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HellmanSabian Since: Jun, 2010 Relationship Status: Maxing my social links
#901: Dec 15th 2013 at 8:55:02 AM

Fuuuuuuuuuuuuuuuuuuuuu.........

Oh well.

Worlder What? Since: Jan, 2001
What?
#902: Dec 15th 2013 at 6:25:10 PM

You know for the next Fallout, I hope Terrifying Presence makes a return and buffed up to make the player truly terrifying.

The speech parts remain but perhaps it could also add a little combat capability. For example killing a humanoid enemy who is in close proximity to his or her allies would make them lose their cool resulting in reduced accuracy and damage. Kill enough of them and some just might prefer to commit suicide.

Bagrick An apple a day... Since: Jun, 2013
An apple a day...
#903: Dec 22nd 2013 at 11:00:49 AM

[up] That sounds pretty cool, but I'm not sure Bethesda AI algorithms are entirely capable. I mean, they probably are, but remember this is the company that had made Oblivion, and we all know how 'wonderful' that game's AI was.

On another note, if those scripts were actually made by Bethesda for Fallout 4, I hope they change quite a bit. It doesn't seem to support any role playing at all, nor does it sound like something I'd really be engaged in.

edited 22nd Dec '13 11:05:19 AM by Bagrick

TotemicHero No longer a forum herald from the next level Since: Dec, 2009
No longer a forum herald
#904: Dec 22nd 2013 at 11:05:16 AM

Well, given that there are Skyrim mods that do something similar (knock an enemy low on health, it gets slapped with a fear spell and runs for it), I don't see how that's out of the question.

Expergiscēre cras, medior quam hodie. (Awaken tomorrow, better than today.)
Bagrick An apple a day... Since: Jun, 2013
An apple a day...
#905: Dec 22nd 2013 at 11:06:19 AM

Hopefully, but I'm worried that if they did do it that they'd make it really stupid looking and useless.

edited 22nd Dec '13 11:06:41 AM by Bagrick

Bagrick An apple a day... Since: Jun, 2013
An apple a day...
#906: Dec 22nd 2013 at 11:12:38 AM

On the topic of playing the original Fallout, it's pretty fun once you get used to the (pretty fun) turn based combat and how slow the fast travel is.

edited 22nd Dec '13 11:16:48 AM by Bagrick

zeromaeus Mighty No. 51345 from Neo Arcadia Since: May, 2010
Mighty No. 51345
#907: Dec 22nd 2013 at 12:39:24 PM

To be completely honest, I've never been able to get very far in Fallout 1. I don't know what I'm doing wrong. I just... can't seem to survive.

Mega Man fanatic extraordinaire
Tarsen Since: Dec, 2009
#908: Dec 22nd 2013 at 1:46:31 PM

i personally hate fallout 1 and 2's battle system.

however, i prefer 1 to 2, even though exploration and quest doing is the key to my enjoyment in both games, and the first game is more limited in that front.

perhaps because i have more direction in 1.

Bagrick An apple a day... Since: Jun, 2013
An apple a day...
#909: Dec 22nd 2013 at 3:17:17 PM

[up] Personally, I enjoy the battle system in the first two games. It's more fun to play then to think about, though. At its core it's a watered down XCOM combat system.

[up][up] Perhaps you've picked a trait that makes combat harder? (Most of the traits in the first two game are at best useless, and at worse a detriment to the game)

edited 22nd Dec '13 3:19:50 PM by Bagrick

Ryuhza from San Diego County, California Since: Feb, 2012 Relationship Status: Tongue-tied
#910: Dec 22nd 2013 at 3:24:29 PM

One thing that irks me about the battle system from Fallout 1 is that if I've harmed someone enough that they flee, the game forces me into combat whenever I go near that person, only for them to flee again. It's frustrating and can slow down movement.

this place needs me here
CassidyTheDevil Since: Jan, 2013
#911: Dec 26th 2013 at 1:19:48 AM

You know, I'd like VATS to be fleshed out so it's a full turn-based system. And make it you have the option of turning real-time battles off. I forgot how much I enjoy that.

TamH70 Since: Nov, 2011 Relationship Status: Faithful to 2D
#912: Dec 26th 2013 at 4:05:13 AM

VATS is handy, I suppose, but I haven't really used it for a couple of years. Iron sights and scopes removes the need for it if you use bullet-chuckers, and Shotgun Surgeon removes the need for it for, well, shotguns I suppose. Slugs (modified with this mod: http://www.nexusmods.com/newvegas/mods/46782/? which gives them the damage potential they would have if they were real) plus the extra 10 points of Damage Threshold reduction that Shotgun Surgeon gives you really works on Deathclaws and Giant Radscorpions.

CassidyTheDevil Since: Jan, 2013
#913: Dec 26th 2013 at 4:55:33 AM

VATS is handy because it gives you several free attacks at once, which always go first, and you don't have to aim. You barely take damage either, but that doesn't matter much because they can't really attack back anyways.

I mean, it's kinda broken, even though I love the cinematic kills. But it definitely helps for group kills.

Really, they should make it a genuine turn-based system, like it was in Fallout 1 and 2. Optional though.

Mukora Uniocular from a place Since: Jan, 2010 Relationship Status: I made a point to burn all of the photographs
Uniocular
#914: Dec 26th 2013 at 8:33:48 AM

Personally I hope they replace VATS with some sort of Bullet Time system. Like I did for my own personal use.

"It's so hard to be humble, knowing how great I am."
Bagrick An apple a day... Since: Jun, 2013
An apple a day...
#915: Dec 30th 2013 at 11:22:04 AM

VATS was an interesting idea that got kind of old after you had to sit through every slow motion kill. Cinematic slow motion kills should be reserved for critical hits, not every time you use VATS. You can turn the cinematic kills off in the main menu, though.

rmctagg09 The Wanderer from Brooklyn, NY (USA) (Time Abyss) Relationship Status: I won't say I'm in love
The Wanderer
#916: Dec 30th 2013 at 2:12:41 PM

I don't know, the cinematic kills never got boring for me.

Eating a Vanilluxe will give you frostbite.
GethKnight from St Charles, Missouri Since: Apr, 2010 Relationship Status: Mu
#917: Dec 30th 2013 at 2:18:25 PM

I've never had a problem with them either.

(V)(;,,;)(V)
HellmanSabian Since: Jun, 2010 Relationship Status: Maxing my social links
#918: Dec 30th 2013 at 2:22:51 PM

Same here. I must be easy to please.

MikeBreezy92 Storm King Since: Dec, 2011 Relationship Status: Noddin' my head like yeah
Storm King
#919: Dec 30th 2013 at 2:28:50 PM

And Vats was balanced in FNV since you can get killed in VATS and not blow have yourself up blow yourself up with a MIRV(hello FO 3). It is a bit antiquated with Iron Sights being a thing(even though they aren't that good lol)

edited 30th Dec '13 2:47:13 PM by MikeBreezy92

youtube.com/Fire Trainer 92
GethKnight from St Charles, Missouri Since: Apr, 2010 Relationship Status: Mu
LeGarcon Blowout soon fellow Stalker from Skadovsk Since: Aug, 2013 Relationship Status: Gay for Big Boss
Blowout soon fellow Stalker
#921: Jan 9th 2014 at 7:58:28 AM

Please, no more hoaxes, my poor heart can't take it.

Oh really when?
LordofLore Since: Jun, 2012 Relationship Status: Consider his love an honor
#922: Jan 9th 2014 at 8:07:32 AM

I'm betting on Skyrim for PS 4 and Xbone if it's real.

stingerbrg Since: Jun, 2009
#923: Jan 9th 2014 at 8:10:11 AM

That's Fallout font though. Probably not Skyrim related.

I'm not sure if they mean Dec 1 or Jan 12. Wasn't the mix up between the date formats one of the flags for skepticism for the survivor site?

GethKnight from St Charles, Missouri Since: Apr, 2010 Relationship Status: Mu
#924: Jan 9th 2014 at 8:14:07 AM

That's why I'm thinking it's a hoax.

(V)(;,,;)(V)
RedSavant Since: Jan, 2001
#925: Jan 9th 2014 at 8:35:09 AM

Well, Bethesda is based in Maryland, if I recall right, so I can't imagine they'd use the European styling; and if it was supposed to be December 1st, then why put out a teaser nearly a full year beforehand? It's not like that's the release date of the game.

It's been fun.

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