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The Witness (by Braid creator Jonathan Blow)

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LE0Night Since: Jul, 2011
#1: Feb 24th 2013 at 9:32:55 AM

The inspiration seems to be Myst,Myst and more Myst, though with a much more intuitive interface. It will be a timed exclusive for PS 4, Blow explained that this is because he's enjoyed a healthy relationship with Sony and somewhat less than so with Microsoft. Emphasis on consoles, as it will be released for PC and iOS at the same time, Xbox being the only one getting shafted here, really.

Release date, somewhere around the PS 4 launch.

AnotherGuy Since: Aug, 2013 Relationship Status: [TOP SECRET]
LE0Night Since: Jul, 2011
#3: Jan 18th 2016 at 12:34:42 PM

I completely forgot I made this thread. The whole thing kinda left my mind entirely, I had no idea it'd gotten delayed for this long. It's been in development since 2008, I think?

Sivartis Captionless One from Lubberland, or the Isle of Lazye Since: Apr, 2009
Captionless One
#4: Jan 18th 2016 at 5:10:54 PM

[up]Almost.

[1]

One year later, in 2009, he announced his follow-up, an adventure puzzle game called The Witness.

"I thought it was going to be a much smaller game at the time, so when I announced it, I said ‘coming Christmas 2011,'" Blow recalls, laughing. "Of course, the reaction on the internet was, ‘Oh my god, that's so far in the future. Why are they even bothering announcing it two years ahead of time?' Now it's six and a half years later."

♭What.
Grounder Main Character Since: Aug, 2013 Relationship Status: All is for my lord
Psyclone Since: Jan, 2001
#7: Jan 19th 2016 at 3:32:48 PM

...seriously? People are actually getting angry at this? The guy has promised a puzzle game reaching 100 hours! The Talos Principle is around 20-25 and sells at the same price! Or are people going "Braid was cheap so this should be as well!" Jeez.

Edit: wow, I was so taken aback by the "surprise and disappointment" line that I didn't even notice that the article itself mentioned Talos. Great minds think alike.

edited 19th Jan '16 3:34:52 PM by Psyclone

AnotherGuy Since: Aug, 2013 Relationship Status: [TOP SECRET]
#8: Jan 19th 2016 at 4:33:50 PM

Actually, people thought Braid was too expensive at $20.

But not $40 for a puzzle game. No.

LE0Night Since: Jul, 2011
#9: Jan 20th 2016 at 8:14:39 AM

If the content is anywhere near as sizeable as Blow claims it to be I honestly don't see the issue with it either, it's not like there haven't been triple A puzzle/adventure games like this before.
I do assume he's crediting at least some of that playtime to puzzles of the intensely obscure post-endgame sort like the stars in Braid or those last cubes in Fez, though, I wonder what they'll be like.

Pannic Since: Jul, 2009
#10: Jan 20th 2016 at 9:30:17 AM

Forty dollars sounds fairly standard for a normal-budget adventure game.

Fanfiction I hate.
LE0Night Since: Jul, 2011
TAPETRVE from The city of Vlurxtrznbnaxl Since: Jun, 2011 Relationship Status: She's holding a very large knife
#12: Jan 25th 2016 at 3:22:03 PM

I have nuffink but contempt for Braid, but this here looks pretty damn nice. Helps that Blow kept his mouth shut and simply focused on making the game, rather than engaging in premature self-adulation. Definitely gonna give it a go.

Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.
LE0Night Since: Jul, 2011
#13: Jan 26th 2016 at 10:30:31 AM

I think Blow would be extremely pleased if he knew how much I've been cursing him out the past hour.

"Hey, this one isn't so bad"
"...um why is the yellow line going invisib-"
"..."
"Oh, fuck you"

-~-
But yup, if you enjoy puzzles and exploration games this is very much your deal, it's a very nice companion piece to The Talos Principle.

That space monologue on top of the mountain really went on for a bit, though

edit: So after making my way through four hedge-mazes and up the staircase they led to, the puzzle at the top expects me to have memorized the correct routes to all four of them.
Ai.

edited 26th Jan '16 6:38:15 PM by LE0Night

Sivartis Captionless One from Lubberland, or the Isle of Lazye Since: Apr, 2009
Captionless One
#14: Jan 28th 2016 at 8:27:06 PM

I just finished after completing 10 out of 11 areas (the puzzles in the town were very hard, I'll try to get those later), and I have to say I felt pretty satisfied overall. Even the puzzles where I got stuck felt pretty fair after I finally figured out or looked up the solutions.

OK, time to try to figure out the symbolism. The island represents... The human mind? A human life? Art in general? Help me out here.

♭What.
TAPETRVE from The city of Vlurxtrznbnaxl Since: Jun, 2011 Relationship Status: She's holding a very large knife
#15: Jan 29th 2016 at 4:47:27 AM

Blow's ego [lol] ?

Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.
YoKab Since: Jan, 2015
#16: Jan 29th 2016 at 3:00:26 PM

[up]The mystery is solved, the game is a self-parody of Blow's mind and how he tries to get better.

Proof: Blow telling people to not call this "Jonathan's game" as it undermines the other who worked on the game with him.

artfulscruff Since: Apr, 2010
#17: Jan 30th 2016 at 11:47:44 AM

This game is killing me tongue I'm enjoying it overall, but a twice now I've run into a panel that I just cannot figure out, feeling like I've tried everything, but clearly I haven't. I stared at one of them for about an hour before eventually leaving the game for a while. Solved it accidentally five minutes after I next started playing though.

I think the current one I'm stuck on has stumped me even more. I know I must be making a wrong assumption somewhere, but it's hard to get past it.

I really don't want to have to look up the solutions. No-one ever makes guides with just hints for things like this. Sometimes I'd like just a nudge in the right direction, not to be flat out shown the solution.

Edit - This is starting to make me worry for my mental health. If someone could give me just a tiny hint, if possible, for this panel, you could be responsible for saving my sanity. I just cannot find a way to fit those three yellow shapes into the grid while also having their symbols contained within the shapes.

edited 30th Jan '16 1:11:19 PM by artfulscruff

artfulscruff Since: Apr, 2010
#18: Jan 30th 2016 at 4:04:08 PM

Double post because I'm mad.

That last puzzle, I ended up looking at a guide trying to only see part of the image to give myself a clue, but accidentally saw the whole thing. Now, can someone explain how this actually works to me, because I cannot fucking understand it, and no guide I've looked at actually explains it.

The panel The solution The only way I can make the shapes fit, putting all the yellow pieces together before subtracting the blue square. As you can see, that means rotating two of the shapes, which is something I didn't think you were allowed to do. As I understand it, the blue subtraction squares must also be kept in that 2x2 formation, so you can't break them apart to subtract individual squares.

I'm almost sure I must be wrong, because otherwise all of the puzzles have been fair. I solved all the ones following this in minutes too, because the rules were clear and allowed me to work out what to do with relative ease. Just this one puzzle makes no damn sense to me.

Please, please, someone show me how it works.

edited 30th Jan '16 4:04:39 PM by artfulscruff

Zendervai Visiting from the Hoag Galaxy from St. Catharines Since: Oct, 2009 Relationship Status: Wishing you were here
Visiting from the Hoag Galaxy
#19: Jan 30th 2016 at 7:18:53 PM

I think it might be an oversight of sorts. There is one type of puzzle along those lines where the tetronimos are at a funny angle, which means the shape can be rotated. Maybe it was supposed to be one of those?

Not Three Laws compliant.
daltar The Maid from the fantasy of green. Since: Jul, 2009 Relationship Status: All is for my lord
The Maid
#20: Jan 30th 2016 at 10:30:31 PM

Have you tried making sacrifices to the Gods?

If I'm sure of something it's that I'm not sure of anything.
artfulscruff Since: Apr, 2010
#21: Jan 31st 2016 at 9:12:49 AM

[up][up] I thought that too, but none of the other puzzles in the sequence have the angled shapes.

I did the Bunker, that was a fun set of panels.

[up] I did end up cutting out shapes and arranging them on a grid I'd drawn to solve one puzzle. I'd been trying to figure it out for 5-10 minutes before that, then ten minutes making the shapes, then it took me all of 15 seconds to solve using the cut-out shapes.

edited 31st Jan '16 9:15:25 AM by artfulscruff

Crowfall Since: Aug, 2010 Relationship Status: Hoping Senpai notices me
#22: Jan 31st 2016 at 12:51:55 PM

I've been stuck on that same puzzle for like two days now. It took me awhile to realize this, but the four blue squares that are removed do not have to be in that square shape. You also don't have to put down all the shapes before removing the blue square, so I think the solution is you put down two, remove four squares, and then put down the third. I still haven't gotten the exact solution yet though.

So I broke down and looked at the solution, and it looks like what's happening is the vertical piece goes in the top right, the bottom left piece goes on the bottom left. Remove the bottom square from the vertical piece, the two on the bottom middle, and the one right above the bottom left. Then just put the remaining piece in the bottom right.

edited 31st Jan '16 12:56:12 PM by Crowfall

artfulscruff Since: Apr, 2010
#23: Jan 31st 2016 at 1:20:38 PM

Yeah, I'd also come to the conclusion that the blue squares don't have to retain their shape. I still call bullshit, because none of the other puzzles with the blue squares demonstrated that.

edited 31st Jan '16 1:21:48 PM by artfulscruff

Crowfall Since: Aug, 2010 Relationship Status: Hoping Senpai notices me
#24: Jan 31st 2016 at 2:38:47 PM

Yeah, I don't think the progression is very good there. Before that you only really had to deal with single blue squares, so they don't really teach you how larger groups work.

artfulscruff Since: Apr, 2010
#25: Jan 31st 2016 at 2:41:38 PM

I think there were a few with two blue squares together, but, at least how I did it, they always remained in the configuration shown, so I assumed that was how they had to be.

Glad it's not just me who was stumped by this, by the way.


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