Ya, this is rather interesting game that nobody comments here on for some reason.
This looks really cool. I'll keep an eye on it and maybe pick it up once it gets out of alpha.
Well, hey, I'm apparently the only person here whose played Inquisitor, so. . .
( which, btw, I have never figured out how to link to the trope page of. . . )
edited 4th Apr '13 4:43:01 PM by metaphysician
Home of CBR Rumbles-in-Exile: rumbles.fr.yuku.comCheck mark up help :P {{Word}}
Also, I've tried out inquisitor. Seems interesting but I haven't had enough time to get to frustratingly hard parts that people who have played it complain about.
I've tried that, and a lot of other configurations. Problem is, they either don't work or take me to the Tabletop Game Inquisitor.
Home of CBR Rumbles-in-Exile: rumbles.fr.yuku.comVideoGame/{{Inquisitor}}
Tried to play the demo, but it completely failed to work. I hit start new game and it totally freezes. :I
Very big Daydream Believer. "That's not knowledge, that's a crapshoot!" -Al Murray "Welcome to QI" -Stephen FryTHANK YOU! I for the life of me couldn't figure out where to place the curly brackets.
Home of CBR Rumbles-in-Exile: rumbles.fr.yuku.comSo what's the game about? o.o
The Protomen enhanced my life.Underrail or Inquisitor? :p
Home of CBR Rumbles-in-Exile: rumbles.fr.yuku.comNo love for Underrail here on the fora? The game is almost finished, and what's currently there in the early access version blows many finished products clean out of the water. It both looks and feels like a game from almost 20 years ago, but I don't think that's a bad thing, considering it draws heavily from Fallout and Jagged Alliance 2.
edited 25th Nov '15 6:13:57 PM by TAPETRVE
Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.Well I haven't heard of it yet, and if I didn't look at details I might have mistaken it as a parody of Undertale...
My DA account... I draw stuff sometimes!Yeah, its older game, but that happens nowadays xD
Anyway, I haven't played it much because its in EA and crpg aren't really good fit for EA for obvious reasons <_<
Even if this came first, they might want to consider changing the name to stand out more.
The in-game universe itself is called The Underrail, a massive subterranean railroad complex kinda similar to Metro 2033, but more high-techy. There's no real reason to change the name, considering the primary target audience (Codexers) doesn't even care about Undertale.
edited 26th Nov '15 7:31:57 AM by TAPETRVE
Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.Same.
^^You sure target audience is codexers instead of just rpg fans?
I mean if it was codexers, shouldn't game be so toxic it'd be taken off store for being offensive? :P
It would probably be helpful to change the title of this thread to something more descriptive.
Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.To me this seems kind of like Sunless Sea but on rails instead of a boat
To me it seems like Fallout but underground
Sure you're not mistaking this for A House of many Doors ? Underrail is absolutely nothing other than a mechanical hybrid of Fallout and Jagged Alliance 2. And I mean that very much literally. The game i.a. verbatim snags the square tile-based lighting, fire- and gas spread mechanics from J.A. 2, and the underlying RPG ruleset is strongly inspired by Fallout's SPECIAL system (and actually improving it strongly, in my opinion).
edited 26th Nov '15 10:57:02 AM by TAPETRVE
Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.Ah, right, that may be it xD
After putting roughly 60 hours into the game, I still have seen only a small fraction of what it has to offer. What impresses me the most is that, unlike e.g. Fallout or Arcanum, there is no simple, abstract overworld map that fills the space between hubs and dungeons with generic one-screen locations. The entire game world is a massive, three-dimensional (locations are interconnected both horizontally and vertically) maze of cave systems, railroad and subway tunnels, settlements, industrial facilities, et cetera. There is no automap, by the way - players get a compass, and that's it (albeit the final version will probably add at least a layout of the metro system). If you get lost, you usually find a river or train tracks nearby that eventually lead you to the next landmark. Fast travel is also restricted to commuting between hub areas via train or ferry. Unlocking shortcuts between locations via clearing debris with TNT charges also plays a major role in progressing.
Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.
The game is inspired by Fallout, Arcanum, Neverwinter Nights and System Shock 2, according to the devs.
Official site.
Jonah Falcon