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InkDagger Since: Jul, 2014
#15101: Dec 27th 2016 at 4:01:13 PM

[up]x7

Then why not disable them for JUST Xbone? Why do other users get screwed over in the process?

Imca (Veteran)
#15102: Dec 27th 2016 at 4:05:59 PM

Because the console version and the PC version are pretty much the same, Xbox One runs a modified windows 8.1 OS that is shackled with a lot of restrictions.

From Bethesda's point of view, any unneeded forks are bad, since that's more they have to deal with, so the PC version got the revised exe as well so there was less variables to work with.

LeGarcon Blowout soon fellow Stalker from Skadovsk Since: Aug, 2013 Relationship Status: Gay for Big Boss
Blowout soon fellow Stalker
#15103: Dec 27th 2016 at 4:06:51 PM

Somewhat understandable, honestly.

I'm sure Bethesda also (correctly) assumed we'd turn achievements back on in a couple days.

Oh really when?
InkDagger Since: Jul, 2014
#15104: Dec 27th 2016 at 4:49:50 PM

I'd argue it makes them look bad in the decision. The fanbase wouldn't be happy about achievements being turned off no matter how you put it. By doing it ONLY for X Bone, it puts the blame entirely on Microsoft as they're the ones who requested it. By doing it for all systems, it suggests a policy on mods and command codes that those are mutually exclusive from Achievements.

I mean, think about if they dropped Mod Support all together because Sony didn't want it and portrayed it as their own decision.

TuefelHundenIV Night Clerk of the Apacalypse. from Doomsday Facility Corner Store. Since: Aug, 2009 Relationship Status: I'd need a PowerPoint presentation
Night Clerk of the Apacalypse.
#15105: Dec 27th 2016 at 5:31:50 PM

I hate to break it to you folks but the achievements are designed around the vanilla game and are intended to pad out gameplay. Steam has been turning off achievements for games using even "save" commands before this. Granted their system is so laughably easy to circumvent but the fact remains this isn't the first time some sort of hurdle has been put in the way.

edited 27th Dec '16 5:32:24 PM by TuefelHundenIV

Who watches the watchmen?
Soble Since: Dec, 2013
#15106: Dec 27th 2016 at 8:11:17 PM

I'm just rolling back from 376.33 to the previous driver now.

Somehow the crashing has gotten worse. Not being able to complete BOS missions was one thing, and now I'm back to not even leaving the Vault on a new playthrough. Before I just couldn't customize the PC before leaving. Now I can't walk down the steps without a crash.

Gawd.

edited 27th Dec '16 8:11:51 PM by Soble

I'M MR. MEESEEKS, LOOK AT ME!
TuefelHundenIV Night Clerk of the Apacalypse. from Doomsday Facility Corner Store. Since: Aug, 2009 Relationship Status: I'd need a PowerPoint presentation
Night Clerk of the Apacalypse.
#15107: Dec 27th 2016 at 8:48:56 PM

Sounds like you got the crud end of the stick there. Did rolling back fix it or is it still wigging out on you?

Who watches the watchmen?
TamH70 Since: Nov, 2011 Relationship Status: Faithful to 2D
#15108: Dec 27th 2016 at 8:53:37 PM

I'm sticking to my principles on this.

Enabling mod support, from the goddamned son of a bitch launcher no less, and stopping people using them if they want achievements, which they've earned by jumping through all the hoops that the game puts in their way, even if the mods just make cosmetic differences to the game rather than affect gameplay in ANY WAY, SHAPE, OR FORM, is a damned silly, stupid, anti-consumer series of practices.

It should be apologized for by Bethesda's bosses - instead of just passing the buck to Microsoft.

TuefelHundenIV Night Clerk of the Apacalypse. from Doomsday Facility Corner Store. Since: Aug, 2009 Relationship Status: I'd need a PowerPoint presentation
Night Clerk of the Apacalypse.
#15109: Dec 27th 2016 at 10:26:31 PM

Tam: It isn't anti-consumer and you definitely know mods are not strictly cosmetic. Let me show you a simple reason why it is perfectly reasonable. The title of this section of mods off of Nexus is "Cheats and God Items". There is similar section off of Beth's site. That alone is a good reason. Numerous other mods affect game play outside of the achievements are supposed to be earned through vanilla. Insisting that they don't have reason when there are two websites full of those reasons is pretty flimsy.

edited 27th Dec '16 10:26:46 PM by TuefelHundenIV

Who watches the watchmen?
Imca (Veteran)
#15110: Dec 28th 2016 at 2:32:29 AM

Except the console commands ONLY disable achivments for Skyrim.

You can try it yourself some time.

TGM

player.additem f 1000000

then do something that normaly nets an achivment, you still get it in fallout 4, so baring mods for cheat reasons makes no sense when there is FAR more non-cheaty reasons to use the mods, then there is the console..... which if your not cheating is basicly for when you inevitably get stuck behind geometry, or want to take a screenshot from a weird angle.

InkDagger Since: Jul, 2014
#15111: Dec 28th 2016 at 2:38:58 AM

[up]x6

I fail to see how that makes a difference, but ok.

If its about 'You got that achievement too easily', I fail to see the reason for it. Especially if mods, yes, can help make achievements accessible in the first place because of the developer's cheap coding circumventing how the game is meant to be coded in the first place.

I don't know why people are so defensive about achievements in the first place. I've yet to ever meet anyone who went 'Yo, you got x achievement? Damn, you got some major player skillz' or something. They're fun little things, nothing more. I'm really not going to care if someone got one achievement in an hour while it took me 3 weeks to do the same.

[up]And that too. Console Commands work fine in Fallout 4, just not Skyrim. Which makes even less sense since its inconsistent. If someone is going to use console commands/mods to fix a problem in their game (bad spawns, NPC reset, bugged anything) or appreciate the game (improved textures, bug fixes, screenshots/videos that would inevitably promote the game), then I see no need to punish them.

edited 28th Dec '16 2:42:05 AM by InkDagger

Imca (Veteran)
#15112: Dec 28th 2016 at 2:44:11 AM

[up] While we as players don't care about achivments, the companies actualy do and use them for marketing data.

Specifically the milestone ones, since they show player retention and what paths/modes the players use most.

InkDagger Since: Jul, 2014
#15113: Dec 28th 2016 at 3:08:20 AM

I'm not 100% how relevant some of that data can be. Particularly in Fallout 4 when most of the achievements are pretty base line 'Complete main quest 1' and so on. I really can't think of an instant where Console Command Usage would somehow interfere with that in anyway. If it were 'Craft and use 50 different pistols', 'Get 100 head shots with the sniper character', or 'Side with the Red Team'/'Side with the Blue Team', I could see where that might give data on player choice. But none of the achievements are locked to player choice or how you play the game. And the few that are 'Oh, craft x/do y' or something are such low numbers that pretty much any player who plays for more than a few hours will nab it, thus the data is irrelevant.

But, if its just 'Do x main quest', then Console Commands really aren't going to affect that much, if at all, simply because the player still needs to do the quest to get it. There isn't really a console command in Fallout or Skyrim to just outright give you an achievements. I don't even think 'Collect x ' ones activate even if you just drop them into your inventory.

TuefelHundenIV Night Clerk of the Apacalypse. from Doomsday Facility Corner Store. Since: Aug, 2009 Relationship Status: I'd need a PowerPoint presentation
Night Clerk of the Apacalypse.
#15114: Dec 28th 2016 at 3:46:07 AM

Immy: Console used to muck with achievements in vegas but all you had to do was reload a save and it was fixed as if you never used it.

Ink: Except there are quests just like that. They have quests for scavenging a certain number of items, picking locks, building weapon mods, crafting items, building workshop items, max settlement happiness, playing a holo tape game, recruiting a certain number of companions, some based on exploration, others collection of magazines and bobble heads, killing x number of certain enemies etc. You should almost stumble across most of them unless you are just blowing through the game. Most others are tied to at least one path in the game depending on who you side with for the ending.

Who watches the watchmen?
Soble Since: Dec, 2013
#15115: Dec 28th 2016 at 6:35:33 AM

[up] (8)

It wigged out when I got to character customization before leaving the Vault. Going down to 367.09 now. One of these has to work.

I'M MR. MEESEEKS, LOOK AT ME!
TuefelHundenIV Night Clerk of the Apacalypse. from Doomsday Facility Corner Store. Since: Aug, 2009 Relationship Status: I'd need a PowerPoint presentation
Night Clerk of the Apacalypse.
#15116: Dec 28th 2016 at 7:17:19 AM

Soble: Damn man. You sure it is driver issue?

Who watches the watchmen?
InkDagger Since: Jul, 2014
#15117: Dec 28th 2016 at 2:39:03 PM

[up][up]

And most of those won't have an affect from console commands. I said this. Yeah, you can unlock a terminal or door, but that doesn't actually change the value of getting the achievement or not. I had one playthrough where I dropped all the bobbleheads into my inventory and I also didn't get the Bobblehead Achievement.

Yinyang107 from the True North (Decatroper) Relationship Status: Tongue-tied
#15118: Dec 28th 2016 at 3:46:29 PM

I'm willing to bet the achievement would have unlocked if you had instead spawned them on the ground then picked them up.

TuefelHundenIV Night Clerk of the Apacalypse. from Doomsday Facility Corner Store. Since: Aug, 2009 Relationship Status: I'd need a PowerPoint presentation
Night Clerk of the Apacalypse.
#15119: Dec 28th 2016 at 4:44:55 PM

That might be a fair bet.

Who watches the watchmen?
Imca (Veteran)
#15120: Dec 28th 2016 at 4:46:13 PM

Yea it would have, the bobbleheads run a script on when you pick them up, direct to inventory doesnt work.

DoomEngine The user formerly known as pagad Since: Dec, 2016
The user formerly known as pagad
#15121: Dec 29th 2016 at 9:42:23 AM

Further to my previous question, are any of the DL Cs affected by the endgame? I understand Far Harbour ties in to the main plot, but is it still separated from the player's choices as to how the main quest was resolved?

Soble Since: Dec, 2013
#15122: Dec 29th 2016 at 10:10:47 AM

[up] (7) Seems to have been. I went back to 372.90 and it crashed a few times at first, but now I'm back to no issues and smooth gameplay. Some oddities like characters facing the wrong way or jittering during the cinematic view scenes, but that's to be expected.

I still wasn't able to leave the Prydwen to complete "Show No Mercy," but I resorted to just hoofing it over to Fort Strong, murdering everything there with a pulse, and saving my game before something wiggity-wack happened.

I plan to start over as The Wife and go about a Minutemen/Wasteland God/No Power Armor playthrough. Being The Husband was getting kind of dull. Funny thing though I ran across the Abernathy Farm and that is where Bethesda decided that the player character could learn about ammo/meds/raiders/cap currency. I'm glad they tried to provide some exposition but they stuck it in a location I rarely went to A) because I skipped settlements playing as the Husband, and B) because I never spoke to Lucy.

I mean, it's a good try at least. Feels like they should've made the whole "explaining how the Wasteland works to a Vault survivor" a bit more linear. It always bugged me how in 3 the Lone Wanderer just walks out of the Vault and is perfectly okay with mole rats, Super Mutants, and killer robots roaming the wastes. Also curious how you can tell Codsworth "there's nothing left" and he gives you narrative carte blanche to "wander off to parts unknown" thereby effectively starting your own story. That I like.

Anyway, getting away from the original point, yes, it's working now. 372.90 seems to be the wunderdriver.

—-

I took the Unified Clothing Overhaul mod Very Melon linked to awhile back. The way I understand it the "Armorsmith" bench is your one-stop shop and only clothing tailored from that station can be overlaid with armor. It doesn't just render you able to wear a patched suit and leather armor if it was already located in-game. That's a little time-consuming early on since I've got few materials, but useful nonetheless.

I even started fiddling with Settlements. It's... kind of fun. I still can't fashion a reason for the PC to do all of that given the stakes, and the way she sounds when she's talking about Shaun, but that's old hat at this point. I'm pretty much headcanon-ing that she's learning things from Sturges and gradually becoming more hands-on.

edited 29th Dec '16 10:15:44 AM by Soble

I'M MR. MEESEEKS, LOOK AT ME!
VeryMelon Since: Jul, 2011 Relationship Status: Anime is my true love
#15123: Dec 29th 2016 at 2:45:14 PM

Further to my previous question, are any of the DL Cs affected by the endgame? I understand Far Harbour ties in to the main plot, but is it still separated from the player's choices as to how the main quest was resolved?

The Brotherhood of Steel and the Institute have a single, mutually exclusive, sidequest related to Far Harbor. If you destroyed one or both, you lose access to them. The quests also depend on how you resolve Far Harbor's plot.

DoomEngine The user formerly known as pagad Since: Dec, 2016
The user formerly known as pagad
#15124: Dec 31st 2016 at 6:10:24 AM

Cool, thanks. I would have been disappointed if it had been totally disconnected from the main plot.

Soble Since: Dec, 2013
#15125: Dec 31st 2016 at 3:34:23 PM

Oh goddam it. Spoilers I guess.

    Why Save Shaun? 

edited 31st Dec '16 3:35:17 PM by Soble

I'M MR. MEESEEKS, LOOK AT ME!

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