Unofficial Patch and Modern Weapons work from what I gathered.
I've gotten stuck in the loading screen to the mods menu a few times, but signing out of my account and back in usually fixes it. I think it's just that Bethesda's servers are busy but I'm not a computer person so I don't really know. Loading is kind of hell too. Downloaded some cool gear and whatnot to get ready to set off and begin Far Harbor and the game just crashes and restarts when I try to fast-travel to Diamond City to talk to the person.
Part of it is probably just my xbone having way too much crap on it (I blame my brother and his three Co D games taking up space) so it's a lot for it to take in at once. It's a shaky start, but it's hard to tell how much of that is my fault and how much of it is Bethesda's.
"A king has no friends. Only subjects and enemies."Given this is the first time that there have officially been mods on a console I expect there are some bugs to squish with the system and the mods respectively.
Who watches the watchmen?I really like the Minutemen, more than the other factions, but I wish there was more to them. They're like 90% radiant quests, even some of their main quest missions. Bethesda isn't the best for writing, but the Minutemen are noticeably barebones compared to everyone else.
Yeah, even as I was slowly reclaiming the Commonwealth, recruiting more Minutemen and turning the Castle into a...castle, I never really felt like I was accomplishing much of anything. You never see any genuine impact from your achievements, beyond maybe a random encounter with a couple of Minutemen fighting Mirelurks.
And damn it Preston, will you stop giving me those stupid radiant quests?
"We'll take the next chance, and the next, until we win, or the chances are spent."It's not just Preston. You can't walk through settlements without "please help me, they kidnapped my friend!"
edited 31st May '16 4:43:21 PM by SilentColossus
I would like to see more Minute Man Patrols and/or Minute Men responding to calls for aid.
Who watches the watchmen?And done with Far Harbor.
I created peace between the 3 factions. So why don't I feel like I made the right choice?
#IceBearForPresidentBecause nuking the Atom base would have been more fun.
Oh really when?Isn there any option to kill them all ???
Help me find a cool signature plzI think you can destroy all 3 factions. Convince Di MA to turn himself over to Far Harbor, Join Far Harbor in slaughtering Acadia, then turn off the wind turbines to let the Children of Atom attack Far Harbor, and finally nuking the Children of Atom base with the launch codes.
@Spirit: Because you pull an Institute?
Welp. time to be fucking evil for no reason at all
Help me find a cool signature plzThere's reasons provided to be f*cking evil. You can do it for the Island. Or for Nothing. Either would work as a character justification to murder everybody.
edited 1st Jun '16 8:39:54 AM by TobiasDrake
My Tumblr. Currently liveblogging Haruhi Suzumiya and revisiting Danganronpa V3.^^^ Nah what I did was different. I did it with the express intent of creating peace and...order...
...
Oh my god it is just like the Institute. This game tricked me into being the sorta-bad guys.
edited 1st Jun '16 9:11:43 AM by Spirit
#IceBearForPresidentSorta bad guys? The kill-people-for-science-and-we-really-have-no-goals institute is only sorta bad?
Is using "Julian Assange is a Hillary butt plug" an acceptable signature quote?The Institute has some positive attributes (their ideology is along the lines of "forget the Commonwealth! How about we protect the radiation-free underground society that has modern living conditions and where scientific progress still continues!" not a perfect ideology, but you could do much worse, especially given the setting). In fact, I'd argue they're fundamentally nicer than the Bo S.
"Any campaign world where an orc samurai can leap off a landcruiser to fight a herd of Bulbasaurs will always have my vote of confidence"I chose the Institute over the Brotherhood in my playthrough, since the former is genuinely trying to improve mankind and is the only real hope of the Commonwealth to achieve a pre-war level of technology. The Brotherhood, for its part, is trying to establish a xenophobic military dictatorship. Really, the only serious moral negative to the Institute is its treatment of synths, which is why I chose to support the Railroad in my main playthrough.
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"Dunno, the secret thought police (to the point where even humans live in fear of being seen as subversive by the SRB), the entire slave race, the creating and releasing of super mutants on the commonwealth make that an uphill battle.
I mean, the BOS are racists, but at least they want to make the commonwealth safer.
How is kidnapping people, subjecting them to the FEV, and releasing the resulting Super Mutants on the surface NOT a moral negative? Hell, you call the BOS a military dictatorship, fine. But what's the Institute with the SRB and its willingness to kill any dissenters, even among their own people? The only difference between the BOS' military dictatorship and the Institute's dictatorship
edited 1st Jun '16 11:31:48 AM by CobraPrime
There's three particularly important differences between the Bo S and the Institute:
1. The Institute isn't out to commit genocide.
2. The Institute allows for real technological advancement.
3. The Institute is not especially imperialistic.
"Any campaign world where an orc samurai can leap off a landcruiser to fight a herd of Bulbasaurs will always have my vote of confidence"Hmm, the FEV experimentation is a big issue, to be sure, but it's not one that the story really makes a big deal of. The SRB is misguided, and I feel that, as Director (thanks to a bit of nepotism — thanks, Father!), I could, over time, bring the Institute around to a more enlightened view of synth autonomy. Also, they aren't wrong about large parts of the Commonwealth being a hellhole. So it's a mixed bag. Ultimately, I couldn't bring myself to side with them fully over the synth issue, but I made sure to take down the Brotherhood first because they decided, for no good reason, to attack the hell out of the Railroad. I mean, seriously, guys?
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"My in-roleplay logic for supporting the Institute over the Railroad was that destroying the Institute would mean the end of Synthkind (since the Institute is the only one who can make Synths), and I think the Institute can be reformed. More over, the Institute's technology in general could be helpful for the people of the Commonwealth (in particular, with an Institute-Minutemen alliance).
edited 1st Jun '16 12:10:51 PM by Protagonist506
"Any campaign world where an orc samurai can leap off a landcruiser to fight a herd of Bulbasaurs will always have my vote of confidence"Thats my logic too.
It makes sense for the Brotherhood to do that. They see all synths as dangerous technology that must be destroyed at all costs. They don't want free synths or synth slaves, they want all synths to be shot to death and then burned in a fire, and then for nobody to ever make synths again. To them, the Railroad is as dangerous as the Institute because they're releasing these dangerous pieces of technology into the general public to murder people and destroy the world.
Which is basically the same opinion the Institute holds towards the Railroad, because the Institute and Brotherhood are not that different from each other; they're both attempting to preserve an abstract concept of "humanity" by crushing the surviving remnants of human civilization underfoot, and they both intend to do it by creating a monopoly on science so that only "the right hands" are ever allowed to advance it. The only real difference between them is that each considers themselves "the right hands" and the other a dangerous group of extremists that must be wiped out for the good of mankind.
I don't really see that as a negative. I support the right of synths to exist but I'm apathetic to their right to be a viable species and grow their population. Like, if they want to make more synths, cool, but if the only means by which new synths can be made is destroyed, I'm also cool with that. So long as existing synths are allowed to live out their lives unaccosted by fear and hate, I have trouble seeing the possibility of a synth extinction decades from now as a bad thing.
I mean, it's not like poaching the rhino into extinction. It's more like defending the liger's right to be a viable species. They only exist because of us. If they can't sustain a population without the Institute, then...well, evolve or die.
edited 1st Jun '16 12:38:07 PM by TobiasDrake
My Tumblr. Currently liveblogging Haruhi Suzumiya and revisiting Danganronpa V3.
So Xbox mods are officially out. Anyone who's used them please do tell us how they work exactly. I'm real curious.
Oh really when?