They keep sneaking out with crossbows when they think I’m not looking) with a child. I only hope they run in the right direction.

Felsite 16th

The amateur hunter, as it turned out, got a bolt into the point goblin’s lower body. Then the elves arrived. Then, so did more goblins from another direction. Fed up, I rallied the entirety of the armed forces. They didn’t get there in time, as a wood cutter and her baby were also outside and in the enemy’s path. Poor little Rovod. Endok, the child’s mother, died soon after. Kogan Cyclonearches, another child, was also caught in the fight. Meanwhile, our overconfident hammer- and spear-masters take the opportunity to practice kicking the invaders in the ears and legs. There’s just too much to do on time!

Felsite 23rd

I traded the elves some of our old clothing and salvage for all of their sun berries and some of their wood. They were pleased, and Madness Incarnate has grown up! I’ve also had the basic plans laid for an improvement to one of my earlier designs. The last thing I’ll write before summer is that I saw one of our marksdwarves standing around outside, taking potshots at the local wildlife. Clearly, if it doesn’t bring a caravan, it must die. …I think I saw that engraved on the floor somewhere.

Cooking up plans to bring fan-groups together (with a dash of class)
Condorito Dorfy from Sanity Since: Oct, 2012 Relationship Status: And they all lived happily ever after <3
#1732: May 24th 2014 at 7:59:38 PM

Thank you for being awesome! YOU FREAKIN ROCK.

"...An overfed, long-haired, leaping gnome..." - Eric Burdon/War
GandAandR Adamantine Chef from the Kitchen by choice Since: Oct, 2012 Relationship Status: GAR for Archer
Adamantine Chef
#1733: May 24th 2014 at 11:14:03 PM

Hematite 3rd

Metthos Shovespear, the husband of the deceased mother and child, was seen punching a nearby gem setter today. The gem setter cracked his skull against the floor, making me wonder if we could import any human or elven rugs. I followed at a safe distance, watching him chase a guard dog into the giant golden throne room. I’m worried.

Hematite 5th

The dog was uninjured, and Metthos, after a stiff drink, is currently sleeping it off. In the meantime, I’ve set up a special craftsdwarves’ and gem setter’s near the main pile of goods that aren’t bins, pots, and clothing, with a series of signs set up around them: the goods in the stockpile are to be decorated with glass and stones, or bone and horn, thus further consolidating Jawmetal’s assets. I also set up a stockpile around the huge gold throne of decorated skulls. So far, the only ones that have been put there are rabbit ones.

Hematite 14th

I stopped in on Phoenixator’s, and found Metthos impatiently waiting for her to wake up so that he could talk with her about coping with loss. Normally, he is a very patient, courteous dwarf, so I chose not to intervene. Also, Psychopulse, you named your hammer of choice Rust-thrown the Helpful Band.

(Addendum) I snuck a peek at that meeting. It went faster than I would have guessed, and afterwards, Metthos was so despondent, he let his pants fall where they may.

Malachite 5th

Not much else has happened; the elves have taken up residence in our new little colony (elves and dwarves living together peacefully – nay – happily! Such is the resplendence of Jawmetal!) and Metthos has recovered; the other day, I spotted him in a new pair of pants!

…Though nobody has thought to collect the old ones.

Malachite 9th

My mistake; the elves have already left. The butchers are cleaving through every non-pet rabbit, in order to keep things more orderly for the others. As well, despite a newfound rise in available workers, my refurbishment plan is progressing far too slowly.

Malachite 28th

The quarry bush crop is coming in, meaning we can now make soap without needing to slaughter farm animals. I don’t know what to do with the ones we have. Oh, and a brown, skinny minotaur has been spotted. Shato Willknight is what the historians have called him; if he stumbles into a cage trap, I’ll have him put with the other one.

Galena 2nd

Shato killed two guard dogs before finding himself in a cage. We now have two male minotaurs in the main floor’s statue garden, kept a safe distance from each other. I believe they are their own species here, as opposed to being the result of a specific pre-natal curse. If only the caravans brought books with them, I could learn more about this setting.

Galena 14th

We have quarry bushes and presses, but no rock nut oil. Today I found out why this is: going over the stocks, we have no jugs! We don’t have much pewter, due to a lack of tin, but we do have plenty of gold. Jugs are small, so hauling them, even when full, shouldn’t be exhausting. Later today, the human caravan arrived. I’ll ask them to bring books next time.

Galena 25th

The human caravan traded us their fine liquors and seafood, as well as some much-needed tin and pewter; in return, I gave them dozens of quivers, sandals, robes, and other sundries taken off the battlefields. I also added an offering of some of our enormous surpluses of food and drink, reducing the number of needless bags we have. Needless to say, the traders were ecstatic. Who wants poached salmon in a valley herb glaze?

Cooking up plans to bring fan-groups together (with a dash of class)
Condorito Dorfy from Sanity Since: Oct, 2012 Relationship Status: And they all lived happily ever after <3
#1734: May 25th 2014 at 4:08:09 AM

I'm truly sorry for Methos Shovespear's loss.

We must get him into the militia, and one of those babbymaker dorfs out.

"...An overfed, long-haired, leaping gnome..." - Eric Burdon/War
GandAandR Adamantine Chef from the Kitchen by choice Since: Oct, 2012 Relationship Status: GAR for Archer
Adamantine Chef
#1735: May 25th 2014 at 2:33:45 PM

As it turns out, there is an opening in our Speardwarf squadron. Most of the busy work this year has been done, so it could work.

Cooking up plans to bring fan-groups together (with a dash of class)
GandAandR Adamantine Chef from the Kitchen by choice Since: Oct, 2012 Relationship Status: GAR for Archer
Adamantine Chef
#1736: May 26th 2014 at 9:08:49 PM

Limestone 6th

A ghostly glazer has appeared around the breweries. Fortunately, his headstone will soon be placed; unfortunately, I had everyone rush to have all of the fish carefully stored. An interesting side note: if you look at him from a distance, the ghost looks like the pile of oysters we have in the larder.

Limestone 11th

The ghostly glazer has been put to rest. The fish hasn’t rotted, but some previously butchered cat and goat meat in the butcheries have been instead. I think the human caravan has been trading what we gave them to our colony.

Limestone 27th

I had an idea, which will be put into action: melting down all of our tin cages in case we need more pewter. Note to everyone: don’t make lay pewter mugs or jugs, as they have lead in those. Trifle or fine pewter will work.

Sandstone 16th

I’ve finally muddled my way through this bureaucratic mess! The blue quern to the southwest is for milling rock nut paste, which will later be pressed into oil. Simultaneously, my addition to the arena has been finished: clear glass walls surround the area, with chairs and tables on the other side. This allows for greater accountability over the process, and should one of the others build lever-activated floor spikes for the onlookers to pull, you can host a full-on show trial.

Timber 1st

Sandstone was busy, yet uneventful. With all the things to do, including another stockpile to store the myriad loose bolts and bars, my only job aside from cooking was to meet with gold-brickers such as Infinitus and tell them to get hauling. Every single person in the fort has been busy with some task or another.

Timber 15th

It has been an extremely busy month. My renovation may not be finished in time, and one of the axedwarves has given a name to an axe. The dwarven caravan has arrived, possibly ready to begin diplomatic relations with our colony; I can hardly wait for the day when seven grown-up peasants set out from our former trading post in their first newly-built wagon.

Timber 18th

Goblins have been spotted! Our troops will provide the caravan some active soft cover during their ingress. Apparently, children have once again been disobeying the order to stay indoors, and trolls are attacking them! Just look at this!

(Addendum) It was a fierce battle, full of kicks to the tongue, cuts to the eyelids, and grabs by the teeth. At one point, a kobold thief was spotted and almost instantly dispatched. The fight lasted until the enemy was down to a single combatant, who finally fled. We only lost three children, but the merchants lost three guards; the caravan, as soon as it had unpacked, packed right back up again and left, even before the siege had officially ended. I think the colony, after enduring a full-on siege, decided to give up and leave with their rescuers. So now everyone’s busy again with cleaning up everything, and winter will soon arrive.

Cooking up plans to bring fan-groups together (with a dash of class)
Bladebound Lawful Evil Since: Apr, 2013
Lawful Evil
#1737: May 26th 2014 at 9:46:58 PM

Is my dwarf among the dead? If so, I'd consider the possibility of a traitor (*cough* Durza *cough*) in the fortress. Such a heretic mutant traitor needs to be burned...

Journeyman Overlording the Underworld from On a throne in a vault overlooking the Wasteland Since: Nov, 2010
Overlording the Underworld
#1738: May 27th 2014 at 7:41:40 AM

And glass walls don't allow line of sight. Glass windows do. Though that will only make your citizens run away when they see monsters in the arena.

GandAandR Adamantine Chef from the Kitchen by choice Since: Oct, 2012 Relationship Status: GAR for Archer
Adamantine Chef
#1739: May 27th 2014 at 10:28:09 AM

Glass windows can also be shattered open. I learned that once the painful way, so I'd rather give the spectators a poor view through thick, smoked glass than a clear, deadly one.

Cooking up plans to bring fan-groups together (with a dash of class)
Journeyman Overlording the Underworld from On a throne in a vault overlooking the Wasteland Since: Nov, 2010
Overlording the Underworld
#1740: May 27th 2014 at 1:49:21 PM

That's why you set the arena a Z-level or two down from the audience and don't use competitors that fly or shoot. Though I guess that'd be a hint for the construction crew, and it's too late for that right now.

GandAandR Adamantine Chef from the Kitchen by choice Since: Oct, 2012 Relationship Status: GAR for Archer
Adamantine Chef
#1741: May 27th 2014 at 7:09:16 PM

For a project of my own, I want to build a maze with doors that open and close based on pressure plates within the maze; ramps can make it three-dimensional; and if it won't purely be for Adventure Mode, a Maze Control Lever in the control room.

Cooking up plans to bring fan-groups together (with a dash of class)
GandAandR Adamantine Chef from the Kitchen by choice Since: Oct, 2012 Relationship Status: GAR for Archer
Adamantine Chef
#1742: May 27th 2014 at 10:28:54 PM

Moonstone 10th

Those goblins of the Shaken Nightmares really seem to have it in for the furries: their cloaks and sandals are always, “Hamster man this,” and “Dingo man that.” Or maybe they skin and tan them in order to gain their attributed visage of creepiness? If that was their aim, they’re sadly behind the times; I’ve tried to have this melted, but nobody was willing to even touch it, myself included. I desperately hope that it was named as a boastful threat to vampires, and not, for example, perversely inspired by them.

Moonstone 18th

Everyone who was injured during the autumn attack is now back on their feet. In the meantime, I’ll be using the eggs and quarry bush leaves we have to make sheep cheese omelettes. Though we now have a variety of drinks to get us through the winter, their consumption outstrips their production. Since we have 4.5 times as many drinks as dwarves, and considering our foreign trade relations, that shouldn’t be a problem.

All of Opal and Obsidian

I spent the final months of my term cleaning things up rather than shifting blame. More bins have allowed for a more efficient use of space, and cleaning up from the battle progressed briskly this time. The pit arena renovation was completed on schedule, stores have been topped up, and I set the bone carvers to work on the teeth that have been blanketing the landscape. Hammer a few into a wooden scepter, set one in a bone ring, just make sure you use every part of the enemy.

I also improved efficiency by keeping our animal population under control. We have plenty of both tallow and vegetable oil for soap – and bins full of soap for that matter – many aforementioned spare bones and teeth, and an extra room of thirty-six glass coffins in the mortuary for dead pets. Note to successors: controlled breeding of nearly everything is in your hands. Just make sure it doesn’t get out of them.

http://dffd.wimbli.com/file.php?id=8589 I now leave Bustp- that is, Jawmetal, to the next one on the list who's willing to pick it back up.

edited 27th May '14 10:29:49 PM by GandAandR

Cooking up plans to bring fan-groups together (with a dash of class)
Durza Possibly Demonic from Beigeknife Since: Dec, 2011
Possibly Demonic
#1743: May 28th 2014 at 1:07:21 PM

If I take Jawmetal again, it'll just be to destroy it. Though interest does seem to have waned a bit, so who objects to burning the place down?

Your malevolence knows no bounds. I absolutely love it – viha Kirbonium.
Condorito Dorfy from Sanity Since: Oct, 2012 Relationship Status: And they all lived happily ever after <3
#1744: May 30th 2014 at 12:03:57 PM

I think there's a few more people that might want to take a turn...

By the way, MWDF just released 5.0!

https://www.youtube.com/watch?v=nlGw8QJC2-w

"...An overfed, long-haired, leaping gnome..." - Eric Burdon/War
GandAandR Adamantine Chef from the Kitchen by choice Since: Oct, 2012 Relationship Status: GAR for Archer
Adamantine Chef
Bladebound Lawful Evil Since: Apr, 2013
Lawful Evil
#1746: Jun 3rd 2014 at 6:16:03 AM

I could take a turn, if no one else is up for it right now. I could work on making the IMPERATOR slightly more magma-safe before Durza's destruction of the fortress. Also on the agenda: War on the humans and elves.

Condorito Dorfy from Sanity Since: Oct, 2012 Relationship Status: And they all lived happily ever after <3
#1747: Jun 3rd 2014 at 8:43:41 AM

Do it! DO IT!

"...An overfed, long-haired, leaping gnome..." - Eric Burdon/War
Azreal341 Since: Jan, 2011
#1748: Jun 3rd 2014 at 8:16:45 PM

That reminds me of something I've been meaning to ask. How does being at war work exactly? What happens when you are? Do you just have to slaughter a caravan or two to initiate it?

Bladebound Lawful Evil Since: Apr, 2013
Lawful Evil
#1749: Jun 4th 2014 at 11:41:55 AM

I intend to find out. Slaughtering caravans sound like a good start (I suppose it would be possible to edit the save/world files to add a war, but it will be more !!Fun!! to do it in-game).

Journeyman Overlording the Underworld from On a throne in a vault overlooking the Wasteland Since: Nov, 2010
Overlording the Underworld
#1750: Jun 4th 2014 at 6:41:52 PM

Right now it's bugged so it's random as Hell whether you strike a war.


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