Yeah, the same thing happened with John Carter. Everyone called it a ripoff of Avatar when it was the other way around.
Not Three Laws compliant.Well, no, John Carter was inspired by the rerelease of Avatar, just as this Thief game is clearly inspired by Assassin's Creed (as is Watch_Dogs).
Point is, it's not hard to differentiate intellectual properties, and toning down the unique lore and history of one setting while emphasising the shared lore of them all isn't the way to do it.
This post has been powered by avenging fury and a balanced diet.Two comments.
One, AFAIK the only magic going away at the end of Thief 3 was the Keeper's runes, not all the other magic in the setting ( and there was a fair bit ). I'm not even sure if the Keepers' magic was supposed to all go away forever, or if it just all reset, including wiping all their archives, thus destroying the Keepers as an organization. So, there's still a big jump from that to "get rid of all the magic."
Two, I think its unfair to say you have to remove magic to distinguish it from Dishonored. Or rather, if the setting is so similar as to make it an issue, you have larger problems. Dishonored is a true steampunk setting, set in a faux Victorian England. Thief is supposed to be something other than that: a bizarre quasi-medieval city, in which technology is a sort of out-of-place addition on the part of one faction. Even if they both use anachronistic technology, quasi-medieval and quasi-victorian really shouldn't come off as that similar.
Home of CBR Rumbles-in-Exile: rumbles.fr.yuku.comNot to mention magic is treated differently in Thief and Dishonored. In Dishonored, the Outsider is the only supernatural force we see, and everyone with supernatural abilities gets them from him. In Thief, magic is a fair bit more widespread.
I played them ages ago, so I couldn't remember it very well. I'm not saying it's a good thing, I was just trying to see it from another point of view.
Not Three Laws compliant.And Corvo is the crazy magic ghost assassin in world without much to oppose him while Garrett's a normal dude with some arrows and gadgets dealing with Pagan gods and Mechs.
The emphasis really should be on Garrett's/the player's resourcefulness rather than giving him Taffer vision and extreme takedowns.
My memory fails me but was Thief victorian? I thought it was late medieval.
Everyone sees the industrialisation and thinks Victorian. It's really a mix of various time periods.
edited 7th Mar '13 11:23:35 PM by Nicknacks
This post has been powered by avenging fury and a balanced diet.It's Pseudo Late Dung Ages-ish Medieval. The two main factions was the Church of Steampunk and the Eldritch Cult of Magic Plants, while a bunch of Sneaky Librarians maintained the balance between them. Also there's this robber guy with one eye.
edited 8th Mar '13 12:28:07 AM by GreatGodPan
Spooky.The Pagans are a pre-Enlightenment influence, the Guards, keepers and Hammerite Philosophy are classic medieval, and the Mechanists and Hammerites are various post-industrial periods.
Like I said, it's varied.
This post has been powered by avenging fury and a balanced diet.That means we're never going something like the Cradle again eh? Shame about that.
They flat out say they're not making this game for Thief fans. And that it was inspired by Ass Creed and Bioshock.
I both appreciate the bluntness and the balls to do something new (even if it's... questionable), but at the same time hahahaha won't be buying this when it comes out.
Splinter Cell went to shit with Conviction. Hitman Absolution was a mediocre stealth action shooter with almost nothing to do with Hitman style "social" stealth and "Thief" has simplified the light/dark and sound stealth system to simple binary stealth while stripping away all the other good stuff.
Stealth games are pretty crappy these days.
But like That Other Griffin I'm glad they were upfront about it. Beats showcasing the only 2 levels that are remotely similar to the original games and pretending that's what the whole game is like ala Hitman 5. Yeah I have no interest in this.
edited 9th Mar '13 12:14:31 AM by ShadowScythe
The film version of John Carter may have been inspired by the film version of Pocahontas IN SPACE, but the book version, written by Edgar Rice Burroughs, is at least eighty or ninety years old. Just sayin'.
It's Dm C all over again. This time with a different franchise.
I just can't get over Ninja Garrett.
I think they meant that the success of Avatar was the main reason the film adaptation got greenlighted.
edited 9th Mar '13 4:01:26 AM by supergod
For we shall slay evil with logic...Atleast Dm C was still an action game, and a decent one from what I heard.
This one doesn't even pretend to be a stealth game anymore.
I'm glad that they seem to have openly stated their intentions: transparent communication can help significantly in these situations, I think.
As to the game itself, I don't really begrudge them the creation of their vision: it's their creation, after all. That said, I suppose that I'd prefer that if one is creating a game inspired by another, but which significantly revises important elements, that it be split off into a title of its own, rather than being branded under the other's name — that, I think, may be where the bother lies.
My Games & Writing“We looked a lot at Bioshock. I’m a big fan of old Splinter Cell, old stealth games, Metal Gear and things like that, so I kind of replay them a lot also. I played Skyrim as a stealth character also.”
If its really going to be using Skyrim's stealth as influence then this game is gonna be DOA.
"I’m a big fan of old Splinter Cell, old stealth games, Metal Gear and things like that, so I kind of replay them a lot also."
Well I suppose that's not so ba-
"I played Skyrim as a stealth character also.”
...◊
edited 11th Mar '13 12:56:04 PM by Eldrake
Taking inspiration from stealth-focused games that have come out since the original Thief trilogy. Great, no problem unless they add guns. Taking inspiration from a game that has stealth mostly because Bethesda games tend to have sup-par A.I..., not the best move.
edited 11th Mar '13 1:01:26 PM by Zendervai
Not Three Laws compliant.Not just that, but the Stealth games he mentioned were a competing philosophy, no? I recall there being two schools of stealth back in the 90's, demarcated by player perspective and the prominence of "set pieces". Thief was definitely on the other side of the table from the Metal Gear and Splinter Cell crowds.
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And they'd be called uneducated. As it is, most people are denouncing it as derivative of Assassin's Creed and Dishonoured for other reasons, and they're not wrong.
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